Wednesday, November 10, 2010

Time Jam - A Space Rock Opera



Ok, I need anyone and everyone who views this post to go watch a few episodes, say, at least three, and than recommend to me a good system to run this type of space adventure craziness. Remember, I prefer rules-lite (or medium/lite), fast paced and if possible cheap or free.

Go, go now! Leave a comment.

AD
Barking Alien






Monday, November 8, 2010

Not For A Lack of Trying

This will be the third or fourth time today I sit here in front of my computer and try to think of something to post that doesn't involve my dislike of Dungeons & Dragons. It is my sixth try in the last three days.

I used to like D&D. There were actually two times in my life when it was the game of choice for me and the fellowship of players I had the pleasure to game with. The first was from the time I first learned it and played it in 1977 until roughly 1983 or 84 when I learned there was a Star Trek RPG. The second time was when I taught the game to my ex-wife, who fell in love with it and wanted me to run it for her pretty much every day.

In the first instance it was Basic and than AD&D 1st Edition and in the second it was 3.0 and 3.5/D20.

I have so many issues with this game but the main one, right now, is this...

If you read the blogosphere and see what people say they are doing with it and its variations (such as Pathfinder, Labyrinth Lord, Sword & Wizardy, etc.), you get the feeling that some amazing stuff is being run. I mean between Jeff Rient, Zak Smith and the other much frequented sites you've got some crazy cool ideas being generated.

Thing is, that's not happening near me. It hasn't happened in any D&D game I have seen in the last 10 years. Its always the same damn town, in the same damn pseudo-Western European area, fighting the same damn monsters, ad nauseum. The DMs are telling the Player's what they can't be, can't have and can't do. Perfectly intelligent and creative people who read comics, play computer and video games and watch anime add NONE of it into their games. There is never a feeling of kinetic energy, no romance, no wow.

What I'm actually doing here is complaining for no good reason other than sour grapes. One of my New York groups is strinking rapidly do to work schedules changing while I notice that others, especially the D&D ones, keep going strong. Unfortunately, I can't play with my old NJ crew more often since time, distance and money still hinder that option.

So, what does a GM who likes story, is indifferent towards rules and likes to play something, anything, other than cookie cutter medieval fantasy do to find new players? If I put up something at my FLGS with the words Dungeons & Dragons on it I'd be bum rushed by inqueries in seconds no doubt. What about Star Trek, Ars Magica, Galaxy Quest, Monsters and Other Childish Things, Adventures in Oz? Can you hear the crickets?

I can. They keep me up at night.

AD
Barking Alien




Tuesday, November 2, 2010

Spoiled Visually

A discussion with huth via the comments section of a recent post reminded me once again how lucky I am to have had the players I've encountered over the years. Specifically for the purposes of this post, how lucky I've been from a visuals stand point.

While some gaming groups are thankful to have that one guy or gal in their group that can draw the group's characters, I've had numerous professional artists in my groups for years and years. The end result is that the notebooks that contain our campaign notes are often covered with more concept art and character designs than a "Making of The Movie" style book.

Like most gamers who are 40something now, I played the majority of my games with friends in high school and college. I attended the High School of Art and Design, Pratt Institute and the School of Visual Arts. Therefore, for the better part of my gaming experiences, I've had 90% or more of my group be 'that one guy or gal" who could draw.

A quick shout out and heart felt thanks to some of the artists who have made my games look so damn badass over the years. I wish I could find you all and game with you again.

Aldrin "Buzz" Aw
Aris Iliopoulos 
Chris Batista
Chris Reyes
Keith Conroy
Kenichi Lowe
Lynn Morton
Pete Hernandez
Storn Cook


And some sample work, including my own (please don't boo) .




AD
Barking Alien







Sunday, October 31, 2010

Happy Halloween!


I feel a little false with this Halloween post as I am in an odd mood today and not feeling very 'happy' per se. It started out fine but as night fell I felt most unHalloweenish. There are no children trick or treating in my building, there is no costume to be worn and to be honest, I am not a horror fan so the slasher flicks on cable do nothing for me.

I do love Halloween but I'm just not feeling it this year. The Great Pumpkin will surely avoid my pumpkin patch this time around.

