Session Three
After escaping from the Kitchen and a quartet of glutenous Goeblins, our party of Smurfs ran down the hall and found refuge in the castle Library.
The Library was a temple to the written word (according to Suave Smurf), with hundreds of books of all sizes on a dozen or so shelves. There were a good number of tomes scattered across the floor, as if someone had been looking for a particular book in a hurry, but otherwise the room was in remarkably good condition. Apathy Smurf suggested that for the most part the current inhabitants didn't appear to be the 'intellectual' type.
Smurfcornflower was in heaven and asserted that the team was exactly where they needed to be. Somewhere in this room were the answers to the riddles they needed to unravel in order to free the Silver Palace from the curse of the Eye of Arik. She was sure of it.
The sequence was vital to the adventure but doesn't really make for an interesting recap. Yes, there was some role-playing and fun banter but I'm going to sum up what they discovered so I can move this 'replay' to the really good parts. Cool? Thanks.
After searching the Library and reading through various texts, the Smurfs found some vitally useful information:
Banquets of The Silver Palace, a combination history book and cookbook*, had a note slipped into it that mentioned a hidden panel in the Great Dining Hall that held a key to the Court Magician's Laboratory and Workshop.
In The Giants of Haven they learned more about Arik the Vile, including a possible means of destroying the Eye. There was a Sword the Arik made from the same ruby gemstone as the Eye and if the two made contact with each other both would turn to dust (Evil overload?). It is also noted that the sound of merry music irritated Arik and weakened his power.
Finally, they found what appeared to be a wedding invitation along with a booklet that let wedding guests know who was who and a little about the ceremony. We jokingly called this the Wedding Playbill. It gave more background on the groom, Sir Ellis of the Knights of The White Drakes, and a few key members of the Royal Court**:
Branaur, The Chief Clergyman
Catharmandamus, The Royal Chamberlain
Mirabillis, The Court Magician
Sir Tom, The Captain of the Silver Palace Guard
Finally, Rowena, 'Rose from the Northwest Sea', had been hired to entertain the guests in the form of music and song.
"Great, now what? What's our next smurf?", asked Brash, excited to be anywhere that didn't involve breathing in dust and doing a lot of reading.
Suave rubbed his chin and said, "The Great Hall seems the obvious destination. The key hidden there would be most smurfy if we wish to enter the Court Magician's sanctum." He then turned to look at Cornflower with a charming smile, "Which is something I assume we want to do." Cornflower smiled and nodded vigorously. Apathy rolled his eyes but with a slight grin.
Brash Smurf and Smurfhoneysuckle left the Library to do some scouting, avoiding the sight of the Goeblins who were still searching for the Smurfs. Luckily, they were far down the hall and the Smurf duo had time to look around. They found a storeroom, empty guard posts and barracks, and of course the smaller Dining Room across from the Library. Hmm. Where were all the inhabitants of the castle? They've supposedly been trapped in this palace for a decade but were nowhere to found?
Reuniting all together, the Smurf party proceeded to head down the length of the long hall to the Great Hall, which was decorated with blue, red, and silver in honor of Princess Argenta and Sir Ellis's wedding. And there they were...
The entire Great Hall was filled with stone statues; life-like, sculptured effigies of men and woman, the old and the young, and even a half dozen hounds. There were nobles and commoners, merchants and knights, four Dwarfs, and a woman with a fancy hat carrying a gittern***.
Apathy Smurf nodded at her, "Rowena? The bard we read about?"
"Indeed", said Suave quietly, as if his voice might disturb the statues. "How horrid? Who or what could have done this?"
"Dark Magic...that's for sure", Smurfcornflower said, matching Suave's volume but with her voice a tad shakey.
That was when a large shadow moved on the far side of the [very large] room. Honeysuckle and Brash started heading in the direction of the movement immediately, motioning the others to follow. When they reached the area they found a table surrounded by chairs all rather small for the average Human. Hmm. The average adult Human that is. This table had likely been set up for children.
The Smurfs looked all about the table for what had created the shadow they'd seen. They walked under it, climbed up onto it, searched around the chairs, everything. Confused and unsure if they were indeed alone in the huge chamber (dozens upon dozens of petrified party guests aside), they started to discuss where the hidden panel might be based on the clues in the note they'd found. That's when the shadow reappeared, casting darkness down upon them from above. The thing...whatever it was...had been hiding in the corner of the ceiling.
