Showing posts sorted by date for query The Age of Champions. Sort by relevance Show all posts
Showing posts sorted by date for query The Age of Champions. Sort by relevance Show all posts

Saturday, January 3, 2026

31 Days / 31 Characters - CAPTAIN CONDOR

I thought I'd round out the opening trinity of characters with a Superhero. After Medieval Fantasy and Science Fiction, that would seem the logical follow-up genre to cover the major TRPG 'Food Groups', right?

I don't have time to do a Champions character right now (thinking about what kind of Super to make takes more time than the actual act of Character Creation for me at this point), so I thought I'd go old school with a random generation system. Inspired by a fellow fan of the game by the name of Tim Hartin, I chose my favorite game from way back when, Villains & Vigilantes!

Let's find out who's going to be out there fighting for truth and justice shall we? *Rolls*

Oh boy. This guy is...definitely a V&V Character. LOL




Character: Captain Condor

AKA: Alan Dale, The Winged Wonder

Player: Possibly me, possibly an NPC.

System: Villains and Vigilantes, 2nd Edition
 
Nature: Created for this Challenge. 

Gamemaster: None yet. Possibly me.

Circa: January 3rd, 2026

Origins: Random rolls inspired me to think of this guy as a cross between Captain America and a Superhero in the Public Domain named Airman, but then I realized I'd rolled on the 'Powers' list. This fellow doesn't use devices or special gear to fight crime. He has Bird Powers! Not only that but I actually rolled 'Animal/Plant Powers' twice. When you get this result you get to roll for an additional 1D6 powers based on your rolled or chosen animal type. I rolled Avian and decided to go with two times the Bird Powers! As you can see, this fellow's got a lot of powers related to his Condor-ness. 




Backstory: (I imagine this character as Silver Age, early 1960s or so) Inspired by the heroes of the Second World War and the recent return of both new and old ones to the world stage, down-on-his luck pilot Alan Dale volunteered for what he believed to be a secret government project to create Super Soldiers for the USA by combining ones DNA with that of a particular animal. Alan requested 'Avian' DNA as he thought 'Flight' and 'Eagle Eye Vision' would work well with his past experience and skill as a pilot.

He was right, though the process was extremely painful and resulted in physical mutations he was too naive and desperate to anticipate. Dale grew functional wings, retractable talons on his fingers and toes, as well as a developing a number of other changes. Just as he was preparing to test out his abilities, the facility he was in was raided by a number of established Superheroes and CHESS Agents. As it turned out, the Scientist that performed the operation was lying and had no connections to the government whatsoever. He intended to perfect his techniques and sell his proccess to Intercrime to create new Super-criminals. 

Alan aided the heroes in capturing the Mad Doctor and his minions and was not charged with any crimes himself. Instead, they offered him a job! Work as a Superpowered operative for the Central Headquarters of Extranormal Activities for the Secret Service (CHESS, get it?)*. Originally the CHESS head honchos wanted to refer to his new identity as 'The Winged Bishop' but Alan requested something more inspiring, like the Golden Age Superheroes of yore. He wanted to be called, 'CAPTAIN CONDOR'. They laughed...but they liked it. 

Overview: I remember back in the day playing V&V and rolling the same power twice. We initially re-rolled, an unspoken houserule. Then one day, for reasons I don't recall, we allowed someone to just have a double strong Superpower. Not long after I rolled up a fellow who had Animal/Plant Powers, Animal/Plant Powers again, Wings, and then Waterbreathing. Everyone thought I'd start over but instead I had an idea; I chose Avian and Fish as my Animal Power Sets and created a Native American character called, 'The Seahawk', a cross between DC's Aquaman and Marvel's Falcon.

He was perfect for the campaign we'd planned, a superteam made of heroes from states other than New York and California; 'The Heartland League'. Representing Seattle, the Washington local had magical powers letting him talk to birds and fish, fly, breathe underwater, and possessed incredible Strength, Endurance, and Agility. Sure, Captain Condor is similar but luckily I also rolled a Body Power and a Special Power, allowing him to possess two unique abilities. Capt. Condor has his paralyzing Condor Cry and the ability to lift things into the air with his feet.

Fun!

The Highlights: Definitely like his Flight speed, the Condor Cry, and the Taloned Feet. His Natural Weaponry makes up a bit for his having lower Strength than I'd have hoped for. 

Game Info:




A couple odd things:

I couldn't figure out how to determine his starting Inventing percentage and beginning Cash. It's been a long time since I've played and forgot how it works and where to find it in the rules.

I totally remembered that we changed the Security Clearance system 'cause it kind of ridiculous. The lower the number the better it is, so the President of the US would have a SC of 1 and a Rookie Beat Cop would probably have a 30 [maybe]. You start with the number 40, subtract your less, then you subtract your PC's Intelligence and Charisma. This means someone with Heightened abilities would have an incredibly good Security Clearance. Capt. Condor here ended up in the negatives! Much better than a US President. That just doesn't make sense, especially for a starting character. 

I'd probably just fudge it.

Notes: None as of now. Again, I like him but I haven't thought about it too deeply as of yet.

Legacy: I can see translating this fella into Champions with a few upgrades or modifications. Maybe I'd use him as a PC or NPC in another Supers game as well but with nothing in particular on my plate, Captain Condor gets filed away for now. 

