Showing posts with label Player Profile. Show all posts
Showing posts with label Player Profile. Show all posts

Monday, December 29, 2025

To Our Fallen Champion

It is with profound sadness that I must announce the passing of one of my oldest and dearest friends, William Corpening.


William Corpening
1969-2025


My friend of nearly 40 years, William passed away on December 20th from complications related to cancer.

An extremely inventive and quick-witted individual, William remains the greatest Gamemaster I have ever had the pleasure to play under. This is especially true when it comes to his favorite game, Champions. His original Superhero universe, Champions Earth - Wilcox Charlie-1 or more properly, 'The Age of Champions', was the single most enjoyable experience I've had as a player. I learned so many things that improved my own GMing by watching, listening, and talking to him about game design, theory, and our personal views on the subject of the craft. 

Readers of this blog will be very familiar with Will's talent even if they might not immediately recognize his name:

He created the Champions 'Age of Champions' setting I use to run most of my Champions campaigns. You find the history of his world here and here

He created Kineto.

He created the Parallel and Alternate Earth Naming/Cataloging System I still use for my Superhero campaigns to this day. 

As a player, he portrayed a host of fun and memorable characters including Robert 'Robbie' Stadler in our Ghostbusters: The Home Office campaign and Vulcan First Officer and Tactical Officer Commander Sovik in Star Trek: Renown. 

This only scratches the surface of all the incredible characters, events, concepts, and locations Will came up with over the years. I could go on and on about my friend and his amazing ability to bring his ideas to life. 

I will end here for now but this will not be the last post that mentioned William Corpening. Not by a long shot. 

Rest in Peace my brother. You are gone but you'll never be forgotten.




AD
Barking Alien




Thursday, October 5, 2023

I Love This Plan! I'm Excited to Be A Part of It!

In 1986, two years after the release of the original Ghostbusters film, a small upstart game company based in New York City called West End Games obtained the rights to publish Ghostbusters, A Frightfully Cheerful Roleplaying Game




A bit before this game came out I met my good friend of 35+ years now, Joseph Vitaliano Jr., and we played our first session of Ghostbusters.

What happened next? I'll let Joe explain...

"Well my first role-playing experience was with you (He means me, Adam). You were my role-playing mentor. I met with you and other friends of yours back at your apartment in Brooklyn. This was while we were in high school. You had put together your own Ghostbusters storyline, using an RPG system of your own creation*. It was there that I first created the character of Dr. Alexander Thorton. In terms of chronology, this was before West End Games came out with their first version of the Ghostbusters RPG.

The Ghostbusters RPG by WEG happens to be the very first role-playing game system I ever bought. How many games of Ghostbusters did I run? That’s hard to say. I must’ve done well over 50 [over two campaigns and a few one-shots]. Some were based on what West End Games gave us through their supplements, others I just made up.

As I have discussed before, I had issues with West End's approach to their adventure design and approach to making it “funny.“ Sometime after running our first Ghostbusters campaign I got a hold of Call of Cthulhu and began running that. Doing so taught me how to run Ghostbusters. In fact, it gave me a basis for analyzing the humor of the original movies. The comedy [of Ghostbusters] comes from the characters themselves, not from the supernatural. Once in a while you have a comical entity like Slimer but the arch-villains are never funny. They mean business. Gozer and Vigo are serious threats. 

Call of Cthulhu became my main RPG [at some point]. I ran and created many adventures for it. I ran some supplements here and there or used them as the basis for my own stories. I want to try to run other genres of games like fantasy, science fiction, or superheroes [or what have you] but I found I really didn’t quite have the knack to do them.

I will say however, that I did have plenty of uses for many RPGs and their given supplements as idea generators for running Cthulhu and Ghostbusters. [Notably] Palladium came out with their own fantasy series, science fiction game, and even Call of Cthulhu-like setting called Beyond the Supernatural."

Before recounting and updating some of our past adventures and opponents, I thought it would benefit everyone to get some insight into Joe's outlook for creating Ghostbusters plots and scenario designs. As I mentioned in my prior post on our Ghostbusters: The Home Office campaign, we rotated GMs but Joseph served as our 'Head Writer' and 'Show Runner'. 

Without his recollections and observations I would be hard pressed to bring you enough material to make this endeavor worth while. 

He's also just the nicest guy. Thanks for helping out with this brother.




Up next...diving into the Ghostbusters RPG Archives!

AD
Barking Alien

*I had no memory of creating my own homebrew Ghostbusters game when Joe mentioned it. I wonder what it was like. Man I wish I'd saved those notes.





