Tuesday, March 24, 2020

A Star Wars Story - Part II

As noted in my previous post, I've recently been reminiscing about one of my earliest Star Wars D6 campaigns, The Smiling Bantha Gang, and I wanted to share my fond memories of it with all of you. 

You've met the team: Rodian Smuggler and cryophobe Griggle, aka Grig, Chevin Mercenary and hydrophobe Ja'bral Tar - The Jungle Ja'bun'kel, Mees, a name the Jawa Mechanic calls himself, Shuuth, the Ubese Bounty Hunter who just doesn't fit in, and Ximet 'Force' Phours, the Starfighter Pilot who is definitely NOT a Jedi...unless he is. 

After numerous capers that became legend in the Outer Rim Territories, the gang of spacer youths was forced to disband and flee for their lives when their leader, Jo Jetto, his trusty sidekick DC-77, and their mobile home-base The Smiling Bantha, were captured by the Imperial Navy of the Galactic Empire. 

Ten years haved past [between the prologue and the start of the campaign] and each member has moved on to other things, none as exciting or lucrative as their old Smiling Bantha escapades. That's when they are individually contacted and given a request they can't refuse...travel to their old hideout on Tatooine to hear the last will and testament of their old boss, Ortolan gangster Jo Jetto. 

Speaking of ol' Jo, did I forget to mention he's alive? For now.

A Long Time Ago, In a Galaxy Far, Far Away...

The Smiling Bantha
A Modified Corellian Action VI
Bulk Transport Freighter


Synopsis: The campaign begins with an 'Opening Crawl' that gives the gang's backstory, mentions that Jetto is alive but dying. The group, having received his dying request, meets back at their old hideout on the outskirts of Mos Eisley Spaceport on Tatooine. 

When the team has assembled at the hideout some days later, they are lead in by their old friend DC-77, an Accounting and Logistics Protocol Droid who has definitely seen better days. Accompanied by their own droids, Protocol Droid JD-3PO and Astromech R2-D0D, the guys gather around Jo Jetto, quite literally on his death bed, assisted by Medical Droid 30-1B.




Jetto proceeds to gush about how much he missed 'his boys' and how nice it is to see the 'family' together one last time. Each member reacts differently. Grig and Ximet 'raise an eyebrow' and look at each other in way that implies they suspect Jetto's up to something. Ja'bral nods and tears up a little, having missed Jetto and the group. Shuuth vibrates with anger and barely holds himself back. Mees seems confused.

Eventually Shuuth, who can't contain his emotions any longer - feeling betrayed by his former mentor and father figure - shouts at Jetto in Ubese. Protocol Droid JD translates (which ends up hilarious as JD speaks Basic/English with a Southern American accent and a stutter. His voice and mannerisms were based on famous Country Western Singer Mel Tillis). Shuuth asks how Jetto is alive, let alone free, where he's been, and how come he never tried contacting the gang before now?

Jo Jetto replies that he was held captive at a Penal Colony by the Empire for 7 years before he was able to escape during a prison riot/breakout. He had to go into hiding, barely able to survive because of injuries and illness he developed at the Penal Colony. When he realized his time was growing short, he located and purchased back DC-77 who had been sold off at Imperial Auction after they had wiped his memory. Luckily, Jetto still had a few friends and tricks up his sleeve. He managed to install a partial back-up and access a part of DC-77's memory bank that had a hidden data chip. 

Using all the resources he had left, he made his way to Tatooine, moved back into his old hideout which had been left abandoned and set out trying to find the team. Now that they were all together he could give them one final gift as a thank you for all the good times they had together. 

The cargo aboard the Smiling Bantha, a collection of rare artifacts stolen from an Imperial Archaeological Site was never confiscated by the Empire. The news came as a complete shock to the group. No indeed, DC-77 had jettisoned the cargo prior to the Imperials capturing Jetto. It was picked up by an associate of Jetto's, Dunda Keel, who hid it on the remote planet of Dandosha. Sadly, Jetto was recently informed that Keel was found dead and another party may be after the treasure as well. 

