Wednesday, February 11, 2026

RPG Campaign Tour Challenge 2026 - DAY 11

Day 11-Where would we go to find 'adventure'?

"This is the Final Frontier. Adventure is everywhere."

To be perfectly honest, I didn't include this one for me. It's in here for the Dungeon Master/D&D types who see Adventure locations and Non-Adventure locations as two separate things. 

That's not the case in my games and Star Trek: Prosperity is no exception. We've had entire sessions where we never leave the ship but still have an adventure and ones where we leave the ship for Shore Leave and mostly deal with the characters' personal lives and something like the Hopper Race mentioned in past posts.

Just like I don't separate Combat and Non-Combat sequences, basically everything the PCs do and say is part of 'the adventure'.

"As Starfleet Officers, my crew and I don't go on 'adventures'. We definitely have adventures but they are usually not sought out. The ship might be assigned to a mission by Starfleet Command. We might have detected a strange energy reading that the Captain deems is worth investigating. It's possible we've received a distress call and we are responding to render aid.

Any or all these situations might lead to adventure but it isn't our duty to 'find adventure'. We don't go out of our way to face danger for no reason, nor are we searching for treasure or the like. If that is what you're after I wish you well but please be very, very careful. As I've noted, adventure is everywhere in outer space but without training, study, experience, and the proper gear, you're unlikely to survive long enough to tell your harrowing tale. 

I do enjoy a harrowing tale but I'd rather enjoy one with you than hear how you disappeared into a black hole or perished fighting a ravenous alien beast. Enjoy the galaxy but stay sharp, be smart, and know your limits."





AD
Barking Alien

A Happy Birthday to my friend, the late, great Dave Cotton. Gone roughly 6 years now, not a day goes by where I don't miss this dude. Thinking of you on your special day brother. 



RPG Campaign Tour Challenge 2026 - DAY 10

Day 10-What's the first thing we should do?

"Start with a sonic shower, put on a fresh uniform or set of comfortable clothes, have a good breakfast, go over your plan and/or schedule for your trip, and then...honestly its hard to choose. There is just so much to do and see!

Alright, let us assume you're starting out from Deep Space Station K-12. I would definitely get breakfast at one of the two major restaurants and have a cup of your biologically compatible preferred morning beverage. Personally, I really enjoy Coffee, a popular Earth drink usually served hot in the morning. I always have to order mine adjusted for the water's alkaline content. The water on Cheron and in a Cheronians body has a different level of acidity from that of Earth and Humans. Its never been an issue though, thankfully. 

Then, if I were you, I'd beam to the surface of the planet below if at all possible and see the sunrise of HD 132648 from the Victory Mountains, just South of the hills that serve as the starting area for the annual Hopper Race. It's a lovely view and I understand the colors of the sky are not unlike those of sunrises on Earth. 




After that...the nebulas! Yes! Definitely one of the nebulas!

These regions feature some of the most breathtaking nebulas I have ever seen. Some are huge and dense, like the massive Typhon Expanse, and others wispy and gossamer like the webs of a Deltan Sprite Spider. 

As impressive as it is, I recommend avoiding the Typho Expense itself. That is to say, it is best viewed at a distance. Time/Space Anomalies have been detected within it and it's best to leave travel through the Expanse to the professionals. 


The USS Prosperity and USS Persistance investigating the Typhon Expanse


Two nebula that are smaller than the Typhon Expanse but no less amazing are the Ryton Nebula near Beta and the Taurus Nebula just past the Taurus Pulsar [if you coming from Station K-12).

All of these spectacular clouds of dust and stellar gases and, in the cases of these particular nebula, can be hazardous or have hazardous space phenomena associated with them. Be careful and travel with a skilled helmsman in a dependable craft before undertaking sightseeing of this kind.

If you are interested in history and/or archeology, don't miss the ancient ruins on Yed Prior and Rho Gruis III. Both host sites of incredible lost civilizations that are very different from each other.