Sunday, January 9, 2022

31 Days / 31 Characters - KASHPA

It feels appropriate that on the heels of The Book of Boba Fett that the next entry in the 31 Days/31 Characters Challenge for 2022 be a Star Wars character. Not just any Star Wars RPG character but one of my all time favorites by one of my all time favorite people, my dear friend Lynn Morton.

I have known Lynn for over 30 years. Originally I knew her as the girlfriend of a friend of a friend but eventually we got to know each other and become close ourselves. We've seen break-ups, birthdays, weddings, and the loss of friends and family over the decades. Although time goes by where we don't chat nearly enough, we always find a way to stay connected. 

A member of what I often call 'The New Jersey Group', Lynn has been an integral part of some of my best TRPG campaigns. She's been mentioned [directly or indirectly] many times on this blog. She played Ziva Yesperani in Ghostbusters, NJ, Lt. Shilana Kincaid in Star Trek: Thunder Bay, and Dr. Ana Myr Clearwater in ALIEN FRONTIER (the best introduction of a PC after the beginning of a campaign I've ever had). 

So it is that I absolutely had to do a post featuring Lynn's first character from the first campaign I ran with her in it. 



Character: Kashpa

AKA: The Sphere Dancer, Lady Kashpa

Player: Lynn Morton

System: Star Wars, The Roleplaying Game, 2nd Edition - West End Games
 

Gamemaster: Adam Dickstein

Circa: 1989-1990. The original campaign - set during the Original Trilogy of Star Wars films - lasted 12 eight hour sessions, run once a month for a year.

Kashpa returned some years later in three one-shot follow-ups; each run after the Prequel Trilogy films were released. The one-shots took place seven years after Return of the Jedi and combined the continuities of the Enter the Brave campaign with those of my New York group's Tales from the Rim campaign.

She remains an NPC in my post-Return of the Jedi/The Mandalorian Era games to this day.

Origins: I have told this story before but it's a good one so I'll briefly go over it again...

On the last day of Gen Con (1989 or 90) my friend Martin was feeling down. He did have a great experience, was new to gaming, and was thinking that perhaps the hobby was not for him. I got angry and when I get angry I get defiant and made him create a Star Wars D6 character right then and there. I convinced the rest of our friends to join in and ran a quick session, maybe no more than a half hour long. Everyone, especially Martin, loved it and they collectively asked when we were continuing this campaign.

Continuing? Campaign? Er...OK. About a week or so after returning home I ran a follow-up adventure and then another a few weeks later. Unfortunately, there was no 'campaign'. I hadn't planned on continuing and although they didn't see it, I knew I couldn't maintain this for long. I told everyone as much and said, "If you guys want to play a Star Wars campaign, I am more than happy to run one. This just isn't it though." The group understood and we went about making a new campaign from scratch. We also pulled in additional players, including Martin's girlfriend Lynn. 

To think I once knew her only in that way makes me laugh now. She is awesome and takes center stage whenever she's present. 

Backstory: Captured by slavers looking to sell attractive and able bodied young Twi'leks to rich Hutt Crime Lords and corrupt Imperial Governors, Kashpa's life changed dramatically when the transport carrying her was besieged by a group of anti-slaver pirates led by Tiree Palmight. 

When the handsome and heroic young man found Kashpa and told her she was free she asked him, "To do what? To go where?" 

His answer, "Whatever you want. Wherever you want." Palmight pointed out a viewport window at the sea of stars. "That is the galaxy. Give it hell."

And so she did.

Kashpa helped her people land on a remote, unpopulated but hospitable world and then took a small shuttlecraft into space, eventually making her way to the Outer Rim Territories. She learned a great deal apprenticing with a variety of colorful characters and combined those lessons with the training of her, um, original destined vocation. After a number of years, Kashpa became a dancer and performer in high demand among salacious criminals and Imperials, the toast of the Galactic Underworld. She was also a 'Robin Hood'-like assassin, slaying evil despots, slavers, and other villains who preyed upon the innocent and less capable and spreading their wealth among the downtrodden. 

On a few occasions she crossed paths with Tiree Palmight again and the two teamed up to free others enslaved by the tyranny of life under the Galactic Empire. The two also had an on-again-off-again romantic relationship but Palmight was always on the move and Kashpa felt her 'mission' couldn't afford too many breaks. 

In her mid-twenties, she received a communique from a mutual contact that said Tiree was on the run with the Empire closing in. He needed her help and asked her to meet him on a planet somewhat off the beaten path of respectable hyperspace trade routes. She went there immediately and ran into a group of interstellar misfits - a Smuggler and his odd Astromech, an Alien Scientist, a Wanna-be Jedi, a Mercenary - all looking for Tiree Palmight. Only, they all described a different Palmight, with his age, profession, and even demeanor varying wildly. 