The series of adventures that followed dealt with the team trying to find the planet Dandosha and fighting off a variety of rival groups attempting to get to the treasure first. Included among the opposition was a contingent from the Galactic Empire lead by an Inquisitor named Skoul (pronouced 'Scowl)', the Mandalorian Bounty Hunter Fleeto Woff, and Space Gangster/Crime Boss Gildergath The Great

Highlights: Several of the early sessions featured The Smiling Banthas discovering that some of their old gear, droids, and vehicles are currently in the possession of other parties and the team went to get back what was theirs. Especially notable was an initially stealthy turned raucous raid on Jabba the Hutt's palace to retrieve Ximet's Uncle's X-Wing, at the time being piloted by one of Jabba's close associates. (When we meet Ximet in the 'present' he is flying a patched together Z-95 Headhunter). 


Cool Breeze
Modified GX1 Lantillian Short Hauler
Light Freighter


Another great moment I remember was when the team's current ship, Grig's Cool Breeze, was damaged and they had to make an emergency landing as soon as possible. They limped to the nearby Hoth system where they discovered evidence that a huge battle had recently taken place on the thought to be uninhabited planet. What a score! They managed to salvage guns from an AT-AT's head for the Cool Breeze, spare droid parts, fuel, and even a semi-intact Incom T-47 Airspeeder, armed and modified for operation in the cold, ice, and snow of Hoth. 

Of course, Grig freaked out, initially refusing to even land on the frigid world and later refusing to open the cargo bay doors to bring all the goodies into the ship. The player had decided Rodians were cold-blooded and deathly afraid of Hoth's frigid temperatures. After the team argued with him, coaxed him, and made all kinds of promises and compromises, he eventually conceded to open the doors...but first...Grig's Player describes how Grig puts on long, thermal undergarments, then puts on his flight suit, then a loose shirt and pants over that, then wraps up his feet, puts them in socks, then puts on boots, then puts on a Han Solo Hoth Outfit style jacket with a fur rimmed hood...LOL It was hysterical. 

Another awesome moment came when part of the team had been captured and brought on Inquisitor Skoul's Victory Class Star Destroyer. The rest of the group shows up, attacks and boards the Star Destroyer, and eventually sets the vessel's power plant to explode using a combination of computer splicing and demolitions. As the gang attempts to escape, the timing is a bit off and explosions begin before everyone is ready to leave. Ja'bral Tar, the teams biggest and slowest team member, is never going to get to the Hangar Deck in time. Instead, he battles through a bunch of Stormtroopers and jumps...OK falls on purpose...into an Escape Pod. He ejects, zooming through space until he crash lands in the middle of the bright red ocean of a planet. 

Deathly afraid of being in water and drowning, Ja'bral nonetheless holds it together, maintaining his reputation as the group's resident badass. That is...until he noticed a hair-thin fracture in the clear window-plate of the pod. A tiny drop of red liquid, smaller than that from a eye-dropper, plinked into the interior of the escape pod. Ja'bral absolutely freaked out. He started screaming about how he was going to die, all the things he never got to do, etc. Grig was like, 'I feel your pain my friend. I know that fear!'. Meanwhile Ximet and Shuuth were both saying, 'you've faced down squads of Stormtroopers by yourself. You charged an AT-ST and an armed Landspeeder! You can not be scared of a drop of water.' Well...he was. REALLY, really scared. "You don't understand! I'm drowning!", the PC shouted. 

I remember the pod bobbed and flipped in the water because of Tar's panic. Eventually it tumbled airlock side up and Tar tried to get out of the vehicle, just in time to be attacked by a bizarre, gigantic, red ocean eel monster. As Ja'bral fought off the beast, the rest of the gang swooped over with the Cool Breeze to save him! It was awesome. 

