The past two months I've found it particularly difficult to post.
While there are many factors involved it mostly boils down to:
- I am very busy with work.
- I keep starting posts and then changing my mind or losing interest.
- I have many things I'm interested in but nothing WOWing me.
This should be taken with a grain of salt of course; I am really excited about the upcoming Discworld and Smurfs RPGs but until they're available [in their corebook formats] and I've played them some more I don't have much to discuss in regards to them.
So I had this insane thought...I need something, a theme or a challenge in order to get re-light the creative fires. How about...
31 Questions For Barking Alien!
The idea is you out there in internet land send in TRPG questions - any question about anything RPG related - and I will pick 31 one of them and answer one a day for each day in December.
You need only ask one question but I am happy to receive more. Whattaya say? Help a fellow gamer get his mojo back. If you don't wanna do it for me, do it for Barkley - look at him working his furry butt off up there in the blog's control room. Don't force him to create all the content himself.
Anyway, I just think it would be a really fun idea and I always appreciate interactions with my readership.
Thank you in advance, hope you had a great Thanksgiving and Native Heritage Day and I look forward to hearing from you.
AD
Barking Alien
PS: Questions can be posted as Comments below or sent to barkingalienATgmailDOTcom.
When running games with a more "narrative" bent like Star Wars, Star Trek, or Ghostbusters, where is the confort line for you between GM directed story and player-driven story? How much are you plotting, and how much are you reacting to player shenanigans?
ReplyDeleteHere's one. The answer is of general interest to me but it would also help me out.
ReplyDeleteA friend is thinking of running a couple of games, but has some concerns about the content of both.
One is a Roman Cthulhu game. Here he's concerned about portraying in-game some of the Romans' less pleasant cultural practices, like bloodsports and slavery.
The other is a Hellboy-style WWII occult adventure game. He's worried that portraying Nazis as pulp villains risks diminishing, or appearing to diminish, their very real evils.
Now, I have my own ideas about the advice I'll give my friend, but I wonder what your thoughts are about handling this sort of thing in a game. Ignore them? Portray them as is, risking "ruining the mood"? Play a different, "safer", game altogether? Something else?
This is a fascinating question and something I've discussed with one of my groups not long ago. I do have a few questions ahead of this one in the queue but this sounds like it might be time sensitive. How long do I have before you need an answer?
DeleteNo rush at all!
Delete