Tuesday, March 3, 2026

RPG Campaign Tour Challenge 2026 - DAYS 23 and 24

Day 23 and Day 24-What are the major exports and imports of the region?

As you can see, I am running over in March. February was just such a wild month for me that I didn't have the time or energy to complete my own Challenge within the 28 day period, regardless of how much I really wanted to. I will be completing it however, hopefully within this first week of March. 

I had originally planned to make this one post but as I tried to fill out the entire 28 days of the month of February, I found I was short an idea for an entry and so I separated exports and imports into two sep

arate posts. As I am already running into overtime on the Challenge, I thought it best to combine them once more. 

"The Tango Super Sector is unusual in that it is considered the frontier; a wild and untamed place far from the civilized ways of the Federation's core member worlds, yet even out here trade and commerce are a vital and powerful aspect of the lives of those who dwell in the region. Whether you find yourself in Sector 001, the Old Colonies of Romulus, or Sector Tango-9 at the edge of known space, an exchange of goods and services remains the lifeblood of sentient society."


The most commonly encountered civilian and commercial
starships in the Tango-8 and Tango-9 Sectors.


Here are the key exports and imports that matter most to the Tango Sectors and its people:

Major Exports

Andorian Ale




As mentioned already, Mozinphar's Planet, orbiting Mozinphar's Star at System GL 667, is an agricultural marvel that raises, among a number of other crops popular with the Andorian people, Thaldrisil - the light blue barely-like grain used to make Andorian Ale.

In addition to the many farms established by the families of the Clan of Provisions, including the nobile and extremely wealthy Endilev Family, there are a least a dozen breweries producing, packaging, and shipping their famous beverage back to the UFP. 

Mined Materials

Metals, minerals, natural chemicals, and gases from minig operations are both the most common and the most lucrative products to be found, sold, and traded. This is in spite of the fact that Dilithium finds are very rare. Instead, more common materials are far more abundant and easy to extract. There are some rarer elements that have been found in notable amounts but their retrieval often requires extra effort and specialized equipment. 


Miners from the Janus Mining Corporation at Asteroid M3 in the Maw Asteroid Field


The Janus Mining Corporation, the second largest such operation in the region after the Andorian Mining Consortium, has brought a number of Horta with them to assist in the excavation of key claims in the Maw Asteroid Field. This is part of a 'Pilot Program' to expand the working relationship between Federation Miners and the Horta of Janus VI. 




One additional note; While Dilithium is difficult to locate out here, Dilithirite much less so. Dilithirite is an inferior form of Dilithium often found in and around Dilithium deposits. In fact, when cutting away impurities in a Dilithium Crystal formation, those impurities are, very often, largely composed of Dilithirite. 


(L) Pure Dilithium and (R) Dilithirite


For the most part the material has few commercial uses. Under normal conditions, the more energy applied to Dilithirite the more unstable it becomes, eventually building to critical mass and exploding. Not a very good stand in for the traditional Dilithium Crystals used in Warp Drive mechanics if they can potentially blow up your ship. It probably comes as no surprise that Dilithirite is sometimes used in the construction of low-yield explosives, mostly by mining corporations funny enough. 

In theory, while you can not recrystalize burned out Dilithium, many theorize there might be a way to filter out the impurities of Dilithirite, repeatedly, and compress the remaining crystals into a Dilithium substitute. My own people, the Cheronians, have a process by which the structure of Dilithirite can be modified by bombarding it with nuclear radiation, resulting in a low-grade Dilithium alternative that they use in their starship auxillary batteries for back-up and emergency power. Recently, with the difficulty in developing and maintaining their New Cheron colony, the survivors of Cheron have resorted to trying to perfect this process so as to be less dependent on imported Dilithium.

Major Imports

To continue with the conversation we were just having, Dilithium Crystals are much in depend, hard to come by, and especially rare in the Sectors of Tango-8 and Tango-9. Dilithium is a vital component of starship operation and Warp travel and there really isn't any way around that. 

Another very necessary mineral that needs to be imported into the region is Ryetalyn, the only known cure for Rigelian Fever and a number of other, similar bacterium based illnesses. 


Nurse Santos displays Ryetalyn raw and in liquid form.


Ryetalyn is incredibly rare in the Tango-9 Sector and much in demand by the Blue Orions, Federation Colonists, and New Cheron Colony at Xices. Blue Orion Pirates often attack medical shipments bringing Ryetalyn into the area in hope of reselling some of it while keeping the majority portion for themselves. 

Starfleet has stepped up convoy escorts and is investigating potential new local sources on as yet unexplored planets in the sector.

"All this talk of commerce; imports, exports, and free trade for all! Hmm...that gives me an idea! Let's go shopping!"