The planet Yed Prior I has a fascinating set of structures and sculptures combining the art and architecture of the people of Earth's ancient Eqyptian and Roman Empires. In truth it is neither of these but an entirely new, extraterrestrial aesthetic either inspired by those aforementioned Earth cultures or simply coincidentally similar to them. There are approximately a dozen statues, buildings, and other points of interest to investigate. Many have secret or hidden chambers that once held highly advanced technology. That technology has been removed and is being studied by Starfleet Science, the Vulcan Science Academy, and The Daystrom Institute. Much of this machinery was previously or potentially dangerous. 

Some of the most noteworthy are the Great Colossus of Yed, the Leader's Fortress (which has numerous mosaic fresco depicting various heroic events - including the Earth-Romulan War!), and the Arena of Yed. The climate around these structures is warm and tropical. There are a number of lovely beaches if that is of interest to you as well. 


The Colossus and Arena of Yed
Two of the dozen intriguing structures on the surface of Yed Prior I


A very different experience is had on Rho Gruis III, which I am told is much more like Andor, icy cold and covered in snow. Here the ruins are a city of stone buildings easily two thousand years old. The more curious element are tall, cyclindrical stone columns, all about 30.5 meters in height, their purpose unknown. 

There are Starfleet and UFP studies going on and theories of course; a Civilian Special Advisor named Mr. GLEE, a specialist in the Xenoarcheology of the great Tango Super Sector, believes the native species was Psychic and the tower-like structures helped to focus and enhance their abilities. This turned out to be correct, at least to some degree, as when the Prosperity invested the crash site of a Mazzulan colony ship they discovered that the psionic resonance of The Beacon of K'atrahal was been absorbed and fed back to the object by these cylinders.


The Pillars of Rho Gruis III


My final recommendation would be ending the day with the majestic natural beauty and unparalleled potations of Mozinphar's Planet, the third world orbiting Mozinphar's Star, formerly known as Ectair (original star system catalog designation GL 667). 

This beautiful planet, covered with vast fields of blue grain, snow-capped mountains, and interesting cloud formations (partially created by Weather Manipulation Technology interacting with the natural conditions of the atmosphere), was once a Romulan controlled world where some of the finest Romulan Ale was made. They lost this world and its surrounding territory to the Earth and its allies in the Earth-Romulan War. 

Afterwards, the system was awarded to the Andorians as thanks for their assistance in claiming this region, once known as the Ectair Sector. Today it is the key producer of Andorian Ale, including the largest and most acclaimed brand outside of Andor itself. The Endilev Family of the Clan of Provisions is in charge here. Note that a large population of Humans also live on Mozinphar's Planet, as well as a smaller number of other Federation species. 

Sunsets here are something special. Thanks to the crisp, clear air, Andorian Weather Control, and the planet's distance from its Red Giant star, the sky seems to catch fire as evening approaches. A local custom is to gather around a fire pit, cook food over the fire, and drink a glass (or mug) of Andorian Ale. Absolutely memorable experience. 


The Blue Grain Fields near the captial city of Emerath


In my personal opinion, that would be a wonderful way to start your trip. Now that day one is over, head back to your quarters and get some rest for tomorrow. That was just the start..."

AD
Barking Alien

*Mozinphar's Star comes from the FASA Star Trek RPG Module, 'A Doomsday Like Any Other'. In that story the planet is own and operated by the Orions and is very different from what I've described here. I changed the location and details surrounding the adventure when I ran the original module [or least my version of it]. Therefore, I had the name 'Mozinphar's Star' left over so I ran with it and created this. My apologies for breaking non-canon canon. 




Monday, February 9, 2026

RPG Campaign Tour Challenge 2026 - DAY 9

Day 9-Who's in charge here?

"The United Federation of Planets is located Spinward and Rimward of the region of space the USS Prosperity is currently exploring and patrolling. The Romulan Star Empire lies directly Rimward of these sectors. In between these two peoples is a wide expanse of stars and planets, nebulas and spatial phenomena.

