Sunday, October 18, 2026

Hosts of Freaky Ghosts - Revenants - Part I

The following entry, Pott's notes on the subject, and the related 'Curious Case', changes the Professor's outlook on the supernatural and the mood of his writings. Since this is a experience of significance, I thought it best to call in a specialist on this type of entity among the Ghostbusters.

It is my pleasure to introduce one of my oldest friends; David Nelson, former U.S. Marine and Ghostbuster since 1989. Nelson has worked at the Home Office in New York City and is considered the absolute backbone of 'Team 2'.

David, take it away...



"Thanks Adam. Hey there, yeah, so this entry revolves around Revenants. They're, well they're bad news. As Prof. Pott points out, the name itself comes from French words for 'Returning' or 'To Come Back', but I've come to connect it with 'Revenge'. That's not scientific or anything, it's just been my experience.

In fact, my very first encounter with the paranormal was with a Revenant. I'll talk more about that after Pott's part but man, I can totally see why he felt the way he did after he met one. 

"I have received an anonymous tip via letter that it would be of interest to me to contact the Houston Zoo of all places. I am unsure of what to expect. If its an Animal Ghost or Native Spirit in Animal Form that would be interesting. Most of the sightings and claims I have responded to regarding those sorts of hauntings have been inconclusive at best and often sadly lackluster. I hope this will be something more intriguing."

Sebastian Pott, June 1950

"After a telephone conversation with one Mr. Garrett Moore, a Zoo Administrator, I am stunned to discover that they do indeed have a reoccurring ghost of some kind and that it isn't animal related.

In 1941, the Zoo's first Zookeeper, an interesting and colorful fellow by the name of Hans Nagel, was shot six times by a Hermann Park Police Officer over a dispute between the two. In some versions of the story, Nagel was spying on teenagers in a parked car in the Zoo's parking lot and there was an argument between the Nagel and Officer Warren over who had jurisdiction in policing the area. Their quarrel turned deadly when Nagel reached for his sidearm and Officer Warren drew his in response and killed the Zookeeper. The officer was aquitted by a grand jury.*

The paranormal entity in question is believed to be the spirit of Hans Nagel. We shall see."

Sebastian Pott, June 1950


Planned map of the Houston Zoo's layout published in the Houston Chronicle,
January 7th, 1925


Curious Case #27: The Rage of the Revenant Wronged.

"Shortly after arriving on site at the Houston Zoo, I met and spoke with Garrett Moore again, this time at length over a surprising good cup of coffee. He confirmed much of the same information I'd found in my research, with a few minor differences to the story naturally. He also had knowledge about other tales with which I was unfamiliar. 

While most of the strange and unexplained occurances at the Zoo are attributed to the ghost of it's former and first director, other employee experiences have not matched the sort typically attributed to the late Zookeeper. Nagel's ghost always appears close to or within the Zoo's Commissary Building, which stands on the site of the man's demise. The reported interactions with the haunting include employees hearing disembodied voices, feeling phantom touches, seeing fleeting apparitions, and objects, some quite heavy, found to have been moved without anyone's knowledge or notice. 

The recent manifestation appears near the new Primate House, the 'Monkey Mansion' opened only recently. Claims describe a Human or Human-like figure with an odd gait who moves quite quickly despite that. Strange noises and loud 'gurgling' have been heard. Lastly, one employee who quit soon after his encounter, said a shadowy figure threw bags of fruit and vegetables at him one evening. Nagel's spirit tends to appear in the early morning hours. 

My first thought was, 'a primate escaped'. A chimpanzee or some such creature is loose and that's all this is to this. I say 'all' as if that isn't a terrifying situation in its own right. At this point in my exploration of the supernatural, I'm far more frightened by the probability of running afoul of an errant ape then I am some mischievous vapor. 


Postcard Image of the Houston Zoo Entrance from 1950


I brought up this potential possibility to Mr. Moore but he insisted that could not be the case. Aside from all the Zoo's primates being accounted for, footprints in crushed fruit and juice was found exactly where the ex-worker said his assailant had launched his attack from. "Footprints?", I asked. "May I see them?" I was informed that it was all cleaned up but photos were taken by another staff member, a young woman named Jane Ballard.

I met with Miss Ballard an hour or so later and she was just a lovely young lady, very helpful, a skilled photographer, and just very pleasant to speak with. She showed me her photos and indeed those were the shoe prints of a Human, one likely wearing sandles of some sort. I explained what I would be doing to confirm this entities existance (such as it is) and identify the nature of this being. I also showed her how I obtained voice and sound recordings and took photographs of my own using my 'Spirit Camera'. She was extremely attentive and asked to tag along. I cleared it with Moore and Jane became my assistant for the evening. 


Jane Ballard, Zookeeper and Amateur Photographer
Houston, Texas 1950


After the end of day, when the Zoo was closed for the evening, Jane completed her responsibilities and met me near the Monkey Mansion where I had placed my various equipment for detecting ghosts, if that was what it was. Ballard suggested she sit on the opposite side of the Primate House, directly across from where I would be situated, with her own camera at the ready. I agreed but made it clear that I'd prefer she stay visible. I all but insisted she not be completely in the shadows. She agreed but it was clear on her face that hiding in a dark spot had definitely been her plan. 

