Sunday, October 23, 2022

Spirits Unleashed

BOO! Ha! Scared you didn't I?

Seasons Creepings Everyone! While I haven't gotten any comments here lately, my previous post received a lot of positive feedback on Facebook from both friends and fellow RPG group members, with the number one suggestion/request being 'Do More!'.

I always aim to give the people want they want (unless they want D&D, then they can go scr...I mean, I would defer you to the many other quality outlets for that), so without further adieu, here are more ectoplasmic antagonists for your Ghostbusters (or similar) games. 

Beware! Some of the backstories for these ghosts are a bit more 'mature' so viewer discretion is advised. 

Alrighty then...PKE Meter out, Ecto Goggles on, Proton Packing charging...

The Awe Shuck




AKA: The Dog of Smoke and Bone, Aw Shucks, The Ghost Hound of British Columbia
CDI: Predictive Non-Terminal Triggered Phantasm or a Class VI Full Roaming Vapor

A little known or understood supernatural entity haunting the woodlands of British Columbia, Canada is the Awe Shuck; a gruesome, vaguely canine creature that roams the regions frequented by lumberjacks and others involved in commercial forestry.

The Awe Shuck appears only rarely these days but sightings of this being date back to long before European settlers occupied the lands of what is Western Canada today. Indigenous people of the region have a long oral tradition that includes 'The Dog of Smoke and Bone'. The creature's presence is considered a terrible omen and foretells of ecological dangers, warning observers that someone or something is threatening the environment. It is most likely to be seen prior to a devastating forest fire but has also warned of a virus that caused significant damage to the trees of a particular area. The illness was accidently brought into the vicinity by careless workers carrying if from another location. 

The Awe Shuck, while extremely disquieting in appearance, is actually something of a boon and many of the locals living and working in the sections of forest it patrols are quite happy it's there. This is where it gets the more endearing spelling and pronunciation of its name as 'Aw Shucks' instead of The Awe Shuck. Ghostbusters Vancouver has been reluctant to trap it, often sighting the benefits of having it around to clients who want it gone. Given the lives, time, and money that can be saved by heeding its warnings, who would want to get rid of it?

Well, the entity does have its darker aspects. It will sometimes appear in the presence of the culprit or culprits of the coming catastrophe and glare at the person/persons/anyone in visual range creating a Terrifying Visage (see The Fall Bearer in the previous post). If said individual does not make amends or flee the area the Awe Shuck will 'hound them' day and night, suddenly showing up in oddest of places. There are reports of it appearing next to a guilty party by stepping out from behind a thin tree truck, out of the shadows underneath a vehicle, in the vehicles front cab, or in one instance inside an outhouse.

It has been known to chase people (Hounding Chase) with the target experiencing fear, disorientation, exhaustion, and an unusually high degree of clumsiness (they are prone to falling). While the Awe Shuck has never attacked directly, there are reports of pursued individuals falling into ditches, down ravines, and other similar situations. Mechanics wise, for each Success the Awe Shuck gets rolling Hounding Chase it can decide to either add Stress Dice to the chased person's next roll or make their next roll while in the creatures presence more difficult. For example, if a PC or NPC were trying to outrun or outmaneuver the entity they would need to get 1 Success plus any number of Successes the Awe Shuck invoked to impede the character's escape. 

Like most Vaporous Phantasms, the Awe Shuck can pass through solids, Slime, and disappear and re-appear at will. It will not disappear if being viewed straight on. It will likewise not reappear out of thin air but always seems to emerge from a hiding place. Its Ectoplasm is a smoky, heavy white/clear and smells like burnt or rotten wood.

 


At this time the Vancouver GB office is looking into alternate approaches to dealing with this supernatural beast. Suggestions from other offices are welcome. 

Lady Blues




AKA: The Phantom of Fats' House of Jazz, Dominque, Miss Morel
CDI: Anchored, Possibly Terminal, Repeating Phantom or a Class IV Fixed Stable Fog

First encountered in the early 1990s with the renovation of 'Fats' House of Jazz', the New Orleans Ghostbusters were called in by Malcolm Champagne, club owner and grandson of Blues legend  Marcel 'Fats' Champagne. One of his grandpa's ol' friends and favorite acts was back for a return engagement. 

