Monday, October 16, 2023

Fire and Brimstone Coming Down From the Sky!

This scenario from our Ghostbusters: The Home Office campaign was likely the third session I'd Gamemastered for the crew and I was eager to make up for its two predecessors. My prior attempts hadn't really landed as I'd hoped. Although they hadn't been terrible, neither were they all that great by any stretch of the imagination.

I felt I had something of a reputation to uphold as one of the most popular GMs in our high school and the only one in our four person Ghostbusters RPG group that hadn't yet had a real banger. I realized I was trying way to hard to make a humorous adventure and it simply wasn't working, so I put away the whoopie cushion and rubber chicken and went for a different approach.

The Case of The Tell Tale Tail



AKA: The Tailypo

Inspiration: Tailypo, a North American folktale/ghost story often told around campfires.

Gamemaster: Adam Dickstein

Synopsis: During a particularly bad winter, the Ghostbusters get a call regarding a number of mysterious disappearances in the Adirondack Mountains region of Northeastern New York. All the people who vanished did so while hunting. The Home Office fixed the Ecto-1 with snow tires and got themselves some cold weather gear and headed up-state. 

After some investigation, as well as dealing with the quirky locals and difficult environment, the team discovered evidence of a strange creature in the mountains and wooded areas near the lower regions. Not only did they find tracks but it often left marks in the dirt or snow reminiscent of a 'swishing' tail (as well as other signs of its existence).

David Nelson (Dave's character) was a specialist in the field of cryptids and other corporal entities and believed the beast they were searching for to be some kind of chimeric large cat. The paws prints were that of a large bobcat but the tail swishes were very different, more like that of an Ox. With this mental model they spoke to local townsfolk who suggested the Adirondacks folklore critter known as 'Tailypo'.

As the legend goes, a hunter or other mountain traveler who was very hungry would have an unsuccessful search for food and then come across the odd creature. For one reason or another the beast's tail would get severed and the hunter would take the tail home, cook it, and consume it. The Tailypo would then track down and terrorize the offender, saying repeatedly in a creepy, Human voice, "Tailypo, tailypo, give me back my tailypo!" (or some variation).

This gave Ghostbuster Nelson an idea. Tracing back to the cabin abode of one of the missing hunters, he checked the stove and fireplace and sure enough found the remains of what could well be ox-tail soup. 

Finally the Ghostbusters decided not to eat lunch or dinner and go out into the cold night hungry, hoping that state would lure the entity out. It worked and the team was able to dispatch the monster in a most unorthodox fashion (See below). 

Highlights: In my version of the legend, if you steal the Tailypo's tail but don't eat it, it'll still track you down to get it back but might not harm you if you return the tail. If you don't or can't, it'll mess you up but good, then go searching for its tail. If you actually ate the tail, the Tailypo will definitely eat you to get it back. The tail always grows back/gets reattached once the Tailypo has found it (one way or the other).

At the end of our session the tail had been found by the team, dropped in the snow by some hikers who thought they'd survived an attack by a bobcat or some other animal. The group tossed it back and forth to each other to confuse and delay the Tailypo until David Nelson got it and the creature pounched on him. Dave had a flash of brilliance and shoved the beast's tail into its own mouth! After a bewildered beat of hesitation, the Tailypo ate itself trying to get the tail back, just as Dave surmised it would.

Notes: I think this was one of my best outings in the original campaign. Utilizing my love of this particular campfire story, my interest in animals and cryptids, and my first hand knowledge of winters in Upstate New York, I was able to formulate a scenario that was threatening, unsettling, yet ground in a sense of realism.

The guys were especially impressed by my use of the terrain, environment, and weather; such as how the low temperatures effected both the characters and their equipment. I was moved by how they took the situation seriously once they realized how dangerous the beastie was, though they still managed to inject comedy into it because of their PCs' personalities. 

After failing to get the tone right with my previous goofy ghost antagonists, I really wanted to use a supernatural creature as opposed to a silly spectre. I think it worked quite well, though one of my lesser efforts remains particularly memorable to the group.

I'll save that tail...sorry, tale...for another time. 

AD
Barking Alien





Real Wrath-Of-God Type Stuff




This post is very late and very long and I am very sorry.

Real LifeTM, especially in the form of my work schedule, has been particularly busy of late. I have so much I want to post, a lot of it Ghostbusters related, and I'm feeling more than a little bit frustrated by the fact that I am just getting to the first of these entries today.

Grrr. Anyway...onward.