The night was warm as I recall. Much warmer than was expecting or accustomed to. The evening was far from quiet. A constant background sound, a quiet roar of buzzing, chirping, and gurgling water was like roiling waves crashing on a distant shore in the otherwise still Summer night in Texas. It is for this reason, perhaps, that I didn't notice the large, dark figure moving comparatively silently through the shadows behind the Primate House. He, it, suddenly ran forward with remarkable speed, lifted me clear off my feet and tossed me through the air towards Jane. Crouched and adjusting her camera at the time, Miss Ballard was able to easily duck and move out of the way. I went flying into the bushed behind her, accutely aware that had most likely dislocated my elbow and possibly bruised a rib. 

Jane aimed her camera up, tightened the bulb she had prepared, and flashed the attacker with a brillant burst of light. The figure recoiled from the flash, covering its eyes, and let out a growling scream. What I saw as my own eyes adjusted and I tried to focus past the pain was nothing short of astonishing and for the first time in a long time, I was frozen in fear, unable to act."




This entry continues with Part II...

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Barking Alien

David Nelson is the Player Character of my dear friend David Concepcion, first created for our 1986-1989 Ghostbusters TRPG campaign, 'The Home Office'.





DISCWORLD - ALL SOULS THIEVE

Imagine if you will a flat planet; a world not unlike a very dirty dinner plate. Picture it resting on the backs of four gigantic elephants who are themselves standing atop an even more enormous sea turtle swimming through an ocean of stars.

This is Discworld. 




Tonight we begin our adventures in the largest and most irrepressibly foul-smelling city on all the Disc, Ankh-Morpork...

I ran this one-shot original adventure of Modiphius' official Discworld: Adventures in Ankh-Morpork RPG around this same time last year. I am a huge fan of Terry Pratchett and his irreverent and hilarious setting so I was really excited to give it a try.

I didn't grok the rules at first, mainly because there hardly are any. I was also disappointed they didn't use a variant of their house 2D20 system. After watching an Actual Play video on YouTube and now having run it myself, I've changed my initially negative opinion about the game to.actually liking it quite a lot. As an RPG, it's heavy on the Roleplay and very light on the Game. My players and I found it tons of fun but it definitely doesn't work or feel like your typical, classic tabletop roleplaying game. Your mileage may vary. 

Here's a recap:


Barking Alien's
Halloween One-Shots I Have Known

DISCWORLD: Adventures in Ankh-Morpork
ALL SOULS THIEVE
or 'How to Ghost a Murder'

Ankh-Morpork, 'The Big Wahoonie',
The Dung and Soot Covered Jewel of Discworld 


“It is a dark and stormy night in the city of Ankh-Morpork. A chill wind blows Widdershins and Rimward. We are on the Eve of Soul Cake Tuesday*, in the Eighth Year of the Century of the Anchovy.

On this night there has been…a Murder! {A Flash of Lightning and Boom of Thunder} Almost. Not quite. Nearly but not for lack trying.

As they were walking across Water Bridge, a couple - one Mister Ovazellus Git and his ladyfriend Rotunda Punt - spotted something peculiar in the water below. It turned out to be none other than Professor Perenneil Dol, a long-sitting Research Magician of the Unseen University.


Ovazellus Git and Rotunda Punt

Professor Dol had clearly received a blow to the head. In addition, he was covered in some sort of thick, wax-like resin. Finally, the man was dumped into the River Ankh. Any one of these situations would kill a man were he not already dead. Perenneil Dol has that particular status. He is among the ‘living challenged’, having become Undead approximately 8 years ago. (We don’t like to use the ‘Z’ word. Remember, Undead Yes, Unperson No.). 

Nonetheless, an attempt at murder is still a crime even if the killing doesn’t 'take'. Thankfully, three members of the Night Watch are on the scene to investigate. I shall have more information for you as the story develops. 

I have been your Local Crier, Gabby Livestream. If you enjoyed what I do, please contact the Guild of Town Criers, give me a like and subscribe to our service so I may continue to bring you the latest news and other content.

I am now off to the next street so I can say this all over again.”


Gabby Livestream, Town Crier of the Wizard's Quarter


When word of the incident reached Pseudopolis Yard, Commander Vines sent three officers of The Watch (the Player Characters) specifically chosen for this case because of their unique talents and preference for working the night shift:


Constables Milo Bathory, Beaux Batch IV, and Herman Shephard


Constable Beaux Batch IV (Bo Batch 4 - said Four, not 'the Fourth')

Beaux Batch IV is what many call a 'Well-Made Man' (think of Frankenstein's Monster). He was built to be the perfectly constructed consort of a female mad scientist of considerable wealth, intellect, and lack of real Human empathy. Such a stickler was she for perfection in every aspect of her life that whenever one of her beaux made a 'terrible mistake', she would discard them and make a new one. Batch IV made the grave error of leaving the outhouse seat lid up. Not only did she toss him on the pile of refruse body parts in a snap, but he was aware Batch V was already in the works. To add insult to injury the new one had blonde hair. How humiliating.