Maybe next year.

I do hope everyone else enjoys it though. So, Happy Halloween everyone!

AD
Barking Alien







Sunday, October 24, 2010

This Fine Ship, This Fine Crew

OK, back to Galaxy Quest faithful Questarians (like you, I despise being called a 'Questie'. Ugh.)!




This is the starship from our Galaxy Quest game, originally designed by the incomparable Chris Reyes (aka Atolm), a personal friend and a friggin' genius when it comes to creating spacecraft that both fit in and expand upon a known universe's repertoire of vessels. May the next publisher of a Star Trek RPG take note...you have no excuse for bad starship designs!

Our ship is the NTR-6240, NSEA Galient. NTR stands for "Not The Reliant", just the way the Protector in the movie was designated NTE-3120 for "Not the Enterprise". Also, since the Protector went with a reverse design theory to that of the Constitution Class (long, cylindrical primary hull and curved engineering section), I went with an Atolm design that seemed reverse of the Miranda Class. You'll note the engines are on top while the weapon array/rollbar is swung underneath. Neat huh? The number following NTR is simply double that of the Protector's number. No biggie.

Our crew consisted of four player characters: Rebecca as The Commander, Allen as the Science Officer and Token Alien, Lynn as the Pilot, Selina as The Doctor and finally Ken as Security. The PCs were rounded out by their freeloading stowaway...er...I mean...esteemed diplomatic guest, Barkley the spider-dog-alien-thing.

Becca's Commander was a straight forward, by-the-book, no nonsense type of space fleet officer. Completely inappropriate for the game. Just teasing. At the same time her style and personality meant she rarely benefited from the Overdramatis Persona. Also, she was often the "straight man", or woman in this case, for many of the humorous antics performed by the rest of the crew.

Allen's Token Alien was a basically humanoid, insect creature named Lt. He Who Glistens In The Autumn Twilight Under The Third and Seventh Moons. His performance was as inspired as his name and both confused the heck out of the rest of the crew. By the end of the first session nearly everyone had taken to calling him Moon Bug and trying not to learn too many personal details about his species.

Lynn's Pilot had the nickname "Speed" and was all about it in every way. Fast living, fast talking and fast moving.

Selina's Doctor was Chinese and we redesigned her Galaxy Quest uniform so it more accurately resembled Chun Li's original outfit from the early Street Fighter video games. She was an Old Country Doctor, firmly convinced that acupuncture, herbal tea and other Ming Dynasty era Chinese remedies could cure all your ills up to and including having your limb incinerated by a plasma discharge.

Last but not least...well not technically anyway...Ken's Security Officer was a hapless fellow well aware of his lot in life. Trust me when I say no one was more surprised than he was when he survived the first adventure. Before long he was Crewman 1st Class Van Pelt. Chalk one up for the extras!

The first adventure and its follow ups dealt with the Galient and her crew investigating a NSEA research outpost that had failed to send its usual report. The PCs arrive at the planet, a dry and desolate waste to discover that it isn't supposed to be. While no garden spot, records indicate that the planet is supposed to have a lot of water and is now almost bone dry.

While on the planet's surface the crew encountered a species of mangy, canine/arachnid creatures who initially appear to attack. After getting into and than sorting out a first contact mishap, the PCs discover that a race of aliens came and stole the water, syphoning it into their massive tanker starships.

The players give chase (with spider dog 'Ambassador' Barkley in tow) and eventually get into a heated battle with a species of fish people who are taking the water from other worlds to replenish their own tainted hydrosphere back home. The PCs decide to negotiate peace with the aliens, only to turn around at the last second and kick their sorry, soggy, piscean butts saying, "Just because you're going to return the water in exchange for our help doesn't mean we forgot you stole it. Don't. Do. It. Again. GOT IT?"

The fishy aliens went home with their fishy tails between their fishy legs.

So there you have it. Until now, much like the film that inspired it, this game has not had a true sequel, although I have threatened to run one many times. Recently, the subject of Becca's birthday came up and I was asked to run a game to celebrate. Since it's her special day I told her I would run anything she wanted. I received a reply by email in under 30 seconds.

Galaxy Quest. It seems the journey continues...

AD
Barking Alien