Showing posts with label The Force. Show all posts
Showing posts with label The Force. Show all posts

Tuesday, April 18, 2017

Breathe...Just Breathe

The holidays are over, my lovely lady has gone home to the Northern part of New York State, and I am now free to review what's been going on in the world of fandom. What has been going on you ask? Well for starters, Star Wars has celebrated its 40th Anniversary, and since that coincides with my own 40th Anniversary in the gaming hobby, I thought I'd focus on addressing the big Star Wars news, and revelations that came out last week.


It's time for the Jedi to end.


WHAT?!?

OK...Breathe...Just Breathe...




Holy Hammerheads on Hoth! This past week Orlando, Florida was the site of the 2017 Star Wars Celebration, and big news came out of that event like a flaming A-Wing through a Star Destroyer command tower. 

First, and foremost there was a panel on the upcoming film, Star Wars - The Last Jedi, that included this trailer! Take a look...




Now before I get started with my thoughts on Star Wars, the trailer, the other news, and whathaveyou, can I just say - 





There is usually one moment in each of the new teasers, and/or trailers that captures my imagination more than any other, and for some reason this one and the subsequent, related images are just it for me. Wow. Just...wow. So cool.




Anyway...the new Star Wars - The Last Jedi teaser trailer doesn't give us very much actual information, but in my humble opinion it does a fine job of doing what teaser trailers should do - it gets you excited for the film.

In addition to neat imagery, and classic Star Wars sounds, and music, it shows each of our heroes, new and old, engaged in activities that clearly press on from the previous film. Well, except maybe Finn. In the end of the last movie, The Force Awakens, he's pretty banged up and he seems to be taking his time healing his injuries here. My guess is that they don't want to show too much. Personally though, I can't wait to see John Boyega back in action. I like him, and I like Finn.

Rey is training with Luke Skywalker to be...wait...hold on a second...a Jedi right? Something else? Luke's ominous line at the end of the teaser makes my fanboy mind explode with possible meanings! Could this be alluding to a new type of Force wielder? I can hardly wait to find out!

As for Poe...poor Poe...he is the typical Star Wars RPG pilot character. The GM is always messing with him by taking out his ship. He isn't even in them when they get trashed! Damn, that's cold.

Oh, did I mention how freakin' cool those speeders racing over the ash, and red dust planet look? I did? Well they do. 




Other news out of the Star Wars Celebration was that Star Wars Rebels, the CGI animated series on Disney XD will be receiving a fourth and final season. That's right! Four seasons and done! What's up with that? I guess it makes sense. End while you are still hot. End on your own terms. OK, I like it.

Check out the trailer:





But what will the animation team do next, eh? Unclear is the future. Difficult to see. 

Finally, Star Wars Battlefront II, a sequel to the popular reboot of the Battlefront franchise is also coming soon, with a story mode focused on a heroic female character on the side of the Empire. Hold on. Did I read that right? I did. Wow. OK then. Nice.




I have to admit I was really excited about Battlefront, but gave up on it pretty quickly as I am not especially good at those kind of computer games, and found this one in particular to be frustrating and very difficult. I probably won't get Battlefront II, but I do like the idea behind it. I will probably check out some of the streaming videos of people playing it who, unlike myself, know what they're doing.

Does this rekindle my desire to run a Star Wars RPG? Yes.

Will I get around to doing so? No. Not anytime soon.

With too many other projects on my plate, and the new film still roughly 8 months away, I think I'll hold off any plans to start prepping for a game I could barely get off the ground even if I wanted to. My current crop of players just don't get jazzed about Star Wars the way my old groups did.

Still, pretty excited for all the upcoming material and to follow up on other rumors, and such that came out of the show (more on those when I have more solid information).


Until then...May The Force Be With You!

AD
Barking Alien









Sunday, January 31, 2016

I Can Show You The Ways of The Force

Before I get started today, a little maintenance work is needed on the Falcon...

This should be my last post specifically dedicated to The Force for a while.

The Force is integral to the Star Wars setting, being one of the things (if not the thing) that makes Star Wars unique. and special.

To properly portray The Force and its wielders in Star Wars Traveller, I first needed to explain the ins, and outs of The Force itself, as viewed by yours truly, the guy writing up this project.

Then I needed to clarify a number of house-rule adjustments and alterations my groups and I have made over the years to classic Traveller, and MegaTraveller.