As Bounty Hunters arrived to capture the Smuggler, he stole Kashpa's Speeder Bike and headed for his ship. Kashpa leaped from the second story of a Cantina onto the back of the bike and the rest is history. The group became a part of the Rebellion against the Empire, learning the truth of the many lives of Tiree Palmight, ending the threat of the 'Worldfist' doomsday weapon, and vanquishing the mysterious Dark Side wielders Denaan Karr and his acolyte Pal Rartha.

Overview: Lynn has a very strong case of what I call, 'Protective Suspicion'; many of her characters will defend their friends like a momma bear watching out for her cubs BUT she must first establish exactly who qualifies for 'friend' status. It isn't always easy getting into the club. Kashpa was a perfect example of this, initially distrusting the other PCs: Smuggler En Fochs, his droid (played by Martin) MAN-2, the mercenary known only as 'Blade Dangerous' (later Blaze Gold), and even the Jedi-in-Training Raiza Kendall. The only one she trusted was the bizarre looking alien scientist Dr. Bospero, since his agenda of seeking knowledge was worn clearly on his sleeve. 

Raiza Kendall had a long romantic relationship with her Jedi Master, one Tiree Palmight, and that irked Kashpa even after the two women discovered their Tirees were not one and the same. At first I thought Kashpa was jealous of the life that Raiza had experienced but that wasn't it, at least not completely. What elevated the character of Kashpa was that she saw Tiree had given her the chance to carve her own destiny and by her own decision she'd spent it enacting vengeance moreso than 'righting wrongs'. What Kashpa was envious of was Raiza's naivete and innocence.

At some point between the end of the original campaign and the first of the one-shot 'sequels', Kashpa decided to hold herself to a higher standard and became a respected leader in the New Republic's Intelligence Service. 

The Highlights:

Before going into highlight moments, I'd like to discuss Kashpa's unique weapons and abilities. 

Her key talent and skill was her incredible agility and a ribbon dancing technique useful in both mesmerizing onlookers and serving as a martial art she called 'Sphere Dancing'. Her lithe form and exquisite, graceful movements were perfect for capturing people's attention and forming a diversion. In battle, she moved with a twisting, spinning fighting style that crossed Capoeira with Ribbon Rhythmic Gymnastics

This martial art was made ten times more dangerous thanks to an unusual weapon of Kashpa's (and Lynn's) own design: Two metal spheres, each gold in color and the size of a small to medium grapefruit, that were hollow except for spools in the center. Wrapped around the spools and between the two globes is a long length of satin-y material of incredible tensile strength. 

One could throw and pull back the spheres, lengthening or reeling the cloth, spin, dance, whirl, and juggle the whole thing for a dazzling dance display. At the same time, Kashpa could throw a globe and wrap it around an opponent, use it as a grappling hook, a flail, or even choke an enemy with the material. The edges of the satin-like ribbon were paper thin and strong enough to cut someone like a knife. 

While not actively connected with The Force, Kashpa was known to have prophetic dreams, an old 'mysticism' often attributed to the women of Kashpa's family line. Often tricky to decode, her dreams were nonetheless helpful in locating and defeating the mad Sith Pal Rartha, who turned out to be a Twi'lek as well. 

As for standout moments, I loved her introduction; mingling among the scum and villainy at a party on the second floor of a cantina, she hears a ruckus down on the street below which makes her look out a window. A scruffy fellow with blonde hair with a dark streak (Smuggler and future friend En Fochs) steals her ride, a top notch speeder bike. She hands her drink to a droid waiter, steps out of a window, runs across the rooftop and then leaps on to the back of the speeder bike as it races away.

As the two are chased by Bounty Hunters and Stormtroopers, Kashpa wrestles with Fochs (who's driving) and tries to wrap him up with the Ribbon of her weapon. When the pursuers get too close she slings out one of the Spheres yo-yo style, knocking one guy off his speeder bike and causing another two drive off the road into a wall. Finally, just as a group of two or three try to overtake the heroes, Kashpa uses her weapon to lasso a post on each side of the road, clothes-lining the lot of them. She than yanked the weapon back as Fochs spun the bike 360 degrees, firing his Heavy Blaster Pistol at the remaining opponents. 

Another memorable and very different moment came when Kaspha had a prophetic dream wherein she was walking through the 'Bright Lands', part of the Twi'lek afterlife. There she saw Pal Rartha, the mentally unstable Twi'lek Sith who seemed to be slipping in and out of existence. As Kashpa attempted to help him gather his wits, he was once again consumed by madness. In doing so he let slip a number of hints and clues that gave Kashpa the location and plan of attack that the enemy would attempt in the final battle against the planet Sullust. 