Our original Ghostbusters campaign back in 1986 had some awesome adventures, largely thanks to our lead 'Ghostmaster' Joe and the amazing storytelling talents of my friend Dave. Will (of 'Champions: The Age of Champions' fame) and I ran a few each as well, with some gems and a few only OK sessions.  

What you'll find below is one of the best and most memorable scenarios we had, with more to follow in the coming days. Not all of them were perfect (namely mine) but many were amazing, literally among the greatest adventures I have been in as a player. I mean, how many campaign story-arcs do you remember 35+ years later?

The Case of The Cereal Killer Crunch




AKA: Ghost Toasties

Inspiration: This adventure was a revision of Ghost Toasties, the first published module for the WEG Ghostbusters RPG.

Gamemaster: Joseph Vitaliano Jr.

Synopsis: World renowned entrepreneur, explorer, and food industry magnate Jerome Westbrook III has announced a contest in association with his company's popular breakfast cereal, Flakey Jake's Golden Flakes; one of the millions of boxes contains a toy replica of The Crystal of Hagost, an ancient gem of supposedly mystical power that Westbrook discovered in a cave in Peru. Other boxes contain Red Leopard figurines, miniature Bolas, miniature Slings, and rocks carved with runes that can be decoded with a code key on the back of every box. Whomever finds the crystal (actually a remarkably well cut gemstone) wins a lifetime supply of Flakey Jake's Golden Flakes. Oh boy! Of course, something much more sinister was afoot. More evil than getting children to convince their families to buy sugary cereal just so they can win even more sugary cereal? Just you wait...

Soon after the announcement, supermarkets all over the USA were besieged by customers trying to find the winning box. Ghostbusters Franchises across the country became rather busy in the following days responding to pesky poltergeists who also seemed interested in the cereal. For unknown reasons, spooks started causing a royal ruckus in the isles of stores wherever Flakey Jake's Golden Flakes were sold. The GB Inc. community, coordinated by The Home Office, were able to find some clues that enabled the PCs to piece together what might be going on. Unfortunately, the team receives word that numerous grade school and middle school kids began acting strangely, obsessed with the toy surprises they have found and trying as hard as they could to meet up with each other and play [with the items] together. 

After dealing with all the weird goings on for nearly a week, The Home Office came to the realization that the Crystal of Hagost and the odd cereal prizes were all part of a ritual to return Hagost to the world. An agricultural god worshiped by a lost pre-Peruvian people, Hagost was connected to sugar cane, corn, and the ailments that come with consuming too much sucrose. The crystal hidden among the boxes of Golden Flakes wasn't a replica but the real deal! Jerome Westbrook III found it while exploring an area not far from Machu Picchu and the spirit of Hagost was able to possess him. Using Westbrook III, Hagost dispersed the components of his resurrection among his 'worshippers'; kids obsessed with sugary foods. 

The full ritual had all the kids with figurines possessed by the ghosts of Hagost's ancient temple guards, armed with the toy weapons which became real when they touched them. Then, those with the rune stones would assemble them into the proper order and positions for the words to a mystic chant to be read, translated through the decoder system on the back of the boxes. Finally, whomever found the Crystal of Hagost would stand in the center of it all to summon/be possessed by the full power of the deity. By the way, that someone turned out to be nine year old Jason Greer of Queens, NY.

In the final climactic scene, the ritual is performed at a press conference held at West End Foods Headquarters in New Jersey. Hagost manifests, using his powers to animate fiberglass statues of all the West End Cereal Mascots who then terrorized everyone present. The Ghostbusters HO gang  defeat those minions and damage the crystal as Hagost opens a gate to another dimension.

Within this other realm, which the Ghostbusters enter to chase Hagost, there is an ancient temple in the style of the indigenous peoples of Peru. A trap is triggered pouring sweetened corn flakes down on the heroes, threatening to drown them in frosted breakfast cereal. Using a combination of their unique personalities, skills, and specialized equipment The Home Office is able to separate the Crystal of Hagost from its young host and destroy it, banishing the Red Jaguar god back into the netherverse. Grabbing little Jason Greer, the team booked it back to the material plane before the gate collapsed.  


Hagost - Initial Incarnation


Highlights: Dave Nelson suggested the team try to locate the crystal before the general populace did, heading off the trouble before it started. The others agreed and tried to strategize the best way to do that. Meanwhile, Nelson took the initiative and a wad of petty cash and bought as many boxes of Flakey Jake's Golden Flakes as he could, got back to the Firehouse, and started eating. The rest of the team found out and, well, there was a lot of head shaking. 