AD
Barking Alien




Saturday, February 28, 2026

RPG Campaign Tour Challenge 2026 - DAY 22

Day 22-Tell us about notable Flora and Fauna.

"I've had more than my fair share of encounters with dangerous wildlife and perilous plants while living on my own all those years ago.

Even so, I am by no means an authority on the subject. You know who is? Ensign Salar, a Xenobiologist in Prosperity's venerable Science Department. One might even say he is 'passionate' about the subject."


"You are attempting to make a humorous comment at my expense. I do not appreciate your teasing attitude regarding my emotional disposition. *Lets out...a sigh?* Nonetheless, I am deeply fascinated by animals, plants, and how they develop and fit into a planet's ecosystem. Therefore, I shall assist you in giving this informative address about the creatures and vegetation we have catalogued in the Tango Super Sector. 

You 'owe me one' as the Humans say."

Thaldrisil - Andorian Blue Barley
 


Originating on the Andorian homeworld of Epsilon Indii VIII A, more commonly known as Andoria or simply Andor, this light blue colored grain is common across the farmlands of the planet, both North and South of the equatorial regions. 

Known as Thaldrisil in the Andorian language of Graalen, the grain is a vital component in the production of Andorian Ale, a major export of the Andorians in this area of space. While the Thaldrisil was brought to Mozinphar's World from Andor, it has thrived in the remarkably similar climate and soil. 

The Creatures of Dinom II 
(Season 8, Episode 10 'Across he Bright Face')

For a very hot and dry planet, not unlike my native Vulcan, Dinom II has a very diverse selection of animal life. What makes Dinom II's biodiversity even more intriguing is that the world is tidally locked, meaning one side is constantly being bombarded by the rays of its relatively close sun.

All of the animal life on the planet seems to include features similar to sauropods and/or theropods and mammal. This is in addition to whatever other categories it's biological make-up may place it in. For example, a number of creatures seem to incorporate a degree of arthropod-like DNA even though they are clearly not traditional arthropods. Even the avian Crueldactyl or 'Bloody Axe Beaked Flyer' is more closely related to flying mammals and reptiles than it is any sort of bird. 

Serving in Starfleet has taught me that category distinctions are often...complicated. 

Some of the more notable species encountered by the Command Crew include (Left to Right):


Animal Biodiversity on Dinom II


Caesordorsalis or 'Armored Head Slasher': A massive creature with heavily armored backplates, elbow 'spur' talons, and a pair of hard ridged bones on either side of its head that it can use to both cut down prey or deflect incoming attacks to its face and head. The creature's armor is so tough it can ignore a Type II Phaser set for Stun and the slasher ridges on either side of its head can withstand the 'Heavy Stun' setting. 

Laceruda or 'Scorpion Tailed Pincer Lizard': a vicious and fast moving predator with pincher claw forelimbs and a poison stinger equipped tail. It can close distance in record breaking time for similar lifeforms but it is an ambush predator, saving up its energy for the eventual charge and sting. Consider it similar to an Earth Cheetah crossed with an Zaranite Dune Springer.

Crueldactyl or 'Bloody Axe Beak Flyer': a flying predator/scavenger with a rather cunning and effective means of hunting and eating prey. The creatures will flying down from the sky, strike a prey animal in the hind quarters or legs if possible, and then wait until the victim follows behind its pack. They then circle overhead and once the creature dies of blood loss, heatstroke, or even starvation, the horde of them descend upon the carcass to consume it. They travel in groups of three to a dozen individuals of varying ages and sizes. A group of them has been dubbed a 'horde'. 

Mantigris or 'MantisTiger Lizard': Also called the 'Scythe Mantis Cat', this is the second fastest moving creature on Dinom, right behind the Scorpion Tailed Pincher. In fact, this animal has a considerably faster response time to outside stimuli and can strike almost twice as quickly at close range. The Pincer Lizard is faster is a dedicated run/chase. 

Tonivacca or 'Desert Thundercow': This herbivorous animal feeds on 'Succulent Moss' and similar plants that grow near and in the few watering holes on Dinom. When the entire herd of 10-12 beasts has had a sufficient amount of hydration and food, no more and no less, they instinctively migrate to the next body of 'fresh' water. Most herds follow a seemingly nomadic route that has been passed on to the next generation for centuries, changing only when environmental challenges mandate it.  

These are the main prey of the Crueldactyls and Armored Head Slashers and we wondered, 'how have they survived such vicious and powerful predators?'. For one thing, they are extremely tough, like most lifeforms on Dinom II, with remarkable levels of endurance and resistance to physical damage. They are also capable of creating two different sounds that intimidate and confuse predators. One is an incredibly loud, rumbling bellow. The other is the heavy footsteps of the herd in motion. When the Thundercow runs from an attacker the very ground below them shakes and the air is filled with a thunderous pounding [, hence their name].