UPDATE: Last night my buddy Mark used Captain Condor as an NPC in our City of Heroes setting Cypher Superheroes game! The good Captain helped the PCs escape an alien ship that had abducted a Superheroine NPC and my PC.




Coming up...Someone Else!

Stay tuned.

AD
Barking Alien

*In Villains and Vigilantes canon CHESS stands for The Central Headquarters of Espionage for the Secret Service. I changed it back in the day as I wanted it to be thought of as a Superhero Support organization and not just a Spy agency.




Wednesday, December 31, 2025

Faces of The Stranger

 The 31 Days / 31 Characters Challenge
is upon us once more!


Originally I had planned on going with a particular theme for 2026 but as I began exploring my chosen concept I decided it wasn't how I wanted to open 2026.

Instead I'm going to lean into the original intent of this challenge and create more brand new characters then I have in the past. Considering the fact that I primarily showcase PCs and NPCs from the games I've run and participated in over my 49 years in the hobby, this will be a big change, at least for me.

In fact, it might prove sort of difficult.

Unlike the majority of the TRPGamers out there, I don't generally enjoy the process of 'Character Creation'. Mechanically that is. I love creating characters! I just find most systems for generating PCs kind of tedious; an often limited set of options that I have to slog through to get kind of close to the idea in my head.

There are exceptions of course, systems where I truly enjoy Character Creation but they are usually ultra-simple like the Smurfs RPG or Meteor City - Star Rainy Days or strangely rather complex like Champions. I also really like games that hit that sweet spot in the middle thanks to the mechanics effectively reflecting the setting or genre; Ars Magica and Star Trek Adventures come to mind. Basically, I like Character Creation that gives stats to the concept I've come up with in my mind, outside of any system.

I also tend to dislike games where you create your character purely or largely through random die rolls. There have certainly been instances where random generation gave me an idea for a character I hadn't planned on making [yet still enjoyed] but outside of Traveller, that was mostly in my earlier years when that was pretty much all there was. 

So, how am I going to make this fun for me and also useful? Well, the latter is easy; focus on games I might actually use someday and character who can double as either a PC or an NPC. Yeah, that shouldn't be too hard, right?

Wish me luck gang.

Before I go, I want to wish everyone, and I do mean EVERYONE, who comes to the Barking Alien blog a very Happy, Healthy, and Prosperous New Year! May 2026 be better than 2025, 2024, 2023...well, you get the picture. Thank you for taking the time to visit this small corner of the internet and reading what are surely the delusional yet hopefully entertaining scribblings of a madman. . 

See you next year,

AD
Barking Alien

Another sad passing to announce is that of Tim Kask, a playtester of the original Dungeons and Dragons game, the first real employee of TSR, and the first editor of Dragon Magazine, actually starting with its predecessors, The Strategic Review and later The Dragon. 




Even though his beginnings in the hobby were by way of wargames, particularly those of Avalon Hill, Kask once wrote in what was intended to be the forward to Eldritch Wizardry that, "D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Later he wrote, "It all starting going bad with the publishing of AD&D, The Player’s Handbook. Here come the rules lawyers, the nitpickers, and the homegrown experts. The fun started to leech away within months. Now there were dicta, dogma, and regulations; gone were the days of guidelines."

While I do not have a particular fondness for the D&D of those days in the Golden Age of TRPGs, I do appreciate and respect the hobby's history and noteworthy personages. Tim Kask definitely qualifies as one of the forefathers of what we do and if I may be so bold, I think he and I would've gotten along just swell. 

Rest in Peace. Godspeed.




Monday, December 29, 2025

To Our Fallen Champion

It is with profound sadness that I must announce the passing of one of my oldest and dearest friends, William Corpening.


William Corpening
1969-2025


My friend of nearly 40 years, William passed away on December 20th from complications related to cancer.

An extremely inventive and quick-witted individual, William remains the greatest Gamemaster I have ever had the pleasure to play under. This is especially true when it comes to his favorite game, Champions. His original Superhero universe, Champions Earth - Wilcox Charlie-1 or more properly, 'The Age of Champions', was the single most enjoyable experience I've had as a player. I learned so many things that improved my own GMing by watching, listening, and talking to him about game design, theory, and our personal views on the subject of the craft. 

Readers of this blog will be very familiar with Will's talent even if they might not immediately recognize his name:

He created the Champions 'Age of Champions' setting I use to run most of my Champions campaigns. You find the history of his world here and here. 

He created Kineto.

He created the Parallel and Alternate Earth Naming/Cataloging System I still use for my Superhero campaigns to this day. 

As a player, he portrayed a host of fun and memorable characters including Robert 'Robbie' Stadler in our Ghostbusters: The Home Office campaign and Vulcan First Officer and Tactical Officer Commander Sovik in Star Trek: Renown. 

This only scratches the surface of all the incredible characters, events, concepts, and locations Will came up with over the years. I could go on and on about my friend and his amazing ability to bring his ideas to life. 

I will end here for now but this will not be the last post that mentioned William Corpening. Not by a long shot. 

Rest in Peace my brother. You are gone but you'll never be forgotten.




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Barking Alien




Sunday, December 14, 2025

31 Questions For Barking Alien - Phase II - Question 9

The dark ruminations that plague my endless existence have been disturbed by Miguel de Rojas once again! Suffer with me as I attempt to answer Question #9...

