Wednesday, May 4, 2011

Time Consuming But Necessary

While Gamma World seems to be the theme for many a game blogger this month, I think I'll be sticking to Champions for the time being. I really want to run this bad boy again but I got to thinking...why did I ever stop?

The answer, somewhat indirectly is Mutants & Masterminds but it goes a bit deeper than that.

First, Champions is a lot of work. While each player must go through the process of character creation one (or in many of our games a few times to create
alts), the GM has to continuously create multiple characters, villains and fellow heroes that populate the campaign's universe. That takes up a lot of time, especially if you're like me and 'numerically challenged'. Punching numbers into a calculator makes it right and easy but it doesn't make it much faster.

Sure, I could use the NPCs and villains provided in Champions products but to be honest, the majority of them are gawd awful. Seriously. I have no idea how the people who created the Hero System, the one game capable of doing virtually anything and everything in any genre, could give us such boring, uninspired villains. It boggles the mind.

I imagine Rembrandt or Michelangelo requesting his patron give him an art studio filled with the best and varied array of paints, sculpting materials, brushes, etc. and than holing themselves up in that studio for a month, only to emerge with a drawing of a stick figure on a book sized canvas.

The Champions themselves, the main superhero team as depicted in 4th edition, are equally tragically uninteresting. They miss all the ques needed to make them visually iconic or part of a history the way M&M's Freedom League are. So disappointing.

Anyway, what it all means is Champions takes time and I don't have tons so I was looking for a game that could basically do what Champions did but was quicker, easy and required less math. Mutants & Masterminds is just that and hence my favorite Supers game. So why look back?

Champions handles certain things better than M&M. Superspeed and what you can do with it is much cooler in Champions. The way Advantages and Disadvantages work with both the character concept and their powers is a bit more in depth. Combat is easier for those who've traditionally played games with random damage determination and hit points to comprehend. And I do have fond memories of that game and that counts for quite a bit (OSR anyone?).

So I need a way to make the character generation process faster.

One idea is to get ahold of Hero Lab. I'm not sure it's still available for 4th Edition but I'll check.

Another, and one I've used many times in many Superhero RPGs, is to find someone on the 'net whose created stats for known Marvel or DC characters and reskin them. Use Blue Beetle's stats, draw a new pic and call him 'Bug Out, The Insect Avenger' or something.




Finally, I'll see if I can find any notes from my old campaigns but unfortunately that is unlikely to happen. I have no idea where my old Champions notes are.

If anyone has any ideas or suggestions for speeding up the Champions character creation process please feel free to comment and let me know. I'm going to need all the help I can get.

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Tuesday, May 3, 2011

Zoomorphs! Instant Chimera Maker

Check out this awesome series of interchangeable creatures I discovered at a local toy store - Zoomorphs!

I've seen them up close and they are the perfect size for being considered rather large creatures to your standard gaming mini, about a inch or two tall and two or three inches long (depending upon construction). While not super cheap, they are certainly less expensive then most metal miniatures of monsters of a similar size. They also seem pretty rugged as they are designed to be played with by kids 4 and up.

Now go grab Raggi's Random Esoteric Creature Generator and have a blast!

Done say I never gave you nothing OSR.

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Monday, May 2, 2011

Muppet Mondays! - A Great Muppet Caper

Here's a Muppet News Flash!

We go now to the Muppet Newsroom for a late breaking report. 





"This just in from our New York City affiliate. Adam Dickstein will be running his homebrew Muppets Role Playing Game at NerdNYC's RECESS gaming event on June 18th, 2011. The theme for this RECESS is Video Games and although he has not said which video game character will guest star he did say he has a secret game guest ready for to appear in his Muppet Show episode. More details as they become available."

Yessiree ladies, gentlemen, frogs, dogs, pigs, penguins, aliens and vegetables, I will be running a session of 'The Muppet Show' using my very own Muppets RPG at the next RECESS event. If you're going to be in the New York City area on that day, I highly encourage you to attend. I had a blast at my last RECESS and the people who put this thing together are really great. For more information check out the nerdnyc website.
Some additional notes and thoughts on this Muppet Monday...

I really feel bad that the PDF isn't done. Real lifeTM and tough finances have required my attention and focus and so the project is not where I want it to be. What I mean by that is it's not in the state I want it to be in to put it in PDF format. Yet. It will be. I love this thing and I will finish it. Hopefully before RECESS so I can have a copy made into a book to bring to the event. Lulu? Can that be done that way? Probably right? Thoughts on the subject would be appreciated.

Some Muppet Mondays are going to be about whatever I have on my mind as relates to the subject but some will be very, very specific. Case in point, I want to address Locations as a game element next week. Similar to Sesame Street's Playgrounds, these are locales that will have some effects on or advantages for your character(s) and maybe hinder others. I have some interesting twists in mind to be sure.