Once that was done, I had to address the actual Force related mechanics for Star Wars Traveller.

While there is still much to say on the subject, my long focus on The Force means I haven't had the chance to cover other topics I really want to discuss. Aliens, Creatures, Droids, and Starships are just some of the things I want to address.

Advice, and notes on how to run Star Wars Traveller, scenario and NPC ideas, and a host of other elements are likewise subjects I really want to talk about as well.

I hope this last entry answers any lingering questions about The Force in Star Wars Traveller, and if it doesn't, please free to leave me a comment on something, anything, that could use clarification, or that needs to be expanded upon.

Thanks.

Oh, adjust your comlinks, and home in on my signal at the end of this post for addition notes on what's coming in the future for Star Wars Traveller, and when.

Looks like Chewie got the Hyperdrive back online. Let's punch it!

***

Continuing on with how The Force is governed by the rules of Star Wars Traveller, let me tag a few [essentially] random notes that I hope will help fill in the gaps of what has already been discussed.

Close your eyes...feel it...the Light...its always been there 

How do you determine if someone is Force Sensitive?

Originally, I had a system for determining this based on a similar formula for determining if you're PC is Psionic in MegaTraveller. I decided it didn't feel right. It was too complicated, too mechanical.

I then thought, 'If someone wants to be Force Sensitive, let'em be Force Sensitive'. That doesn't really work either. It will result in a party of six Force Sensitive PCs at a table with six players.

This isn't the Prequels. The Force is a rare, special, and mysterious thing. It is largely thought to be myth, and poorly understood except by a select few in the entire galaxy.

So how do you decide who gets to be the Chosen One(s)?

I think it's really a matter of playing it by ear, and listening to your players. If someone comes up to me with an idea for a Force Sensitive character, with an interesting how, or why the Force is Strong with their PC, I am hard pressed not to want to let them explore the idea (and for me to explore it as well).

I think that's it in a nutshell. No Force for Force's sake. Give me a sign of the potential heroes journey you see, and I am happy to let you take it, and come along for the ride.

For now, that is going to be the only rule I need.

I feel it again...the pull of The Light

As noted in the comments of my previous entry, there is a way to turn back to The Light Side of The Force once your character has all but succumbed to The Dark Side. Special Thanks to seaofstarsrpg for asking about this.

If you spend a Dark Side point to do something good, we're talking truly altruistic, the Gamemaster may return the point to you at the end of the session/beginning of the next, as a Light Side point.

Or...Hmmm. It should be harder than that.

The Light Side is a more difficult path. "Quicker, easier is the Dark Side" did Yoda say. I'm thinking that perhaps instead of getting a Light Side point back for the Dark Side point you spent with good intentions, you lose the point entirely. It doesn't automatically come back as Light Side, or Dark Side.

Rather, through continued play, dialog and actions during the session, the GM must decide if you get one back at all. If the answer is yes (and the other players can weigh in with opinions, and evidence as they do when awarding ATs), then the PC is at last rewarded with a Light Side point.

The key element is make it situational, truly a case by case basis. Make it role-play driven, not solely a mechanical rule. This is more fitting to the description of the nature of The Force, and it goes a ways toward helping define it as not perfectly defined.

Depending on how the player has played his/her PC up to that moment, perhaps the difficulty should be raised when one attempts to use a Dark Side point for a positive, good intentioned action. You can't be a murderous a**hat for a stretch of time, suddenly say, "And now I feel like doing good" and just assume the universe is going to be OK with that.


Darth Vader chucking the Emperor down a reactor shaft excluded of course.

I know I slaughtered all those little Jedi kids,
but I just stopped the Emperor from killing you...
...so we're all square ,right?


One more thing, remember that this applies only to a character who still has at least one point of Light Side Force Strength left. If you are all Dark Side, there is no turning back.

The Force is strong in her

How strong is Force Strength? What is a point of it really worth?

Well basically, I have a few rules of thumb, but in many cases it will be a negotiation between the player, and the GM if the player wants their PC to pull off something truly spectacular. Bare in mind these rules are based primarily on the Original Trilogy, and The Force Awakens. No real attempt is made here to emulate the Superhero Jedi of the Prequels.

We begin with the one point you have to spend to use The Force. What can you do with that?

Basically, it represents the very least we've seen a Force user do in the original movies, and the most recent sequel.

One point of Awareness tells you that is danger nearby, or lets you find a familiar individual who is not far away.

