Tuesday, August 25, 2026

RPGaDay 2026 - DAY 19 - DESIRE

DESIRE

I have a Desire to do...a lot of things.

The story of my life. 

Right now my head is in a million places but there are definitely some subjects taking up more space and energy in my gray matter than others. 

At least for now they are:

Ghostbusters and my 'Hosts of Freaky Ghosts' project are definitely near the top of my list of things I desperately want to work on, as October and Halloween will be here before you know it. All Hallow's Eve is both my inspiration and my deadline for getting my book completed so that needs to be a major focus next month.

An ongoing Smurfs RPG campaign is never far from my thoughts these days. With some of the ideas I've been having for expanding the Starship-as-Base-Building component in Space Opera Heroes, I am more jazzed than ever to see where I can take Mushroom Cottages in Smurfs. Plus, it looks like Smurfs is the only Fantasy RPG I truly enjoy outside of Ars Magica. 

Looks like my Star Wars Visions Heroes will be joined by a more traditional round of Star Wars Heroes, since some friends of a friend want to give a Star Wars mini-campaign a try and I figured it would be a great way to test how Space Opera Heroes handles ongoing play. 

Those are the endeavors generating a burning passion in my heart at this time.

Who know what I'll be obsessed with next week. 

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Sunday, August 23, 2026

RPGaDay 2026 - DAY 18 - DIRECTIONS

DIRECTIONS

The actual prompt for Day 18 is DIRECTNESS but, *sigh*, I'm already getting kind of tired of these word choices.

As I've already stated, many of them lack 'energy' for me. Between Discipline, Resolve, Tact, and Directness...is there really that much difference? I understand these are not the same words and they have different meanings but somehow they also feel too similar. At the very least, they are related enough that they don't give me any inspiration for Character Creation as they tend to make me think of the same sort of characters.

Instead, I want to talk about the Directions I might take with this game, Space Opera Heroes. 

The most basic Direction I could go in is trying to run it as an ongoing campaign. I certainly think it would work for that and I could see it going over well. This is, as noted, the basic approach to utilizing this system. The key would be setting the tone properly I think. 

Another approach, and one I am likely to try at least once in a while, is to run it as a Solo campaign. I like Gidget and the setting I'm developing and if nothing else, at least I get to have funny playing around with my current favorite game [other than Smurfs].

Now here's a Direction that, I'll be honest, is really gaining strength in my mind; I want to use Space Opera Heroes to run a Star Wars ongoing, long term campaign. Not just Star Wars though; Star Wars with an Anime/Manga vibe. 'Star Wars Visions Heroes' essentially. I've mentioned my desire to run an Anime influenced Star Wars campaign before but now I am actually starting to see exactly how to pull it off. Space Opera Heroes is the key. 

Lots of balls in the air as usual but some solid plans are forming. Curious to see where this all goes. 
 


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Saturday, August 22, 2026

RPGaDay 2026 - DAY 14-15-16-17

REGARD - ENDURANCE - COMPOSSURE - INTENSITY

This past Wednesday - the first day I really started to feel better after feeling awful from a flu over the weekend - I got the chance to run my first actual session of Space Opera Heroes for some of my buddies. 

Nick was Sal Starwind, an Esper Hero of high Regard.
Ray was the team's Plucky Sidekick, a young man of loyalty and Endurance.
Carl was Hark Harwell, a Charismatic Hero who never lost his Composure.
Will was Celes Teal, a Lucky Heroine of joyful Intensity


Our Heroes!
Plucky, Sal Starwind, Hark Harwell, Celes Teal, and a helpful Repair Robot


Together they teamed up to serve the Galactic Federation by rescuing Ambassador Oeg Tagothi (Hey! We know him!) who had been kidnapped by the evil Raellians to prevent him from negotiating an important treaty between the GF and the Space Amazons. 


Oh Ambassador! You're always in the thick of things.


The Raellian Raiders had taken over an abandoned Galactic Federation Research Outpost on Gamma Serpentis II. Our heroes came in stealthily using Cloaking Device they'd obtained on a previous mission. It was illegal alien tech however, so they couldn't let the Ambassador know that's how they'd gotten to the surface of the planet. 