Eventually, the team met with Skoul and The Great Gildergath in a final battle on the wind swept world of Dandosha. Mandalorian Bounty Hunter Fleeto Woff was also there, but in a twist brought on by an earlier encounter with the Smiling Banthas, Woff fought with the gang, not against them. Ximet manifested true Force abilities for the first time (more or less - he couldn't fully control them), giving the team a solid advantage until Skoul realized what was happening and the two began an epic duel.
 

Gildergath The Great, Inquisitor Skoul, and Fleeto Woff


In the end, the Smiling Bantha Gang defeated Gildergath and his henchmen, The Great One running from the battle badly wounded. Skoul was apparently killed when part of an ancient Jedi Temple collapsed on top of him. Mees lost his Probe Droid and R2-D0D was badly damaged, but Mees himself was unharmed. Shuuth was also seriously injured, as was Ja'bral Tar but not as badly. Fleeto Woff was hurt but ignored it in order to help the anti-heroes finish their mission. 

The treasure turned out to be ancient Jedi artifacts, including something akin to a holocron that revealed a legend/prophecy which said a group would emerge when the time was right who, though they may not have been heroes in the past, would take the artifacts and become heroes for the future. 

The final scenes of the final session see the gang heading off together to find the Rebel Alliance, join them, and give the artifacts to someone named...Skywalker...

Stay tuned,

The Force Will Continue to Be With You...Always...

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Thursday, March 19, 2020

A Star Wars Story - Part I

Feeling both melancholy and nostalgic of late, I was thinking back on ol' campaigns and cheered myself up with the memory of one of my best games of old.

Since new game stories may be few and far between under current conditions, I thought maybe I could entertain you all with my recollection of the time a group of second rate ne'er do wells made some bad people very angry, made good on a promise, and got a Bantha to smile.

Barking Alien''s
Campaigns I Have Known
Proudly Presents...

STAR WARS
THE SMILING BANTHA GANG



Title: The Smiling Bantha Gang

The name was inspired by a throw away line from a previous campaign run by my friend Pete. In that campaign, the gang known as 'The Laughing Gundarks' were supposedly wiped out years before the campaign started by their rivals 'The Smiling Banthas'.

The name of the rival group came from yours truly, so I decided to make it the name of this new campaign group, indicating a continuity connection between the two games. 

System: Star Wars, The Role Playing Game, 1st Edition - Some house rules. 

The house rules expanded the skills and were similar to what was eventually introduced in Second Edition. 

Circa: I want to say 1990. Not certain actually but around that time and post our Scum of the Galaxy campaign. Each of the two dozen or so sessions were about 6-8 hours long. 

Gamemaster: ME! Age 21.

Player Base: There were five regular players, all male, ranging from 21 to 24 years of age. Various ethnicities at always. 

There were one or two players who were only in the early sessions. Same age group. Their PCs were killed in the first major battle. While I intended on having them rejoin with new characters, they had joined in on another friends D&D game and so they didn't return for this campaign. 

Characters: The characters were all former members of a gang of Smugglers, Mercenaries, and other Scum and Villainy who nevertheless were never really 'bad guys'. Most of their exploits were small, petty, and of the trouble-maker and/or treasure hunter variety. They tended to fight against the Galactic Empire or other, much worse crooks and pirates. 

Their biggest job was their last, in which they hijacked an Imperial Bulk Freighter to steal what they thought was cargo hold full of ancient, priceless artifacts. They intended to give it back to the original owners if possible, garnering a hefty reward to make it worth their while. 

Unfortunately, the Empire quickly caught up with them and the group scattered to the four corners of the Galaxy! Only their leader, the Ortolan 'gangster' Jo Jetto, and his droid sidekick DC-77, were captured. 

Come meet the gang...

Griggle 'Grig', Rodian Smuggler (Played By Mike M.)