One point of Enhancement increases a single Stat by one for one round. It can be used to Heal yourself, or any individual you can make physical contact with, for 1 Stat Damage.

One point of Influence can lift a PC's Lightsaber off the ground, and into her hand from anywhere in a roughly 10-15 foot radius. It would only take the basic Force Strength point and a Skill Roll with a Difficulty of Routine (7 or better) to retrieve it at the aforementioned distance.

Adding Force Strength points can (by way of example):

Enable the Force wielder to perceive the location of someone further from immediate area, to street (two points), 'block' (three points), village (four), town (five), small city (six), etc.
 
Heal a number of Stat Damage points on a one-for-one basis. A full Hit of Damage requires the expenditure of six Force Strength points (five damage equals one Hit, plus one for the basic use of Enhancement for healing).
 
Lift an object in size relationship to one point being necessary for a Lightsaber. This means (roughly), two points for a toolbox, three for a box, or crate, four for a large box, or small droid (like maybe BB-8), five points for a R2 unit or tripod mounted weapon, six points for a light-weight speeder bike, etc.
 
Increase the number of targets from one (which maybe one's self) to one additional per point applied. To Force Push a dozen Stormtroopers would take 13 points of Force Strength.
 
This is just off the top of my head, but based on some thinking I've been doing on the subject. I may come up with a more detailed system at a later date. I will have to test this during game play and see how well it works.

That Lightsaber belongs to me!
Come and get it!




Lightsabers. Is there any Space Adventure hand-to-hand weapon so cool? An elegant weapon, for a more civilized age.

In Star Wars Traveller, you must have Lightsaber as a Skill in order to wield one, however you can use the Default Skill of Sword at minus one. If the wielder of the Lightsaber is not Force Sensitive, he or she has a penalty Modifier of -2 to any action with it.

Lightsabers are hand-to-hand weapons that have a Penetration Rating of 12 (yes twelve!), and a Damage Rating of 6.

Note that Enhancement can be used to increase the character's accuracy, Penetration and/or Damage with a successful Enhancement Skill Roll, and application of Force Strength.

One roll is needed to add Force Strength to the Lightsaber wielder's 'To Hit' roll. Each point after the first one spent is a positive Modifier to the character's Attack roll.

A second roll is needed to apply Force Strength to the Penetration, and/or Damage of the attack. Remember that each point of Force Strength increases either the Penetration, or the Damage by one. You can spend multiple points and split the effect however.

For example:

Erri Windfire swings her Lightsaber at a Stormtrooper Commander whose unit has her friends pinned down. She rolls Enhancement to apply Force Strength to her Lightsaber skill. She spends three points - one for the Force Skill roll, two to add to her Lightsaber Skill. It's deemed Difficult (as the enemy Commander is a pretty experienced and tough customer), but she makes it.

Erri's player adds a +2 to her Lightsaber skill, needing to beat a Routine Difficulty plus one for the Stormtrooper Commander's partial cover among some vehicle debris, for a total of 8. Erri's player rolls, adds the appropriate Stat+Skill combo, adds the +2, and easily hits.

She than rolls Enhancement again with five Force Strength points added - one for the roll, two for Penetration, and 2 for Damage. The player is concerned that the armor adorning the  enemy that the GM described might be harder to breach than standard Stormtrooper armor. She beats the same difficulty of 8, and applies the Force Strength points. Her Penetration of 14 (12+2), easily cuts into the armor, and causes 8 (6+2) Damage.

The same system can be used to deflect Blaster Bolts as well, with each Force Strength point after the first creating a +1 to the Difficulty of the opponent's Attack roll (or a -1 to the total of the roll made - depending on how you want to calculate it).

Hmmm. Not sure I am completely sold on the defensive mechanics. Also, I don't like there being so much 'Rolling in order to roll/use your ability'. This is going to require a little tweaking.

Show me the power of the Darkness

It has always been implied that some Force abilities are specifically attributed to the Jedi, and their Light Side teachings, or the Sith, and their forbidden knowledge of the Dark Side. The most obvious version of this is Force Lightning, which only Sith have ever exhibited (and only two have ever been shown to possess it in Star Wars canon).

In order to use Force Lightning, one must spend Dark Side Force Strength, no question about it. In addition, you gain a replacement Dark Side point for using it, and another for the act of anger, and aggression it would take to cause its use.

I would also say it is a power that must be learned either by instruction from a Sith Lord who already knows it, or by studying Sith lore.

