Sunday, January 25, 2026

Barking Alien's RPG CAMPAIGN TOUR CHALLENGE!

Tim Knight has gone and done the unthinkable. He's given me...an IDEA! 

Get in loser, we're checking out people's campaigns!


Buckle up Buttercup...


Frustrated with some of the TRPG internet 'challenges', I have decided to make my own and I'll be doing it myself next month. Next month?!? That's so soon!

That's right, in February 2026 I will be undertaking the RPG CAMPAIGN TOUR CHALLENGE!

What is that you ask? Well...


The concept is simple; give your readers/viewers a tour of your current (or favorite or in-development) campaign setting using the prompts provided below by yours truly. Imagine the Challenge as a kind of 'travel guide' to the setting of your game.

It's a great way to show off your World-Building chops or to help develop them by thinking about the prompts and answering the questions they present.



Day 1-Campaign Introduction and Overview
What is your campaign called, what system does it use, and what is it all about?


Day 2-About your Tour Guide
Introduce us to a character who can serve as our guide through your campaign and its setting.

Day 3-Where the heck are we?
What is the campaign's location and where is that location in related to other important places. 

Day 4-Is there a Map?
Give us a visual! Show us a map of your setting! Don't have one? WHY NOT?!?

Day 5-Can you tell us about the campaign's history?
In the real world and within the universe.

Day 6-Where shall we start?
Where did the campaign begin and/or where should a traveler to the region start their journey through it? 

Day 7-What's the weather like today?
Is there a particular climate or weather that's prominent in the region of the campaign? Does it vary? What is it like and how bad does it get?

Day 8-Tell us about the local peoples and their cultures.
Describe the people and their Species, Nationalities, and other identifying features. 

Day 9-Who's in charge here?
Who are the major movers and shakers in the campaign?

Day 10-What's the first thing we should do? 
When heading out on a trip through the campaign setting (even just the 'starting area'), where should you go first? 

Day 11-Where would we go to find 'adventure'?
We've left the relative safety of the starting area and now we're looking for action! 

Day 12-What do people do for entertainment around here?
Music? Theatre? Sports? Gambling? What do the adventurers in your campaign do on their 'day off'? What is there for tourists to spend money on?

Day 13-Where can we get a drink and a bite to eat?
Give us a few of your most notable restaurants and bars in the campaign setting. Tell us something about these places and what makes them distinctive.

Day 14-What to order to 'Eat like a local'.
Are there any foods unique to the campaign setting? If so, what are they like?

Day 15-What are some things in the setting that are best avoided?
Dangerous terrain, haunted places, angry natives, and even unpleasant beverages; name some elements in your campaign that should be given a wide berth.

Obviously these are beings and things in the setting the tourist should avoid but which Player Characters would likely run towards. 

Day 16-Are there any direct threats?
Who or what in your campaign actively means the people in it - including the PCs -
 harm?

Day 17-Can you tell us about any famous battles or wars?
Tales of conflicts and combats abound across the multiverse! Any interesting ones in your setting we should know about?

Day 18-Forgot to ask; How do we get around?
What modes of transportation are available to people in the setting. 

Day 19-Any 'Must See' sites?
Are there any places or things a visitor to the setting just has to check out?

Day 20-Are there any mysteries as yet unsolved?
Legendary tales, lost civilizations, or cryptid creatures; does the setting have anything for the amateur detective?

Day 21-What are the major organizations of the campaign? How do they deal with visitors? 
Corporations, guilds, secret societies; what groups with influence exist in the campaign and how do they interact with the setting and its denizens? 

Day 22-Tell use about notable Flora and Fauna! 
Take us on safari around your campaign and its setting. What are some of the unique and/or unusual creatures and plants in your game?

Day 23-What are the major exports of the region?
A campaign can be big and different places within it will be known for different products. Pick a few of the best sellers or most interesting things and tell us about them.

Day 24-What are the major imports to the area?
What is it your campaign region needs but doesn't have and how do they get it? Maybe it's not a need but a want? Some other place has the very best something and the people of your campaign desire some of that action.  

Day 25-Where can I do some shopping?
I want to buy some souvenirs from this trip and maybe snacks for the voyage home.

Day 26-Are there any dramatic events from the campaign you can share?
Tell us about a moment of exciting action or tense thrills that has happened during your game. When and where did it take place?

Day 27-Do you have any amusing anecdotes from the campaign?
Forget dramatic, tell us about a moment that made everyone laugh out loud.

Day 28-Is there anything else we should know before we head home?
Any parting knowing you want to leave us with that didn't fit anywhere else?

***

Inquiring minds want to know what makes your milieu special! I want to know!

AD

Barking Alien

Incidentally, how about a warm Barking Alien welcome for Woofia, Barkley's cousin, who will be helping out around the blog from time to time.

Welcome aboard Woofy!



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