Judging from your timeline, you probably were right in the middle of the World of Darkness craze at the right age and place, yet it doesn't seem to have impacted your gaming in any meaningful way. Can you tell us how you lived it?

I've written and re-written this post half a dozen times already, diving deep into my history with the World of Darkness, how I first discovered it, my initial thoughts, my first campaign, blah blah yada yada. It was all to give context to how I really want to answer this question. Instead, I'll get right to the point...




Although I was impressed by the game, partly caught up in the hype and partly appreciative to encounter a game that eschewed the approach taken by many 'Old School Mainstream' games of the time (late 1980s/early 1990s), I didn't really hop on that train until Mage came around. 

The game seemed cool, the mechanics interesting, but I've never been much of a horror fan and the games' gray-to-black morals held no interest for me. Remember, this is the guy whose favorite TRPGs are related to Star Trek, Star Wars, and Silver/Bronze Age Superheroes. I couldn't care less about vampires [at the time], was only slightly more intrigued by werewolves, and it wasn't until World of Darkness started to become a full on 'World' that it really grabbed my interest and attention. 

By the time Mage: The Ascension came out there were a number of supplements that expanded the setting quite a bit. It was about this time, with more than just Vampires, Werewolves, and Wizards running around, that I fully invested in the game line and decided to run a game. I ended up running a number of short-to-medium length campaigns until I hit upon a cool idea for a longer term game.

I had a number of people interested and the campaign opened with a real bang. The details allude me right now but the very first scene had one of the PCs waking up with a hangover on top of Saint Patrick's Cathedral, unsure of how and when he got there. The initial session went over quite well, as did the campaign. Not longer after I played in a friend's campaign where I got to play a Mummy. Really fun.

After that...nothing really. I don't recall playing any World of Darkness related games again until much later; a few years in fact. It wasn't until I ran a brief jaunt of Mage and a slightly longer game of Changeling [both] with Selina (see my previous post). Why? That is, why did I just kind of drop the World of Darkness?

Well...

It just really wasn't my bag. I mean it kinda was but not as much as other things were and are. I would definitiely put World of Darkness and its various installments, particularly Changeling and Mage, on a list of 'Games I've Enjoyed' but it would be much further down the list than Star Trek Adventures, Smurfs, Ghostbusters, Star Wars D6, Traveller, Champions, Ars Magica, and perhaps another dozen RPGs. I'm just not that into the bleak, gothic-punk genre and subject matter. I prefer my heroes heroic, my universes hopeful, and colors a bit on the brighter and bold side. Usually. I do like some spooky stuff. 

Did it impact my gaming in a meaningful way? Hmm. I think at the time it did have a noticable effect on me, getting me out of my comfort zone and exploring somewhat darker subject matter than I traditionally focused on. At the same time, when I think about my somewhat renewed interest in the Creepy and Disturbing, I don't think of World of Darkness. At least I haven't. I honestly haven't thought about it in years prior to this question. My tastes lean more towards ghost stories, Stranger Things, Ghostbusters of course, and some Anime/Manga horror. 

The World of Darkness was a big, powerful blip along the timeline of my 48 years in the hobby but in the end, it was but a blip.

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Barking Alien




Saturday, May 3, 2025

You'll Never Run Your Best Campaign

When I was about 17 and feeling unsure of my role as a Gamemaster, concerned that I'd never be able to top the games I'd already run, my friend Richard said to me, "You'll never run your 'best' campaign because with each one you'll learn something and improve." I haven't thought about that statement in years. 

Recently, after reading posts by James of GROGNARDIA and JB of B/X BLACKRAZOR on the subject of creating one's 'Forever Campaign', the memory of this statement popped back into my head. It's one of the many reasons my views on the subject differ from those of my esteemed colleagues*. 




I've run and/or played a lot of games over my 48 years in the hobby.

I don't think I'm exaggerating when I say I've easily played over a hundred+ different systems. If you include multiple editions of games as separate RPGs than definitely more. I also think it's very likely I'm being conservative. It could be several hundred. I'm fascinated by new rules sets, curious about how different designers view and adapt various genres, and interested in checking out known and unique settings.

With such a wide range of options out there - past, present, and of course future - why limit yourself to one game and one campaign? Why not embrace the RPG that is really speaking to you at that moment? Sure, it can be tough to hear that one game calling out to you among the cacophony of other titles vying for your attention but 'at that moment' is the key. 

We gamers of a certain age are always wary of the passage of timeTM, the great equalizer that lets us know, 'You only have a finite number of gaming days left'. True...but morbid, no? What a sad state of affairs it would be to focus on what we potentially can't do instead of what we potentially can. I personally feel that we shouldn't be looking for our Forever Campaign as we don't have forever. I'd much rather find my Great Campaign, one that my players and I absolutely love for as long as it runs. 

To this end, I try not to go into my campaign design process thinking the game will last forever. At the same time, I don't always aim for a 'finale' or 'conclusion'. It's an odd paradox isn't it? Most gamers [I believe] are either trying to tell a set story with a definitive ending or they're planning to play their game without a set tale but simply for as long as it goes on. As with most things, since no one told me you can't combine these approaches, I do.