The Abandoned Research Outpost on Gamma Serpentis II


After landing on the roof of the Outpost (which threatened to cause said roof to collapse at any moment), the Raellians came out of hatches to see what the noise up above was. Shocked to see the rescue team, they nonetheless got ready to do battle but Starwind's Ray Sword and Plucky's pinpoint accurate shot with his Laser Rifle made short work of them. Meanwhile, on the opposite side of the roof, Celes tried to sneak in another way but was met by a Raellian in a Powersuit heading up through double doors. Celes managed to lock the hatch, forcing the Raellian to blast through the roof to get to her. While he was doing that, she slipped away and took a different route down into the facility.  


The Raellian Raiders firing beams from their Psycho-Lenses!


Thanks to his Sixth Sense and Telepathy, Starwind was aware of the Powersuited Raellian and leaped to his position, cleaving the marauder in twain with his amazing Ray Sword skills. Hark Harwell used that opportunity to intimidate the remaining Raellians on the roof, convincing them they were outmatched and outnumbered by the forces of the Galactic Federation. The Raellians dropped their weapons and surrendered. The heroes, sans Celes who was already inside, instructed the aliens to take them to their leader. 


Raellian in an old Iapetus Class Powersuit with Laser Cannon and Missile Pods attachments


Celes meanwhile had come across a Maintenance/Repair Robot who was active and unaware the Outpost had been abandoned. It simply continued on doing its job, fixing various components and systems as they broke down. Celes asked him where they kept live specimens because...er...she detected a malfunction in that area. Complaining about people not reporting in such things and failures to follow protocol, the Robot took her to where it just so happened the Ambassador was being held! How lucky! 


Repair Robots are cranky but helpful. 


At around the same time, Hark, Plucky, and Sal were heading into the corridor leading to the Command Center. They had the three Raellians they captured with them. As they approached, two Raellian Raiders tried to sneak up on them from behind. Bad news for them, as you're going to be hard pressed to sneak up on Sal Starwind and his Psychic Sixth Sense! Leaping into the air, spinning backwards, and igniting his Ray Sword as he swung downward, Starwind smiled with satisfaction as the first Raellian's hands, tightly gripping a Laser Pistol, fell to the floor, severed at the wrists. It took a second for him to realize what had happened and then the Raellian roared in surprise, panic, and pain. Sal tried to read the thoughts of  the second Raellian who, in turn, took a shot at Sal using the Psycho-Lens on his foreheard. Sal deflected the beam with his blue laser blade as Plucky spun and blasted the attacker. 

Space Opera Hero Trivia Kids! Raellians can use Psychic energy directed at them and convert it into a beam emitted by the lens-like crystal on their foreheads. This only works if you try to read their minds, use telekinesis on them, etc. They can't absorb psychic power from Sal's Sixth Sense as that is internal and not directed at them. 

The doors at the end of the hall opened then, revealing the Outpost control room and the Raellian Leader. Hark got right to the point and noted how his team easily cut through the alien Raiders. The Leader was impressed and willing to negotiate...or so he said. 

At the same time, the Repair Robot and lucky Celes managed to find a lab with several large chambers for holding live creature, one of which contained Ambassador Tagothi. After giving the parched diplomat some water (which he promptly splashed over his head), the three of them got ready to head back to the ship. Celes let the team know what had happened and they she had the Ambassador. This was announced loudly over Harwell's Communicator, which he had left on in order to use it as a translator for the Raellian language. 


The Raellian Leader has a trick up his sleeve...er...on the back of his hand!


Chuckling in a most unpleasant way, the Raellian Leader pressed a glowing green button on his gauntlet, causing the double-doors behind him to open, revealing a warbot powersuit even more powerful and terrifying than the last...




Oh no! Are our Space Opera Heroes Doomed? Can Celes get to her teammates in time to help? Do the Raellians or their technology have a weakness? Find out - Same Space Opera Time, Same Space Opera Channel!

To Be Continued...(maybe).

We had a lot of fun and the game went over well, though it was played more for laughs. Were I to use Space Opera Heroes for an ongoing campaign, I wouldn't go quite this light-hearted. Still and all it was a blast and has me even excited to try other iterations of the game in the future. 