Zimmerman delved deep into the 'lore' of the West End Foods cereal mascots, assuming their stories were influenced by the mythology and folklore of the original believers in Hagost. As it turned out, he was partially right! There were hints to the relationships between the various minions of Hagost in the relationships between the cereal characters. Stadler and Zimmerman were able to convince the haunted fiberglass Flakey Jake to side with the PCs and help against the big bad boss jaguar himself. 

There were a lot of tricks and traps at the end of the sessions big finale. It was as much about smarts as it was Ghostbusting talent and ability. We had to free the ghost possessed kids, grab and/or damage the crystal, fight the minions, and stop Hagost all while protecting the West End Foods employees, parents, etc. We really had to use every ounce of brains and brawn we had to win the day this time and it felt great. This victor was earned. 


Hagost - True Form


Notes: Joe based this scenario on the West End Games published module 'Ghost Toasties' but he modified it quite heavily. The major differences between the two versions are:

Joe's adventure was scarier and less silly then the official one as per his views on what makes for a good Ghostbusters game. He altered the names of a few things, replaced travel to a Candyland-like dimension with most of the danger happening here in our world, and made Hagost's minion ghosts less goofy in general.

Joseph also expanded the scope of the situation, with the nationwide contest resulting in nationwide paranormal problems. This allowed him to set up the world-building of the future of the Ghostbusters 1984 film continuity that our campaign takes place in.

Run early in the course of the original campaign, this adventure established the existence of other franchise offices in other cities and states (as well as a few in other countries). It further enforces the fact that our Ghostbusters continuity is different from that of movie canon but works perfectly well with the RPG and many of the GB fan clubs.

Our original campaign (as well as most of the Ghostbusters games I've run myself) featured very few high powered entities on the level of Gozer. Hagost was one of the rare ones.


Stay tuned for more adventures, adversaries old and new, and saying "Who you gonna call?" in Japanese!

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Barking Alien




Thursday, October 5, 2023

I Love This Plan! I'm Excited to Be A Part of It!

In 1986, two years after the release of the original Ghostbusters film, a small upstart game company based in New York City called West End Games obtained the rights to publish Ghostbusters, A Frightfully Cheerful Roleplaying Game. 




A bit before this game came out I met my good friend of 35+ years now, Joseph Vitaliano Jr., and we played our first session of Ghostbusters.

What happened next? I'll let Joe explain...

"Well my first role-playing experience was with you (He means me, Adam). You were my role-playing mentor. I met with you and other friends of yours back at your apartment in Brooklyn. This was while we were in high school. You had put together your own Ghostbusters storyline, using an RPG system of your own creation*. It was there that I first created the character of Dr. Alexander Thorton. In terms of chronology, this was before West End Games came out with their first version of the Ghostbusters RPG.

The Ghostbusters RPG by WEG happens to be the very first role-playing game system I ever bought. How many games of Ghostbusters did I run? That’s hard to say. I must’ve done well over 50 [over two campaigns and a few one-shots]. Some were based on what West End Games gave us through their supplements, others I just made up.

As I have discussed before, I had issues with West End's approach to their adventure design and approach to making it “funny.“ Sometime after running our first Ghostbusters campaign I got a hold of Call of Cthulhu and began running that. Doing so taught me how to run Ghostbusters. In fact, it gave me a basis for analyzing the humor of the original movies. The comedy [of Ghostbusters] comes from the characters themselves, not from the supernatural. Once in a while you have a comical entity like Slimer but the arch-villains are never funny. They mean business. Gozer and Vigo are serious threats. 

Call of Cthulhu became my main RPG [at some point]. I ran and created many adventures for it. I ran some supplements here and there or used them as the basis for my own stories. I want to try to run other genres of games like fantasy, science fiction, or superheroes [or what have you] but I found I really didn’t quite have the knack to do them.

I will say however, that I did have plenty of uses for many RPGs and their given supplements as idea generators for running Cthulhu and Ghostbusters. [Notably] Palladium came out with their own fantasy series, science fiction game, and even Call of Cthulhu-like setting called Beyond the Supernatural."

Before recounting and updating some of our past adventures and opponents, I thought it would benefit everyone to get some insight into Joe's outlook for creating Ghostbusters plots and scenario designs. As I mentioned in my prior post on our Ghostbusters: The Home Office campaign, we rotated GMs but Joseph served as our 'Head Writer' and 'Show Runner'. 

