Yesterday, while working on some ideas for the game I intended to run next year, I had to sit back for a moment and look at what I'd done. As I checked over my notes and the artwork, I thought to myself, "Wow, this is some crazy stuff." Then the thought occurred to me that perhaps, just perhaps, it was too crazy.
One of the things I've come to realize is that a lot of my ideas are considerably left of center. I tend to try running RPG campaign ideas that sound great in my head but in practice, no sane GM in his or her right mind would go anywhere near.
I once ran a time travel game backwards (I started at the end and each subsequent adventure was earlier in the timeline). I ran a Victorian fantasy set in the Land of Oz that was a musical. I ran a game of Skyrealms of Jorune over the course of 7 days real time that focused on 7 days game time in which the PCs searched for the meaning of life.
I've run 30 years of weird.
Once I decide that the bizarre idea in question is as good as it is strange, I put my all into trying to make it work. Luckily in the past I've been privileged to have players in my old groups who put up with my madcap schemes and are willing to try anything once. In return for their loyalty and intrepid spirit I do my damnedest to make the campaign as awesome as possible.
The idea I had for next years game was just such an idea. Unfortunately, I'm wouldn't be playing it with my old groups but with my new one.
My new group is a bit more traditional and has a lot more distinct likes and dislikes. They also play the rules of a game a bit more then the characters and the plot. This doesn't work so well with my wackier ideas as they tend to be rules lite and character and plot heavy.
Now in their defense, they know what they like and they are very serious players when they get involved in the game. They game in a very tactical, action oriented style of play and when presented with difficult challenges of a strategic nature, the group tends be very effective at kicking butt and taking names.
So what does all this mean? Simple...
The original idea for my 2010 campaign at the Compleat Strategist was going to be Hunter Planet. I am still going to work on the concept in my spare time as I feel my take on it would be very fun. For now however, I am not going to run it with the Strat group. Instead I'm going with a tried and true Sci-Fi RPG classic. Traveller.
Now Entering Jump Space...
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