Wednesday, November 26, 2025
The Fantasy Trip
Tuesday, August 5, 2025
Saving Throw Versus Magic
The majority of people in our hobby have fallen under their spell but it seems I have some sort of innate magic resistance. The [D&D-esque] Fantasy genre often falls flat for me and RPGs that facilitate play in that genre are games I generally find unappealing. That doesn't mean I never enjoy playing Fantasy games. It's simply rare and often the result of an excellent GM and/or a game that provides a very different experience from the more classic and typical approaches.
As I read JB's 'Dear JB' series over at B/X Blackrazor for example, I am ever so thankful to the Great Nonexisto that I don't play D&D in any of its forms. The angst! The drama! The complete waste of time that could be filled with people trying to entertain each other and run something, anything, a lot more fun and a lot less stressful.
On the flip side, acting as my own devil's advocate, I am absolutely and honestly in love with some of the Fantasy Anime we've gotten from Japan of late. Delicious in Dungeon/Dungeon Meshi, Frieren: Beyond Journey's End, and Goblin Slayer are some of my favorite Anime/Manga/Light Novels of all time. Yes, Of All Time!
But...but...aren't they just D&D?
They are...and they very much are not. At least they aren't D&D or its ilk as I've usually experienced them.
Now then...
Saturday, January 6, 2024
31 Days / 31 Characters - BOON BRUSHBORN
Sword World is indeed a fantastical beast. It is surrounded by myths and stories. It is a game both beautiful and terrible. It is legend.
Saturday, August 10, 2013
More Than Not Half Bad
No, of course not. But I can try.
Kidding.
Ars Magica
If there is any one dedicated Fantasy Game I can actually say I like, I mean really and truly like, it's Ars Magica.
While I probably play the game largely badwrong from a traditional standpoint, there is a lot to like in this game even in it's original Before-Adam-Screws-With-It form.
For those unfamiliar with it (and what a travesty that would be), Ars Magica is a fantasy-historical game set in 'Mythic Europe', a medieval Europe where magic, myth, legend and folklore are all very real.
Originally published in 1987 by Lion Rampant (cover shown above left), the game has been updated several times with the 5th Edition (above right) having been released in 2004. The game uses an unusual system (in that there are not many other games exactly like it) in which, when a common action is performed, one of the character's attributes is added to their rating in an appropriate skill and a d10 is rolled. The total achieved is then compared to a target difficulty number. The action succeeds if the total is equal to or greater than the difficulty.
Now, in some cases, instead of a common or 'Simple Roll', the Player may need to make a 'Stress Roll'. A Stress Roll is called for when there is a likely chance of exceptional success or failure. In that case, results of '1' and '0' follow special rulings. A One is rerolled, and the result doubled (additional '1's lead to successive doubling: x2, x4, x8, etc; the final non-One rolled being enlarged by the multiplier. A Zero on the other hand is treated as a zero (instead of a ten) and one or more additional d10 'Botch Dice' are rolled. If any of these Botch Dice come up a zero, the character has suffered some kind of critical failure. If no zeroes come up, simply treat the original zero as the roll, i.e.: don't add anything to attribute + skill.
It is really the Magic System of Ars Magica where the game shines and while I don't want to go into it here (as that would take a while) I highly recommend reading up on it. It allows for both flexibility and practicality and overall has some of the best atmosphere I've seen in a (semi-traditional) fantasy role playing game.
I have simplified some parts and tweaked others and the end result has been a game that past players and I have really loved. I ran a campaign of it not long ago and while a lot of fun, it wasn't really what I had in mind. Aside from being very political and touching on a number of historical events, it was really just a game of Dungeons & Dragons with a cooler rule system. It didn't have the feel or genre elements I wanted it to have and intended to add in. I am not sure why exactly. Somewhere along the line I think I let the players dictate the style of play too much which caused me to shift my attention toward intrigue and warfare and away from folklore and legend.
Pendragon
Another quasi-historical, mythic European game, this one based, nay embodying, the majesty and beauty of the Arthurian legends.
I could hardly do justice to an explanation or review of this game that is better than that which James Maliszewski of GROGNARDIA gave on the 5th of May in 2010. I whole heartedly share his enthusiasm for this game.
Now the truth of the matter is that this is one of the few games in my 36 years of gaming that I have played and never run. That's unfortunate but perhaps a blessing in disguise. While very familiar with the story of King Arthur, his Knights of the Round Table and the Kingdom of Camelot, I am by no means an authority or even a fanatic. I forget names. I get some of the Knights mixed up on occasion. I am certain the 'timeline' of the story events in my head is quite off.
I wonder how hard it would be to port this game over to an original world or a world of vaguely Western European themes and style but one which would never pinpoint or identify the nation, ruler or era. More about this idea in an upcoming post.
