Kinga Rajzak, Photograph By Tim Walker
British Vogue - 2009
The title of this post was uttered by my friend Ray yesterday as he, myself, and the rest of the Barking Alien Gaming Group, discussed our next potential campaign.
The phrase came in response to my explaining my desire to run a Space Opera style Science Fiction campaign very much like the ones I used to run in the 'days of gaming yore'. As I've mentioned many times of late, in honor of my 40th anniversary in the hobby I want to both get back to my roots, and aim for my Ultimate Game.
Most of those campaigns were run with either FASA's Star Trek, or FGU's Space Opera.
While the first of those makes perfect sense (one might even say it's Logical. Heh.), the latter one does not.
How in the heck did we play Space Opera?!? Seriously, how did anyone? I look at it now, and it's like looking at a foreign language, translated into a code, read backwards in a mirror. Incorrectly I might add! Its rule mechanics are preposterously convoluted. Its organization cryptic at best.
What were we thinking? No really. What were we thinking...
We somehow made it work. We not only made it work, we played it fairly often. I know I ran at least three campaigns of it myself, 'Cosmic Rhapsody', 'A War in G-Minor', and a Space Opera/Superhero kitbash that was set in the same original (-ish) universe as the other two. I played in at least one full campaign, as well as a number of shorter ones.
How did we accomplish this? Was I more patient with rules back then? Probably. Did it make sense to my young, teen brain in a way it just doesn't now?
As Ray said...Was I smarter in my youth?
How about you? Any games you used to play that made perfect sense then, but are gibberish to you today?
Gotta figure this out.