It was a deep, spiritual conversation and while it failed to bring Pal Rartha back to sanity, he revealed how pain can drive one to terrible choices if one gives in to it. Kashpa took her pain and used it to make things right and later still, make things better.. 

Game Info:

Kashpa - As of the Battle of Ord Itani (the last time she was played by Lynn)*

Twi'lek - Female, 30-35 years of age.

Template: Twi'lek Intelligence Agent

Serving the New Republic's Intelligence Service from a base on Kolindoor.

DEXTERITY: 4D 

Acrobatics +3D, Dodge +3D, Sphere Dancing +4D                

KNOWLEDGE: 3D

Espionage +2D, Politics +2D,                    

MECHANICAL: 2D+1

PERCEPTION: 3D+1

Disguise +3D, Persuasion +2D, Sneak +3D            

STRENGTH: 2D+2

Climbing/Jumping +3D

TECHNICAL: 2D+2                       

Security +3D

Note: Stats reflect a character played numerous times and an in-universe time jump of 7 years.

Equipment: Comlink x2 (one on wrist, one hidden in head-dress), Diplomatic Dress, Formal Attire, Vibro-Knife, New Republic Identification, Sphere Dancing Outfit, Twi'lek Ribbon Spheres. Pet Kowakian Monkey-Lizard, 'Eeky' (formerly known as 'Damn-You-Damn-Rat' and 'Echuta').

Legacy: In any game I run in the Star Wars Universe set between the era of Star Wars: REBELS and Star Wars: The Mandalorian, Kashpa exists and is up to something. Perhaps you'll cross her path and if you're very forthright, totally honest, and extremely lucky, she just might - after a long while - come to trust you.

Next I've got an unusual one...travel with me down a River of Dreams aboard a Magical Mystery Steamboat and meet a cunning, cuthroat canine cutie known as KEI OKAMI!

AD
Barking Alien





Monday, June 8, 2020

Player Profiles - David Cotton

On Saturday, May 30th, 2020, one of my closest friends passed away. 

David Cotton, mentioned numerous times throughout the online history of this blog, suffered a heart attack as a result of a seizure. I was informed on Thursday, June 4th, by our mutual friend Eric, who was contacted by Dave's mother earlier that day.

Last night, from 6 pm to roughly 11 pm, Dave's friends including myself (who facilitated the event) held an online Memorial, sharing memories, telling stories, and of course recounting his many RPG characters and exploits. Eight members of our circles of friends showed up with calls, messages, and emails from literally dozens of others sending their love and sadness over his passing and their regret over not being about to attend live. A post on Facebook related to the new gained over 40 comments and nearly 60 likes/hearts in just a day and a half.




I first met David Cotton about 14 or 15 years ago when I decided to run a campaign of Mutants & Masterminds at my FLGS, The Compleat Strategist, in New York City. My wife and I had separated a year or so before and I hadn't gamed since. Gaming was such a big part of our time together and it didn't bring me joy any longer to do it without her. That was until I realized not doing it, not doing something I really loved, was preventing me from moving on and so I set up this Superhero campaign and opened the table to anyone who wanted in. 

At first I got some old friends and acquaintances I'd met over the years of shopping at the store and working in the retail game industry myself. It was a good sized group right off the bat, maybe six or seven players. Then a fellow came in, saw us getting ready, and asked what game we were running. This was Dave.

He came up with a character concept based on one he'd made for fun (not specifically for gaming) and I fudged his stats and such for the 'Session Zero' introduction. He returned the following session and from there on in never missed a game. In addition he brought in his cousin and later another friend. 

That campaign was easily one of my best Superhero games ever and the largest, with an average of 9 players showing up monthly and a maximum of 12. Dave was a key part of making the game entertaining and over time we learned we had a lot of interests in common beyond games. We shared a love of the same foods, films, social concerns, and many other details. Amazingly his birthday was February 11th. Mine is the 12th. 


Dave's A-List Superhero Characters
(Only a small portion of the ones he'd created)

IMPACT!, Silver Sun, Night Knight, and Anthem


The following fifteen years or so saw us becoming really close friends, discussing some of life's best and worst moments. From hirings to firings, found loves to break-ups, Dave was always there with warmth, intelligence, and honesty. And I gave it all right back because that is what true friends do even, no especially, when times are tough. 

He was also a great sounding board for ideas; creative and supportive but honest when he didn't like something or thought is could be better. He coined a number of phrases and concepts that still stick with me and always will about the creative process, how I myself do things, and how things can be done. We didn't always agree. We definitely had our differences of opinion but we shared a love of reasonable discussion and debate. We changed each others minds as often as we patted each other on the back. 