This game does one thing very right for my purposes; The feel of the setting is built into the rules. Perhaps my biggest gripe with Dungeons & Dragons is, as noted in my previous post, the game's mechanics feel technical and almost scientific. There is little if anything in it to reflect the heroic, romantic or epic mood one gets from reading Lord of the Rings or Le Morte D' Arthur. With their system of Traits and Passions, each Knight has a drive and a set of personal elements that help or hinder his personal quests and goals. Add in the idea that you are expected to hold land, wed, have children and perhaps play them later in your tale reinforces that impression of campaign at literary epic. I love that.
Um...yeah. That's it. Thanks everyone for coming. See you next time when...
"Wait! Hold on there buddy. That's it?! Two? There are two Fantasy RPGs in the history of Fantasy RPGs that you like?"
OK, yes, maybe there are a few more but really, most of them are...special cases.
"Do tell."
Well, I like Sword World from Japan, the Studio SNE RPG originally based on the Manga and Anime studios own Dungeons & Dragons and Runequest campaigns. They eventually developed their own system, which over the years has become one of the most popular in Japan.
Honestly, Sword World is very D&D like but there are a lot of things about it that I believe Sword World does better than it's American cousin. Classes seems more interesting, they are designed to be mixed and matched if the Player wishes in order to create a much wider range of character options.
I like their magic system better as it has a lot more atmosphere and, quite frankly, D&D's magic system is among my least favorite elements of the game. How can you have a game with Wizards and Magic Items and have your magic system be so, so, bleh. Grrr.
I also like a lot of the ideas in White Wolf's Mage: the Sorceror's Crusade. Granted, I am not a huge fan of the system (though I don't hate what you can do with it with a little modification) and it is somewhat like a stepsister to Ars Magica but still, its got some cool stuff in it.
Lastly, Faery's Tale Deluxe deserves a mention, though it isn't really a Fantasy RPG in the sense of many of the others. Perhaps that is why I like it so much.
Well great, I am no closer to figuring out what I want to run. All I know is there is a lot I don't like, a few things I do and unfortunately, I don't own too many Fantasy games to look through for inspiration.
What to do, what to do...
AD
Barking Alien
Barking Alien notes the passing of Japanese animator, character designer, writer and director Hiroshi Ogawa.
Ogawa is best known for his work on the comedic animated series Crayon Shin-chan (aka 'The Craziest Show on TV') and his animation direction on Grave of the Fireflies, (aka 'The Saddest Film in Cinematic History'.)
Friday, July 26, 2013
An August Preview - Questions of a Random Wizard
My guess? Not enough Vitamin C.
As I intend to dedicate the month of August to discussing Dungeons & Dragons (Wait? What? Really? I said that?), consider this a coming attraction to the level of quality ideas and entertainment you're in for.
Oh, you're in for it alright...
(1). Race (Elf, Dwarf, Halfling) as a class? Yes or no?
No. I thought that was silly in 1977.
(2). Do demi-humans have souls?
Dwarves have souls but lack spirits.
Elves are fae and do not have souls. They have spirits and can become spirits.
Half-Elves, like Humans, have souls and spirits but sometimes only half of each.
Gnomes, like Humans, have both souls and spirits but only one at a time.
Wilders, also called Halflings, like Humans, have both. One is usually stronger than the other.
(3). Ascending or descending armor class?
Ascending.
(4). Demi-human level limits?
Hahahaha...oh. You're being serious. No. Silly in 79'.
(5). Should thief be a class?
Should anything? Sure, why the hell not.
(6). Do characters get non-weapon skills?
You mean can they learn to cook, sail and weave wicker baskets? Sure.
Knock yourselves out.
(7). Are magic-users more powerful than fighters (and, if yes, what level do they take the lead)?
Wizards are better at using magic.
Warriors are better at fighting.
Apples do no 'take the lead' over oranges at being oranges and vice versa.
(8). Do you use alignment languages?
Yes, I speak good.
No, you speak well.
I do, I speak good well.
Hahahaha...no.
(9). XP for gold, or XP for objectives (thieves disarming traps, etc...)?
XP for making your character seem like a character, discovering things, inventing things, solving problems and the like.
No XP for gold. That's like giving you a penny for finding a penny.
(10). Which is the best edition; ODD, Holmes, Moldvay, Mentzer, Rules Cyclopedia, 1E ADD, 2E ADD, 3E ADD, 4E ADD, Next ?
Mine.
After that, Sworld World.
Bonus Question: Unified XP level tables or individual XP level tables for each class?
Huh? Oh, unified. The less tables the better.
***
Let the Hate Mail Commence!
AD
Barking Alien