The Great Wetland Cephalopod of Yed Prior
(Season 8, Episode 3 'Dinner and a Show')



Forced to participate in gladitorial combat in the 'Arena of Yed' by the planet's robot custodians, the world's stranded inhabitants and eventually the Prosperity's Command Crew had to face such dangerous opponents as the Great Wetland Cephalopod. 

A species of large cephalopod dwelling in the massive, unusually deep, tropical swamps of Yed Prior I's Southern Hemisphere. A type of algae or mossy grass grows on the creature, forming a symbiotic relationship that keeps the animal's skin moist while its on land. In exchange, the cephalopod moves the algae into more sunlight or nutrient rich waters and providing other benefits thanks to its mobility. 

The creatures are carnivorous, with a vertical mouth behind an outer rim of flesh consisting of its front tentacles. The sharp, sometimes jagged 'teeth' along the creature's tentacles are actually chitinous hooks for grasping, holding, and tearing at prey. Because the base of the forward limbs surround the mouth, these hooks are indeed used as teeth, in a fashion, slicing up what it consumes into pieces small enough to be crushed by the muscles of its inner jaw. 

The Great Cephalopod is able to travel on land quickly, if clumsily, using its tentacles and the twin-taloned claws at the end of some of them (others have a single claw). Its aquatic movement combines the use of its tentacles with carefully released discharges of stored water and air. 

"Thank you so much for your help Salar and I apologize for teasing you. Please don't be mad."

"I appreciate...Mad? Are you...joking again?"


Well, here we are at the 28th of February and I am by no means finished with the Campaign Tour Challenge. I am way behind on yet another Challenge, only this one is mine. I made it myself and I'm still behind. Good grief. 

I'm going to finish it. I am honestly having too much fun doing this to stop now. My slow down was due to Real LifeTM stuff, not a lack of interest or enthusiasm. Please stick with me until the end.

Thanks. 

AD
Barking Alien 

It is with great sadness that I acknowledge the passing of Robert 'Rob' Grant, the British Comedy Writer and Television Producer best known as one of two Co-Creators of the English Sci-Fi TV Series 'Red Dwarf'. 




Mr. Grant passed away suddenly on Wednesday, February 25th, at the age of 70. 

A huge Red Dwarf fan, I am sorry for this loss to his family, friends, fans, and the entertainment industry. 




Thursday, February 26, 2026

RPG Campaign Tour Challenge 2026 - DAY 21

Day 21-What are the major organizations of the campaign? How do they deal with visitors?

"Out on the frontier of space, the most notable organizations for a lot of people will be the ones that keep the peace, bring some semblance of order and stability, and those that give you a reason to be out here in the first place. 

The Andorian Imperial Guard and Starfleet Command


(L) Andorian Empire Emblem used by Imperial Guard - (R) Starfleet Command


For nearly a century following the Earth-Romulan War, the Tango Sector was largely an unexplored region dotted with colonies and outposts that were main controlled and operated by the Andorians. The sector was therefore protected by the Andorian Imperial Guard. Even after the formation of the United Federation of Planets, when all other members folded their forces into the UFP's Starfleet, a concession was made to allow the Andorian government to maintain its existing fleet and ground forces.

The fledgling Federation couldn't be everywhere, especially after the hard won war against the Romulans, and the infrastructure of the Andorian Imperial Guard was already in place to assist with this situation. The Imperial Guard was also a point of cultural pride among the Andorian people; servicing in the Guard was a high honor. Unfortunately, the Imperial Guard outlived its purpose and began to feel like a separate and independent entity unaffiliated with the UFP when that was simply not the case. 

Commander Tha'ar Bhoth, First Officer and Chief Engineer of the USS Prosperity is a former member of the Andorian Imperial Guard, where his father, General Barath Bhoth, is one of the most decorated and revered military leaders in the Guard's history. Recently, the Imperial Guard was officially disbanded and its officers and ships integrated into Starfleet, an unprecedented historic event that nearly led to an Andorian Civil War. Luckily, thanks to Captain Fletcher, Commander Bhoth, General Bhoth, and some daring maneuvers both diplomatic and military, such a conflict was averted and the splinter group responsible for the situation arrested. 


Commander Tha'ar Bhoth and General Barath Bhoth.


Now, with the Andorian Imperial Guard no longer active in the Tango Sector and Starfleet having only a few ships in the region, pirates and other threats have attempted to seize the opportunity to get away with whatever they can. 