A perfect example of this is my current Star Trek Adventure campaign, Star Trek: Prosperity. Now roughly 11 years on, we started it as a one-shot at a local game convention and after a few tweaks decided to keep it going. Approximately 200+ sessions later we're still going. The game is set and patterned after the Original Series of Star Trek and as such, there isn't a single overaching story but a series of adventures of the USS Prosperity and its crew. At the same time, we've seen PCs change positions, get married, leave the ship, new crewmen have joined, and at least two characters were promoted. The ship has been upgraded several times as well. 

The campaign, both within the setting and without, has evolved but like evolution itself there is not final form, no end game goal. This allows change to continue and to flourish. Who knows what they'll encounter next and what it will mean to them? Only that pesky time will tell. 

Unlike some, I can't just play Star Trek. That would be like eating my absolute favorite food for breakfast, lunch, and dinner for the rest of my days. I would definitely get sick of it. Heck, to be honest I can't have tonight what I had last night. I always need to mix it up.

So while I am running my long lasting TOS Star Trek campaign, I'm also running a Champions campaign that I have periodically taken a break from to run a whole host of different things. I've also been playing a Hogwarts/Wizarding World campaign for the last 7 years, a Star Trek Adventures game set post-Voyager, and just finished a really great 5 session mini-campaign of The Smurfs (see previous and upcoming posts on the topic). 

In 2024 and 2025 together I've run the Japanese TRPGs Dragon Castle and Space Ship Story and got to play Star Rain Days in Meteor City. I mean...WOW! Just...do you know how cool that is? It's FREAKIN' COOL!

I can't imagine playing only one game, a single system and a single system, for the rest of years. Ugh. Sounds like creative torture.

This year I have plans for a return to ALIEN, Ghostbusters, Star Wars D6, and hopefully my Fantasy RPG world of Aerth. Hmm. Or maybe Ars Magica instead. Maybe both! Plus there's the upcoming release of Discworld, I definitely want to run more Smurfs, and Oh, Space:1999!

So many games but luckily...I've got time.

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Barking Alien





Thursday, September 26, 2024

Too Many Ideas Syndrome

Too Many Ideas Syndrome. Apparently this is really a thing. It's sometimes called 'idea-ism'. Yeah, I've definitely got it bad right now. 

My lack of posting is not because I have nothing to talk about or show you all but rather the opposite; I have so many RPG concepts runninlg through my head I don't know where to begin. Adding to the problem is that many of them are only half finished and poorly organized. 

Let's start with a 'State of Gaming' update, shall we?

Currently as of this post...

I am playing Hogwarts: A Mystery

Now in its 6th or 7th year, the campaign follows students - currently 5th Years - in House Ravenclaw. It is full of teen angst and drama, setting based angst and drama, action, suspense, and other kinds of angst and drama. The GM is very into making children suffer. No, no...in a good way!

The game runs bi-weekly with my friend Alex as Gamemaster and four players including myself. My character, Francis 'Frank' Pellgrove, goes on the short list of all time favorite PCs I've ever had. The system is a homebrew extremely loosely based on Apocalypse World but really nothing like it at this point. 

I have been running SMURFS

Over the past month I've run a three session scenario and a one-shot scenario using the Quickstart Guide rules for the upcoming Smurfs officially licensed RPG by Maestro Media. I'm pretty much obsessed and I love the game. Getting people to play it may be the biggest challenge one faces with the game but based on my own experience most truly mature gamers will give it a try. After all, those are the people most comfortable with not taking the hobby too seriously. 

Upcoming posts will discuss the Player Characters from both games and later I'll talk about the adventures themselves. 

I am still running Star Trek: Prosperity

Our Original Series era Star Trek Adventures campaign is still going strong, with all the sessions so far this 'season' (Season 8 that is! Eight years of Star Trek: Prosperity! Woohoo!) being good and a few being great! We've had a couple of real bangers! Very much looking forward to the next three missions, the last ending in a 'Season Finale Cliffhanger'!  

This game is [usually] played bi-weekly. I am the Gamemaster and we have four players. It ranks as my longest running single campaign ever. 

Coming up...

I will be running Champions: UNITY again

My weekend group is returning to our Champions campaign after experimenting with a host of other concepts with mixed results. Our campaign is set in yet another version of my friend William Corpening's 'Age of Champions' setting, this time on Champions Earth-Alpha Delta-1A. The campaign is already three years old and the players are eager to get back to their characters and this universe. Actually, one player will be using a new character.

I have mixed feelings on this personally. I am not really feeling 'Superheroes' at the moment and I'm having trouble coming up with a new or interesting angle. Don't get me wrong, I have some ideas for villains and scenarions but I'm lacking...I don't know...that certain something, ya'know? 

I will largely be playing Star Trek: Copernicus

After the Smurfs my Midweek Group is going back to our Star Trek Adventures campaign, Star Trek: Copernicus. This game is...good...sometimes great...sometimes just OK. It's been a tad inconsistent and that's not surprising. We've been doing a 'Revolving GM' situation, with the four players each taking turns as the Narrator when they had a solid adventure idea. Going forward it seems that one of us will be the 'lead' Narrator, having quite a lot of ideas and enthusiasm for the game.

I like my character a lot and that goes a long way towards making the game fun. 

In the near future...

I would like to run Space:1999

A fan of the series and intrigued by the rules, I would love to run a short campaign of this, partially to see if it has legs. That is to say, I'd likely run a three session 'pilot' adventure and gage interest in doing more.