Normally when disposed of these Well-Made Men receive an electrical overload that 'shorts them out'. For some reason, Batch IV was still conscious and as such the Mistress' Igors felt bad for him. They faked ridding the estate of his body while Batch IV escaped. Not long after he joined up with the CIty Watch, hoping to make more out of his 'life' than one narcissitic sociopath intended. 

Beaux is played as the Rookie in the group, with his origin having occurred not that long ago. He is polite, unusually complimentary (by design), tall, and quite muscular. He has a single, large screw on the side of his head that replaces the small, well concealed bolts his maker installed. To be rude, none complimentary, or the like he twists the screw; the pain countering his 'programming'. One turn to not smile as he greets someone. Three or four turns to use a swear word.

Finally, once especially odd personality quirk of the character was his distrust of women, generally assuming they are all like his creator. If the players and I didn't know each other so well it might have gotten awkward or uncomfortable but the Beaux's player did it in moderation and in the end explained his attitude was based on his limited experience. The others convinced him to be open-minded and see that in Ankh-Morpork any and all people regardless of gender, species, creed, or religion can be complete and thorough rotters.

On a side note, much of the humor with Batch revolved around his 'Frankenstein' form and how the best parts of a number of people went into his design. In addition to his Niche Trait of 'The Strength of 9.5 Men!', Beaux has a Quirk Trait called 'Not Myself Today'. To use it, I as the GM would ask, "Well...who are you then?" The player would than reference this list of the organs and such used to make him. 

Tongue of a poet
Left hand of a murderer/pianist (strangler)
Right hand of a cobbler
Feet of a dancer
Arms of a woodsman
Ears of a psychologist
Eyes of an artist and a dreamer
Chest of a boatman
Abs of a hero
Nose of a chef
Teeth of a dentist

Brilliant. Just brilliant. 

Constable Herman Shephard

Properly pronounced 'Helman Shaeferd', his family having dropped the connecting 'Von' upon moving to Ankh-Morpork in his youth, this ten year veteran of the Watch is descended from Uberwald nobility. A cultured man of considerable athletic fortitude and mental discipline, Shephard comes from a long line of periodically violent furries. Sorry, I mean Werewolves.

Constable Shephard is proud of his heritage, his gifts and curse, his role as a member of the Watch, and of course his immaculate haircut. If he has any weakness it's that his blueblood upbringing makes him more than a bit classest. While Herman judges individuals by their actions, he sees 'the poor' as riff raff of lesser breeding and caliber. Can his partners change his mind?

No, not really.

Constable Milo Bathory

As a Rookie way back in the early days of the Watch, a young Constable Bathory was able to capture a Vampire Crime Lord and cement himself as kind of a legend. Unfortunately, a Vampire himself, Milo didn't turn out to be the wunderkind everyone had hoped for, himself included. After so many years on the force Milo has become a jaded, apathetic slacker. 

Milo's outlook has changed recently as he's been paired up with Constable Shephard, who Bathory delights in teasing and if at at possible upstaging. It's possible Milo is playing into the old rivalry between Vampires and Werewolves but more likely it's because Milo wants to see the aristocrat taken down a peg. 

When Beaux Batch IV is assigned to assist Bathory and Shephard on this case, Beaux knows Milo only by his famous capture and hopes to learn everything he can from this master of deduction and cunning. A slacker to his core, Milo is happy to play along while letting Batch do all the hard policework. 

So how'd it go?




Summary: The Night Watch members started things off like the protagonists of any good cop show: looking for clues, interviewing witnesses, and bantering. They questioned the couple who found the 'body' with a Good Cop (Shephard), Polite Cop (Batch), Indifferent Cop (Bathory) approach. Constable Batch immediately distrusts Miss Punt as she is a woman and his experience with women hasn't been particularly positive. His partners notice this and make a mental note to address it with Batch later.

Herman Shephard turns to the resin encased Professor Perenneil Dol. Since the Professor was unliving, he was conscious inside the thick, semi-translucent wax material. Shephard was able to claw through it, eventually breaking off sizable chunks. Dol was rather annoyed as you can imagine. He grumbled his resentment, not even thanking the Constable and demanding to be returned to the Unseen University. Shephard responds by putting on noble airs and being extremely deferential to the Professor. Shephard offers to escort Perenneil back to the university with his 'Assistants' (Bathory and Batch) in tow. This won the Copper some points with the monotone and grouchy Dol, affording the group the opportunity to investigate the Professor's room and laboratory at the Wizard's College.

The PCs, along with Professor Dol, travel to the Unseen University and make the acquaintence of one Ponder Stibbons, Reader of Invisible Writings and Head of the Department of Inadvisably Applied Magic - which just so happens to be the department Perenneil Dol is attached to. Stiddons is surprised to see the Professor outside the Unseen University tower (A reoccurring joke throughout the session. Every Wizard who learns of the situation is suprised Dol left the building). Discussions paint a picture that adds a lot more details to the situation. 


Ponder Stibbons, who possesses the rare Wizard trait
of actually knowing what the hell he's doing.