Not to be left out, the Light Side may have some specific abilities of their own. It is my assumption that returning to the mortal world as a Force Ghost after death is a distinctly Light Side power.

It must also be learned, or taught, and requires a final expenditure of Force Strength, Light Side only, in excess of 25 points to achieve it. I also think it would be cool if how much Force Strength you have after you spend that last burst determines how often you can come back until you permanently become one with The Force (having no more Force Strength).

***

OK, I'm sure there is more I can talk about in regards to The Force, but I desperately need to take on other topics.

May The Force Be With You,

AD
Barking Alien





Wednesday, January 27, 2016

Have You Felt It? The Dark Side, And The Light.

Summarizing what we have so far:

Force Strength is the measure of how Strong an individual PC is with The Force. Int + End + Soc = Force Strength.

There are three Force Skills - Awareness, Enhancement, and Influence.

These skills are obtained by being a Force Sensitive individual, and attempting to use these abilities. If the attempts are deemed to be within the proper context of a Star Wars story (determined by both the Player and the Gamemaster, with GM having final say), the PC will be awarded ATs toward gaining the appropriate skill(s) at zero (0). After that, you can use, and practice/train the Skills as normal for any Skill.

We good? Cool.

Now things get really interesting...




A Force Sensitive character's Force Strength is written down on their Character Sheet in two ways. First, the total is listed next to Force Strength. Then, below that, there are the terms Light Side, and Dark Side. A character's total Force potential is divided up among these two categories.

At the start of the game, all Player Character's, unless otherwise noted, should consider all of their Force Strength to be Light Side points.

It would look something like this (Assuming our example character has the following Stats: Int: 8  End: 9  Soc: 6):

Force Strength: 23

Light Side: 23
Dark Side: 0

Each time the PC uses a Force Skill, one point of Force Strength is spent. At the beginning of each new session, the PC's Force Strength is always fully restored. If a single session spans a number of days, or longer, and the PC has had the chance to meditate, and/or gain sufficient rest, the GM may return the spent points of Force Strength back early as he, or she deems fitting to the span of time.

If the spent Force Strength is from the character's Light Side points, and the actions taken with them are in line with the Jedi philosophy of peace, defense, hope, faith in friendship, and the like, they will get them back at the end of the session. The GM can award additional points of Force Strength for particularly well role-played or heroic actions.

If however, the Light Side Force Strength is spent for an act of revenge, in anger, out of fear, or in some way that leads to the Dark Side, the points the PC gets back will be Dark Side points. Also, if a Dark Side Point is spent to perform a negative, evil act, the PC will get the point back, plus one additional Dark Side point at the end of the session, automatically. As above, particularly evil uses of the Force may result in being award additional Dark Side Points.

So let's say our example Force user, Erri Windfire, and Resistance Star Pilot Dalon Norbro are trying to escape from a First Order facility with proof of the Order's plans to invade the planet of Nor Randan...

The two get separated, so Erri uses her Force Awareness to locate her missing ally. She spends a point of Force Strength (She is now at 22), and it is a Light Side point. She rolls and beats the difficulty of 11 (Difficult). She does not know his exact location, but knows he is nearby in a dark room, with white lights, and...vibrations. Some kind of ominous hum. She searches, and fights through some Stormtroopers to find Norbro in makeshift brig near the facility's Reactor Core.

Erri Windfire is now at:

Force Strength: 22

Light Side: 22
Dark Side: 0

After freeing Dalon, the two run to the hangar area hoping to liberate Dalon's repainted TIE/sf Starfighter. They run into another ally, an NPC Technician who is sympathetic to the Resistance, and has been helping the PCs get through the base. The three make a break for it, but they are caught in a crossfire between two groups of Troopers.

The Technician is hit! As he crumples to the ground, Norbro returns fire with his Blaster Pistol. Windfire shields the Tech, and tries to render first aid. It isn't easy with all the blaster bolts streaking around her. She decides to use Influence to Force Push a group of Stormtroopers, hoping to knock them down, and open up an avenue of escape.

She spends one Light Side Force Strength Point...then decides to add four more since she wants to Force Push a few of them. She declares the additional Points are to increase the effect. She rolls an Influence Skill check, and succeeds, barely beating the needed 15 (Formidable). Five First Order Stormtroopers are knocked clear off their feet, and go tumbling to the ground. All are disoriented, and two even drop their weapons completely.