The Andorian Mining Consortium




The third largest private corporation in the United Federation of Planets and the largest mining operation, the Andorian Mining Consortium also ranks as the most influencial non-military organization in the Tango Sectors. Aside from mining and processing raw materials, the AMC handles transport and regulates trade and sale of their own hauls throughout the region.

While the agricultural operations on Mozinphar's Star are more prestigous in some regards, Andorian Ale is a luxury item or at least not a necessity the way metals, minerals, and related chemical products are. 

The Typhon Trade Alliance




A loose organization of commercial concerns from the Cheronians, Kyodanians, Mazzulans, and other independent governments and companies hoping to gain favor with the United Federation of Planets by showing a unified, cooperative endeavor. 

The group is primary interested in improved commerce opportunities with the UFP, long term contracts between members and safe passage through each others space, and mutual assistance and defense against the Blue Orion Pirates.

The Khelayans have made it known they'd like to join the TTA but thus far their inclusion has not been approved. There's a feeling it might impede positive relations with the Federation given the history between the two powers.

AD
Barking Alien




Tuesday, February 24, 2026

RPG Campaign Tour Challenge 2026 - DAY 20

Day 20-Are there any mysteries as yet unsolved?

"The galaxy is full of mysteries.

While the knowledge of billions upon billions of beings over many centuries can be accessed by the Starfleet Library Computers, there is still so much we don't know. There are so many questions we have that, as of now, we haven't found the answers to. At least, not yet. 

With all of that in mind, there are a number of mysteries that remain unsolved in the Sierra and Tango Super Sectors that are of interest to us and there is distinct possibility they are all connected."

The Ancients of Ectair

A common reference name given to the various lost civilizations of what the Romulans once called 'The Ectair Sector'. This region, which we call the Tango Super Sector today, contains a numbers of ruins and artifacts indicating no less than three highly advanced alien societies existed here in the distant past. All of these civilization are long gone, having disappeared between 3,000 and 5,000 years ago. While it is not clear what became of each of them, there may be clues to their fates based on what they've left behind. Furthermore, there is a theory that all their disappearances may be linked.


Rho Gruis III, The Ryton Nebula, and Yed Prior I


The following information was provided to Starfleet Command by Mister GLEE, a Civilian Special Advisor well versed in the Xenoanthropology of these [particular] ancient peoples.

Derelict Spacewreck of the Ryton Nebula

A 'Ghost Ship' of sorts, the Derelict of Ryton is a large starship of unknown origin that has been detected on and off over the years, drifting aimlessly through the Ryton System's rather unique Ryton Nebula. The moment a positive sensor lock is achieved, the vessel seems to vanish, disappearing off of scanners completely.




The Ryton Nebula is a relatively small astronomical body when compared to the vast expanses of stellar gas that are the Taurus Nebula or the far larger Typhon Expanse. Another unique aspect of this spatial phenomenon is that the nebula occupies that furtherest orbit of the red giant star at the center of the system. Like the small planetoids and gas giant spinning around with it, the Ryton Nebula is a part of the Ryton System.

With this in mind, there is more than one mystery here. What is the Derelict ship, why is there, where is it from, etc.? Additionally, how and why does it remain where it is? Why is it so hard to detect? Is it just the nebula's conditions or is it something else? How and why does the nebula itself orbit the Ryton star? 

This one is very strange.

The Pillars of Rho Gruis III

The snowy surface of Rho Gruis III (Rho Gruis) is largely barren, rocky, and of course icy cold. Rather boring were it not for the 'Pillars of Thought', roughly 30.5 meter tall (on the average) hollow columns of an unusual marble-like material. When psychic phenomena manfiests in the vicinity of the pillars, it resonates with them and is enhanced to much greater levels. It is theorized that the original inhabitants of the planet were Psionic and a weak background alpha wave field permeates the columns for miles, even thousands of years after they perished. 

What happened to these people is inconclusive but the planet has aspects that make it a potentially dangerous place to live. Throughout the planet's year, the orbit of Rho Gruis III passes through the extreme elliptical orbit of an asteroid belt in the system. The powerful magnetic field and strong gravity of the third planet pulls asteroids from the belt towards the world and as such, it is regularly pelted by meteors. It is possible this anomaly rained rocks down upon the cities of the original inhabitants and destroyed their civilization. 


The Eastern 'Pillars on Thought' on Rho Gruis III


Giving their advanced construction techniques and psychic abilities, one has to ask, 'How did they not see a catastrophic meteor shower coming and why did they build an underground shelter or some other way of 'weathering the storm'. Did they? If so, where are they now?