For many years Perenneil Dol and his friend/rival Wizard, one Gregorie Stemwinder, worked together on a project called 'The Juxtapositioner' (sometimes the Juxtaposer). This magical contraption was designed to take two things or people of a similar type and switch and/or enhance the aspects that make them different. Eight years ago during a test of the device there was a terrible accident; Stemwinder was killed and Dol became undead. Since then, Dol rarely leaves his laboratory except to go to his room and rarely leaves his room except to go to the lab. 


Professor Perenneil Dol and Professor Gregorie Stemwinder
Two Wizard who couldn't be more different.


At this point we begin one of the best 'bits' in the adventure; The slacker vampire, Constable Milo, periodically looks at books on bookcases or asks innocuous questions but otherwise passes the time doing very little as his partners speak with the Wizards or look for physical evidence. Constable Beux sees this and comes to believe that 'the legendary' Constable Milo has such keen deductive reason and extensive experience that he's likely already cracked the case or is very close. A typical interaction would go like this:

Constable Milo: *Opens a closet. Looks around and let's out a, 'Hmm.*

Constable Beux: Have you found something, Constable Milo? *Looks into the closet himself*

Milo: *Nodding vaguely* "Perhaps. Tell me Rookie, what do you see?"

Beux: "It seems poorly organized in here. There's also a stain on the ground. A stain that *sniff, sniff* smells like the lacquer-like wax that coated Master Dol. *Looks up to a high shelf the shorter Milo could not have seen* There's a barrel here! It has the same scent. Do you think Dol did it to himself?"

Milo: *Rolls his eyes, shakes his head, and chuckles.* Do you?

Beux: *Takes a moment to think* "No of course not! He had this wax, this resin but someone hiding in the closet poured it on him after knocking him out. That means there might be prints or other clues on the barrel or...or in the wax! Detective Milo, you're a genius. I wish I had your instincts!*

Milo: *Yawns and nods* "Someday kid. Someday."

The crime itself was quite convoluted but also kind of brilliant. Dol had been attacked by a Ghost, and not just any ghost but the spectre of his old labmate, Gregorie Stemwinder!


The 'Colorful Ghost' of Gregorie Stemwinder


Their poorly thought out magical contraption, the Juxtaposer, took the Wizard afraid of aging and death and rendered him immortal by making him Undead. It took the Wizard full of life and cheer and killed him, then brought him back as an unhappy ghost. It took many years for Stemwinder's spirit to be strong enough to move the barrel of Wand Wax (Ah! That's what it was!) hoping to eventually drop it on Perenneil Dol. Stemwinder knew that would not 'kill' the already unliving Wizard but it would knock him out for the second part of his plan..

As it turned out, Rotunda Punt worked in the kitchens of the Unseen University and would often deliver meals to Perenneil Dol. She also had three brothers; Swirly, Joe, and Rally, who were very dedicated to their sister and not particularly bright. The Ghost of Gregorie Stemwinder made a deal with Rotunda, who in turn enlisted the Brothers Punt** to coat an unconscious Dol in the lacquer wax and dump the body in the River Ankh. Unfortunately, Rotunda and her suitor, Ovazellus Git, but forgot that on Soul Cake Tuesday the streets would be busy even late in the evening. They were spotted by passerbys, so Rotunda and Ovazellus pretended to 'find' Dol in the river, thereby diverting suspicion away from themselves as being the guilty party. 


Swirly, Joe, and Rally
The Brothers Punt


Our brilliant...well, certainly dilligent...well, alright, lucky...investigators truly starting putting the pieces in place after speaking with Decker Orwell Podge***, the proprietor of 'Shellac and Shinnola', a store in the Wizarding Quarter or Unreal Estate region of the city. Specializing in resins, waxes, and oils including Ankh-Morpork's most popular Wand Wax, 'Deck' (as Mr. Podge preferred to be addressed) was well aware that both Dol and Stemwinder both used the same brand and the Rotunda Punt has, on more than one occasion, picked up their order. This meant she knew what it was, where to get it, and where is was kept in the Wizards' private quarters. 


Master Decker Orwell Podge


We found out near the end that the entire scheme was the work of Stemwinder's Ghost and Rotunda Punt. This, sadly, made Beux Batch IV's original hunch partially correct. Punt was promised wealth by the Ghost, as in life he had a secret account in the Bank of Ankh-Morpork. Furthermore, she came up with the idea of stealing the The Juxtapositioner, which brothers attempted to do. They were thwarted in a very cool battle in the stairwell of one of Unseen University's towers. Our heroic Night Watchmen fought not only the three dim but burly Brother's Punt, but also themselves to some extent. A Full Moon made things beastly for Constable Shephard, things almost got bloody for Constable Milo, and Constable Batch had a moment of not feeling like himself. 

The grand finale featured Death - oh yeah, the big guy himself - showing up after a reactivation of the Juxtaposer rendered both the unliving Dol and the ghostly Stemwinder just normal, average, everyday dead.

As it turned out, this was exactly what each of them truly wanted.




The case solved, the Punts arrested, our stalwart policemen enjoyed a good rest and traditional festivities of Soul Cake Tuesday.

