Showing posts with label 24 Hour RPG. Show all posts
Showing posts with label 24 Hour RPG. Show all posts

Thursday, September 1, 2011

Messing With Games You Shouldn't*

First I want to thank Lord Blacksteel for putting the idea to do this in my head, even if I kind of already had something like this in mind to do at some point.

The concept, as I envision it, is to take a game, system or adventure and screw with it in a way that either it doesn't really need or to an extent best left alone by all but the most cunning of mad geniuses. I'd like to think I fall into the latter category but I'm sure some of the former applies to what I am endeavouring to do.

Basically, I've decided to do the Anti-Barking Alien thing and talk seriously about D&D. Yes, I am referring to Dungeons & Dragons. No, it isn't April Fool's Day. No, I am not the Barking Alien of Earth-3 or the Mirror Universe. Trust me. If I were I would have a cool, black outfit and a goatee.




My love/hate relationship with the game of Dungeons & Dragons is best described as a somewhat dislike/largely despise relationship. I don't like the game. I haven't since about 1984. I started with
Basic in 1977, moved to Advanced First Edition and then largely missed Second all together. Just before the release of Third I made some adjustments to AD&D 1E to facilitate running a game with my then girlfriend, later wife, now ex-wife but still good friend, Selina.

It was her interest in medieval fantasy fiction in general and Dragonlance and a few other titles in particular that got me to dust off my D&D books which honestly hadn't been touched in years and years even though I was gaming fairly regularly when we met. OK, irregularly regularly.

Selina was so hooked by the hobby and intrigued by the release of 3E that we spent our one-week-paid-vacation time the year it came out attending GenCon to get a hold of it as early as possible. It's funny but I remembered thinking I might pick it up if it looked cool. Really I was there just to be at GenCon again with this awesome person who shared my interests. Low and behold, we bought one set of all three core books for me (the DM) and an extra Player's Handbook for her. I ended up running a solo campaign with her and then a couple of mini-campaigns with her and friends of ours. It was a pretty great time to be a D&D fan.

Unfortunately as time progressed so did D&D's propensity to get on my nerves a little. Mostly it just became to complex while not allowing me the flexibility I enjoyed in many of the systems I was more accustomed to. I started to fiddle with the system and eventually houseruled a bunch of things and left out a bunch of things.

Fast forward to about a year or two ago when several less than stellar experiences with old school D&Ders running 3E variants and one too many stories about my old D&D games from my big mouth drove one of my players to demand I run my D&D. I had hyped up my world and my rules alterations to the point where he, my good friend and great gamer Dave, said I had to run it for him.

Truth was, though I hadn't run D&D in about 5 or 6 years prior to Dave's request that I do so, I had been tweaking and adjusting and developing my own version of D&D specifically for use with my world.

The end result is what I have referred to on this blog as my D&D-But-Not game or D&D-For-Those-Who-Don't-Like-D&D. Dave proclaims it is not D&D at all. He refers to it as 'The Awesome Anime Fantasy Adventure Game'.

I refer you to the following posts:

D&D But Not - Part 1
D&D But Not - Part 2
W is For Wonder, I've Got That in Spades
Y is for Yes, Say it and Feel Fine
Top 10 Things Least Likely to Happen in a D&D Game Run By Me
Top 10 Things Most Likely to Happen in a D&D Game Run By Me

And there are many, many more posts, especially from this blogs earlier days when, well, quite frankly, no one paid any attention to it. *sob*

What these posts and this blog have been lacking in relation to my D&D-But-Not game is a dedicated series of posts where I really explain what it's all about.

So that is what Barking Alien's September feature, "Messing With Games You Shouldn't"* is all about.


Enjoy!

AD
Barking Alien


*Note, as I've mentioned before, I don't believe there is a game you shouldn't mess with. Rules as written translates to roads not travelled in Barking Alien language. Grow a pair and houserule!




Tuesday, November 30, 2010

Bring on The Bad Guys!

A new 'Gaming Epiphany' came to me the other day true believers and it looks like I know what I'm going to run with my New Jersey group.

