For a guy with such love for IPs and a stated interest in medieval Europe's myth, legend, and folklore (not to mention RPGs), The Lord of the Rings is conspicuously absent from your blog. Can you explain your relationship with Tolkien's works?
Tuesday, December 24, 2024
31 Questions for Barking Alien - Question 15
Friday, December 20, 2024
31 Questions for Barking Alien - Question 14
Wednesday, December 18, 2024
31 Questions for Barking Alien - Question 13
Whoa, Question 13 falls on a Friday the 13th? Sooo spooky! Except I don't have any specifically spooky questions. Bummer. Oh wait, I do have something awesome though...
Activate...The Omega 13!
Question #13 comes from Carl Stark, who Never Gives Up and Never Surrenders!
What RPG system would work best for a Galaxy Quest one-shot or campaign?
The YouTube channel RedLetterMedia recently featured Jack Quaid (Huey on THE BOYS and the voice of Boimler on Star Trek: Lower Decks) as a guest for a video discussing Galaxy Quest, which is apparently one of Jack's favorite films. It's very funny and if you're a fan of the movie, of Jack's, or RedLetterMedia's material I highly recommend checking it out.
It immediately got me reminiscing about the times I've run Galaxy Quest RPG games, including looking through my old notes. This question popped up in my email the next day. Kismet!
It's a hell of a thing.
Sunday, December 15, 2024
31 Questions for Barking Alien - Question 12
This next question is hard for me to answer in any meaningful way as it addresses Modules and I don't really use Modules. I haven't in over 25 years, except in rare nostalgia moments. That said...
Question #12 comes from my pal Andrew Rodriguez one again.
Friday, December 13, 2024
31 Questions for Barking Alien - Question 11
Jonathan Linneman jacks into the 'net once again with Question #11
Do you find that some [technological] elements of your games are actually retro-futuristic at this point and if so, do you embrace that or try to keep modern tech in mind?
I view all genre fiction in the way one might imagine a piece of period fiction; it's simply that the period in question might be the present or the distant future. You wouldn't add cellphones to the era of the Vikings or give Victorian England streaming television now would you? Of course not. The attraction of playing in a different time and place is partially that it features the props of some other time and place.
In my opinion, the worlds of ALIEN, Cyberpunk 2020, Star Trek, and Traveller are no different. They need not line up with our current, real world technological developments but rather they should be internally logical and consistent.
All too often I see writers and GMs trying to make their game settings 'realistic' even though they deal with elves and wizards, superheroes flying unaided across the sky, and fleets of FTL starships. Realism? Sorry Captain, that boat has sailed. The universes of Sci-Fi and Fantasy need not line up with ours but they must absolutely, positively line up with themselves.
So yes, one could say the Star Trek TOS Communicator or the MUTH/R computer interface of ALIEN is anachronistic but only to us, to our knowledge of current technologies. To them, those in that setting, it's not just advanced but more importantly, perfectly normal.