Faire thee well,

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Barking Alien

*Soul Cake Tuesday is Discworld's answer to both Halloween and Easter, manifesting as a combination of the two. 

**The Brothers Punt are obviously a homage to the Three Stooges. 

***There are numerous puns and plays on words related to the names of many of the characters but I am particularly fond of Decker Orwell Podge or Deck O. Podge, a reference to Decoupage, an artistic hobby of decorating objects with fabric and/or cut-out pictures from magazines, newspapers, or other sources. The hobby was particularly popular during the 1970s. Deco-Podge and Mod Podge were two brand-name glues that functioned as sealers and finishes for this type of art. My Mom used to make and sell Decoupage at flea markets when I was really young.





Thursday, October 15, 2026

We Are Monster


We Are Monster is a Japanese Doujinshi Tabletop Roleplaying Game combining Body Horror, Cosmic Horror, Psychological Horror, and Action in a narrative driven, rules-lite system with both traditional and non-traditional approaches to its game system. There is also a Solo RPG variant called I Am Monsters. The odd usage of the plural forms should give you some hint as to how the game works.

Also, and this is important, the game does not exist.

I first discovered this game and its Solo counterpart a few months ago while doing research for my October blogging plans. I found the idea of the game instantly compelling and its rules weird enough to download. It was also free, as some of my favorite Japanese TRPGs are (such as Meteor City, Space Opera Heroes, and Tokyo Ghost Research). 

I started translating it and planned to run a playtest of it [hopefully] before running a big Halloween one-shot. Alas, I got sidetracked by Space Opera Heroes as well as a few other things and only got back to it recently. When I did, I found I had my English re-write translation but couldn't locate my original download of the Japanese original. 

When I went back to the website I downloaded it from...it was gone. The item I'd saved was no longer there. All the products on the publisher's page had been removed, as had the page itself . It had truly become a vaporware, a phantom game. 


The premise is pretty straightforward; set in the present day, cosmic horror parasites have come to Earth and must merge with living Human beings to stay alive/exist in our reality. You (the Player Character) have been infected and are slowly transforming into a hideous, eldritch monstrosity! You are also losing control of yourself as the parasite takes over.

At the same time, you can periodically wrestle control away from the parasite and it is giving you bizarre superhuman abilities. Maybe, with enough presence of mind, determination, and willpower, you can find a way to rid yourself of this creature or die trying.

Works in this genre include the Japanese Anime/Manga series Parasyte, Tokyo Ghoul, and in some ways Chainsaw Man and Kaiju No.8. Venom from Marvel Comics also fits the model.


Most of the parasites want to eat people. Some want to eat other parasites. A few want to nest and reproduce. Which kind is yours?

Now here's where things get weird (that's right, it's all been relatively normal up til now).

In We Are Monster, each player plays multiple characters. Specifically, they play the key character types of Host and Parasite. One player is a Host and another player is that Host's Parasite. This means that there are times when the two players are vying for control of a single Player Character, as Host and Parasite merge to form a single Entity. If the Human Host gains control, the Entity is called a Being. If the Parasite gains control the Entity becomes a Monster! 

The game recommends allowing each player to run an additional character as well, one that facilitates the type of story your group is trying to tell. For example, if you are dealing with mysterious murders in a small towm you might want:

Alex As: A Host, Nick's Parasite, Town Doctor

Mark As: A Host, Alex's Parasite, The Local Sheriff 

Nick As: A Host, Mark's Parasite, Town Radio Station DJ

Basically you're trying to flesh-out (heheheh) the cast of a Horror Anime or Video Game that gives everyone different goals and interesting potential choices. Some of the characters' objectives will be aligned. Some, will not. It's not exactly PvP but it isn't necessarily not PvP, you feel me? 

The game can also be played in various different forms of execution (wink!). It might be a Psychological Horror Thriller or an Over-the-Top Anime Action series. Maybe there only a few Parasites in an out of the way town in the hills where only a handful of people have any idea what's going on. Instead, you PCs could be working for a government agency trying to stop an invasion of such creatures happening all over the country or even the world! 

Curiously, two TRPGs with similar premises have recently popped up on the crowdfundiing front: Biophage on Kickstarter and Sophont on Backerlit. Biophage in particular gives me strong We Are Monster vibes. 



I am very intrigued by this premise and hope to run a short three-parter as part of another project I'm working on. I will likely support the Biophage Kickstarter if only to have an additional source of ideas. In both cases I will be sure to keep you all updated and let you know how it goes.



The Creepiness Continues...

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Monday, October 12, 2026

Hosts of Freaky Ghosts - Wandering Ghosts

"Between 1942 and 1943, American folklorists Richard Beardsley and Rosalie Hankey completed a dedicated study of the 'Vanishing Hitchhiker', a type of paranormal entity encountered on the highways and byways across the United States. The duo assembled and analyzed the identifying traits of this urban legend from 79 separate written accounts. In two articles published by the Western States Folklore Society, Beardsley and Hankey identified four distinct incarnations of this phenomenon. It is fascinating reading and I highly recommend itheir work to my fellow folklore and parapsychology enthusiasts. 