For our purposes, here are the people whose decisions influence the overall status of this frontier. In truth, if I may be so bold, it is the sharp minds, brave hearts, and steely determination of individuals that make the biggest impacts on the lives of those who dwell where no one interstellar power truly holds sway."

Admiral George Bankroft




A decorated Starfleet Officer who previous to his appointment to the Admiralty commanded the USS Colin Powell, a Hermes Class Scout/Destroyer. Presently he is the commanding officer of Deep Space 5. 

Bankroft met Capt. Anne Fletcher when she was still a young lieutenant and was very impressed with her ability and attitude. Believing she was destined for a meaningful career in Starfleet, the Admirl periodically checked in on how she was doing. When Bankroft learned of the impending deployment of DS5, he placed himself on the top of the list of possible C.O.s, knowing that the USS Prosperity, Anne Fletcher's vessel, was intended to be assigned to DS5 as its homebase. 

Now I know what you're thinking and you aren't completely wrong; off the record, George Bankroft is a man who sometimes bends the rules to get what he wants. The thing is, it's hard to argue with his results. He can be pushy, even manipulative, but he gets things done and has a remarkably good eye for finding the right people and putting in the right places. 

He can be tough when necessary but is generally a very likeable man; he's the 'cool uncle' who strongly believe in the spirit of Starfleet and the UFP, if not the rules of them.

Commodore Alastair Strickland




If Bankroft is the 'cool uncle', Strickland is the annoying neighbor who will not hesitate to remind you that your hedges have grown over his property line by exactly seven centimeters and he insists you take care of it before he's forced to inform the neighborhood association. 

A career 'desk jockey', Alastair Strickland is nonetheless very good at his job. He's developed the skills of an extremely effective administrator over the course of his long career. Strickland follows the letter of the law and he isn't just by-the-book, he's memorized the book and probably submitted many of the regulations inside it.

Strickland and Bankroft have a friendly rivalry that dates back to their Academy days apparently. Their careers took two very different paths but they are still competeing to this day. At first, Strickland was skeptical of Captain Fletcher and her crew but was eager to see what they were capable of and why Bankroft spoke so highly of them.

Impressed by their successful outing on an assignment he gave them, Strickland sought to negotiate with Bankroft to have them do a few more missions. Instead, Bankroft recommended to Starfleet Command that they should temporarily transfer the Prosperity to Deep Space 4 as the Romulans had become more active of late and that fell more closely under Strickland's jurisdiction. Starfleet Command agreed. 

Strickland is no fool. He knows Bankroft did him a favor but he isn't sure why. Still, he would be a idiot to look a gift horse in the mouth. It should be noted that though he is a strict and unwavering fellow in general, Strickland is not completely inflexible. Give him a good enough argument supported by sufficient evidence and he will consider changing his mind. He can adapt, he just prefers not to. He would much rather others adapt to him. 

Romulan Commander Enria




Formerly the commanding officer of the Romulan U-8 Albatross Class Scout vessel, 'Keen Vision'. Enria impressed her superiors when, even though she failed to retrieve or destroy the prototype VX-012 Venator Cruiser, she did obtain enough hard data on the ship and its experimental weapon system, a Rapid Fire Plasma Torpedo Launcher, to allow for further development of project. Additionally, she was able to obtain quite a bit of intel on the Ventura Class Mark III and the Prosperity in particular, a ship that has been a thorn in the Star Empire's side for some years now. 

Still, it is surprising that she didn't face punishment for her failures, which by all accounts are quite significant. Starfleet Intelligence believes Enria might be connected to an influential noble family and/or that she may have caught the eye of one of the Emperor's sons. 

Either way, Enria was made a Commander and became involved in several important missions for the Romulans, including retrieval of the Beacon of K'atraha, a holy relic according to the Mazzulan people and a potential weapon in the eyes of the Romulans. While she once against failed to obtain her target, she deemed it an unworthy effort and a waste of the Empire's resources to pursue. 

Commander Enria remains an active, ambitious member of the Romulan Star Empire's Navy and one with a personal grudge against Captain Fletcher and the Prosperity. They seem to keep thwarting her endevours. Enria is not 'in charge' per se but she is definitely an influential individual and someone to keep an eye on.