Erri Windfire is now at:

Force Strength: 17

Light Side:17
Dark Side: 0

Fast forward to a few moments later, as Dalon has dropped into the cockpit of his TIE/sf, now designated Sunburst Three. He helps Erri lower the Tech into the fighter craft, as Erri tries to also get in, figuring she'll sit in the gunner's seat. Unfortunately, a Heavy Weapons Stormtrooper lobs a grenade at them! The explosion injures Erri, and nearly kills the Tech.

Erri's pissed! (So says her player) The Technician had been risking his non-combat neck for the PCs, and she's grown fond of the guy. She gets angry, zeroes in on the Heavy Weapons Stormtrooper, and wants to use her Force Influence to toss him out a window. The GM reminds Erri's player that the First Order base they're in is on top of a very high mountain. He is told Erri doesn't care.

Wow. OK. Erri spends a one, plus...hmmm...two additional points of Force Strength - Light Side...so far... - and rolls her influence. The goal is Formidable, and she beats it! The player running Erri is rolling hot! Sadly though, she acted out in anger. That's going to cost her later.

Erri Windfire is now at:

Force Strength: 14

Light Side: 14
Dark Side: 0

The group escapes, though Dalon's TIE/sf takes some minor damage. The Technician is handed over to medical personnel, and droids when our heroes get back to their Resistance HQ on the planet Ordando.

At the beginning of the next session, Erri Windfire must face the consequences of her anger. All her points are returned to her, but not as they were.

Erri Windfire begins the next session at:

Force Strength: 23

Light Side: 20
Dark Side: 3

Erri Windfire used her Force abilities in anger to kill another living being! She is now saddled with the three points she used to do that returned to her as Dark Side points.

When a character has more Dark Side points than Light Side points the character is considered to have 'fallen to the Dark Side'. Unlike in the Star Wars D6 RPG by West End Games (still my favorite system, and a huge inspiration for elements of this one), a character who has fallen to the Dark Side does not become a GM controlled NPC.

Instead, the player continues to use their PC, but occasionally they will 'loose control' - On rolls of 'Snake Eyes' (a one on each of the two dice rolled for Skill checks), the GM assumes temporary control of the PC to perform an action as the PC has been overwhelmed by the negative emotions of the Dark Side of The Force.

Alternatively, the GM may 'save up' such instances, later on telling the player that his/her PC is looking oddly pale, has strange eyes sometimes, is being a real jerk, sweats a lot, has become thinner, or any number of other signs that the Dark Side has taken hold.

It is only if/when a Character has no Light Side points left, when all of their Force Strength has turned over to the Dark Side, that the character is no longer a viable PC.

What I mean by that is, simply put, I personally have no interest in having a PC in my campaign being evil enough to warrant having completely given themselves over to the Dark Side. The conflict is interesting. Pure evil bores me to tears.

You may do as you wish in your own campaign of course.

Dang, this ran long. I still have quite a bit to cover.

Come back soon.

AD
Barking Alien








Monday, January 25, 2016

The Force, It's Calling To You. Just Let It In

Finally we return to discussion of The Force.

Here, in this post, I hope to explain the ways, and means of using Force Abilities in Star Wars Traveller such that they will be available, and usable to both my players, and anyone reading this who may want to adapt Star Wars Traveller for use at their own table.

But first, a bit of a warning...

One of my great, personal pet peeves is over-explanation, especially of things best left unexplained.

It is my opinion that nothing hurt the Star Wars franchise more than Midi-chlorians. Not a kid Darth Vader, not Jar Jar Binks, not even the terrible, chemistry-less 'romance' of Anakin, and Padme on Naboo (and that crap was BAD!).

Midi-chlorians ruined Star Wars. Once the mystical philosophy of The Force becomes bacteria you not only kill the magic of it, but you open it up to a hundred questions that further stomp on what makes it special.  Midi-chlorians represent Star Wars deconstructed, and you should never deconstruct Star Wars.

I prefer to treat The Force the way I treat Magic in the style of Fantasy I most prefer. It is an inexact, unclear, though thoroughly true and evident thing that gifted, and dedicated individuals spend their lives trying to understand. The exact nature of The Force, the greater truth behind it, is unfathomable, and unknowable.

When looking at rules governing that which is not exactly governed by rules (or at least rules we know), one must allow for a certain amount of vagueness.