He would say, "I am a Reese's guy. I want some chocolate in my peanut butter." This was his way of explaining why he would combine two or more genres together to me, who can sometimes be a setting purist. 

When I would got confused or even frustrated over what to run he would say, "Adam, you make two kinds of campaigns: Summer Blockbusters and Indie Art Films.The Blockbusters aren't as close to your heart but they always go over well. Doing them earns you the credit and good will to suggest the Art film".


Mobile Suit Pilot Dane Bradley and his GM Striker


We would also speak about our views on racial injustice and equality that ring through my head continuously in our current world situation. I regret that I will never hear his thoughts on this past week. I, and others, will never get to know his take on what can be done to make things right and make them better. 

Universally, every person I have ever spoken to about Dave, whether they were close to him or had only met him once for a game at a Convention, described him the same way - One of the truly good people on this Earth. Kind, supportive, compassionate, confident not only in his own abilities, his own success, but in yours.


The Lady Luck, caracca of the Half-Elven Pirate Hero Jorvan StarsByNight


You believed him too, because his belief in himself and in you was like a force of nature. It was like a hurricane. 

The winds have died down. The storm is over. Only memories remain. 

Through the memories, I hope to retain a spark of Dave's lightning within me always. 




So long my friend,

AD
Barking Alien









Saturday, April 7, 2018

Player Profiles - Allen Halden

I had always intended on posting a Player Profile of my long time friend and gaming buddy Allen Halden, but never in a million years would I have imagined I'd be doing it posthumously.


The most recent photo I could find.

This man's pinky knew more than your whole head.


I first met Allen about 25 years ago, when two of my New York friends introduced me to a group of like minded individuals who all met at the home of twin brothers who lived in New Jersey.

The brothers Moriarty had a pretty big house and it had apparently become a mecca for gamers, comic books fans, Anime/Manga otaku, and pop culture geeks of every shape, size, and denomination. All races, cultures, ages, religions, genders, income levels, and every other manner of people were (and are to my knowledge) welcome. 

The house, to this day, is known by the nickname, 'Strike Force Moriarty' (bonus points if you get that reference). 

Allen and I didn't immediately become friends. Barely acquaintances. There were just too many people coming in and out of the house, talking about too many things. It would be a handful of visits before he and I spoke at length. 

There was one particular RPG campaign being run at the house that some friends I already had, or had made, were involved with and that's where I first connected with Allen. The game was based on Sentai, the Japanese live-action superhero phenomena that we Americans appropriated and turned into the 'Power Rangers' franchise. The number of players in this campaign was huge, a dozen or so, though neither I nor Allen were involved.

It was a running gag that Allen wanted in and he said that alongside Red Dragon, Blue Dolphin, Golden Hawk, etc. he could be...(looking down at his own violently chartreuse t-shirt)...The Lime Green Wombat!

Ah, yes...one of Allen's many nicknames. The Lime Green Wombat. The Finicky Barbarian. Player of Freaks.

I digress...

Anyway, I knew at that moment this fellow was my kind of guy. 


Photo of a Christmas Past


Over the next two decades and change, he and I would become close friends and game together a lot. For the majority of our RPG interactions I was the GM, but on rare occasions I would get to play in one of his games. He was an excellent GM, but I will speak more about his GMing legacy a bit later.

Allen was an amazing player. Amazing.

He was equally adept at logic puzzles, combat tactics, and in-depth characterization.

I was the best GM I could be with Allen as a player. I could create complex mysteries, tough opponents, and challenging environments, because Allen could handle them all. Best of all, he knew how to work with the strengths of the other players and how to compensate for their weaknesses, as well as his own. 

Over the years this became more than a gaming group and Allen more than my friend. We were brothers and this group was our family.


Here he is demonstrating how foolish it is for normal crooks
(represented by yours truly) to go up against Superheroes,
or as he called them, 'Gods in Long Underwear'.


He had an incredibly analytical mind, with the kind of deductive reasoning capabilities that would make Batman and Sherlock Holmes jealous.

He was an extremely knowledgeable fellow on a great many subjects, including but not limited to military history (including extensive Naval history), ancient history, the Victorian era, classic, Golden Age era Science Fiction, Fantasy novels, and so much more.

His knowledge of gaming miniatures was quite uncanny. He could identify who made a particular figure, when, and in many cases who the sculptor was. If you said, "I need a mini for this game I'm in, but...I'm playing a dinosaur riding cowboy with a laser gun. How am I ever going to find something to represent that?" Allen would most assuredly reply, "I believe Ral Partha made that in 1980-whathaveyou...", and likely go on to find one in his massive collection.