"Aside from these key figures, there are probably more persons of note that we are not yet aware of. As has been stated already, we are on the frontier of space; while some of this region is well established, many parts have not been explored by Starfleet at all. We are still learning the 'lay of the land' as Humans say. 

Who knows what personas may dwell in the vast darkness that have yet to reveal themselves?" 

AD
Barking Alien


Sunday, February 8, 2026

RPG Campaign Tour Challenge 2026 - DAY 8

Day 8-Tell us about the local peoples and their cultures.

"One of the reasons I decided to join Starfleet and defect to the United Federation of Planets is that my people's long history of prejudice and speciesist superiority runs absolutely counter to my own nature. I am completely fascinated by all the varied intelligent lifeforms that exist in our galaxy! I truly take to heart the Vulcan philosophy of IDIC - Infinite Diversity in Infinite Combinations.

Just imagine being raised on a world of Black and White versus White and Black only to discover that in the vastness of the universe most other beings are a single hue or more accurately one hue per individual. I was the oddity. My supposedly superior species were the strange ones. My mind was blasted! Wait...blown. My mind was blown.

Sorry, its a Human colloquialism and I haven't mastered them all yet. 

In my time serving with the USS Prosperity I've met so many species and formed close relationships with Andorians, Humans, Vulcans, Tellarites, and I could go on and on. I've also met or at least seen some that are fascinating and unusual even by UFP standards. Let me tell you about a few..."

Khelayans
(Khelaya, Rura Khel IV, Rura Khel System)





A former subject species of the Klingon Empire, the Khelayans had eventually had enough of Klingon rule and when their conquerors diverted forces to deal with other matters, the Khelayan people rose up, having obtained weapons in secret from Orion traders.

Not long after their uprising, those dwelling on their homeworld's most populated continent, and the site of many Klingon mining operations, discovered a Janissary outpost and massive armory they dubbed 'The Vault'. Not content with just being free from tyranny, a decision was made by the Khelayan Council of Elders to go on the offensive and switch from being prey to being predators themselves.

The Janissaries were a militant offshoot of the ancient, mysterious species known as the Precursors, who technology and science were far beyond what we can comprehend today, except in the barest of terms. 

The Khelayan took damaged ships left behind by the Klingons, reverse engineered the simpliest of the Janissary tech (most of it being a millennia ahead of the Federation and Klingon Empire) and started acting as pirates. Mostly they attacked Orion and Klingon civilian and commercial transports but eventually they became bold and struck Federation and Starfleet targets. 

In the end this lead to war with the UFP, which required Captain Anne Fletcher - temporarily promoted to Fleet Captain - to bring an assembled fleet of ships to Khelaya. A short but bitter battle was engaged while a small team went to the surface to disable and eventually eliminate the Vault and all Janissary technology. The Khelayans reluctantly surrendered.

During these events, the Prosperity crew learned that not all Khelayans had agreed with their ruling council's decision to go this route and with the remaining Elders of the council deposed and arrested, Khelaya's new leadership hopes to redeem their people in the eyes of the rest of the galaxy. Sadly, that doesn't seem likely anytime soon. 

Khelayans are yellow-green to green-gray humanoids with vaguely reptilian appearances, bat-like ears, and rounded peak shaped skulls. The stand 2 meters tall on average with females being generally the same height as males. Female Khelayans are often brighter or paler in color and markings on their skin are more obvious. 

Although they do share some reptilian biological attributes, they are warm-blooded and generally dwell in their cold planet's mildest environments when possible.They dislike extreme heat or extreme cold but will endure it if need be. They lays eggs but nurse the hatched young as would mammals. Their eyes are well adapted to dim light and their ears are quite sensitive.

Kyodanians
(Planet of Origin Unknown - Believed to be in the Trailing Section of the Beta Quadrant) 




Only just recently encountered by Starfleet, specifically by Lt. Commander Rhys Carr when he met one on Deep Space Station K-12, the Kyodanians are a starfaring species from the far end of the Tango Super Sector.