I took to wondering what connection there might be between these phantom hitchhikers and 'Wandering Ghosts', rare supernatural entities that are not tied to a specific location, obect, or person,  if any.

Now to say Wandering Ghosts are completely untethered to anything is not entirely correct and merely putting that forth is not comprehensive on my part. These 'free-roaming' spirits are sometimes connected to the general locations of the roads they haunt, though there are certainly numerous claims and reports of spectres that can travel such distances as to make their 'point of origin' unclear. Furthermore, many such stories of these ghosts tie them to an event rather than a person, place, or physical thing.

I'm curious as to how I would go about learning more regarding this sort of entity without encountering one myself."

-Sebastian Pott, April 1950.




There are two [general] classes of Roaming Ghosts: Full-Roaming and Free-Roaming. 

Full-Roaming ghosts are capable of movement throughout a given area, whether that space is a single floor in a luxury hotel, everywhere within the fairgrounds of a local carnival, or along a given stretch of road. Free-Roaming ghosts are not bound by a single location. Some of them can move anywhere and everywhere, while others are treated as Free-Roaming but are actually Full-Roaming, it's just that the area they cover is so large as to make the designation of these beings as Full-Roaming not especially useful.

Then there are ones that defy these categories or at least make it difficult to figure out which one they belong to. Hitchhiker Ghosts and the rarer Hobo Ghosts are of this variety. For example, a Vanishing Hitchhiker that can and does appear anywhere along the length of the famous Route 66 (replaced in 1985 by the Interstate Highway System) is certainly not Full-Roaming the way that descriptor is normally used but it is bound to that particular road and can't leave it, so is it really Free-Roaming? Likewise, a Hobo Ghost that haunts the freight cars of a partiular train route might be attached to a given train, a long stretch of track, or the route itself and that can not only take them hundreds if not thousands of miles. 

There are some unusual and exceptional examples of Roaming Ghosts such as the Violet Night and the Red Rider. These two are distinctive enough that we will see them being dicussed in Pott's later writings. The reason I bring them up is to point out that while both are described as Free-Roaming, they might actually be closer to the Wandering Ghosts Prof. Pott is interested in here. 

Adam Dickstein
Ghostbusters Inc., International

Curious Case #20: Lantern Larry, The Spooksville Samaritan

"The Spooksville Triangle is the name given to the area where the states of Missouri, Kanasas, and Oklahoma meet. The region is roughly twenty-miles to a side, triangular as noted in the name, and the domain of more than a few wayward spirits if local legend is to be believed. 

I was on a bus heading to Tulsa, Oklahoma from Springfield, Missouri when we passed through 'Spooksville' at 10:00 pm local time. I has writing notes at the time, no great revelation there, when the bus slowed and stopped rather abruptly. I assumed we were already at Joplin, Missouri but it seemed we were no where in particular. Everyone lurched forward a bit but there were no injuries as a result. The busriver opened the door and hurried out, leaving his passengers, myself included, understandably perplexed. 

He returned with a pale, tired looking man maybe 25 years of age, decently dressed in a rural style with a well-made jacket that was perfect for the cold evening. In his right hand he carried an old railroad lantern, which was not lit at the time. He seemed thankful and a bit confused, searching his pockets slowly and deliberately. There was something both incredibly peculiar and painfully mundane about the fellow, though I am hard pressed even now to define what it was exactly. I stood from my seat, walked up to the front rather quickly and as if everything was alright. The man smiled warmly at me while the busdriver said, "Seems this fellow was out looking for someone...a neighbor you said? A mother with a missing child. He went looking down the road and got lost. I said I could take him to the next bus stop but...", before he could finish, the lost stranger piped in.


'Lantern Larry'


"Haven't find my money. I'm good for the ticket. I know I have it somewheres...". His voice was hoarse, no doubt from calling out in the night looking for his friend. I told him not to worry and paid for his ticket. "Gee, much obliged there mister. I'll pay you back I promise. Mister...?"

"Sebastian. Sebastian Pott. There is an empty seat next to be if you'd like."

"Well that is right kind of you Sebastian. Larry. Call me Larry."

We shook hands and walked down the isle to our seats. Within moments the bus started again and we were on our merry way. I offered Larry the window seat on the slim chance he might see the woman he was looking for or her child. He thanked me and looked, I am not sure how else to say this but, truly moved by the gesture.

We sat in silence for a while, him looking out the window and I reading my copy of Tobin's Spirit Guide. Suddenly the lights in the bus' interior flickered on and off for just a moment. This wasn't too unusual in this area I was later told. I noticed something very strange when it happened. Pitched into nearly complete darkness, I could barely see Larry but it was more than that...it was as if in the dark he was simply no longer there. At the same time, there was a glow from inside his lantern, a ball shaped flame of pinkish light. When the lights returned to normal, mere seconds later, the lantern was once again unlit. 

"May I...may I ask, if it's not to personal a question of course, where you obtained that fine lantern?", I managed to say, feeling an uneasiness I was not accustomed to. 