I have personally made an art out of being vague as to the nature of things in my campaign settings, even when an answer may exist. The trick of it is, perhaps there is an answer, but you just don't know it yet. Perhaps there simply isn't one. You the player, as well as your PC, may never know.

The Force should never be so mechanical rules-wise that you get into Midi-chlorian territory. Its nature, capacity, and mastery should never be too obvious, or defined.

So I warn you in advance that some of this may seem incomplete, vague, and/or flexible to the point of fudge-y, or 'GM fiat' oriented. I will try to make it as concise, and functional for others as I can.

That said...


Kylo Ren versus Rey
By Brian Rood
 
Special Thanks to jtbeltman for identifying the image.
 

We now know how skills work, and as such, how one can learn Force Abilities/Skills. Essentially, if your character is Force Sensitive, you can attempt to use the Force. Without any training from a Jedi (or Sith) with Force Skills of their own, and the Skill Instruction, you may only gain an Active Training point (AT), or Passive Training point (PT) to one of the Force related Skills after an attempt if the Gamemaster feels it is appropriate. You may use, or apply Force Strength to the attempt however.

Force Strength is a measure of how much of the Force you are connected with, how much of it you can direct, and how much flows through you. Each time a PC uses a Force Skill, they spend a single point of Force Strength. They may spent more than one, with each additional point either increasing the effect, decreasing the difficulty, or countering the ability of another Force user (explained in more detail below). You can not apply it directly to the Skill roll however.

A few things occurred to me while putting this together.

When someone is especially Force Sensitive, other characters in the franchise describe them as 'Strong with The Force', or remark that 'The Force is Strong with this one'. This tells me Force users have Force Strength as a measure of their personal power.

The Force Awakens does something both unique, and cool with the use of The Force. It shows individuals with lots of raw power, but little technique (Kylo Ren), and a good bit of power and some natural talent (Rey). This drove me to have Force Strength, and Force Skills.

To determine if your character is Force Sensitive...actually...we'll get back to that. Let's assume yours is.

To determine your PC's Force Strength, add together your character's Intelligence, Endurance, and Social.

Social is used a bit differently in my house-ruled version of Traveller, so though it may seem strange to include it, it actually fits for our purposes. In my Traveller games, Social isn't just, or only, Social Standing, but a bit like Charisma. It represents your social presence, and force of personality.

OK, so now on to the Force Skills:

There are three Force Skills - Awareness, Enhancement, and Influence.

Awareness is a character's ability to sense The Force, as well as their power of perception of things in the universe through The Force. It is a representation of their Force senses. Awareness also governs knowledge, and understanding of one's own self.

With Force Awareness one can:

  • Sense danger
  • See the future, or the past
  • Detect another Force user
  • Find an enemy, or a loved one
  • Navigate to a world you've never been to
  • See pictures in another's mind
  • See what is happening to friends far away

If the PC begins his, or her action with, "I want to know", "Can I sense", "Can I see", or "Do I feel the presence of", then they are using Awareness.

"I sense a disturbance in The Force", is an act of Awareness.

Enhancement governs the ability to enhance, or improve that which already exists, and functions within The Force, beings connected to The Force, or one's self.

With Enhancement one can:

  • Leap beyond a normal distance
  • Hold your breath longer than normal
  • Heal a wounded ally
  • Heal one's self
  • Resist, and endure pain
  • Perform feats of great strength, and speed
  • Improve your ability with a Lightsaber

If the PC begins his, or her action with, "I improve my", "I increase my", "I slow my breathing in order to", or "I give my friend the strength to", then they are using Enhancement. Enhancement is the only Force Skill that can kind of improve your normal skills, though really it does this by temporarily raising a Stat, or lowering the difficulty of an action.

Luke Skywalker's one-in-a-million Proton Torpedo shot into the Exhaust Port of the first Death Star was an act of Enhancement.

Influence is the Force users skill at bending The Force to his, or her will, and using The Force to effect the universe in an unnatural way. By unnatural I mean that the laws of physics as they are understood by those that dwell in the Star Wars universe can be defied, and overcome.

This is often believed to be the most powerful of the Force Skills, and perhaps that is true to some extent, but only in the most obvious, physical, and crude manner. It is the Force Skill most likely to lead one to the Dark Side as a result. A Force user must ever be wary of using Influence, as it can make one believe they have mastery over The Force, but forget they are also a servant of it.