The individual Kyodanian, who called himself Goruhk, was friendly and menacing at the same time. Introducing himself as an explorer who trades information for goods, supplies, and other information, the most peculiar aspect of Goruhk, and the Kyodanian people presumably, appears to be their language. 

Modern Universal Translators are able to not only translate a multitude of languages but determine context, innuendo, and emphasis by relating the words they receive to other words, both in the present conversation and in the devices memory circuits. This proved to not be the case with Goruhk, as it seems his language lacks any sort of subtly or indirect meaning. It is simple and almost brutually honest. Thank goodness Mr. Carr, a linguistics specialist, was able to adjust his communication gear and its algorithim so as to be able to converse with the Kyodanian. 

Their first conversation went like this:

Cmdr Carr: "I am Commander Carr of the Starfleet vessel USS Prosperity."

Goruhk: "Hello Commander Carr of the Prosperity! I am Goruhk. I am an explorer. I like spicy foods. Now, you tell me something about yourself."

Cmdr Carr: "I am a Science Officer and an explorer as well. I like to play an Earth sport called Baseball."

Goruhk: "EXCELLENT! I have told you something about me, you have told me something about you and now, we are friends!"

Goruhk meant it. He was happy to tell Mr. Carr whatever he wanted to know about pretty much anything of a friendly nature as they were indeed, just like he said, friends now. 

Kyodanians are massive, standing 2.3 meters tall and weighing 200 kgs. Their skin is similar to that of a Megarite and other cetacean-like lifeforms but is denser and tougher. The horn-like protrusions on their head and spines are their backs seem to aid them in balance like the inner ear of many Humanoid species. Kyodanian are large and heavy but surprisingly agile. They are, as one might imagine, incredibly physically strong and are excellent swimmers (their fingers and toes are webbed). 

Little else is known about the Kyodanians at this time but we look forward to learning more.

Mazzulans
(Mazzula, Meridiana, Alpha Coronae Australis II, Alpha Coronae Australis System)




Following the Earth-Romulan War, a sect of Romulan Spiritualists departed Romulus on an exodus not unlike the Romulans departure from Vulcan. They left in three colonization vessels, one of which disappeared following a massive ion storm and meteor shower. For decades the fate of that vessel was unknown until only recently. The other two ships made it to Alpha Coronae Australis II, known as Meridiana by the Federation. They dubbed the planet Mazzula after an ancient Vulcan God of Hope and Determination. 

To their surprise, the planet was not unihabited. An Orion starship had crash landed there a decade earlier due nearly identical hazard conditions to those that destroyed the Mazzulans third colony ship. Over the next few 40 years or so the surviving Orions and Romulan pilgrims interbred, resulting in the present day Mazzulans. 

Culturally the Mazzulans are a throwback and a hybrid of pre- and post-exodus Romulans and therefore somewhat more Vulcan. They are emotional but highly spiritual, with numerous supernatural beliefs. They retain a small degree of latent Psychic ability, with fewer individuals exhibiting any notable talent compared to say, the Vulcans. At the same time, rare individuals can be quite powerful, with extrasensory perception, empathic ability, and precognitive abilities being the most common manifestations. Curiously, these abilities appear more often in females, resulting in a respected priestesshood. 

Relations with the Romulans are strained at the best of times. They have yet to make or receive formal contact with the Vulcans. They view the Federation and Starfleet as a whole as honorable and have been willing to open diplomatic talks and culture exchange as long as their religious and spiritual beliefs are acknowledged and tolerated which they have been. Things at present are promising.

Biologically, Mazzulans are Vulcanoids with a strong similarity to their roots as Romulans crossed with Orions. The most notable distinction is that the pigmentation seems to be closer to Green Orions, though as a mutation or adaption to their hotter blue giant star, some individuals appear very dark olive in complexion. There may be other reasons for this related to diet for example. 