Halloween is coming and I have Spooky Games in mind

Obviously I would love to revisit Ghostbusters. My hope is I'll get to run at least a one-shot scenario with my A&D/'The Home Office' group sometime in October. With any luck I might also be able to set up a Ghostbusters: Tokyo Ghost Research adventure with my friends in Japan. 

On that note, I want to finish my recap of the 'I'm So Embarrassed! My Uncle is a Bullet Train!' game. I'll also post some general ideas for more Ghostbusters RPG paranormal activities (see what I did there?). 

Another one-shot [or maybe two-to-three-shot] I'd love to run is Peekaboo (aka Peekaboo Horror), The Neighborhood Ghost Story TRPG from Japan that I adore but rarely get to the table. I also have a recounting of my first time playing it coming up next month so be on the look out for that. 

Finally...

What should really be an entire post all on its own (and might be soon) is this nagging desire to run...hold on to socks...Fantasy. 

Specifically I am wanting to run Fantasy with an Anime twist. Like...imagine if what I did with Superhero gaming to create The Winghorn Guard and my world of Aerth was done with Anime/Manga tropes in mind. Although Aerth does have considerable Anime/Manga influences already. Hmm. 

I really want to do this but I keep running into two major snags: I just don't love Fantasy gaming for a variety of reasons and I can find a system I really like that does what I want. 

Arrgh! 

*Sigh* Oh well. I'm glad I got that off my chest. Let's finish up with the Smurfs RPG for now so I can move on to other discussions.

Thanks for letting me prattle on.

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Barking Alien 

I've been so busy with Real LifeTM that I've missed some very important acknowledgements.
 



On September 9th of this year the world lost an entertainment icon in the person of James Earl Jones. A multiple award winning pioneer of theatre and film, Jones was a fascinating man before and after his long career of acting and voice overs. While best known to fandom as the voice of Darth Vader and Conan's nemesis Thulsa Doom, I highly recommend looking into this fellow's life outside these roles if you haven't already. Epic. 

Rest in Peace Mister Jones. 

September 24th was the birthday of Muppets creator Jim Henson. I don't even know where to begin talking about my feelings regarding Jim, one of my all time heroes. I've discussed him many times in the past and if you're interested you can look back to previous posts on the man. Henson is another fellow I suggest reading up on for the incredible life he lead and the impact he had on generations of fans and creatives. A documentary about him entitled 'Jim Henson Idea Man' is currently available on Disney+ and while it was tough for me to watch I definitely suggest checking it out. 

September 25th, yesterday, was the birthday of the amazing Mark Hamill. Actor, voice actor, and vigilant, outspoken, opponent of stupidity, Mark is a gawd dang national treasure. Happy Birthday Mark!




Sunday, December 31, 2023

Kineto Returns In...The RETURN of the RETURN of KINETO!

Let's finish up 2023 with the completion of my most popular series this year so that we can begin the new year fresh! Well...fresh-ish. Kind of fresh. 

Following the events of Kineto's encounter with the mysterious Faust, there was no sign of the Master of Motion for almost a year.




One morning the following Spring, the Monitor Room in UNITY New York's secret base (located in New York City's Central Park beneath Belvedere Castle - Shhh. Don't tell anyone.) alerted the team to a lifeform with a high Meta-Energy signature mere meters from one of the base's auxiliary entrances. Within seconds the sensors were able to identify the individual as Kineto.

UNITY immediately mobilized all the heroes they had on hand as well as more than two dozen heavily armed UNTIL Agents. Additional heroes and agents were placed on high alert. Leading the response team was Night Force (who had recently taken over field operations from Omni, the latter having been promoted to a more behind-the-scenes leadership position). As the Supers and UNTIL Agents popped out of hidden exits and quickly surrounded Kineto, recessed security systems aimed automated high-energy weapons at him. 

For his part, Kineto stood calm and still. He had a slightly irritated scowl on his face and he crossed his arms as if impatiently waiting for the fuss to subside. Finally, with all of UNITY and UNTIL's operatives in place, Night Force asked Kineto why he was there and what he wanted. 

Kineto went right into explaining that another Supervillain (sadly I forget which one but he was another upper tier threat) was concocting a plot to cause a disturbance to distract from stealing a thing. The villain intended on using that thing to destroy a place and hold an entire country hostage. Kineto gave as detailed a timeline for these events as he could based on the intel he had. When Night Force responded, "Why are you telling us this?", Kineto said simply...

"So you can stop him. You're Superheroes. Isn't that your job?"

With that he shot skyward at such an incredible velocity it was virtually impossible to determine the direction he took off in. Sensors on the ground and even UNTIL satellite surveillance completely lost track of Kineto within seconds. 

A few months later Kineto aided the heroes of UNITY, as well as those of two other Earths, in battling the machinations of three cosmic level threats: Dark Seed of Champions League Earth-Delta Ceti-1A, Dark Unicorn of Challengers Earth-Mu-1A, and Dark Seraph of Champions Earth-Alpha Delta-1A. This 'Dark Trinity Event' saw these beings try to merge their respective worlds into one, killing billions in the process and absorbing their life forces to gain more power. Kineto played a key role in helping thwart their plans and saving the lives of a great many, including several Superheroes and Supervillains from all three dimensions. 

The Dark Trinity
Left to Right: Dark Seed, Dark Seraph, Dark Unicorn.