Running an ongoing game of the Muppets seems unlikely at this juncture because, frankly, it isn't what either of my groups want as their mainstay and I can totally understand that. At the same time, I'd love to run it more than once every RECESS which happens maybe twice a year. Quite the quandry will an intriguing solution. Online? Over Skype so my Muppet impressions can be appreciated to the fullest extent? Not sure if I'm really considering this or simply daydreaming ideas. We'll see.

OK, that wraps it up for now, looking forward to fuller and more expansive Muppet Mondays as my schedules settles. Until then, we'll see you next time on the Muppet Show...

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We Are The Champions - Part II

As I was saying in my previous post earlier today, my friend, fellow GM and Champion Guru Extraordinaire Will had asked me to join in on his Champions campaign to help wrangle in an out of control player. While not yet ruining every one's fun, this player was often a hinder to the Superhero team's endeavours, especially those of their leader, an extraterrestrial psionic hero called Omni. Will didn't want to kill him outright but wanted him to have a nemesis to level the playing field as it were. A hero is only as cool as his villains but if the hero is the villain he needs an arch-enemy who's a hero.

Wow, that's actually right. O.O

I was up for the challenge and eager to help but I confessed to not liking Champions, even though I had yet to play it. The rule complexity combined with my mindset of 'Math = Unholy Evil' prevented me from trying it in the past. Will understood and said he would do all the hard work and make up the character if I gave him a description of one.

We agreed to take Champions out for a 'test drive' and create my favorite Villains & Vigilantes character, my own
Excelsior. Will looked over my V&V sheet and built Excelsior noting that he was not incredibly familiar with V&V but it should be basically the same.

It wasn't. In under 10 minutes I got my butt handed to me by some ninja dude. Excelsior?! A Ninja?! That's like a single
Hand ninja taking out Wildfire from the Legion of Superheroes. For those of you less familiar with the 'Big Two' comic book companies, it's akin to a 5th level Thief taking out a 12th level Fighter/Magic User.

As you can imagine I was not impressed. I didn't understand how all that complexity could result in a character so unable to do the same thing he could do in a simpler game (though as the years went on I would feel that the simpler the game the more it could do over all but that's another discussion).

Will was also disappointed I could tell. He turned to me and said, "Tell me about Excelsior." I was a bit confused as I thought I already had but what will wanted to know was his origin, the way I explained his powers outside of a game and "all the things about him that matter and aren't stats."

After about half an hour or so of him listening to me talk about the various ideas, stories, goals, hopes and dreams I had for Excelsior and Excelsior had as a character, Will asked if we could try it one more time. I agreed to give it one more shot. Will spent two days working on Excelsior and when next we played I not only demolished the ninja, I had to fight a moral quandry when I sort of hurt him really, really bad and Excelsior has a bit of a code against causing that much harm.

"That's a disadvantage," Will explained, "as is Excelsior's inability to pull his punch or directly feel physical contact. He won't know exactly how hard to hit an opponent when he first meets them." Disadvantages to your character give you points in Champions (as many of you know) and these points can be used to up your abilities. Once this was explained to me I looked at the many disadvantages Excelsior had and a light went on. Champions does that to you when you first play it if you've been playing non-point buy games up to that point. To this day I tend to do disads first when making up a Champions character.

Next, Will explained the all important, 'figure out the effect you're going for and then build the power to do that' element of Champions that blew my mind back then. For example, Excelsior's Anti-Matter Streams are Disintergration Ray in V&V and Will initially built them as energy based 'Ranged Killing Attacks'. When he discovered that in my mind they were really based after the Star Trek phaser 'Disintergrate' setting, practically erasing matter, he altered their construction to a ranged Transformation Attack. Basically, a Transformation Attack is one that transforms the target into something else, like a Witch turning someone into a Frog or Firestorm changing a goon's power armor into smoke. What Will did for Excelsior was stipulate, 'Transforms to Ash', enabling me to literally vaporize objects or even people (something Excelsior would never do).

With a little time to ask questions and think on a character I agreed to join the campaign as StarGuard, leader of an alien superhero team inspired by the Legion of Superheroes and the Justice League.
StarGuard greatly resembled Gladiator of Marvel Comics, who he was largely influenced by. His starting story was that he had come to Earth to investigate rumors that the long lost prince of his people's greatest stellar rival was alive and dwelling on this out of the way, backwater planet (Omni, who was believed to have died along with the rest of the royal family decades ago).

The troublesome player was a very fine fellow but his character and mine took an instant dislike to each other. I represented another faction threatening the Earth in his mad alien conspiracy theory while he represented the greatest danger to the lost prince and therefore any chance of peace between Omni's people and mine.

I tried to work with the character and showed no outward signs of being there to be his enemy. Sure, I was a ringer, an inside man but I fully intended to play the character and enjoy someone else GMing for a while. And boy did I. I've said it before and I'll say it again, Will running Champions has no equal. As a matter of fact I'd say he was/is the greatest GM of anything I've ever met. The NPCs were awesome, interesting and in many cases extremely deadly. Plots were thick, detailed and full of twists and turns. The group sometimes included 15 some odd players playing at the same time, splitting the party, using alternate characters and getting involved in crazy battles with dozens and dozens of NPC heroes and villains and Will never missed a turn or skipped a beat.