With Influence one can:

  • Move objects with but their own will
  • Halt bolts of Blaster Fire in mid air
  • Push away enemies, or draw them close
  • Cloud the thoughts of the weak minded
  • Throw a Lightsaber
  • Choke someone without touching them
  • Issue forth lightning from their hands

If the PC's action involves lifting something, pushing something, pulling something, or crushing something they are not in physical contact with, then they are using Influence. Likewise, if they are performing a 'Jedi Mind Trick' they are using Influence.

"These aren't the Droids you're looking for", is an action of Influence.

***

More to come - Next up: An example of Force use, how Force Strength applies,  The Light Side, and The Dark Side, and being Force Sensitive.

Wow. This was a long one.

I need some coffee with blue milk.

AD
Barking Alien




Tuesday, January 12, 2016

I Am No Jedi, But I Know The Force

For Star Wars Traveller, one of the biggest things I need to implement that classic Traveller doesn't traditionally have is, of course, that 400* pound Wampa in the room...The Force

I find it kind of amazing that in the entire existence of this blog, I have never made a post directly related to The Force, and it's representatives the Jedi, and the Sith.

Over the years, there have been a number of different Star Wars RPGs, and as such, a few different approaches to how The Force can be represented in the form of game mechanics. I think my particular approach pays some homage to those, but it is simplified compared to the latter ones.

In addition, the system I've created reflects my personal view of The Force, as well as my particular preferences rules wise. This means it may not reflect your view of The Force, and how it should be interpreted. It not even make perfect sense to you right away. Please give it a chance. Read it, give it some thought, and if you see an issue, or have a suggestion, please feel free to mention it to me in the comments.

Before we begin, here are my thoughts on The Force, and why I've chosen to represent it that way I have:

The Force is essentially a largely imperceptible energy field that flows throughout the universe, generated by all living things. It flows around us, through us, and connects us to distant people, creatures, and even plants.




The Force ebbs, and flows, increasing in power in times of peace, and birth, and decreasing, or becoming tainted in times of war, and death. Positive thoughts, and feelings, like love, compassion, hope, patience, and serenity feed what is known as The Light Side of the Force. Anger, fear, jealousy, envy, and regret fuel The Dark Side of the Force.

[A major difference between my interpretation of the Dark and Light sides of The Force rests with the statements above. In the Original Trilogy, the dialog, and actions of Obi-Wan Kenobi, and Luke Skywalker seem to imply that The Light Side is tied to positive emotions brought to bare through inner peace, calm and clear thinking, and patience.

The Prequel Trilogy gives the impression that The Light Side is emotionless, devoid of any sort of feeling less you let your emotions slip and fall to The Dark Side. This is why Jedi do not marry, something NEVER MENTIONED in the Original Trilogy. In fact, with Luke being the son of Anakin/Darth Vader, I believed that the position of Jedi Knight was something you passed down from generation, to generation if your offspring had the gift. Not only does this make some sense, it is in keeping (stylistically) with the idea of the Jedi Knights as Knights in a Fairy Tale/Mythical story, such as The Knights of the Round Table.]

Although all living things in the universe generate The Force, and are a part of it, only a comparatively small number of beings are sensitive to it to the point where they can consciously feel it. Depending on the nature of the individual, and their emotional state, their relationship with The Force may raise them up to the path of Light, or send them spiraling downward towards The Dark Side.

[Other elements of The Force that don't really exist in my version, or are at least never addressed, are 'The Living Force', or creatures, and alien species 'immune' to The Force.

First, The Force IS only The Living Force. There is no Unliving Force, right? The Force is created by life, and living things. The Living Force as a thing is stupid.

Second, the only way to be 'immune to The Force' is to be dead. Dead things are not alive. Dead things do not generate The Force. They are no longer connected to it the same way once dead. So if you want to be immune to being sensed through The Force, or be guaranteed to resist a Jedi Mind Trick, die.**

Also, no $^*&ing midichlorians. Because $^*& that noise.]




Now so far, the new Star Wars: The Force Awakens stays pretty consistent with what I'm saying here, yes? OK. Cool.

Some additional ideas:

I've always liked the idea that The Dark Side is the quicker, easier way to get Force abilities. You seem to get more powerful faster, but there is a catch. The Dark Side, like Black Magic in old stories, has a terrible cost attached to it. Anakin Skywalker may have been injured by the lava of that planet, but the pasty, weathered face we see in Return of the Jedi is more a result of years of Dark Side influence, IMHO. 