This becomes something of a trend; Kineto's subsequent appearances do more good than harm, assisting the good guys in roles ranging from support to direct intervention. One incident of particular note was when Champions Earth-AD-1A was invaded by 'Big Brother', a team of four superpowered teenage individuals from a seemingly utopian Alternate Earth.

When it appeared the heroes of Earth-AD-1A were going to lose to the invading Alternate Earth superbeings calling themselves Big Brother, Kineto threatened to destroy the planet rather than let it fall under the invaders' rule. He claimed he could absorb the motion and kinetic energy of the world turning - yes, the rotation of the Earth - and re-apply it in such a way as to send the planet out of its orbit.

Big Brother
Left to Right:
The Harmonist, The Whimsy, The Revolutionary, The Anachronist

The 'leader' of Big Brother, The Revolutionary, could tell he wasn't bluffing (Kineto believed he could do this and would do it but they had no idea if Kineto actually had that much power). This made the four invaders reconsider their approach and objectives. They decided to return to their home dimension and let the people of Earth-AD-1A work toward a better tomorrow on their own. See the entry on Big Brother Earth-Alpha Delta-Z for more information

Kineto's actions over that year lead many to question whether his motives had changed. Was he still going full bore with his 'Manifesto' or had he returned to his Golden Age heroic ways. Night Force noted that Kineto's focus and objectives likely haven't altered at all. His actions are always directly related to his views, whether obvious to us or not. 

The next appearance of Kineto occurred a few months later in an incident that started small but escalated to epic fairly quickly. It all began when Tempus Fugit, a one time C-List Supervillain who'd worked his way up to B-List 'Mighty Mook', contacted Kineto with a proposition.

Fugit wanted to join Kineto's cause and said that if he was allowed into the organization he would share his latest invention, a 'device of great power and near-infinite potential". Normally Kineto would ignore this sort of person but the man's confidence and bravado intrigued him. While he took Tempus Fugit up on his offer to meet, Kineto also alerted UNITY New York to the situation so they might capture Fugit and any associates. Kineto's personal goal was to ascertain what this device of near-infinite potential was and could he use it to his advantage. However, he considered destroying it if he deemed its operation too dangerous. First he had to know what it was and if Tempus Fugit wasn't just selling snake oil. 

As the two parties - Tempus Fugit and his henchmen and Kineto - met in the sub-basement of an abandoned downtown watchmaking shop, a third group consisting of several UNITY heroes monitored the proceedings from hidden positions. Fugit attempted short and awkward pleasantries before revealing his invention...a gosh-dang-completely-legit TIME MACHINE! This was no small hand-held item. Rather it was a four-person circular platform with standing crossbars and spinning rings going around it. Imagine a mix of a playground roundabout and the prison rings that held Zod, Ursa, and Non in Superman II.  

As Tempus began to activate it and explain its operation to Kineto, a whirling vortex of white light appeared on the far wall and out of it stepped a metallic being calling itself Avatar-7. Speaking in the third person, Avatar-7 made it clear his mission was to destroy the device and eliminate Fugit. 

Avatar-7

The UNITY team came out of the shadows and sprung into action to protect and secure Tempus Fugit. At the same time, Kineto moved to the Time Dial (or Time Revolver) to deactivate it and see how to remove it from the area. Before he could complete his objective additional vortexes of light appeared, these surrounded by halos of primary colors. Two new individuals, a female named Era and a male named Eon, declared their intent on destroying Avatar-7 (who they identified as an Android) and obtaining the Time Dial platform. 

Chaos erupts, with everyone present essentially battling everyone else. The fight spilled out to the ground floor above and then eventually into the street. At one point, Eon struck a member of UNITY sending him flying, only to have the hero suddenly disappear.* Kineto fought the newcomers and Avatar-7 but tried to avoid engaging with the UNITY members. Fugit was attempting to hide for the most part, occasionally tossing a gadget into the fray to hurt or hinder Era, Eon, Avatar-7, and UNITY. Finally, as Avatar-7 attacked the Dial itself, Kineto countered, causing the temporal displacement effects of the platform and the Android to activate simultaneously and releasing a blinding blast of Chronoton energy. 

The explosive release of uncontrolled temporal power sent everyone present ('present' - see what I did there?) into different places in space and time. Tempus Fugit and two UNITY members ended up in Medieval England. Two other heroes and Era appear in Ancient Rome. Eon and two more UNITY members wind up in the American 'Old West'. It took time (*rimshot*), teamwork, and a host of period specific allies and enemies to figure out what was going on and how it all connected with Doctor Epoch, aka Father Time!

Left to Right:
The Time Twins - Era and Eon, Doctor Epoch/Father Time, and Tempus Fugit

But this is a post about Kineto...so what became of him? Kineto was transported to the far future where he encountered the perfect utopian society of The Galactic Unity, defended by the Galactic Champions. Kineto was amazed by the peace that had been achieved in this distant era. Unfortunately, it would be revealed to him by members of the Galactic Champions that he, Kineto, had nothing to do with it. According to the information archived in their computers and the Museum of The Supernormal, Kineto was merely a footnote in history. His activites, cause, manifesto, and everything he had struggled to achieve were simply one of many curious stories on display in the 20th and 21st Century exhibitions. In fact, his actions as a young hero of World War II received much more representation. 