Uthaden
(Utha, Beta3 Tucanae V, Beta3 Tucanae System)


Visual Design and Image by Chris Reyes


A sentient species of Mammalian Arachnoids, the Uthaden (plural and singular are the same) hold dominion over their homeworld and a few colonies in their own star system. In addition, they have a mining operation on the fourth planet in the Alturas system, which is where the USS Prosperity made first contact with them. 

Initially unsure of the Starfleet personnel, Captain Fletcher and Lt. Commander Carr managed to convince them that the explosion they had just seen and were heading to investigate was likely the result of Romulan activity. Although the Uthaden were unfamiliar with the Romulans, they had no problem with Starfleet dealing with the situation as long as it didn't impede the mining process. Capt. Fletcher assured the Uthaden she'd do everything she could to leave them out of it and that was good enough for the Uthaden. 

Later, when Prosperity's Landing Party came under fire from the Romulans and their prototype cruiser, the VX-012 Venator, the Uthaden showed up in heavy truck-like vehicles and fired warning shots at the Romulans. They made it clear it was best the Romulans 'get off their land'.

After the Landing Party was beamed back up to the Prosperity, Captain Fletcher and her crew engaged the Venator and revealed a cloaked U-8 Albatross Class scout vessel. The Venator was badly damaged by the Prosperity and when back-up arrived, the USS Agni, the Albatross tried to negotiate. In the end, the Albatross and her Captain departed, as the Venator attempted to self-destruct. This was prevented by the Prosperity's crew who captured the prototype vessel. 


Romulan and Uthaden Vessels by Chris Reyes


Sometime afterwards, an Uthaden vessel arrived and after some discussion between the ship's commanding officer and Capt. Fletcher, the Uthaden shared some sensor data they had accidentally obtained on the prototype ship. It seems one of their satellites searching for mineral deposits picked up data on the Venator. 

Since then, more formal diplomatic overtures have been made between the Federation and the Uthaden Alliance, with a promising future of cooperation between both parties and perhaps membership for Utha before long. 

Uthaden technology is about 50-75 years behind that of the UFP but because of their construction materials and techniques, their vessels, vehicles, and gear are remarkably sturdy. Their weapons rely on concussive force and they use specialized plating on their ships instead of traditional deflector shields. 

The Uthaden themselves are, as noted, a multi-limbed mammalian species with numerous similarities to arachnids. They are large, about 2 meters in length and standing about a meter and a half in height from a flat surface to the top of their wide head. They move extremely fast on their eight legs, each of which ends in a paw-like clawed foot. The two arms are capable of considerable flexibility but they can not reach over their heads and have a great deal of difficulty swimming. As you can probably guess, they are master climbers. Their eating habits, well, they require a large number of calories per day, are mostly carnivorous, and inject their food with an enzyme their softens it, making it easier to tear and chew. This enzyme is delivered with a hardened, piercing tongue. 

AD
Barking Alien




RPG Campaign Tour Challenge 2026 - DAY 7

Day 7-What's the weather like today?

"A fellow officer in the Sciences Department specializing in Meterology, Ensign Dalton, once told me, "If I had to report on the weather aboard Prosperity, I think my job would be pretty dull indeed." 

As someone who once skipped around from planet to planet, never quite sure what I would need to survive a world's climate, I very much appreciate the relative dullness of the conditions of shipboard life. At the same time, braving the elements is a big part of Landing Party missions and we've encountered some seriously intense environments over the years. Trust me when I say that Ensign Dalton's job is anything but dull.

A few standouts from missions over the last few years include..."

Dinom II (Dinom)



The weather on Dinom II is hot. Very, very hot.

A brutally hot and barren desert world with five small seas, slightly heavy gravity, and an atmosphere that is simultaneously thick and yet has low than standard oxygen content. It is a bit higher in nitrogen. The PH balance and alkaline levels are strangely less than normal for Class M worlds, causing generally lower acidity. This is due to a type of moss-like plant that naturally absorbs and filters the water in many regions of the planet. 