Without his recollections and observations I would be hard pressed to bring you enough material to make this endeavor worth while. 

He's also just the nicest guy. Thanks for helping out with this brother.




Up next...diving into the Ghostbusters RPG Archives!

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Barking Alien

*I had no memory of creating my own homebrew Ghostbusters game when Joe mentioned it. I wonder what it was like. Man I wish I'd saved those notes.





Sunday, October 1, 2023

Pumpkins Scream In The Dead of Night!

It's October my ghastly ghouls and goblins! The Spooky Season has begun...




Welcome to a month of Halloween-themed tricks and treats here at Barking Alien. There will be some non-ghostly goings on as well but the majority of the posts this October will focus on the eerie, the unsettling, and all the things that go bump in the night. 

Bucket List of The Dead

The title above is a reference to Zom 100: Bucket List of The Dead, a Japanese Manga and Anime of the same name (actually, "Zom 100: 100 Things I Want to do Before I Become a Zombie") and a perfect way to describe one of my goals for the month; I want to revisit Horror TRPGs from Japan and hopefully cover all the ones I didn't get to describe the last time I tackled the subject. Join me as I look at what's new and what's popular in the Japanese Tabletop Role-Playing Game market as it pertains to what's kowai ('scary').

Case Files from The Home Office

I'll be posting up some of the old adventures and adversaries from our high school/early college Ghostbusters campaign: The Home Office courtesy of conversations with the original players! After talking with the guys over Discord and Facebook Messenger we recalled a few of our best outings and that jolted my memories of some additional scenarios.

I'll be updating the info and stats to match my current homebrew Ghostbusters AD system (a hybrid of the original West End Games rules, InSpectres, and the Panic/Stress system from ALIEN). See the Ghostbusters tag to see prior posts related to the subject.

Madness in The Mountains

My good buddy Keith, a member of my Sunday evening group, is about to tackle a campaign of Old Gods of Appalachia. This is his first time running an ongoing horror campaign and I've asked him to share his thoughts on the exercise. Look forward to that later in the month. 


Find yourself the most sincere pumpkin patch you can find and settle in for a lot of thrilling and chilling Halloween fun this October. 

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Barking Alien

Make that 'Booing Alien'! Muwa-ha-ha-ha!




Saturday, September 30, 2023

Starfleet Support Services

I finally got the chance to read through Modiphius Entertainment's Star Trek: Lower Decks Campaign Guide for the Star Trek Adventures RPG and I'm very impressed.



Not only does the book capture the art and humor of the animated series, it expands the game overall with several elements that work with any and all eras and settings. For example, this book contains the first full-on alien creature design system. I'm not only amazed it took this long for the game to have such a thing but that it should first appear in the Lower Decks sourcebook is wild.

The book isn't perfect, although none of its minor short comings impact my overall love for this product. There are some editing errors and it doesn't include stats for two alien species that are nonetheless depicted and/or mentioned, specifically the Dooplers and Pandronians. Luckily the latter are given a full write-up in the Star Trek Animated Series Supplemental Guide (which is awesome in and of itself - check it out!). Finally, and this one gets me, each new Species is given sample names except the Exo-Comp. WHAT? You're not going to elaborate on the choice of PEANUT HAMPER? Perfect opportunity for humor casually tossed aside. For shame! 

The more I read, the more ideas I get for a Lower Decks campaign but there are some changes I would make to the 'core game' to add an additional level of emulation to the game and the part of the Star Trek universe it depicts and embraces.

Yeah, yeah, you know me. I can't help it. I just have to customize. 

Optional Lower Decks Character Creation




It bugs me a little that they didn't change or add much to the Character Creation process for Lower Decks characters. To me, there are some considerations that I feel could be a lot of fun if addressed. 

For instance, standard Character Creation involves having two Career Events: things like Conflict with a Hostile Culture, Ship Destroyed, and Transporter Accident. These events give the PC bonuses to an Attribute and a Discipline, as well as providing a prompt for some backstory. Cool right? But...Lower Decks characters haven't had a Career yet, let alone two character building Events. 

I would like to suggest a few alternative options for making a Lower Decks PC in Star Trek Adventures. Here goes nothing...

Environment and Lower Decks Upbringing

Environment and Upbringing seem to be a big deal for the characters in Lower Decks, especially Mariner and Tendi, though Boimler too to a lesser extent (I'd love to meet his parents in an episode). I think this should be evident in Character Creation, perhaps giving the PC something more meaty than Homeworld and Science and Technology. *Yawn*

I'm thinking you can probably keep Environment as is (haven't decided) but Upbringing should carry more weight. Maybe with Lower Decks Upbringing you get only one Attribute bonus, you pick a Discipline as usual, a Talent, a Focus, and then you have Issues.