"My dream...my plans...Superhumans ruling and guiding normal Humanity to a better tomorrow. Surely that came to pass, yes? You have a utopia here." Kineto said.

The leader of the Galactic Champions, a Mandaarian**, replied, "Essentially. It isn't absolutely perfect. Nothing is or can be. It was achieved through finding harmony among all the peoples of Earth and beyond. Human, Superhuman, Aliens...we all worked together to get here and we got here on our own."

In the end, all involved were returned to their proper time and place. Tempus Fugit was arrested and the Time Dial confiscated by UNITY. Era and Eon trapped Dr. Epoch, their father, in a pocket of pre-time until they could find their mother (whose identify was unknown to them). Avatar-7 was very badly damaged and left drifting into a black hole (he would return eventually). As for Kineto, he appeared quiet and introspective. He thanked UNITY for there efforts and Fugit for giving him a glimpse into his possible future. Kineto then departed without any further incident and the heroes let him go. 

Finally...

Six months prior to now*** ('now' being the start of any campaign I run or have run in my version of my friend William Corpening's Age of Champions setting) the Earth was invaded by an alliance of alien species who were attacked by an unmanned, heavily armed space satellite/combat platform. That platform was constructed by Scaramangler Industries and posthumously activated by 'accident'. The alien species that were targeted had all been enemies of Humanity in the past and saw this as sufficient reason to eliminate the Earth once and for all. They dubbed their joint operation Invasion: Earth and the conflict has been dubbed the Invasion: Earth War. 

At one point in the fighting, two or three dozen starfighters were launched at Great Britain. Most of the British Superheroes were already battling the invaders on the ground but the Ultramarine, one of the world's most powerful supers, flew to intercept. As he reached the edge of the stratosphere he noticed a much larger starship just beyond the exosphere. It had clearly sent the starfighters and would provide support for them.

Just then he became aware of an object or individual approaching him from below at great speed. Readying himself, he saw that it was Kineto! When Kineto reached the Ultramarine he hovered some 50 ft away from the British Superman and the two stared at each other for what seemed like an eternity. They had never met face-to-face. Kineto nodded upward, as if indicating Ultramarine should take on the larger starship. Cocking his head to indicate confusion, Ultramarine was surprised when Kineto looked at the oncoming small attack craft, then to Ultramarine, and finally giving a reassuring nod. Somehow, even though they'd never met, Ultramarine understood and returned the nod before rocketing to escape velocity. 

As Ultramarine shot past the starfighters, Kineto smiled (never a good sign). He snapped his fingers and all the fightercraft stopped dead in the air as if frozen in time. Their pilots...didn't. Didn't stop their forward motion that is. As the fighters fell from the sky and into the ocean below, Kineto looked up to see Ultramarine tearing through the Vilarian cruiser. He noted an interesting and remarkable similarity in Ultramarine's approach and powers to that of his own.

And that uniform...



Whew. Wow. Kineto's tale is finally complete. Until it continues that is...

Thanks for coming by in 2023. Hope you found something to enjoy. Looking forward to 2024 and all the new ideas it'll bring.

Happy New Year Everybody! 

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Barking Alien

*This was hilarious. The character known as Eon punched a PC Superhero and that hero disappeared. The player was told that his hero appeared to be gone, vanished, undetectable. He opted to use an Alt (alternate character) until a week of real time later when the original hero reappeared in the same place he vanished from and continued forward, finally hitting the ground. Eon quite literally punched him into next week. 

**The superhero Omni, mentioned throughout these entries and basically the founder and head of Project: UNITY is a Mandaarian. 

***This story arc was the last one I was in as a player. Following the Invasion: Earth War  events, we all started college and didn't get to regularly play together. The campaign setting did indeed continue on with different players but this is the final major incident I was part of. As such, I view it as the completion of the campaign's history and therefore Kineto's history before adding anything to it with any new campaign's canon.






Monday, October 16, 2023

Real Wrath-Of-God Type Stuff




This post is very late and very long and I am very sorry.

Real LifeTM, especially in the form of my work schedule, has been particularly busy of late. I have so much I want to post, a lot of it Ghostbusters related, and I'm feeling more than a little bit frustrated by the fact that I am just getting to the first of these entries today.

Grrr. Anyway...onward.

Our original Ghostbusters campaign back in 1986 had some awesome adventures, largely thanks to our lead 'Ghostmaster' Joe and the amazing storytelling talents of my friend Dave. Will (of 'Champions: The Age of Champions' fame) and I ran a few each as well, with some gems and a few only OK sessions.  

What you'll find below is one of the best and most memorable scenarios we had, with more to follow in the coming days. Not all of them were perfect (namely mine) but many were amazing, literally among the greatest adventures I have been in as a player. I mean, how many campaign story-arcs do you remember 35+ years later?

The Case of The Cereal Killer Crunch




AKA: Ghost Toasties

Inspiration: This adventure was a revision of Ghost Toasties, the first published module for the WEG Ghostbusters RPG.

Gamemaster: Joseph Vitaliano Jr.