Ruins of the Civilization of Yed Prior I

The civilization that lived on Yed Prior I (Yed Prior, Delta Ophiuchi) resembled a merger of the ancient Earth nations of Egypt and Roman. It is unclear if this is a coincidence or if any of these cultures actually influenced each other. It seems unlikely; though it is possible the society's artificially intelligent central computer altered the appearance of the ruins based on the information it obtained from ships and crews it capture to resemble things the Humans and Romulans it abducted might 'recognize'. 

In addition to arenas and colossal statues, the lost civilization of Yed Prior had developed powerful AI computers and various robots to assist in the governing and maintaining of their city. The going theory is that a malfunction in the AI resulted in it developing psychotic behavior that eventually caused it and its robot minions to turn on the native inhabitants. Is it possible they were all wiped out in gladitorial combats?


Advanced Artificial Intelligence Super Computer within the Colossus of Yed.


One mystery that all these situations have in common is that there appears to be no sign of the civilizations that left these relics and edifices behind. Whatever became of them, it is as if they simply disappeared. Evidence abounds of them having existed but there is oddly little showing what the people themselves were like or what happened to them in the end. 

Who is Mister GLEE?




Mr. GLEE is a character who was introduced into the campaign fairly recently, first appearing in the Season 8 Finale and Season 9 Opening Episodes, 'Enough to Plague a Saint', Parts 1 and 2 respectively. He does actually have a large part and is more of a background or supporting character but he shows up again later in Season 9 (the current season).  

He is introduced as a specialist in the field of the lost civilizations of the Tango Super Sector , a Civilian Advisor who accompanies the Prosperity to Rho Gruis III to explain the nature of the planet and its ruins. The Captain has to arbitrate a dispute between by the Mazzulans and Romulans regarding  a crashed Mazzulan ship and a holy relic it hopefully contains. At least the Mazzulans claim it is a holy relic, while the Romulans think it might be a weapon. Just before departing for the surface and the crash site, Mister GLEE reminds that Captain that no matter what happens, 'Never Forget 'Your Home'.

The cryptic message proves helpful when the artifact is activated and its psychic backlash sends the participants spinning through their own memories. Captain Fletcher views the Prosperity as home and reaches out to the others, particularly her crew, and connects them together so they can pull themselves and each other back to reality.

This is 'meta information' from me, the Gamemaster, as Ensign Shae would not be privy to the specifics of this mission and these events. 

The mystery remains however...who is Mister GLEE?

"All right everyone. Let's take a quick break and I'll give you some information on important local organizations.

See you soon!"

AD
Barking Alien




Monday, February 23, 2026

RPG Campaign Tour Challenge 2026 - DAY 19

Day 19-Any 'Must See' sites?

"Hmm. We covered some of the most spectacular sight-seeing spots the Tango-8 and 9 sectors have to offer in our entry on Day 10 but let me see...what else is here that you absolutely shouldn't miss? 

Oh! I know one you have just got to see!"

USS Prosperity approaches the Vasor Space Ark at 44 Eta Librae II.

The Vasor Space Ark
44 Eta Librae II, 44 Eta Librae System




A very warm Class M planet covered with vast stretches of tropical rainforest and dense jungle, 44 Eta Libra had a small Federation agricultural colony on the planet. Approximately 10 years ago, the farming operations sufferred from an invasion of insects that was not only threatening to the harvests but causing the side effect of altering the soil and atmosphere as they died off.




The situation was becoming dangerous enough to the colonists that a Federation Xenobiologist specializing in invasive species, Dr. Tengar Nal of Catulla, was called in to investigate. She eventually theorized that the insects weren't just from a different region but a different planet. These aliens bugs were going to be a serious problem.


Dr. Tengar Nal, Federation Xenobiologist and the Vasorian Locust


 About 5 years after beginning her research, a massive alien starship approached the planet and the USS Prosperity was dispatched to deal with it. After exploration of the vessel and first contact with its occupants, the ship was discovered to be a Vasor Space Ark. The Vasorians had sent the Vasorian Locusts ahead of their colony ship 50 years earlier to assist in terraforming the planet, which they had observed at that time to be unihabited.


Vasorian and Vasorian 'Locust' next to two Human Starfleet Officers for scale. 


After an initially hostile misunderstanding, Captain Fletcher was able to negotiate with the Vasorian Leader who did not want to endanger the inhabitants of 44 Eta Librae nor did he intend to conquer another people's home. However, the star of the Vasor home system had gone nova and they were only able to develop this Space Ark and the plan they'd committed to before departing. With the help of the Prosperity, the Federation Colonists, and Federation Diplomats, an accordance was reached giving the Vasorian refugees an island continent where they could work with environmental scientists to adapt the land to their biology and the Vasorians' constitutions to the land. 

