Following our Wednesday night Google Hangouts superhero game this past week, many of us hang around post game to discuss the game, gaming in general, and what our favorite games are.
It was during this conversation that my friend +Keith Jacobson gestured to the bookshelves behind him, and said some incredibly profound words (which I will paraphrase here as close to a quote as I can muster):
"I have been collecting superhero RPGs for a while now, but outside of supporting a creator, or company I like, I think I am done buying any new superhero games. I don't really need them. I have this big collection, but Kapow! (our current game) scratches my Superhero itch. I don't need anything else."
I've owned a lot of RPGs over the years, and played probably five times as many. I've always enjoyed checking out new games, and I still do. Yet there is a great truth in what Keith is saying here.
I like new games. I don't NEED new games.
If I were to consider running a new campaign, and I was limited to those RPGs that I count among my favorites, I would be very happy to do so without much of a second thought. Furthermore, if no new version, edition, or thematically identical game every came out I would still enjoy the heck out of the games I already have.
Case in point...Star Trek Adventures from Modiphius Entertainment.
Here's a game I have been chomping at the bit to check out. I have the playtest rules, and I am reading through them now. I am having a little difficulty wrapping my mind around some of the mechanics, but I am curious to test them in play to see how they really function.
Now, let's say they don't. Hypothetically here, let's say the game either doesn't work right, or simply doesn't work for me. I'd be bummed, but it's not like I can't run Star Trek now.
I've been running Star Trek campaigns since 1982 with the FASA game. I was a playtester, and writer for my favorite incarnation of Star Trek in table top form, the Star Trek RPG by Last Unicorn Games. Both of these still work. LUG's works especially good for me personally. It fits my preferred style, and approach, has very smooth, workable mechanics, and it's easy to develop your own ideas with it.
If I want to run Star Trek, I have a game.
While I've wrestled with what superhero RPG I would want to use if I got the chase to run Supers again, I feel like...did I really? Why was it such a hard decision? You know you want to run, you're just afraid others won't take to it as you did, and do. The answer is Champions 4th Edition. Also...am I talking to myself?
If I want to run Star Wars, I have West End Games D6 RPG. Yes, I could use something else. Yes, I made a Star Wars adaption for Traveller as an experiment. That's not what I need though. All I need is WEG Star Wars.
If I want Giant Robot Anime there is Mekton, or maybe my modified Extended Mission game.
If I want Medieval Fantasy...ROTFL!...Heheh...no seriously, I could want that! Anyway, I would go with Ars Magica.
The point is, I'm all for innovation, but I have what I came for. I have a collection of games that work especially well for me. They're all on my shelves, right here, right now.
I seem to periodically go on these soul searching dream quests for the perfect game when truthfully, I have everything I need.