A November Challenge for My Fellow RPG Blogger-ites*!
What, for you, is the Ultimate Game?
Imperfect grammar aside, it's a question I've been asking myself a lot lately. With my 40th Anniversary coming up next year, and my age ever increasing (can we get someone on that please? Thanks), I'm wondering if I've already run my greatest campaign, or is my greatest campaign yet to come? Would I know it if I saw it? What would it consist of?
Now this isn't necessarily the same as my dream game. My dream game would be a game impossible to achieve. It would require conditions, people, and other various elements I not longer have viable access to. It couldn't happen.
An Ultimate Game is, by contrast, possible. It is a game that, if I could meet the appropriate conditions, could be done now, or in the coming months. Not easy perhaps, not guaranteed, but likely enough to make a go at it.
So, what would my Ultimate Campaign look like? What would yours look like?
For me it would be Space Opera Science Fiction.
The style of game I'd most like to put together would be an open-universe, sandbox, or storybox in which the PCs start out as low-competence (but not incompetent) galactic adventurers, and can potentially go anywhere and do anything.
Beginning as a Blaster-for-Hire, and ending up a General, or even the Governor of a Planet is not out of the question.
Fast. I want a faster paced game then I've been seeing in the last few years. I want to go back to rewarding action, even if it's social action, and penalizing taking thirty minutes of real time (or more) to decide what to do just because you think your in a 'safe area'. Screw that. I'm going back to dropping asteroids on you if you overthink what's going on.
I would really love to run a game where PCs could come in, and out of the story. This means that not every player must be there for every session (or more accurately, a session can occur even if one or two people can't make it), as well have players with multiple PCs. I've really enjoyed troupe play in the past and I'd like to try it again.
Yes, system is last. Why? Are you new here?
Just teasing. System is last because to me it's the least important element compared to the ones I've already mentioned. It's not 'not important', but it can be figured out later.
My preference would be one in which PCs improve over time, but it happens in small increments over a long period. Alternatively, you might get middle ground competent fast, but becoming really amazing at something takes a long while.
Well, those are my general parameters. What are yours? How doable are they?
My real fear is, I've already done this. That is, I've already run my personal, Ultimate Game. What if my best gaming years are long behind me?
Surely not. Right? What about your Ultimate Game? Already happened? In your near future?
I'd love to hear from you.
*Is to a word.