All this to say that the Vasorian Space Ark, which remains in orbit of 44 Eta Librae II, is open for public viewing via scheduled tours, with Vasorian and Federation guides. The interior of the Colony Ship is amazing to behold, with circular corridors surrounding the central power plant and control deck, before reaching the primary deck's 'Biome Domes'. Within each of these domes is a separate ecology simulating an extinct environment that once existed on the Vasorian homeworld. These biomes include animals and plants once native to their original world that the Vasorians were able to save.




It is sad to think that this is all that remains of their planet. At the same time, it is quite impressive to see what they've been able to accomplish and promising for their future that they're flexible enough to ask for help and work with the Federation to ensure the continued well-being of their people. 

When you are finished exploring a massive starship that contains 8 different alien biomes from a world that no longer exists, go down to the beautiful beaches and wonderous flora of 44 Eta Librae II. The planet is benefiting from the increased tourism brought in by the orbiting Vasor Space Ark, with a tropical resort built on the surface of the world, purposely constructed far from the farming communities as not to interfere with them. 

From the Season 7 episode, 'All That Remains'.




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Barking Alien




Sunday, February 22, 2026

RPG Campaign Tour Challenge 2026 - DAY 18

Day 18-Forgot to ask; How do we get around?

" 'We travel across this sea of stars in sailing ships that ride on waves of light. We catch not the wind to do so but must make this wind ourselves. Put your body into it, your mind, and your clarity of being.'

This verse by the well known, contemporary Vulcan Poet Silik, is one of my all time favorites. I gazed skyward as a child and imagined going there, into that 'sea of stars' but I never believed I would just appear there. I knew I'd be taking a spacecraft. I'd need a ship. 

Now I'm the navigator, the Chief Navigator, on a Starfleet Light Cruiser.

I get to be the one to set the course as we ride those waves of light."

Starships

Generally speaking, a Starship is a manned spacecraft capable of fast-than-light travel, almost exclusively by means of a Warp Drive. The Warp Drive and Warp Engines create a field or 'warp bubble' of subspace around the vessel, allowing it to bend the normal laws of physical relativity and thus move the ship at speeds much faster than the speed of light.

All the major galactic powers possess warp capable vessels, with those of the United Federation of Planets, the Gorn Hegemony, the Klingon Empire, the Romulan Star Empire, and the Tholian Assembly being the most powerful and efficient. While many of these starships are in the service of navies or interstellar corporations, smaller commercial and privately owned warp enabled craft not only exist but seems almost common place across outer space. 

Classes of starship are determined by purpose, size, and configuration, ranging from small Runabouts, Scouts, and Couriers to Frigates and Heavy Cruisers. Commercial and other civilian classes include Freighters, Research and Survey Ships, and Yachts. The USS Prosperity is a Mark III Ventura Class Light Cruiser in the service of Starfleet Command, for example. It's primary purpose being Exploration but it has served in multiple additional roles including Defense, Diplomacy, Emergency Response and Rescue, and Scientific Research. 



USS Prosperity, NCC-1587, Ventura Class Mark III - 2276


While there have been experimental craft, alien vessels, beings, and creatures able to travel at FTL speeds with alternative forms of propulsion [other than a Warp Drive], these are rare exceptions. In many of these cases, the nature of the FTL used can not be mechanically duplicated, is ineffecient, or produces dangerous side effects or phenomena. 

Shuttlecraft

Typically an auxillary spacecraft attached to a starship, the term is often used interchangeably for any small spacecraft launched by a larger 'home base' like a space station or even a planet's surface. The vast majority of vehicles dubbed shuttlecraft, or simply shuttles, are not warp capable and at most travel at maximum impulse.


Shuttlecraft Mondrian departs USS Prosperity for a planetoid in an ion storm. 


If a shuttle does have warp capacity it is usually given its own separate designation, such as a Scout Ship, Runabout, or Diplomatic Transport. Basically, its no longer generally referred to as a 'shuttle'. Some shuttles can connect to an independent Warp Sled, basically a set of warp nacelles, a warp core, and little else. Once linked together the shuttle takes on the title of 'Warp Shuttle' and will travel as quickly as the Warp Sled can move it.

There are Starfleet Shuttles, Federation Shuttles both government and civilian owned and operated, and of course commercial shuttlecraft of all kinds. All the major powers have their own and make use a variety of models for different situations. 

Transporters

A Transporter moves people and materials nearly instaneously between two locations, one of which is a Transporter Station with a Transporter Pad. Matter is converted into a recorded energy pattern and that pattern is then beamed to a targeted location. There, the pattern of energy is reinstated back into its previous matter form. 