Ghostbusters NO's research revealed that the ghost in question was likely the spirit of Dominque Morel, a Blues singer who was a popular reoccurring act at Fats House of Jazz in the late 30s and early 1940s. While she never gained the fame and recognition of contemporaries like Blanche Calloway, 'Ma' Rainey, and Bessie Smith, Morel was a beloved regular at Champagne's club.  

Perhaps a bit too beloved...

Dominque was murdered on the night of August 15th, 1942 after a long and especially good show. She was on stage all alone and getting ready to leave when she was attacked from behind. The list of possible suspects was extensive. Miss Morel had a great many suitors, several of which were jealous men of questionable integrity. Her killer was never found and this may be one possible reason for the haunting. It has also been suggested that Dominque never reciprocated with any of her admirers because she secret harbored feelings for another - possibly Marcel Champagne and possibly his girlfriend and later wife Evelyn 'Eve' Baloney, a hostess at the jazz club who went on to not only marry Fats but also run the business. 

The Phantom got her commonly used name 'Lady Blues' from a member of Ghostbusters New Orleans who nonchalantly said, "So what are we gonna do about 'Lady-Sings-the-Blues' over there?", and the nickname just stuck. Generally, those who encounter her try to call her Dominique or Miss Morel as it seems to keep the ghost focused and less combative. 

Lady Blues...sorry...Dominique is an Anchored Ghost, fixed to the location of the stage at Fats House of Jazz. She can move anywhere in the room and into any open area connected to it that does not require passing through a doorway. She can go into the audience, up to and behind the bar, and even as far as the new Coat Check area but no where else. Her main focus is the stage of course and she often appears in the quiet, dark lulls between music sets. 

Miss Morel's MO is to fade in just before a new set and start singing, quietly at first, and then building up volume and intensity as she catches people's attention. The house band is excellent and will often switch from their planned number on the fly and play whatever song Morel is crooning in her sultry, smoky, somewhat deep voice. Her voice has the effect of causing people to forget whatever they were doing, stare, and listen. This has caused numerous accidents, with bartenders mindless pouring an entire bottle of Bourbon out when they meant to fill a shot glass or patrons walking into each other, walking straight but looking at Lady Blues on the stage. This bewildering, dumbfounding effect lasts a good 30-45 minutes after she stops singing, with viewers unable to recall that period at all later on.

Dominque's Siren's Blues is rolled and victims, including PCs, must make an Academics Roll - adding any Skill Dice appropriate to having great Willpower or being able to Concentrate - and must get more Successes than she did in order to resist it. For every Success she beats them by, the affected individual is mesmerized and can not take an action for one round. They will respond truthfully to questions as long as the answers do not harm them, close friends, or loved ones. 

Lady Blues can Slime, pass through solids, disappear, and reappear though she seems to move through musical instruments at a much slower rate than other materials. 

It has been discovered that Morel uses this time to look about the place or ask people questions, searching for information on her murderer and/or find out what became of Fats and Eve. Unfortunately for her she is limited as to how far she can travel to look for answers. This has led to Ghostbusters New Orleans identifying Lady Blues as a Terminal ghost, one that could possibly be assisted in moving on from her tortured existence and on to the next. If the Ghostbusters can address her concerns and/or solve her murder, perhaps she could rest in peace.




The Violet Night




AKA: No other commonly used aliases.
CDI: Unfocused Repeating Meta-Spectre or Class VII Free Roaming Mass

Fret was one of many publishers that came and went during the Golden Age of Comic Books. From 1940 to 1946 Fret Comics put out a dozen or so titles, most of which did poor to middling sales. One such title was The Violet Night; the tale of a Paranormal Detective and Vigilante who donned a purple cloak and cowl to fight Vampires, Werewolves, Ghosts, and other supernatural evils. 


A Near Mint condition copy of The Violet Night #1
From the personal collection of Doctor Ray Stantz


Created by two young friends from Kansas City, writer Dennis Kay (21) and artist Daniel Klein (19), the first issue was released in February of 1941. The comic series didn't do especially well, though there were readers intrigued by the character's concept. The book only lasted three issues before being cancelled, though a handful of back-up stories were featured in other Fret titles. Eventually, Klein enlisted in the army to help in the fight against the Axis powers, while Kay didn't, claiming a medical reason. Research did not find any specific condition on record. 

