Do you ever attend (gaming) conventions out in your neck of the woods, and if so, which ones?
Wednesday, December 3, 2025
31 Questions For Barking Alien - Phase II - Question 3
Tuesday, August 15, 2023
RPGaDay Challenge 2023 - Day 15 and 16
I'm kind of bending the meaning of the prompts today but I've wanted to tell this story for sometime and this seems as good an excuse as any. So far this RPGaDay event has been pretty boring and I want to do something a little more engaging (at least for me).
I was at an Anime Convention with a strong Gaming presence in the Winter of 1994 when I came upon a table selling a bunch of Japanese RPG Magazines [in addition to various Manga titles and Artbooks]. Talking with one of the employees, I found out he was running a session that evening featuring a 'Mini-Game' from the September 1994 issue of RPG Magazine. He invited me and a friend to join him and we said sure.
The GM had a number of pre-generated Player Characters, each an over-the-top cliche' combatant reminiscent of such side-scrolling fighting video games as Street Fighter II, Fatal Fury, and King of the Fighters. Each PC had its own agenda as well as wanting to take down the world-spanning criminal organization 'Dark Inferno'.
My character was a Native America wandering hero who traveled across the country helping people in the vein of 'The Incredible Hulk' or the 'A-Team'. I added that he focused on helping his fellow Indigenous Americans, basically going from community to community helping out where he could and fighting off agents of Dark Inferno. His combat style was a mix of Traditional American Wrestling and some Special Moves related to Bear Hugs, Leg Locks, and Throws. He was very Big (Tall and Wide), very Strong, and very Tough.
My buddy played a Bruce Lee inspired Chinese-American Secret Agent whose specialty was Chi-Focused Punches and Spinning Kicks. He had some of the wildest Special Move combos including a Flurry of Blows that ended in a Leaping Upper Cut.
Attacks were things like Punch, Kick, Hold, and Throw. Defenses were Block, Deflect, Redirect, or whathaveyou. Techniques involved how it was done or what was the goal - Rapid (multiple Attacks or Defenses that cause or reduce less damage), Position (end up behind someone or send them out of Hand-to-Hand range), or Force (spend two Actions on one Attack to cause extra damage and weaken an opponent, reducing their stats).
A PC could, for example, take an Attack Stance and combine Punch with Rapid to throw a whole lotta blows at an opponent using Defense Stance-Block-Rapid to try and avoid them. In addition there were Styles: different sets of moves that gave various modifiers but told the opponent what Martial Arts school you were using. For Example: Wing is using Crane Style. He sets an Attack Stance and tries a Force Kick against Yumi. Unfortunately, Yumi recognizes he's using Crane Style and uses her Aikido Style with a Defense Stance to Redirect the kick so Wing hits his friend Danny and send the latter flying.
It sounds like a lot to remember but it really wasn't in practice and much of it is deciding what move you wanted to make at the last possible moment. Combat was really flexible. You were locked into an Action once you chose one but you didn't necessarily need to decide until you were ready. One of the Stat/Skill combos let you choose AFTER seeing what your opponent was going to do. If the opponent wanted and had the right Stat/Skill combo, they could 'cloak' their Action choice, forcing you both to move simultaneously. I am not sure I'm describing it well but it was so cool. I've played the White Wolf Street Fighter RPG and this was sooo much more fun. It felt like the perfect merging of Video Games and Anime.
Our finale fight was in a loft apartment in a skyscraper in NYC. The Big Boss bad guy was throwing a party and our PCs had crashed it. While two of us took on the villain, my pal and I and one other took on a horde of goons. Like a freaking army of endless thugs. I was Bear Hugging two guys at once and throwing dudes into three other dudes and having a blast. My buddy had a Special Move that sent opponents 20 feet as long as it was split between Up and Away. Imagine it like this: He could Punch or Kick someone 5 ft. Up in the air and also 15 ft. back and Away. He could knock someone 10 ft. up and 10 ft, backward. He used this to Punch and Kick a number of henchmen into the ceiling or out windows. A lot of hysterical combinations with the environment and the moves of the other characters.
Anyway, I used to have the issue above in my collection but I lost it some years ago. As I do not read Japanese, I don't know getting it again would help. I am not even sure the basic rules were in the issue. It might have just been an adventure that the GM was using for a separate game he already owned. Who knows?
Anyway, that's my tale. Hope you liked it. Let's see what's next...
Monday, August 14, 2023
RPGaDay Challenge 2023 - Day 14
Thursday, September 1, 2022
RPGaDay Challenge 2022 - Bonus Round
The RPGaDay 2022 'Event' is over and underwhelming is an understatement.