Honeysuckle and Suave were grabbed and pulled high above the others, the creature seeming to chuckle at its fortune. The other Smurfs were stunned for a moment, almost frozen in fear, before shaking themselves and each other out of their initial panic. Brash grabbed a fork and moved towards the monster. Cornflower saw a goblet of fermented pear juice and had an idea. Apathy...wait, where did Apathy go?
Dodging and weaving his way across the small table, Apathy found a hiding spot underneath a cloth napkin. He locked eyes with the others and gave them a nod. They nodded back and that was his que...to suggest to the GM he cut back to the other PCs (although he did say, "Good, they know what to do" first).****.
Suave Smurf and Smurfhoneysuckle struggled to free themselves from the grip of the monster's tentacles to no avail. As a response to their attempts, the horrid thing squeezed Honeysuckle to crush her but she managed to resist with all her smurfy strength! The creature tossed Suave away and he sailed through the air, eventually landing hard...well hard-ish...on decade old stale Wedding Cake. He was hurt but managed to stay conscious.
Apathy saw that and sprung into action; he sneaked out from underneath his napkin cover only to stand in plain view of the beast's massive eye. It gave another of its wet, throaty laughs and advanced towards him. Apathy stared back at it but was otherwise motionless. The monster let out a gargled roar at Apathy and the little Smurf just rolled his eyes. Confused, perhaps even doubting its own horrifying-ness, the tenacled terror pulled itself up and away a bit. Apathy seemed to be looking at his fingernails.
This was more than the monster could stand! It let out another moist bellow, its mouth wide as it lunged towards Apathy, when suddenly - GULP! - the atrocity found it had swallowed...something. Something foul. It didn't feel well. Not well at all. The creature's foliage went pale. It tried and failed to hold in a massive belch. Finally, looking much worse for wear, the thing's tongue lolled out as it panted, seeming like it might pass out at any moment.
Apathy Smurf gave Smurfcornflower a thumbs up and she returned it with a goofy smile. As it turned out, throwing a ten year old piece of bread soaked in equally old and spoiled pear juice into ones mouth is a very effective way of making them dreadfully ill. Cornflower looked over to Brash Smurf and gave him a thumbs up.
Brash nodded and called out to Smurfhoneysuckle yelling, "Honeysuckle! Catch!" Throwing a silver fork like a javelin, the utensil sailed towards Smurfhoneysuckle who caught it, spun it around, and then threw it into the monster's open maw. The abhorrent bush recoiled backwards, hitting the wall. The sound of a stone coming loose was noticed by Cornflower. The beast let out a pained, raspy shriek, dropped Honeysuckle to the table below, and retreated up into the rafters.
After freeing Suave Smurf from the long expired cake, the party regrouped and headed to the ground where Cornflower had heard the loosened stone. After a moment or two, the group was able to find the hidden panel in the wall that held a strangle looking key. A note attached said, 'For The Court Magician's - Upstairs One Level - First Room on the Left.' The Smurfs decided that someone had purposely left the note in the Library, as well as this one, in hopes that someone would find it and somehow use the key to aid Haven in its plight.
But who? And how?
Well my dear Smurfs...keep reading,
AD
Barking Alien
*Yet another Tasting History reference/Easter Egg perhaps? lol
**I will cover some of the changes to the original module this adventure is based on at the very end of the campaign but I wanted to take a moment to note some of the alterations the GM/Stephen made to the major NPCs.
The module has a Chief Cleric and a Cleric who worships Arik. There is a Royal Magic-User and a Royal Alchemist. Stephen combined a lot of these characters or changed their jobs to make everything flow more quickly and smoothly.
***A Gittern is a type of Medieval stringed instrument popular in France and Spain that is believed to be a direct precursor of the guitar.
****At no point was a plan discussed. While Andrew implied there was a plan and acted like there was a plan, there was no plan between Andrew, Brandon, and myself. In our 'After Action Report' discussion Andrew gave us some incredible insight into this scene.
Paraphrased from Andrew's words: "When Stephen (the GM) told us we were frozen in fear for a moment and then we snapped out of it, I was still very much frozen. My brain locked up and I could not think of what to do next. Stephen then asked Brandon, "What does Brash do?" and Brandon has something. He has Brash take an action. Then he goes to Adam and yeah, Adam has something. I know I'm next and I know I've got nothing. What can Apathy contribute to this?
Then it hit me. He can facilitate the actions of those who DO have ideas. So I acted like I had a big plan but really all I wanted to do was stall or distract the monster so Brash and Cornflower could do something cool."
Now THAT is a truly brilliant RPG player.