Klein did fairly well for himself as a commercial artist but sadly passed away in the early-1970s of an undisclosed illness. After many years of struggling with drugs, alcohol, and a failed career as a novelist, Kay was killed in an altercation with organized crime in Las Vegas in 1968. The comic's Inker and Editor were both killed in WW2. In an interview in 1983, former Fret Comics Editor-In-Chief Fred Morton referred to the The Violet Night as 'cursed'. "No one involved with it ended well", Morton remarked. 

Following the Manhattan Interdimensional Crossrip of 1984, reports of a spectral entity 'over 40 ft. tall and wearing what appeared to be a 'purple robe' began to trickle in from rural areas outside of Kansas City. A few months later an identical being was spotted floating over Midtown Manhattan in New York City late one night. Over the next two decades this ghost would appear again and again in different parts of the US, always in the vicinity of other paranormal activity. As such, it has been encountered several times by a number of different Ghostbusters franchise offices. 

After its sixth manifestation, it was discovered that a group of cultists calling themselves 'The Violet Night Watchmen' were summoning the creature to deal with other supernatural dangers in certain US population areas. They claimed that the Violet Night of the comic book was not created by D. Kay and D. Klein but rather discovered by them in the pages of an Occult book. The cult believed the entity to be a 'Spirit of Justice' that is called upon to hunt down and punish paranormal beings bent on harming Humanity. At present, no original source for this backstory has been found, no such Occult book has been located, and the tale remains unverified. 

The Violet Night is to be considered extremely dangerous. The true threat of it isn't its raw power but rather its nature, attacking its enemies with wanton disregard for the safety of civilian life and property. It strikes recklessly and relentlessly with the fervor of a berserker. Innocents can easily get caught in the crossfire when the Violet Night is on the scene. At the same time, it has been suggested that since its goal is to destroy monsters that pose a hazard to Humanity, perhaps there is so way to reason with it and show it there's a better way to go about things. 

The Violet Night ghost's powers are similar to those its comic book counterpart, although considerably scaled up. In the comic The Violet Night was a tall, muscular fellow while the Class VII entity is approximately forty to fifty feet tall. Its Supernatural Strength and Speed are likewise considerably more pronounced, with the Meta-Spectre capable of tearing off the roof of a house or throwing a truck the length of an American Football field. The being will sometimes go into a Vengeful Fury, rushing toward its target and sending anything and everything it passes over flying off in all directions (like a hurricane force wind) until it delivers a devastating blow to its chosen opponent. This target receives a 10D6 roll against it and is hurled away from The Violet Night 25 ft for every Success. This Ability costs 1 PKE and 1 Ectoplasm to activate/use and these points do not return until the entity disappears and reforms. 

An interesting condition of this spirit is that while it is Free-Roaming and can travel anywhere, it only manifests - initially forms - in a select group of places. These 'spawn' locations are Kansas City (hometown of the comic book character's creators), St. Louis (where Fret Comics was based), New York City (where Fret Comics' distributor was located), and Las Vegas (where Dennis Kay met his end). If The Violet Night travels from Las Vegas to Los Angeles chasing a Vampire, then disappears to avoid the LA Ghostbusters and the Vampire teaming up to thwart it (it could happen), it can only reappear in one of the aforementioned places. It can not simply reappear in LA moments later. 

The entity also has a Terrifying Aura, as its very presence is unnerving to all that look upon. Similar to Terrifying Visage but more subtle and less sudden, this adds +1 Stress for each Success to all who see this being but they do not need to make an immediate Panic Roll. 

Violet Night does not Slime people or things and doesn't pass through solid matter, though it can with the expenditure of 1 PKE. 

The Violet Night is still at large. Approach with the utmost of caution. 




The three spooks in this post are clearly less variable in their abilities then the previous group but will hopefully be seen as more story driven. The focus with these is more on the mystery of them and ways of potentially stopping them that don't require a Proton Pack or Ghost Trap. 

Next up, a lil' reminiscing about a Halloween one-shot game of yore. 

The season of the witch continues,

AD
Barking Alien

All art made with Midjourney AI and then further modified in Photostudio by me. 





 


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