I've been so busy lately with so many things (work, games, side projects), I didn't even realize January had slipped by so quickly. At the same time, in a sort of paradoxical way, I was and am acutely aware that the month of February is upon me.
February is a lot of things. My birthday is this month, as is that of my ex-wife Selina, not to mention our old wedding anniversary. Valentine's Day is in February as well. My grandmother, who I still miss very much, was born in February, as was my father, who is also no longer with us.
February is a lot of things for me.
In my attempt to feel more positive about life in general, I am going to focus my attention on a very cool, new thing happening this February...Traveller!
Our campaign starting point and home base. Ain't she epic?
On Saturday, Feb. 9th of 2013, I am going to transport nearly 11 players three thousand, six hundred years into the future and begin my first, full fledged Traveller campaign in nearly fours years. In addition, this will be my first real ongoing Science Fiction campaign in nearly that long. I've had several one-shots, brave attempts and false starts but this time I am in the zone and bringing my A-Game. If anyone has any other appropriate sports lingo please let me know. I am terrible with sports lingo.
Getting my notes together and preparing both my campaign book and the players' versions to serve as a guide to the campaign and a place to store any handouts for each of them, I am looking at the following:
There will be 11 players and PCs if everyone shows.
At least 4 of the PCs own a ship (the most I've ever seen in a single campaign of Traveller).
There are no alien PCs (I find that weird. That's just me).
While we've covered most of the major careers, there are a few no one went with that I am very much used to seeing. As of this writing there are no Army characters, Barbarians, Belters, Flyers, Law Enforcement characters, Nobles, Pirates or Rogues. I can't recall a previous campaign with no Barbarians, Law Enforcement and/or Pirate characters.
A good portion of the players (more than half I believe) have a backstory for their characters that fits directly into some of the story happenings I have planned for the sector of space they are in completely without either them or myself having any idea of what the other party was working on.
I am running this very much in a classic, full on sandbox style with the addition of my Storybox idea that their are adventures and stories out there, going on with or without the PCs involvement. They can, of course, get involved. They can also not get involved but the story does not stopped just because they ignore it. There will be ramifications later if no one checks some of these things out. Otherwise, PCs are free to go wherever their brains, brawn, know-how and luck can take them.
Spica Sector, Subsector 'J' - Flux
I am super excited about this game. I have been working like a...well...a hard working animal...maybe something that herds or hunts or fetches...it'll come to me.
Expect to see more pre-production notes, production notes and a full on review as we get underway. February is Traveller Month here at Barking Alien!*
Incidentally, this is my 601st blog entry. Wow.
*OK, except...I still really want to tell you all about my experiences at RECESS. Also, their is a Supers idea I want to play around with. Alright, February is Mostly Traveller Month here at Barking Alien!