It wasn't long before the anti-alien hero showed his true colors and on no less then four or five occasions we (his character and StarGuard) came to blows. We battled in the streets of New York and on the Moon. I destroyed him in one battle only to discover it was a robot double. His original body had been refitted and enhanced with cybernetics and it too was destroyed. He consciousness was transferred into a virtually indestructible robot body only to have it destructed by StarGuard and my pal Pete Hernandez's character, Arctic Fox (aka The White Wolf). At one point he created a state of galactic war between the major interstellar powers and I had to travel back in time to undo the mess he'd made. Eventually, after escaping from body to body some many times, we (the entire Super group) finally managed to figure out his transfer system network and after a final brutal battle, Omni used his vast telepathic abilities to prevent the villain/hero's disembodied mind from ever being 'embodied' again.

I fell in love with Champions and I still didn't really know the rules. It wasn't until I had played the game for nearly 2 years that I first saw my character sheet and had any idea what the mechanics of the darn thing was. I continued to play for another year or two but was determined to run it myself someday. Not long after that, Champions came out with its 4th Edition.




George Perez cover. Freakin' George Perez! Massive book (at the time one of the largest single books for an RPG I'd ever seen, if not the largest), very complete and easy to read in my opinion (one of the advantages over previous editions for me was the cleaner and clearer text and layout).

Soon after purchasing 4th Edition I started running a campaign of my own and I will tell you more about that sometime soon. In the meantime, what is all of this pointing toward, eh? A new campaign to be sure, possibly New York based and using Champions 4th Edition. Just once I want my players to experience what I experienced in high school and beyond.



More thoughts to come...

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We Are The Champions - Part I

Welcome to May and my first post A-to-Z Challenge post.

One of the things I discovered during the A-to-Z Challenge (and it was much more of a challenge then I had first thought) was that it's very difficult to make my brain follow a pattern of discussion on a subject I am not completely obsessed with.

What this means is that if I intend to do a month of blogging on the Muppets and a Muppet RPG I can and I will. If I have to come up with something that fits a certain letter each day, that's tough. My mind might be on Magic in Norse folklore but it's X day or something and I can't figure out how to fit it in. No, for me I prefer to either post about whatever is on my mind at the moment or go all OCD and do something like my Muppets RPG project. I'm just happier that way.

That said, my newest obession is one of my oldest obessions...the Superhero RPG. As much as I love Mutants and Masterminds (and I do LOVE Mutants and Masterminds), I'm considering running a Champions campaign utilizing 4th Edition (the last great edition of the game in my opinion - more on that in a moment).







My first Superhero RPG was Villains & Vigilantes (actually I think it was Dungeons & Dragons but that's a discussion for another time) and in the same classic sense of rivalry between Marvel and DC fans, if you liked V&V you had to dislike Champions. It was a rule or something like no 'tag-backs'. Truth is I never even looked at the game for more than a few minutes at a time. Each attempt to decipher it's ridiculously complex (in my 12-13 year old opinion) rule set had me dropping it like a hot potato. Too much math burns my eyes (still does).

It wasn't until high school that I would cross paths with Champions in full force. As one of the three or four mainstay GMs of the
High School of Art and Designs Gaming Club I had the chance to meet with a fellow by the name of Will who was running Champions and had been since it first came out in '81. As a matter of fact...it was the same campaign.

Will was having some difficulty with one of his current (at the time) players, a 'hero' PC who was in truth one of the major villains of the game. The PC in question was a religious fanatic best described as a cross between Tony Stark and William Stryker. Imagine if Lex Luthor was Professor X. Skrulls find out he has access to an army of mutant superheroes and is friends with major government and law enforcement personnel as well as Reed Richards and the Avengers. Want to invade the Earth? Kill Luthor/Prof. X first. That was basically the idea behind the PC's dad.

The PC then turned the resources of his father's non-profit foundation for helping superpowered individuals from difficult backgrounds and circumstances into a one man war against extraterrestrials after the alien invaders had killed his father in the aforementioned scenario.

If you're an inner city mutant youth who can't control his flame blasts, this guy and his organization are there to help. If you're Superman, Silver Surfer or the Martian Manhunter you'd best watch your back. His war against those heretic, unclean, blasphemers from the stars included other PCs.

Will had seen me GM Star Wars and Villains & Vigilantes and knew from a mutual friend what a comic book fan I was. He asked if I would play in his game to tip the sides a bit and give 'good' a fighting chance so his campaign wasn't completely wrecked by this one extremely smart, sneaky, well prepared and driven nutcase. How could I say no? At the same time, this was Champions...I had no idea how I was going to accomplish the task he requested of me.

Enter...StarGuard.

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Tune in tonight for Part II and May's very first Muppet Monday! Woohoo!