Larry nodded, his smile and demeanor unchanged. "I used to work for the railroad. Laid track, helped build the switches. Always keep the lantern handy." He looked out the window for a moment and then back to me. "You're a good man, Pott. Not everyone would pay a ticket for a stranger."

"I think everyone deserves a helping hand now and then. You are trying to help someone yourself and that's even more admirable. Paying for your ticket...it's just money. It's the least I could do." I put my book away in my shoulder bag and looked back at Larry once again. "I hope you find your neighbor and very much hope she finds her child."

"Thank you. Me too", he replied quietly and returned to staring out the window. 

I awoke suddenly to realize the bus had stopped and the busdriver was speaking. People were moving about and I quickly assessed that I had dozed off and we'd reached the next train stop along our route. I looked beside me to see Larry had already departed. I stood up, eager to stretch my legs and the busdriver came down the isle towards me. He asked where the fellow with the lantern had gone. 

"I beg your pardon? I just woke up. Did he not get off already?", I said while adjusting my glasses and my shirt.

"I didn't see him leave. I've been up front helping everyone getting off with luggage and such", said the driver while looking first at the seat Larry had occupied and then all around, as if there were many places to hide on a bus. 


Busdriver George Carter
Gateway Transportation Co.,
Missouri, 1950

The two of us checked all the seats and then walked back up to the front. I asked if I might step out as I'd spent so much time sitting and of couse the driver said yes but we only had 15 minutes before departing the station. I did so, asking the other remaining passengers if they had seen Larry but no one had. While staring out into the difference, trying to make sense of what had transpired, I reached into my pocket and found money I hadn't recalled putting there. I took the bills and coins out and counted them up. The exact price of the bus ticket I'd purchased for my missing lantern carrying friend.

Some days later I found myself speaking with some railworkers in Oklahoma who told me a story; a number of years ago - the exact number changing with each recollection of the tale - a railroad man by the name of Lawrence Schmidt was having an affair with a young widow who lived not far from him. When the woman's child went missing, a daughter in some versions and a son in others, Schmidt went looking for them both and was struck by a car. It seems he was walking to far into the roadway at night when the light from the lantern he carried when out. 

The 'Mother's Lantern', another urban legend connected to the Spooksville Triangle, may feature the same woman in Lantern Larry's story."

-Sebastian Pott, May 1950

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Saturday, October 10, 2026

Hosts of Freaky Ghosts - Shadow People and Orbs of Light

"Light and shadow play on our perceptions in an almost primal, intrinsic way. We are wary, even fearful, of the dark and the unknown dangers it may hide. Likewise we bath in the warmth and the wonder of bright light. 

While I may wax poetic here, the two phenomona of Shadow People (sometimes called Shades) and Orbs (also known as Will O' Wisps, Corpse Lights, Ghost Lights, and many other names) are so common as to almost become mundane and tiresome. For every true encounter with a spectral apparition there are a dozen claims of Orbs caught on film and Shadow People in the dim light of evening. It is very rare to actually find these manifestions to be, well, manifestations in any meaningful way.

I will say that when they are encountered, they are usually a sign of something greater nearby or on the way. They may be viewed as the prologue to the real story, the introduction that becomes a Residual or Intelligent Haunting if you read on. 

I have heard from other investigators into the paranormal that they can be the story itself but those instances are few and far between."

-Sebastian Pott, January 1950.

About a month after writing the excerpt above, which he did in respond to a series of investigations of said phenomena that we're easily debunked, Pott would witness an unusual supernatural occurance that even we Ghostbusters have rarely encountered. 

Curious Case #14: Shadows and Lights of Old Vaudeville.

"Following a lovely breakfast meeting with some fellow parapsychology enthusiasts I'd corresponded with while at NYU, I took the opportunity to walk through a part of Chicago's downtown Loop. Many of the old theatres were renovating, switching over from live stage performances to showing movies. Alas, the days of vaudeville were winding down and the silver screen was going up.

Sebastian Pott, Age 28
February, 1950


I stopped for a moment at an alleyway between two theatres because I had sworn I'd seen something or someone enter the side entrance of the edifice but looking more closely I saw that there was no side entrance; no door there at all. I walked down the alley to make certain and sure enough, all I could see was a blank wall. A policeman saw me and asked what I was doing. I told him I thought I'd seen someone sneaking around back and he pointed out the only sneaky fellow in the alley was me. Fair point I noted. I showed him my identification and 'credentials' such as they were. 

"I see. So that's what they teach in the fancy schools back East these days, huh? Ghosthunting?", the officer said with mocking though not completely unfriendly tone. 


Officer Henry 'Hank' Clemens, Chicago, 1950.


"Not exactly Officer...Clemens. Ghosthunting is a hobby. I am looking to find employment as a teacher and researcher. I hope to return to New York and become a professor at my alma mater. Perhaps elsewhere as well." I smiled politely as I spoke and tried to maintain as casual a manner as possible. The policeman seemed to relax a bit.

"Well, alright. Just be careful lookin'...", before he could finish his thought we both heard a loud crash and a sharp crack from inside the theatre. It sounded like something heavy had fallen and broken in two. Officer Clemens spun around, adjusted his cap, and then run around to the front of the establishment. I ran right along with him and, luckily for me, he was too focused on what might lie ahead to bother telling me not to.