USS Curiousity Landing Party beams down to a planet


Transporters are a common means of travel throughout the domains of all the known interstellar powers and have been for some time. That said, there are still individuals who are made uncomfortable by this technology and it does have its limitations. 

Transportation, or 'Beaming' as it is colloquially referred to, requires a lot of sophisticated technology, an operator with a good technical knowledge of the machinery, and skill with the use of this technology. Only the best and most advanced transporters can beam an object or person into an open space, with most needing a receiver station, a transporter pad on the other end, to safely reintergrate someone or something.

Transporters can be blocked - that is, prevented from operating properly - by a starship's shields, high level radiation, charged particle interference such as ion storms, mineral dense rock formations, and other energy, material, and spatial phenomena. For these reasons and others, while there is increasing use of Transporters throughout known space, Shuttlecraft and other such space vehicles will always remain a popular alternative means of getting around. 

Ground Vehicles 

Most wheeled, tracked, and other traditional ground contact vehicles were phased out of use almost 150 years ago, roughly by the Earth's early-to-mid 22nd century, with scattered appearances among the settlements of far flung colony worlds or by contacted species who had not yet mastered anti-gravity and artificial gravity technology. These days most planetary travel is achieved by transporter or in-system shuttle throughout the civilizations of the galaxy. 

There are exceptions however. The Federation, including Starfleet Command does see the occaisional use of Gravity-Effect vehicles, often called Grav or Hover Vehicles or, less commonly, 'speeders'. A small number of Starfleet outposts in frontier sectors will be equipped with one or more Runaway Class Grav Vehicles, used to patrol or review security and/or scientific checkpoints across a planetary surface with especially difficult terrain or hostile lifeforms. Also available, though even less common, is the Swift Class Grav Cycle or Grav 'Bike'. These are usually only given to Starfleet personnel on long-term planetary survey missions. 




 "On a final note, the Prosperity's crew are particularly fond amd dare I dare proud of a small ship only carried by a few Starfleet vessels at this point since the craft is fairly newly commissioned, the Cochrane Class Long Range Scout Ship, 'Rockwell'. Bearing the registry number NCC-1587 / 3S, the Rockwell both defies and defines the starship and shuttlecraft categories I mentioned earlier.

It is a shuttlecraft for all intents and purposes but it has much better sensors, shields, and overall handling than a standard Type F shuttle. In addition, it is equipped with a single Phaser Bank and is capable of achieving Warp 1 for a prolonged period. As she can reach warp speed, she can not be classified as a shuttle and is therefore a Long Range Scout Ship.




Only a handful of Starfleet vessels and bases have a Conchrane at this point in time and the USS Prosperity is one of them. She is an absolute beauty and a very fine ship."

We started the campaign with four shuttles given our ship size of 4 but traded in two of the shuttles for the Rockwell. 

Moving on...

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Saturday, February 21, 2026

RPG Campaign Tour Challenge 2026 - DAY 17

Day 17-Can you tell us about any famous battles or wars?

"Once again we're looking back into the history of this area of space. 'Knowledge of the past informs the present' one might say. Thankfully I've had a great deal more time to research this subject, as well as briefings as part of recent missions impacted by these historical events.

I am happy to pass on what I've learned..."

The Earth-Romulan War

A four year long conflict between the space navies of the United Earth and the Romulan Star Empire that occurred (roughly) one hundred year ago (prior to the first time its mentioned in our campaign*).

Approximately a year before the start of the war, the United Earth and its allies formed a loose alliance known as the Coalition of Planets. When Romulus declared war on Earth, the other members of the Coalition agreed to lend aid but they would not engage the Romulans in direct combat.

In the later half of the war, Earth received increased assistance from these allied worlds, with additional ships supplied by the Andorian Imperial Guard. Earth eventually handed the Romulans a humiliating defeat, the war culminating at the Battle of Cheron. (Yes, that Cheron). With the Earth-Romulan War concluded, the Coalition of Planets moves to become the United Federation of Planets. Among the UFP's first acts is to establish the Neutral Zone between themselves and the Romulan Empire. 

The entire war was fought by opposing starships in space and communications were by subspace radio, audio only. It wasn't until an incident involing Captain James T. Kirk and the USS Enterprise (Constitution Class, NCC-1701) in 2266 that Starfleet and the Federation had visual confirmation of the Romulans' appearance and connection to the Vulcans.


Emblems of the United Earth (Top),
The United Earth Space Probe Agency - 22nd Century (Bottow Left)
The United Earth Space Probe Agency Starfleet - Late 22nd to Mid 23rd Century (Bottom Right)


The Battle of Dinom II 

Near the end of the war, the Romulans received intelligence on a previously unknown strategic target and launched a small fleet to take out said target. Learning that the intel on their hidden base had been leaked, the United Earth Space Probe Agency Fleet sent out a group of ships to prevent the Romulans from reaching their destination.