He himself was a fantastic minis painter and custom built all kinds of vehicles, terrain, and various sorts of accessories. You can see some of his work in this area on his websites, RavenFeast's Mead Hall, and Rivets & Steam. Although perhaps not as often in recent years, he was a regular attendee of numerous gaming conventions, especially Winter War and Historicon. 

He was an incredibly funny individual. Smart, sarcastic, dry of wit, and clever with puns, Allen was great at delivering comedic lines or serving as the straight man (usually for me). He was an integral part of my Galaxy Quest and Ghostbusters games. My long history of running humorous RPGs probably wouldn't have been possible without him.


Allen and Rebecca, the latter in her usual state
of being virtually paralyzed with laughter.


He and I agreed on a lot of things and shared very similar views of how games can work. I know this sounds selfish but with Allen gone I feel like there is one less person in the world who really understands what I am trying to do at the gaming table.


We didn't agree on everything, though Allen was rarely if ever the argumentative sort. He was the last of truly great 'discussers'. He would listen to your ideas and opinions, calmly site ones he agreed or disagreed with, and give you his own in a measured, reasonable fashion.

He liked war games, miniatures games, and fantasy. We both loved classic Star Trek, but he was not a fan of Star Wars or Superheroes. We still got along (heheh) and I played the best minis game ever with him as GM/Referee. I convinced him to play both a Supers one-shot and a short campaign of Star Wars. We always trusted in the ideas of the other.

One subject we both enjoyed immensely was giant robots. It was he who introduced me to some of the Mecha Anime I came to love, including Aura Battler Dunbine, Panzer World Galient, and Combat Mecha Xabungle (the latter two being Allen's absolute favorites). Mekton was a one of his most beloved RPGs. 

The game we played together the most was probably Star Trek (Last Unicorn Games' Icon System). I can easily recall his characters for three separate campaigns. His favored approach was to take an obscure alien in the background of an episode or film and flesh out their species enough that he could play them with considerable depth. Over time, he would expand on his initial ideas, adding to the milieu as a whole and not just his own PC. Other games I got to run for him include Faery's Tale Deluxe, my homebrew Galaxy Quest game, Ghostbusters / InSpectres, Mekton, Wares Blade, and many more. 

His best, and most memorable characters [in my opinion] were:

Bloodstone Deepforge, Dwarf Craftsman and Artificer (Wares Blade, Hobby Japan Games)

Dr. Ezeriha Herbert Croftman, Ghostbusters NJ franchise, Hoboken, NJ (Ghostbusters / InSpectres, West End Games, Memento Mori) See this as well.

First Prefect, Alien Super Soldier from Beyond our Galaxy (Deeds Not Words)

Lt. Commander Green Shine Wandering Wave Miragh. Xelatian First Officer and Chief Science Officer of the USS Thunder Bay (Star Trek, LUG)

Lt. He Who Glistens In The Autumn Twilight Beneath The Third and Seventh Moons. Insectoid Token Alien and Chief Science Officer of the NSEA Galient. (Galaxy Quest, Barking Alien Productions).

Owen Blackfjord, Medieval Warrior, Keeper of the 'Unseen Sword' (Not sure - Possibly Ars Magica, Atlas Games).

These are but a handful of examples of his varied and diverse cast of characters, across a plethora of genres and systems. Others I recall include his his Edoan/Edosian First Officer in a Classic Star Trek campaign (FASA), a Watchmaker/Tinker Brownie in Faery's Tale Deluxe, and of course the over-worked, looking to retire, behind on his payments Smuggler he played in Star Wars.
 
Any tribute to Allen would be incomplete without a reference to his Panzer Dreams campaign. 




Panzer Dreams was Allen's magnum opus, his masterpiece. It was a dark, romantic, action packed fantasy tale set in a world of his own creation that resembled 15th century Europe with giant robots. 

Although I only made a guest appearance in a single session, I am well aware of the impact this campaign had on the players who participated in it. They still talk about it to this day, fondly and often, and as I've noted in the past there is no greater evidence of a successful campaign then that.

People were moved. They were touched. Like the man himself, it left a lasting impression that made you think.

I usually include something written by the person themselves when I do these Player Profiles and this case is no different. 

Here is the last thing he wrote, read aloud by his sister at his funeral...


"The painting bench has been cleared for the last time;
toy soldiers, ships, and mecha packed away, never looked upon again by me. 
Tiny, little dreams that, perhaps, someone else will one day finish.
May whoever they are find a bit of the happiness that I did in that old chair,
under those lamps, brush in hand.
Mayhap, even be lucky as I have been: to have made it around the table, rolled dice amongst friends, old and new, and laughed."


This is not the first time the name Allen Halden has graced this blog and it will not be the last.

This post is a tribute, but no more than a raindrop in a bucket or a grain of sand on a beach in its capacity to convey what my friend meant to me.