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Barking Alien





RPGaDay 2026 - DAY 13 - STRAIN

STRAIN

The biggest Strain on my ability to catch up with and continue posting for the RPGaDay Challenge of 2026 has been the fact that as of last weekend I've been really sick with the flu. That is in addition to work, life, side projects, and all the other facts that usually make August a tough go for blogging. 

My apologies to all my readers and I hope to get back on schedule but don't be surprised if the next few posts are a bit of a cheat in order to reach the point of being at least roughly concurrent with where I'm supposed to be. 

Ya'know, like this one.

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Barking Alien





Sunday, August 16, 2026

RPGaDay 2026 - DAY 12 - LOSS

LOSS

This one is going to be a little different. 

These characters aren't active NPCs and they aren't villains; these are characters in the background of our protagonist Gidget Starseeker and are part of the World-Building of my Space Opera Heroes Solo Campaign. 

Here we go...




'The Starseekers' were a organization

 of independent deep space explorers operating in and around the Frontier Sectors of Epsilon and Zeta for over 20 years. They surveyed over 50 planets in that time and made First Contact with five previously unknown starfaring species, including the Opionchidians, who are now members of the Galactic Federation.

About ten years into their activities, two of the lead surveyors, Gene (Chief Expedition Leader and owner of their starship, The Wanderer) and Gillian (Head Xenobiologist and a Xenoanthropologist) had a child, a daughter they named Gidget. The Starseekers was starting to look like a 'family business'. 




Approximately 10 years later [and roughly 15 years ago] the Wanderer was investigating a Spatial Anomaly in the Zeta Sector when a discharge of unidentified energy damaged the starship severely. Gene and the ship's Chief Engineer, Gillian's Sister Ginny, had to go outside the ship to repair the damage when a second discharge appeared to vaporize Ginny! Gillian, overcome by her sister's death and her husband being in mortal danger, left her daughter with her robot companion and protector GUS and headed out as well.


Gidget's Aunt Ginny


Yes, she went outside the ship. I know what you're thinking...why her? She wasn't specifically qualified for this course of action, nor was she a particularly big fan of Zero Gravity. She did it because she felt she had to. To save her ship, your team, her husband, and her daughter, she had to do something.

She was right...to an extent. Gillian was able to assist Gene in repairing a key component that would allow the ship to escape the area and get beyond the range of the anomaly. Unfortunately, a third discharge took her and her husband away in a flash before Gidget's very eyes. 

Over the next three years following the incident, the Starseekers broke up as an organization. Some just retired on the credits and accolades they'd gained during their time on the Wanderer. Others, without the leadership, vision, and charisma of Gene and Gillian, migrated to other exploration teams.

Gene, Gillian, and Ginny were the only members of their species on the team and that species is rare in the galaxy, their homeworld sitting in a sector that was practically on the opposite side of the Galactic Federation. Even then, few of them venture off their planet. Returning Gidget to other family members, if indeed any others existed, was not feasible. In addition, her parent's left the Wanderer and GUS to her.

For sometime after, Gidget remained in the custody of the Galactic Federation's Bureau of Unfulfilled Parental Guardianship until, at the age of 18, she was able to claim the Wanderer, GUS, and establish herself as Gidget Starseeker, freelance explorer. 




In addition to her other adventures, Gidget is always trying to obtain information on the Spatial Anomaly that took her parents and aunt, now known as 'The Zeta Evanition Enigma'. She seeks to understand what happened, how it happened, and did they actually die. In all instances related to the Enigma, no debris, remains, or even scattered particles of the objects or beings struck by discharges from the anomaly are left behind. How is this possible? Could something other than simply 'hit by an energy blast' be going on?

The alternative is that our heroine is chasing ghosts and running from Loss.

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Barking Alien

*As originally noted, the proper names given to people of Gidget's species are the closest sounding Human equivalent. Family names are unpronounceable by Humans and possibly can't even be completely 'heard' with their antenna. 

Evanition is an old time poetic word for someone or disappearing, vanishing, or fading from sight.