The two fleets met at Dinom II, a tidally locked planet constantly baked by its blue-white giant star, making the world terribly hot and barely Class M. The battle was short but brutal, with every ship involved being destroyed. No survivors to anyone's knowledge. Vessel wreckages and other debris is scattered across the surface of the planet's North Eastern hemisphere (Please reference the DAY 7 log entry for additional information of Dinom II). 

While on a diplomatic mission, the Prosperity's captain, members of the command crew, and a few others crashed landed on the planet. Using their survival skills, mechanical and technical knowledge, and sheer determined resourcefulness, the team was able to salvage enough components and make their way to a spacewreck with a repairable communication array/distress beacon. Additionally, there was some evidence that a couple of Romulans may have survived some time on the surface before falling victim to native fauna. 

The Ectair Campaign

A series of battles during the final month of the Earth-Romulan War in which the Earth forces fought to take the Ectair Sector, a major source of economic strength and stability for the Romulan Empire. With the help of the Andorian Imperial Fleet, Earth was able to gain control of the many worlds within the sector, including Ectair itself, capital of region. 

Ectair was the largest producer of Romulan Ale outside of Romulus itself and losing it was not only an economic loss but it also lowered the morale of both the Empire's common citizens and many of its fighter forces. Before the Siege of Ectair, the Romulan people were behind the war with all their hearts and minds but after...well...not so much. Things continued to fall downhill for the Romulans from that point forward, leading - as noted above - to a final defeat at the Battle of Cheron. 

When the war was over and the UFP was being established, Earth's leaders and diplomats offered many of the worlds in this area, what is the Tango-8 and especially Tango-9 sectors today, to the Andorians for colonization and development. As noted previously, the Ectair System became Mozinphar's Star and the same soil so perfect for raising the blue grains used in Romulan Ale were repurposed for the blue barley in Andorian Ale. 

The Vault War - The Khelayan-UFP War

The Siege of Khelaya 

After numerous small but intense engagements across the Coreward-Trailing areas of the Sierra Super Sector (mostly in Sectors Sierra-10, 11, and 12), Starfleet approved Captain Anne Fletcher's plan to take the fight directly to Khelaya in an attempt to access their command center known as 'The Vault'.

Khelaya (Rura Kel IV) and 'The Vault', Vault Mountain, Mid-Northern Hemisphere.


Even with their Janissary/Precursor boosted weapons and defenses, and a greater number of ships, the Khelayans were no match for the superior experience, tactics, and overall quality of Starfleet's squadron, with Captain Fletcher serving a Fleet Captain for the operation. 


Starfleet Vessels of Operation: Safecracker


While the Janissary technology was quite powerful, the Khelayan ships themselves were largely refurbished Klingon, Orion, and Federation civilian vessels, many in poor repair or outdated. Additionally, when Commander Solok used the psychic 'virus' passed on to him by the Vulcan Su, all that amazing Janissary equipment destroyed itself, rendering the Khelayan's advantage null and void.


Khelayan Fleet defends Khelaya from the Federation's 107th Fleet. 


The Continuous War of Garadius IV

Not a single war but the collective name given to the regularly reoccurring military conflicts between the two governments that share the fourth planet in the Garadius System. Of course 'share' isn't exactly the right word.


(L) Garadius Authority of Might  and  (R) Genius Council Garadius


For over two hundred years the two nations of Garadius, The Garadius Authority of Might and The Genius Council of Garadius, have challenged each other at every turn and can not agree on...well...anything. Occasionally...Often....this drives them to come to blows. The GAM wins nearly every ground combat purely by their physical prowess. The GCG wins anytime the conflict becomes a question of tactics or superior gear. 

The United Federation of Planets has an interest in Garadius for a number of reasons. For one thing, the system is strategically located within a parsec of the Romulan Neutral Zone. For another, Garadius is an excellent source of the ingredients of Vitaimpenicil, a very powerful broad-spectrum antibiotic. As Garadius is a warp capable society, it is likely that either the UFP will make peace overtures to the planet or one or both of the governing bodies will call the Federation in as arbiters between them. 

"Next, one of my favorite subjects...travel and how you do it?"

*This entry details some of the biggest differences between established canon from the Star Trek episodes and films and 'My Star Trek Universe'. 

Specifically, the canon history and details of the Earth-Romulan War, the early formation of the Coalition of Planets, the UFP, etc., are definitely not the same as they are in my campaigns. I tried to stay as close to official canon as possible but where I needed to make adjustments I did.     

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