Six questions that amount to 'Tell me about your character'? Three on the RPGaDay Challenge itself, including the gripping philosophical conundrum 'When did you start participating in this'? Really? REALLY? C'mon, put a little effort into it or don't bother.
Friday, January 28, 2022
31 Days / 31 Characters - XERET XEET
Tuesday, March 30, 2021
Is It Wrong to Try to Put Anime in Dungeons and Dragons?
Friday, July 13, 2018
A First Step Into A Larger World
I am taking a short break from discussing Pixar Superheroes to address something else rather, well, incredible (Heh. See what I did there?).
Fantasy Flight Games has recently released the Star Wars: The Role Playing Game - 30th Anniversary Edition, reprinting the original Core Rulebook and Sourcebook of the 1987, West End Games RPG that changed the course of Star Wars canon forever.
Enough has been said about the impact of the original game on the Expanded Universe and even the movies, and animated series that I needn't reiterate all that here. I mean I could, I'd enjoy it, but that's not what I want to do with this post. Instead, I'd like to tell you about my first encounter with the Star Wars D6 RPG way back in 1987.
My apologies if I've told this story on the blog already. I honestly thought I had, but couldn't find it in a cursory look through past posts. It is a tale I've told to friends and fellow gamers over the years and it may be those recollections I am remembering.
Here we go...
Sometime between December of 1987 and February of 1988, I was asked to GM at an RPGA Event in New York City. The event was called Crusader Con or Crusade Con, I forget exactly. There were more than two dozen Gamemasters, and over a hundred and fifty attendees were expected.
That weekend, NY was hit by the mother of all snowstorms. We're talking full on blizzard.
If memory serves, all of the staff and GMs were able to attend but only about half the attendees showed up. The end result was that each referee ran one session and then had nothing to do for hours on end. They couldn't just leave, as part of the event was an award ceremony at the end wherein the best players (voted on by their GM and fellow players) and the best GMs (voted upon by their players) would receive a gift certificate for the Compleat Strategist (NYC's friendly local game store par excellence!).
At some point I decided to leave the hotel where the event was being held to grab some lunch. I went with some fellow GMs I had become acquainted with and passed a room with three other Gamemasters playing a game. I had spoken to one of the three at length earlier in the day and asked if he needed me to pick anything up for him. He was gracious but told me he'd already gone out to lunch and just got back.
It was then that I noticed the book in front of him had images from...Star Wars. A huge Star Wars fan, I was surprised that I didn't recognize the book. Wait...there were dice on the table. The three guys were clearly gaming but...
"What Star Wars book is that?", I asked.
"It's the Star Wars Role Playing Game. It just came out. I picked it up at the Strat (common nickname for The Compleat Strategist in NYC). We're going to try to create characters and see how it goes. I'll tell you about it when you get back."
My new found friends and I spent our lunch break discussing the Con, the styles and techniques of the various GMs we'd met, and other 'shop talk' you'd expect referees at a game convention to discuss. At the same time, I couldn't stop thinking about the new Star Wars game book. I was eager to learn more, see more, and to get it myself.
After about 45 minutes or so, we headed back to the convention.
When we got back upstairs I walked to the doorway of the room where I had left the three fellows and the game that had me practically vibrating with anticipation.
As I approached I could hear them speaking excitedly and the sound of dice clattering. I didn't want to interrupt but I had to know how character creation was going. Also, why did it sound like the most action-packed character generation session I'd ever heard?
After observing from the doorway for a few moments, unable to quite make out what was going on, I cleared my throat and said a friendly, "Hey guys...". I was quickly and politely as possible waved off.
"Can't talk right now. In the middle of a big battle!", my acquaintance exclaimed.
"Wait...", I started, "You already made two characters and got into an adventure? In 45 minutes?"
"Yeah", he said.
One of the others added, "This game is awesome!"
There is more to this tale, but I think I've reached the part that illustrates a point I want to make. Yes, there was a point to all this you salty little Porg bottoms.
Up until the Star Wars D6 game, it seemed serious RPGs were often quite complicated and crunchy. Comedic games - Ghostbusters, Paranoia, Toon - were simpler and usually more rules light. A serious Action/Adventure game, especially one involving Space Travel and Ray Guns, that was also quick and easy play was quite revolutionary at the time.
When I got the game myself and read it over (and over and over), I couldn't believe how well it managed to hit the mark between detail and ease. It was both lightly textured and amazingly fast. To this day, even with the added material and mechanics of of its Second Edition, Star Wars D6 remains, IMHO, the best system for the kind of stories I want to tell in that universe.
West End Games' Star Wars: The Role Playing Game is a treasure, a brilliant masterpiece of simple gaming ingenuity. I love it, and I am overjoyed to have this 30th Anniversary Edition in my collection.