I felt really bummed that for various reasons we're not able to continue our Ghostbusters game. I really liked that game. It was a comedy with very serious moments and deep stories (NJ Unique Feel#1). The characters were mechanically simple, as in made using simple rules, yet I know more about them after 4 or 5 sessions than Star Trek: Voyager's characters after 4 or 5 seasons (NJ Unique Feel#2). It had everything, often in one session - Action, Adventure, Mystery, Humor and even Romance (or the potential for it) (NJ Unique Feel #3).

So I thought, how do I keep all that in a game we've never really played together before and that will appeal to everyone involved. Is there a way to incorporate all of this into something I've always wanted to run but haven't...

'DING'

OMG! I got it! Eureka! Gaming Epiphany!

Imagine the universe is a cross between The Incredibles, Megamind, Despicable Me and the Venture Brothers. An exaggerated cold war, 1960's-1970's Silver Age Superhero comic book world.

And you? You're a goon. A henchman. A minion to a C-List Supervillian.

Largely based on the free 24 hour RPG called Witless Minion, I've sort of Adam-ized the game into an unholy mess of homebrew craziness. It's what I do.

Perhaps you have to steal the Helm of Osiris from a dig site in Egypt or learn All Man'sTM secret identity. Perhaps another villain is after the boss's Molecular Annihilation Zega Beam Cannon. Maybe its a simple snatch and grab of that nosy reporter Missy Montauk. Of course, she's All Man's girlfriend. He can lift tanks. You have a dart gun. This might not be pretty.

For once, these guys are the bad guys! Well, maybe that's just their day jobs. What will happen in the future is anyone's guess. Will they make their way up the ranks to Supervillain? Become Heroes? Find better jobs where you don't get baked by heat rays?

The mechanics of the game are pretty simple but quirky. You are basically a normal person with nifty gear based on the motif of the Evil Mastermind you work for. I have a bunch of villains and the players, as a group, will pick one to work for at the start of the game. The key is to help the team complete their assignments to gain the villain's favor and get promoted. Also, you want to stay on the bad guy's good side so he doesn't feed you to his mutant, hybrid Gorilla-Sharks.

As the game goes on you'll get better gear, more skills and possibly snag some of the scratch or high tech items for yourself (I mean, if you're gonna strike out on your own some day you'll need weird science devices of your own). Maybe get exposed to something and gain superpowers? Hey we can't all get rocketed from a doomed alien world y'know.

This could be the most awesomely, awesome piece of awesomeness I've ever tried to make awesome.

Time will tell.

AD
Barking Alien





Sunday, November 28, 2010

This Should Be A Piece of Pie

I've kind of commited to running a few games in the new year and I just can't seem to drum up any enthusiasm for them. I'm drawing a creative blank. Actually, that's not completely true. I just can't seem to get excited about these particular ideas right now.

Part of it is that I'm a little down in the dumps in general, funds are short, bills are high and my insomnia is kicking into overdrive lately. Given those factors, I might be more focused on having fun if I could clear some of that stuff up.

At the same token, a new year always makes me think of games I've never run before, haven't run in a long time or that I think I can run better than the last time I did it. A new year means new possibilities, right? I hope so. 2010 sucked eggs. Someone get Clarke on the phone. He promised a lot of crap he didn't deliver. It wasn't full of stars, it was full of sh...

Moving right along...so what is on my mind?

Meikyuu Kingdom
Damn but I can't stop thinking about how freaking cool this game would be if only I really understood how to play to the point where I could run it. Some day...

Retro-Superhero Concept
I can see this idea fairly clearly but its hard to articulate. Imagine combining G-Men and Supermen and Witless Minions with the worlds of Megamind and The Incredibles. Period piece set in the late 60's into early 70's.

Star Trek
Yep. Got Star Trek on the brain again. Happens every year around this time. I'm as predictable as Vulcan Mating Season.

Those are my main ones. If I can just finalize some concepts so I could start working on a campaign it'd be awesome.

Anyway, gonna try to sleep. Wish me luck.

AD
Barking Alien