Likewise, the fact that the Emperor is scarred, and withered by his own lightning back firing is kind of lazy. I prefer to think that years of studying the ways of The Dark Side of The Force took their toll on him.

So now that we have The Force in theory, how does it work in practice?

Task Resolution in Traveller (My Traveller) functions as follows:

The Player, and GM determine what the nature of the Task is, and what Skill and Attribute/Stat are best used to deal with said Task. The Stat, and Skill Ratings are added together along with the results of a 2D6 roll.

The GM subtracts, or adds any modifiers based on various factors (weather, low-to-no light conditions, haste, or taking ones time, etc.), and compares it to the Difficulty Level for the Task. Is the Task Routine (7 or better), Difficult (11 or better), Formidable (15 or better), or Epic (19 or better). I am considering changing the name of Epic for Star Wars Traveller to 'Delusion of Grandeur'.

It would look like this...

Appropriate Stat + Skill + 2D6 Die Roll +/- Condition/Situation Modifiers = ?

Is ? Greater than >, or Less than < Difficulty Level.

As an example, let's say Rey, Finn, and BB-8 are running from some First Order Stormtroopers. They decide to steal a junky old space freighter in an attempt to make their escape. The ship is pretty old, and hasn't flown in years. Rey has read dozens of pilot manuals, and simulated flight in the cockpits of crashed ships in Jakku's Spaceship Graveyard, but it isn't clear if she's ever actually flown a ship before.

Rey's player takes her PC's Intelligence, or Education (let's say her Education is only 5 - the player mentions Rey's background reading tech manuals on all the ships, and her high Intelligence. The GM lets her average her Intelligence 8, and Education 5 for a 6.5 rounded up to 7), adds her Pilot Skill Rating of 2, and a roll of 5 and 6 for a total of 7+2+5+6=20.

Now, the GM decides the Task of getting this heap airborne is Difficult (11).

The ship is jury-rigged out the wazoo, old, and hasn't gotten off the ground in a long time. The PCs are trying to get it up, and running in a hurry, as enemies are in pursuit. The modifier is therefore 6 (which can either be added to the difficulty as the number one needs to beat, or subtracted from the Stat+Skill+Roll Total). This means Rey's player needs to either get better than a 17 (Difficulty Level 11 plus a 6 Modifier), or that her actually end result to be compared to 11 is 20-6, or 14.

Either way, Rey makes it! This garbage spaceship has some life left in it! That, and Rey is a heck of a pilot. The Force was with her, and her friends.

Now, speaking of The Force...

It's going to work the exact same way. The Force wielding PC will add a Stat to one of their Force Skills, then add the results of a 2D6 roll. The sum of those is then modified by any Conditions, or Situations that seem fitting (most modifiers at between -2, and +2 at the most, but of course they can stack and cancel as needed) . The final result is compared against a Difficulty Level. If the PC is using The Force against someone, or something, add the target's appropriate Stat+Skill combination together and make that the base Difficulty Level. If the target is attempting to actively resist, they get to add a 2D6 die roll to the resistance as well.

Those familiar with classic Traveller, and MegaTraveller will no doubt notice differences between the basic mechanic I have described above, and the standard way it is done in the game. I assure you this is on purpose, and not me forgetting the way the game works. I told you I simplified things. It's been working really well for over 20 years so I'm sticking with it.

Whew. All those rules. I'm wiped out.

I am going to sit over here on this rock, eat a weird looking Slim-Jim, and talk to this funny looking green dude with big ears for a minute. When I've recouped my strength, I'll go into more details about how The Force works in Star Wars Traveller, as well as some optional rules I can't decide if I want to try, or not.

"Try? Do! Or do not. There is no try."

Barkley, why are you talking like that?

"I don't know. What's the big idea of calling me funny looking?"

Sorry.

"No worries. Pass me some of that strange Slim-Jim."




AD
Barking Alien

* Most official and unofficial sources list the weight of an adult Wampa as around 150-200 kilos, or 330-450 lbs. This makes no sense for a creature of the size and scale depicted in The Empire Strikes Back. It also seriously undermines the scariness of the beast. A real world Grizzly Bear is 800 lbs. In my version of the Star Wars universe, the taller, somewhat lankier Wampa is probably 500 to 700 lbs.

**Of course, strong willed individuals with keen minds, such as Jabba the Hutt, have a chance to resist the Jedi Mind Trick.

More on that in a later post.