It is my hope that in reading this you will feel you knew him a little as well. Please don't feel sorry for my loss or sad at his passing. At least not so much that you miss the greater message.

Be kind. Be inclusive. Remember. Learn. Teach. Use your head. Invest emotion. Try new things. Love old things beyond their apparent usefulness. Create. Make changes. Enjoy what others have made. Add to it. 

Be a little more like Allen than you were yesterday.

That's what I hope to do.




AD
Barking Alien

Today, April 7th, 2018 would have been Allen Halden's Birthday.

Happy Birthday old friend.




Wednesday, February 7, 2018

Of My Friend I Can Say Only This

Eff this effing year to effing hell. 




I received the news late Monday, February 5th, 2018, that my friend Pedro 'Pete' Hernandez III had passed.

I met Pete, or 'Page' as I used to call him, in high school and we became really close. We remained close all throughout our time at the High School of Art and Design and the years we attended college together at the School of Visual Arts. 

It was during this time that my interest in the hobbies of RPG gaming and Anime/Manga really exploded and Page was with me for all of it. I ran a number of games with him as a player and played alongside him in my friend William's epic Champions campaign, 'The Age of Heroes'.

Pete's characters became reoccurring NPCs in my various campaign worlds and still appear to this day. 

(If you search this blog for Pete H. you will see numerous references to the characters he played.)

Sometime around 1996 or thereabouts our relationship suffered a major blow; there was a terrible falling out the likes of which I can not begin to explain. I can't explain it because it was wholly on his side. One day we just weren't friends anymore, for reasons I still don't understand. I never stopped thinking he was my friend, but he, according to information I learned second hand, was very angry at me over something and that was that.

About three or four years ago, give or take, that changed. We added each other on Facebook, liked each others posts, and before long had conversations about comics, art, gaming, and the like. It wasn't as if the rift never happened, but we both agreed to let bygones be bygones and move on. Water under the bridge as they say. We'd hoped to meet up this year, perhaps at New York Comic Con. Now he's gone.

He was the same age as myself, felled by complications due to respiratory issues he'd been having of late. 

I am shocked, saddened, and disappointed by all the time we clearly wasted. 

To the funniest, cleverest, most quick-witted person I've ever known, I say good-bye. You will never be forgotten. 

In Memorium: Pete Hernandez III 


One of Pete's many T-Shirt Designs


-Adam Dickstein

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Monday, August 8, 2016

Player Profiles - Keith Conroy



I am honored to be able to say that one of my close friends for many years now has been Keith Conroy.

An incredibly talented artist whose work has included material for Malibu Comics, MTV-Animation, Titmouse, and Nickelodeon, his amazing sense of design is matched only by his equally incredible execution of transferring his thoughts to visual media.

He was the lead designer on 4kids' Teenage Mutant Ninja Turtles cartoon, and illustrated many of the cards for the trading card game Chaotic. In addition he worked on such notable properties as Rugrats, Duckman, and many more. 

I met Keith through a friend, and together with a group of other pals we formed a gaming group, and a friendship that I wouldn't trade for the world.

You can find references to Keith's extraordinary artistic, and gaming talent throughout the posts on this site dating back to the very earliest days. Keith is not only a fantastic illustrator, who graced in and every campaign he was in with artwork for my every growing collection, but he was also one of those 'other level' players that are, to me at least, the Holy Grail of table top gaming.

As a player, Keith instantly buys into the universe he is playing in. Not only does he seek to be a part of it, deeply integrated into the setting and the story, but he adds emotional weight to his character, his allies, and the scenes he's in. This has the effort of making the elements of the universe matter on a personal level.

Examples of this: Keith's Wares Blade character Jarod Steele had his own background, goals, etc., but once he learned my ex-wife's character was blind (she didn't mention this to anyone, instead subtly role-playing it out), he slowly became both protective of her, and deeply impressed by her. This was the third session, and he realized she'd fought along side the group in the first, and second session without him knowing she couldn't see. Interactions between the two from that point were a level deeper than you normally see.

Another example would be his Smuggler in Star Wars, Jeard'en Kain. One of my favorite PCs ever, he was both nothing extravagant, and yet totally memorable. He was a normal fellow, a blue collar Han Solo. He wasn't the most handsome, the fastest draw, the best pilot in the galaxy, or anything like that. He made mistakes. He accidentally cut his own leg off trying to use a lightsaber. No really. He also saved his buddies on numerous occasions, and made friends with NPCs from all over the Outer Rim. In the end it's Jeard'en who got the girl (and she got him - it was a joint effort LOL), and in the campaign's sequel was revealed to be a well respected, professional family man. He was so...Human. So believable.