May The Force Be With You!
See you soon,
AD
Barking Alien
Thursday, August 20, 2015
Con Games
While I did get some comments here on the blog, I also received messages via email, Facebook, and Google Plus.
One such Google Plus message was from Charles Atkins, friend of the blog, an amazing blogger in his own right, and forerunner of an advanced race of people who intend to conquer the universe using only donuts, and beer.
OK, one of those may not be entirely true. I consider him a friend to the blog, but I have no idea how he feels about it.
On Google Charles wrote:
"I meant to ask you this when I read it [the His First Time post] last night but what games do you think attract certain types of people?"
My response was:
This may be worth a post in and of itself."
"It absolutely would be because for people like me, who haven't been to a convention of rpgs it would be nice to know kind of what sort of personalities gravitate towards which games. Though it might be one of those posts that gets a bit . . . confrontational for some folks."
Indeed Charles.
So who's ready to open up a can of wyrms? Well alright then...
First let me start with a bit of a caveat.
I have a certain gift for picking the winners when it comes to things like games at conventions.
I know, it sounds crazy, but I also haven't seen a bad movie in years either.
I've worked at least two different jobs, for a combined total of six years, where my ability to see patterns, and project the outcomes of things has helped me in the positions I held. I'm really good at looking for certain clues, details, tell-tale signs, that something is going to work, or not.
It's not fool proof. I'm not psychic, or anything. It's not like I can tell what the winning lottery numbers will be. I just have a knack for noticing things that tip me off when something seems like it wouldn't gel, especially if it wouldn't gel with me.
The question, the real trick you see, is whether, or not I can teach that to you.
Furthermore, even if I can, it is distinctly possible that I might shy away from a game you (any one of you) might think is perfectly fine. The particulars I'm looking for may not be your particulars.
That said, I will impart what I can.
Those of you who are sensitive, and easily offended when someone criticizes your favorite games, game style, or what have you, this may be a good point in the post to go do something else. Seriously. I am going to say some things a lot of gamers aren't going to want to hear/read. I am also going to say some things even I don't agree with, things I wish weren't the case, but they are, or have been in my experience.
Also, if everyone there thinks everyone else is a novice, even if they're not, the participants are usually going to cut each other a little more slack.
Have you been playing RPGs since the fat, grey-haired, bearded guys were fat, pasty faced kids? No? Then don't bother playing one of their games.
If you really want the experience of playing one of the RPGs from the Golden Age of gaming, that's awesome. Get one of your older friends to run one for you. Don't do it at a Con. The games the Grognards play are for Grognards. If you aren't one, don't even bother.
Games to avoid in this regard are Basic D&D, Advanced D&D 1st Edition, perhaps Chivalry & Sorcery, Rolemaster/Middle Earth Role Playing, and anything else that was printed before 1980.
This is less a reflection of the games themselves, and more the people who tend to be attracted to those types of games. Especially at Cons.
If It's The First In a Series, Try to get the Trilogy
I notice that games with multiple sessions, on different days, tend to be good. GM's planning out a series of related sessions at a show like Gen Con are focused more on story then not, and thinking of a bigger picture.
It's not a guarantee that the exact same player group will participate in all the sessions, but another bonus is that if a few do you know those people! You know how they're going to be, and you can react accordingly. You can get into the next one if there's an opening, or dump it if they were numb nuts.
Please bare in mind, we are living in the era of Indiana's state government passing the Religious Freedom Restoration Act.
This state, where our beloved Gen Con is being held, is not a hub of acceptance, and understanding.
Lastly...
If You Regularly Play With An In-Person Group of Friends,
Go Over Your Con Game Choices With Them.
In Person. Because They Know You. And They're Your Friends.
If I've been gaming with someone for a few years, I get a good inkling of what they like, and what they don't. I can usually gage whether, or not a game is right for them, based on the game's description, and the fact that I know the person.
Knowing an individual's sensibilities, and preferences makes it easier to help them pick a game that's right for them. Sometimes there are things they don't even realize they say, or do that might point out the game that's perfect for them, or help steer them clear of a bad match-up.
There are probably other things I could think of, and if I do I will be sure to post them. The bottom line is, don't be a jerk. If everyone followed that one, simple rule, this list would be unnecessary, and every choice would be a great choice. Until then, pick smart.
AD
Barking Alien
Wednesday, August 5, 2015
His First Time
According to the Gen Con website's Post Show Report, Gen Con 2015 set a new attendance record with a unique attendance of 61,423 and a turnstile attendance of 197,695.
Apparently, Gen Con has more than doubled in attendance since its 2010 show.
As someone who loves gaming, and is a fan of conventions of this nature, I have attended Gen Con in a personal, and professional capacity at least half-a-dozen to a dozen times. Each, and every time I had a great experience, and I look forward to going again in the future.