Perhaps the worst part of being on Dinom II is the fact that the planet is tidally locked, the 'Bright Face' of the world is perpetually being bombarded by the light of its giant, blue-white Sun. It is always just past noon on Dinom II's solar facing side. 


Dinom II Surface Map - Crash Site (West Side) to Federation Communication Relay (East Side)
Scanned points of interest included.


Sensor Scan Map Iconography


Not long ago the Captain, Commander Bhoth, Commander Carr, Lt. Wilder, the Arcturian Ambassader and his aide, and a small crew of Starfleet Officers crash landed on the planet due to sabotage of their transport's power grid. The planet's conditions were extremely hard on the group but most especially for the Ambassador who is enter old age for his species and Commander Bhoth, as Andorians are better adapted for extremely cold climates. 

Leucothea (GSC 321-Gamma) 




It will be raining on Leucothea, followed by a period of heavy drizzle, leading to hurricane conditions by the evening.

Leucothea, the second planet in star system GSC 321-Gamma, is an ocean world wracked by nearly constant rain, wind, and lightning. Micro-fine metallic particles in the planet's atmosphere are easily ionized and sub-surface thermal vents warm the otherwise chilling oceans to create 'perfect storms' on the regular. 

Interestingly, this seemingly erratic weather does form patterns that are easily comprehended by the non-sentient sea life of the planet. Everything from the rainfall to temperature changes to electrical discharges into the water are part of the complex ecosystem of Leucothea's oceans. 


Research Station Gamma-13


The planet hosts a Federation Oceanic Research Outpost, once governed by an Artifical Intelligence invented by Dr. Paul Briggs, a leading mind in the field of Unmanned Exploration and Robotics. Unfortunately, the AI went rogue, doing everything it could to protect Briggs but driving out any other sentient being. Luckily, Captain Fletcher and the Prosperity were able to save Briggs from his own creation. With the help of Starfleet's Corps of Engineers and scientists from the newly formed Daystrom Institute, the outpost is ongoing a complete refit and should be able to function as intended once again very soon. 

Rho Gruis III (Rho Gruis)




Bundle up Landing Party, it's going to be especially cold on Rho Gruis III. Not colder than usual, just very cold. It's always pretty much freezing on this planet.

The ice and snow covered world of Rho Gruis III is located in an orbit of about 91.5 million miles from its large but dimming Red-Orange star. With no moon and no other planets all that close to it, the air is very still and high winds are quite rare. Only seasonal positioning between the world and its sun create such situations by generating pockets of warmer and cooler air in the planets M Class atmosphere. 

Falling snow is not the only hazard from above one must watch out for on Rho Gruis III. The planet is often assaulted by meteor showers, on a mostly predictable basis. These meteor strikes occur because the wide, eliptical orbit of the planet passes very close to a ring of asteriods in the system with a similarly odd orbit. The strong gravitational pull of the smallish world of Rho Gruis III yanks these rocks away from their ring and towards itself. 

Those participating in Landing Parties to this planet had best stay in regular contact with the orbiting science station Tiresias-1, which not only studies the ruins but also the regularly occurring meteor showers. Tiresias-1 is equipped with specialized Shield Emitters based on the Navigational Deflectors used on Starfleet vessels in order to protect itself and its research teams on the planet from errant space debris.  


Tiresias-1, Scientific Observatory and Research Station


Rho Gruis III is the site of the ruins of an unknown, ancient civilization that Starfleet has been studying for years. As it turns out, it is also the location of a crashed colony vessel launched from Romulus just after the Earth-Romulan War. Two other ships from that same exodus landed safely on Meridiana in the Alpha Coronae Australis system. The colonists are now known as the Mazzulans. Recently the Mazzulans and Romulans were at odds over the wreckage, claiming it contained a holy relic of great spiritual significane. The Romulans were lying about their motives however, going after the long lost artifact because that believed it to be Psionic weapon not unlike the Vulcan Stone of Gol.

"Very hot, very wet, or very cold? What's your preference? Just of few of the extreme ecosystems and climates of the worlds in the Sierra and Tango Super Sectors."

AD
Barking Alien