Synopsis: World renowned entrepreneur, explorer, and food industry magnate Jerome Westbrook III has announced a contest in association with his company's popular breakfast cereal, Flakey Jake's Golden Flakes; one of the millions of boxes contains a toy replica of The Crystal of Hagost, an ancient gem of supposedly mystical power that Westbrook discovered in a cave in Peru. Other boxes contain Red Leopard figurines, miniature Bolas, miniature Slings, and rocks carved with runes that can be decoded with a code key on the back of every box. Whomever finds the crystal (actually a remarkably well cut gemstone) wins a lifetime supply of Flakey Jake's Golden Flakes. Oh boy! Of course, something much more sinister was afoot. More evil than getting children to convince their families to buy sugary cereal just so they can win even more sugary cereal? Just you wait...

Soon after the announcement, supermarkets all over the USA were besieged by customers trying to find the winning box. Ghostbusters Franchises across the country became rather busy in the following days responding to pesky poltergeists who also seemed interested in the cereal. For unknown reasons, spooks started causing a royal ruckus in the isles of stores wherever Flakey Jake's Golden Flakes were sold. The GB Inc. community, coordinated by The Home Office, were able to find some clues that enabled the PCs to piece together what might be going on. Unfortunately, the team receives word that numerous grade school and middle school kids began acting strangely, obsessed with the toy surprises they have found and trying as hard as they could to meet up with each other and play [with the items] together. 

After dealing with all the weird goings on for nearly a week, The Home Office came to the realization that the Crystal of Hagost and the odd cereal prizes were all part of a ritual to return Hagost to the world. An agricultural god worshiped by a lost pre-Peruvian people, Hagost was connected to sugar cane, corn, and the ailments that come with consuming too much sucrose. The crystal hidden among the boxes of Golden Flakes wasn't a replica but the real deal! Jerome Westbrook III found it while exploring an area not far from Machu Picchu and the spirit of Hagost was able to possess him. Using Westbrook III, Hagost dispersed the components of his resurrection among his 'worshippers'; kids obsessed with sugary foods. 

The full ritual had all the kids with figurines possessed by the ghosts of Hagost's ancient temple guards, armed with the toy weapons which became real when they touched them. Then, those with the rune stones would assemble them into the proper order and positions for the words to a mystic chant to be read, translated through the decoder system on the back of the boxes. Finally, whomever found the Crystal of Hagost would stand in the center of it all to summon/be possessed by the full power of the deity. By the way, that someone turned out to be nine year old Jason Greer of Queens, NY.

In the final climactic scene, the ritual is performed at a press conference held at West End Foods Headquarters in New Jersey. Hagost manifests, using his powers to animate fiberglass statues of all the West End Cereal Mascots who then terrorized everyone present. The Ghostbusters HO gang  defeat those minions and damage the crystal as Hagost opens a gate to another dimension.

Within this other realm, which the Ghostbusters enter to chase Hagost, there is an ancient temple in the style of the indigenous peoples of Peru. A trap is triggered pouring sweetened corn flakes down on the heroes, threatening to drown them in frosted breakfast cereal. Using a combination of their unique personalities, skills, and specialized equipment The Home Office is able to separate the Crystal of Hagost from its young host and destroy it, banishing the Red Jaguar god back into the netherverse. Grabbing little Jason Greer, the team booked it back to the material plane before the gate collapsed.  


Hagost - Initial Incarnation


Highlights: Dave Nelson suggested the team try to locate the crystal before the general populace did, heading off the trouble before it started. The others agreed and tried to strategize the best way to do that. Meanwhile, Nelson took the initiative and a wad of petty cash and bought as many boxes of Flakey Jake's Golden Flakes as he could, got back to the Firehouse, and started eating. The rest of the team found out and, well, there was a lot of head shaking. 

Zimmerman delved deep into the 'lore' of the West End Foods cereal mascots, assuming their stories were influenced by the mythology and folklore of the original believers in Hagost. As it turned out, he was partially right! There were hints to the relationships between the various minions of Hagost in the relationships between the cereal characters. Stadler and Zimmerman were able to convince the haunted fiberglass Flakey Jake to side with the PCs and help against the big bad boss jaguar himself. 

There were a lot of tricks and traps at the end of the sessions big finale. It was as much about smarts as it was Ghostbusting talent and ability. We had to free the ghost possessed kids, grab and/or damage the crystal, fight the minions, and stop Hagost all while protecting the West End Foods employees, parents, etc. We really had to use every ounce of brains and brawn we had to win the day this time and it felt great. This victor was earned. 


Hagost - True Form


Notes: Joe based this scenario on the West End Games published module 'Ghost Toasties' but he modified it quite heavily. The major differences between the two versions are:

Joe's adventure was scarier and less silly then the official one as per his views on what makes for a good Ghostbusters game. He altered the names of a few things, replaced travel to a Candyland-like dimension with most of the danger happening here in our world, and made Hagost's minion ghosts less goofy in general.

Joseph also expanded the scope of the situation, with the nationwide contest resulting in nationwide paranormal problems. This allowed him to set up the world-building of the future of the Ghostbusters 1984 film continuity that our campaign takes place in.

Run early in the course of the original campaign, this adventure established the existence of other franchise offices in other cities and states (as well as a few in other countries). It further enforces the fact that our Ghostbusters continuity is different from that of movie canon but works perfectly well with the RPG and many of the GB fan clubs.

Our original campaign (as well as most of the Ghostbusters games I've run myself) featured very few high powered entities on the level of Gozer. Hagost was one of the rare ones.


Stay tuned for more adventures, adversaries old and new, and saying "Who you gonna call?" in Japanese!

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Barking Alien