Issues are drawbacks that can benefit your PC by operating at a cost or with a disadvantage for your PC now in exchange for a bonus later. Something like Rebels Against Authority for Mariner or Embarrassing Heritage for Tendi. Hmm, maybe you get to re-roll a D20 when interacting with your Issue ( say, when Mariner is disobeying an order from the First Officer or Tendi is trying to explain away how she knows where the secret compartments on a Smuggler's ship are located) but any Success also comes with a negative consequence (be it real or perceived). 

Career Events Academy Major and Academy Minor

Academy Major: Character receives a +1 to one particular Discipline and a Focus related to their career objective. Command Officers might take Diplomacy or Starfleet Protocols, Security Officers might take Energy Weapons or Small Unit Tactics, etc. You also get to come up with a story on how, this one time, you aced a test the rest of the class did poorly on or helped a classmate get past a mental block preventing them from grokking a subject. Gain a Contact! In the first example, the Instructor was so impressed she stayed in touch. In the second situation, you and the other Cadet remained friends even though they're stationed on another ship.

Academy Minor: The PC receives a +1 to one particular Attribute and must choose a Focus that will not come up that often. A very niche area of knowledge or a not generally applicable skill is their forte. Maybe they excelled at reasoning out Time Paradoxes in Temporal Mechanics Class. Perhaps they're extremely well-versed in early period Andorian Ice Sculptures.

Alternatively...

Academy Event

A Lower Decks Player Character receives a +1 to any one Attribute and a +1 to any one Discipline as well as two Focuses related to whatever the event was. It could be recommended [by the Narrator] that one of the Focuses be more serious and the other more trivial but it isn't necessary I suppose. I just think it's a fun idea.




On a related side note:

One of the things I loved about the FASA Star Trek RPG that other incarnations have kind of ignored is that it included skills like Gaming, Sports, and Trivia. I think we had a houserule that you could switch one of these for Hobby. Characters had interests and familiarity with things outside of beaming down to planets and scanning spatial anomalies. Lower Decks is all over this, so it seems only fitting to include it in the Character Creation section for a game in this setting. 

Values Goals

A lot of Star Trek Adventures players I know have difficulty understanding the Values feature and the rules around it, myself included. Part of the problem is I've been gaming for so long without needing or using role-playing mechanics (that is, a rules sub-system governing aspects of role play) that it takes me a while to wrap my head around rules that adjudicate my acting. Another issue, one I come across very often, is that they don't know their character's values at Character Creation. Sure they have some ideas but a lot of them develop their PC's outlook and beliefs as they play. Making Values before playing the Character is counter-intuitive to many of my friends, let alone ones that will aid them in a mechanical way.

In our [now 7 year long] Prosperity campaign, we just don't bother with Values at all. Determination is spent when it seems dramatically appropriate to what is going on in session. In other games I've run I let people leave them undefined at Character Creation to be written in later as they get to know their PC. 

For Lower Decks, I'm thinking of replacing Values with Goals. Instead of identifying the attitudes and convictions of a young Starfleet Officer who may not have figured those out for themselves, we go for the more straightforward objectives of a newly minted Ensign. Some possible Goals inspired by the show include:

  • Find a Bridge Buddy
  • Get noticed by the Captain
  • Join a Clique/Club (For example: The Bear Pack, The Redshirts)
  • Get a promotion
  • Get transferred to a cooler ship

Like Values, you can act counter to your Goal but I recommend doing this near the end of an adventure/arch. If it fits what's going on, talk with your Narrator about making it a 'B Plot' for your character while participating in the latest 'episode'. Perhaps your Goal is to get transferred to a cooler ship in the standard fleet. Finally you're awarded exactly that after you work with your friends to save your current ship, a California Class vessel. Sure you get what you wanted but you turn it down to remain with your Cali-Class starship and crew. In the recently finished adventure you gained a new found appreciation for your ship and your crewmates. You might then swap that Goal out for a different one moving forward. 




I have more thoughts on this, including working out some new Talents, as well as Academy Majors, Minors, and Events to use with the idea above. I'll leave things here for now, as tomorrow starts a whole other focus for the blog.

Hint: It's Spooky.

Don't worry Star Trek fans, we'll talk again soon.

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Barking Alien