For many years now I've planned to go in 2017, come hell, or high water, as that August would mark my 40th year in the gaming hobby.
This year I was unable to go, but a few of the players in my Barking Alien Gaming Group went, including my friend Will. It was Will's first Gen Con. I was very excited to hear how his trip was, and what he thought of the show.
I met Will [as well as Hans, and Steve, two of my other players, and most of my other group - Dan's Group] at a local convention here in New York City called RECESS. Sadly, RECESS is not longer being run. A very sad, and unfortunate thing indeed.
Will was expecting, hoping, for RECESS on a grand scale.
Here is what he experienced.
Me: OK Will, give us your stats. Let's have your age, gender, place of origin, and how long you've been gaming for.
Will: I'm 32, Male, born and raised New Yorker, and I've been playing RPGs for 4 years, though I've been wanting to get into it since I was 10.
Me: How did you first learn about Gen Con?
Will: I learned about Gen Con from fellow RPG gamer friends (Ray and Steve).
Me: What made you decide to go?
Will: I had grown tired of going to conventions a few years ago, primarily from Otakon, Katsucon, and NY Comic-Con. I was hesitant to go again even when I found out so many of my friends were going, but then my wife said we were going, so I signed up.
(Incidentally his wife, Emi, is a lovely, funny, and all around awesome person who is totally not into table top RPGs. She likes computer/video games, computer/video RPGs, and board games. She is also into other aspects of fandom).
Me: What were your expectations (if any) going in?
Will: I was expecting a four-day long NYC RECESS, with a dealer's room like Comic-Con, and crowd levels like Otakon.
(Note a bad description actually).
Me: What were your first impressions when you arrived?
Will: My first impression was that it was just like Otakon in crowds, though far fewer people in costume.
(Otakon is the largest, East Coast Anime, and Manga Convention. Last year's Otakon, its 21st annual event, had an attendance of 33,929 unique memberships, and an estimated turnstile attendance of 109,000. Gen Con is nearly double its size).
Me: What was your favorite experience while you were there?
Will: My favorite experience at Gen Con was at a late-night Zombie Escape the Train game where a father and his nine-year old son were part of the game. Not only was the game good, and I got to play my character and make some epic saves, it was heartening to see a father and son game and just get into it together.
Me: What experience did you find most disappointing?
Will: My most disappointing experience was at a Champions game where I found myself the target of [another] player's awkward sexual harassment just because I was playing a female character. I don't care if he was playing in-character, it was jarring, and I felt very uncomfortable and didn't know what to say or do about it in the moment. I hadn't expected it, and hadn't ever experienced anything like it before.
(Suffice to say, this guy was an asshat, but so, in my opinion, was the GM of said game. If you don't see one of your players is harassing another, and ruining their enjoyment of the game, AT A PAID EVENT NO LESS, you yourself are a double asshat).
Me: How would you describe your overall experience?
Will: Overall, I was disappointed. I went in expecting RECESS, and instead I found half my games dominated by old, obese, men who played their games like assholes, and the other half dominated by GMs who didn't really know what they were doing. I am told by friends that it was in part my fault for my choice of games, and I guess it's true since I'm new to RPGing and have no idea which systems, and stories will attract which kinds of players and GMs.
(RECESS was extremely diverse, with gamers of all ages, ethnic backgrounds, genders, and interests. It was the entire melting pot of New York City, NY represented in a small get together of game fans.
Upon hearing about some of Will's choices, yeah, as a veteran of many games, and many conventions I probably could have steered him clear of some of his bad experiences. At the same time, I shouldn't have to. We should be doing everything in our power to make newcomers to the hobby welcome.)
Me: What is your biggest take away from your first Gen Con experience?
Will: My biggest take away is 2-fold. First, the people, both GMs and players, are more vital to the game than anything else. Second, veteran players seems to know which games attract which kinds of people, something I was very much not privy to ahead of time.
Me: What is the one thing you might do differently if you went again?
Will: If I could change one thing, it would be to let a veteran-player friend choose all my games for me. I chose based on my interests. What I needed was to choose based on what kind of people would attend each game.
Me: Would you go to another Gen Con?
Will: Honestly, I wouldn't attend Gen Con again even if I was paid to go, but my wife is likely going to want to go again, so, I'll probably go again while trying to make the most of it by employing my previous answer.
I have always really enjoyed Gen Con, and the overall feeling Will has for the show makes me very sad. I would very much like him to have at least as good a time at Gen Con as I've had in the past.
Thank you Will for allowing me to post this 'interview'.
Look forward to gaming with you soon.
AD
Barking Alien