We entered the building with Clemens in the lead and immediate took stock of the place. Like so many other theatres I'd seen, this one was in the process of converting to the new medium of film.

There were only a few lights on, tools were scattered about, and a pile of wood and metal construction material. We heard the sound of footsteps and hurried to a staircase that led up to the balcony level. It was as if the workers departed mid-renovation. Suddenly realizing, or more likely acknowledging, that I was there,  Clemens told me to, "Stay close and keep your eyes open."

He walked up the stairs to the second floor and I followed suite. Upon reaching the top, we noted a pair of large wooden doors directly across from us. Entry to the balcony seats obviously. It was even darker up here with no windows to the outside and even fewer lights lit.

Suddenly, out of the corner of my eye, I thought I saw a shadow move towards the other balcony doors on at the opposite end of the hallway. I was startled and the Officer clearly noticed. Both our pairs of eyes saw the far side balcony doors open and close of their own accord. The floor was eeriely quiet. 

"If this is some sort of prank Mister, you're going to be in big trouble", the policeman grunted at me. I assured him it wasn't, at least not by me. To his credit, Clemens moved towards those doors in ernest, grabbing the one door handle with one hand and raising his billy club with the other. I followed behind him, sweeping my gaze back and forth across our environment in case someone or something was hiding somewhere. Clemens shouted, "This is Officer Henry Clemens, Chicago PD. I'm coming in!"

Clemens threw the door open, practically leaped in and looked around. I eased in behind him, the hairs on the back of my neck standing on end. The room was completely dark, not a single light on in the vast theatre. Then, as if on cue for a dramatic reveal, a glow came from the stage below.  Clemens and I exchanged glances and moved slowly, in unison, towards the edge of the balcony. Looking down below, we saw what even now I find it difficult to fully describe. Not because of its visual complexity or a lack of detail but because describing what I saw has nothing to do with how it felt to be there viewing it. 


Three spheres of light hovered between two and a half and four and a half feet off the stage. This illuminated the curtain behind them, upon which the shadows of three or perhaps four Human-like figures appeared. At first I thought they might be people standing behind said curtain but the way the shadows fell, their size and movements, they were not quite right for that. I caught Clemens staring, mouth a gape, wisps of steam coming from his dropped jaw in the unnaturally cold air of the locale. Perhaps noticing me noticing him, he closed his mouth and looked over to me with a look on his face that said, 'What am I looking at?".

As the three orbs grew a little brighter, the shadows became darker, and it was even more obvious these were not 'people' in the strictest sense. All in silhouette, I notice one shade wore a cowboy hat, another was a child most likely, and the last, well that third one was the least Human looking. They moved about only slightly and slowly but seemed to turn to each other, bend down, and then 'look' forward towards the audience seats.

Were these Residual or Intelligent beings? I decided to test a theory I was developing. I stood straight up and started to clap my hands. Clemens almost jumped out of his skin. He turned to bark at me no doubt but instead scratched his head, put away his nightstick and joined me. As the two of use stood applauding the 'actors' below, the ghostly balls of light flashed erratically while the shadow people seemed to bow. This lasted a good few minutes before the spheres faded away, dropping the theatre into total darkness. A few electric lights flickered on a moment later and the orbs and shadows were both completely gone. 

After a few minutes, Clemens and I departed the balcony and, based on his suggestion, made a perusal of the rest of the theatre just in case there were any other disturbances. There were not. In the end, Clemens confided in me that he would not have believed it if he hadn't seen it himself and even then, he wasn't quite certain what he'd witnessed. I told him that truthfully, I wasn't completely sure myself. He nodded, patted me on the shoulder, and told me I was "a good egg after all', and wished me good luck. He then turned and walked away, his posture and gait a little less self-assured then before. I watched him go for some time before go on my own merry way."

-Sebastian Pott, February 1950.

Encountering Shadow People and Orbs in the way Pott describes here is extremely uncommon. As he stated above, some hauntings may include fleeting shadows or ghostly lights but both together without any other entity being present is exceptional. What does it mean when it happens? The jury is still out on that.

Adam Dickstein,
Ghostbusters Inc., International 

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Rumors abound that Sony Pictures is developing a new live-action Ghostbusters film titled, 'Nightmare on 34th Street'.




Josh Miller (Sonic The Hedgehog 3, Violent Night) is, supposedly, attached to write.

I love the title! It gives me a 'Nightmare Before Christmas' meets 'A Miracle on 34th Street' kinda feeling. Not enough mixing of Halloween and Xmas I always say, so I for one hope this rumor is true.

More as it develops.




Rivian is doing a collaboration with Sony Pictures, transforming its R1 and R2 electric vehicles into Ghostbusters-themed 'Ecto-R1' machines. As you can see, they look really cool! Plus, there is a '2026 Halloween Mode' software app built in that has all kinds of wild Ghostbusters related lights, sounds, images, and other features.

Check out their website and the commerical, which features none other then Bill Murray as Peter Venkman! Yes, REALLY!