Perhaps Keith's most uncanny ability, is the near psychic way he truly gets what the GM is talking about. It is an element I miss greatly, as we haven't gamed together in some years now.

Case in point, I've run Runequest a few times, but only ever played it once. Keith was also a player in that game session. At the end of the session nearly all the players had drawn their characters, as we all attended art school together (either the High School of Art and Design, the School of Visual Arts college, or both). 

Keith's warrior looked like a Roman Soldier from the height of that ancient empire. I couldn't figure out why. The game was clearly Medieval Europe. It had Elves, Dwarves (I'd played a Dwarf as a matter of fact), Trolls, and other staple species of D&D. It featured warriors, and wizards. Yet here was Keith drawing a Roman Soldier.

Keith stated that he noticed most of the weapons, armor, and other items were bronze, or other common pre-Iron Age materials. The largest nation was called Pax, resembled ancient Rome in his his mind, and worshiped a Sun God (who seemed to have attributes of both Zeus and Apollo). Keith saw numerous other clues as well. 

The GM, our friend Jason M., or 'Big J' as we sometimes call him, said that not only was Keith correct, but he had been concerned that he wouldn't get the look, and feel of the world across. Apparently he had, at least to someone as perceptive as Keith.

Buy in. Comprehension. Depth. Layers. Details. Visuals.

This is what I think of when I think of 'Keith, the Player'.

His greatest, and most memorable PCs are...

Blind Faith, Mutant Superhero, (Champions 4th Edition)*
Gundin Taomutagg, Gree-Tagg Engineer (Star Wars, West End Games)
Jarod Steele, Son of a Human Warrior and an Elven Priestess (Wares Blade, Hobby Japan)
Jeard'en Kain, Human Smuggler (Star Wars, West End Games)
Solblight, Failed Jedi (Star Wars, West End Games)

While I only played one short campaign with him as GM, I have to say he was great as a referee as well. His ability to establish atmosphere, and move the story along was fantastic. I wish I'd gotten to be player more often with Keith as GM.

Keith the person? I hate to get mushy, be you're unlikely to meet a truer friend in this lifetime. He is, with the all the meaning this phrase has for us old schoolers, 'Good people'. An honest, warm, good natured fellow, a father, a husband, and, well, what my Pop would've called a 'mensch'.

Keith Conroy in his own words...

My good friend Adam asked me to write a summary about my gaming experience. As a result, I have stared at this open file for days now.

Writing, I one again realize, has never been one of my strong suits. I’d much prefer to draw - Insert random image I gave to Adam -


Jeard'en Kain, and R2-D6
Star Wars: Tales From The Rim


Given the option of playing or running a game I’d 
choose to play 90% of the time ….so much easier and so often much more thoroughly enjoyable. 


Solblight, Failed Jedi


Solblight in his heyday as a Jedi Knight


It was in the mid-to-late 70’s, I honestly can’t remember the exact time, when I found out about Dungeons & Dragons. I wish that I could remember, but I know I was never the same after that. The idea of other realms, and adventures, ones you could participate in, talk through, play out, create…not to mention miniatures on a grid! It was like someone flipped a light switch in my mind. 

Coupled with my love of comic books, movies, books and friends with whom I’d played as soldiers, detectives, adventurers, space explorers, and brand new universe opened up for me. It may sound strange, but I'd add some sports in there, like boxing...my nerdom was extensive, and all but guaranteed to continue for a life time to come. 

Funny how nerd was/is a term of mockery and shame to many, not to mention the stigma of role ­playing games. It’s amazing I didn’t get beat up more, but there’s a funny story to that. I made friends with someone who nowadays we would call a bully. The issue was overcome through a mutual interest in drawing and gaming. He turned out he’s a pretty damn creative guy.

Gaming brings that out in people. Role playing more so. That brings me back to trying to summarize my gaming life...I wish I could, but I know how easily I could write pages of rambling nonsense. About using lightsabers...poorly. About saving friends, and losing friends. About finding lost treasure, or exploring the bridge of a derelict starship. I could talk about choices that were made, those that changed the course of lives, both real and imagined.


Goblin Grrrls.


Lich? Mummy? Demon Warrior?
Sure, why not.

I will try and summarize it with this: I feel my life has been made richer because of gaming and primarily because of those I played with.

Thank you Adam for some of the best games I’ve played, and for your continued friendship.

Thank you Keith. My love to the family. Hope I get to see you again one of these days.

Some parting works...


My ex-wife's Star Wars character -
The Twi'lek Podracer, Shae Amoella


A Former Noble turned Smuggler for Star Wars


Brickhouse
Superhero for Mutants and Masterminds

And lastly...



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