Griggle, Grig to his friends, was a Rodian Smuggler from a long line of Rodian Smugglers. He originally co-piloted the gang's namesake freighter, 'The Smiling Bantha', but later got his own ship, a GX1 Lantillian Short Hauler he named 'Cool Breeze'.

Being a repto-amphibious species, Grig found planets with cold temperatures extremely unpleasant, to the point where he developed a phobia of snow and ice. He would go to considerable, sometimes almost ridiculous lengths to protect himself from 'freezing to death' - i.e. being in conditions under 40 degrees Fahrenheit. 

Grig's best friend on the team was Ja'bral Tar, the Chevin. The two stayed in touch more than any of the other gang members when the group was forced to break up. 

When the Empire captured The Smiling Banthas' leader Jo Jetto, Grig and Ja'bral escaped together aboard the Cool Breeze, eventually making their way to the planet Gardine. 

Ja'bral Tar, Chevin Mercenary (Played by David C.)

The oldest member of the group besides the gangest Jo Jetto himself, Ja'bral Tar was a Chevin Mercenary and former soldier who once worked for the Corporate Sector Authority on the planet Jundu.

Ja'bral originally hailed from a massive valley on his home world that was surrounded by dense jungle. His tribe was known as the Jah'bun'kal. This gave him a massive advantage when fighting on Jundu and other jungle or forest worlds. Because of this, his friends teasing called him Ja'bral Tar, the Jungle Jah'bun'kel (pronouncing it like 'Gibraltar' and 'Jabunkle').

Tar's preferred weapon was a 'Double Decker' Blaster; essentially two Blaster Carbines mounted on top of each other vertically but wired to a single power pack. Each 'shot' was essentially two bolts fired together. It suffered from potentially overheating or draining the power pack more quickly and could only be used by someone of considerable strength and weight. 

Tar slept standing up and could not swim due to limitations of his anatomy. Possibly due to too much time spent with Grig, who himself had a fear of the cold, Tar developed a fear of large bodies of water. 

When the Empire captured The Smiling Banthas' leader Jo Jetto, Ja'bral escaped with his close pal Grig aboard Griggle's ship, the Cool Breeze, eventually making their way to the planet Gardine. 

Mees, Jawa Droid Mechanic (Played by ? - I forget)

No one was quite sure where the team picked up Mees (pronounce it as if it were the plural form of 'Me'), a Jawa from Gardine who dressed in gray robes and had red eyes unlike the stereotypical examples of his species from Tatooine*.

What they did know was that no one in the Outer Rim Territories had a knack with droids quite like this feisty and dedicated little guy. Constantly tinkering with some piece of hardware or another, Mees usually had at least two but often three droids working at any given time and another two 'in the shop'.

Among his 'Droid Pool' were a GHK Power Droid (better known as a 'Gonk' Droid), a badly damaged and incomplete Probe Droid, and a Treadwell Maintenance Droid. His pride and joys were a Protocol Droid named JD-3PO, and R2-D0D, which he lent out to his best friend Ximet for use with Ximet's X-Wing fighter. 

Of course they were best friends. They were all his best friends. Everyone loved Mees! Well...they put up with him but he could be irritating, stubborn, he stole things, he smelled bad, and he often wandered off on his own to grab a part he coveted. Yeeeah. Jetto's droid assistant, DC-77, was particularly unfriendly towards the small but earnest Jawa. 

Shuuth, Ubese Bounty Hunter (Played By Pete H.)

Originally taking on a Bounty to capture Jo Jetto, Shuuth swore allegiance to the gang when they saved his life following a botched demolitions job. Jetto would, with warmth and humor, turn himself over to the Bounty Hunter on numerous occasions in a twist on 'Good night Wesley, I'll most likely kill you in the morning'. Eventually the two formed a very close bond. 

Even after joining the team and spending a few years with them, few members of The Smiling Bantha Gang besides Jetto could be said to know Shuuth well. He was very secretive and often seemed melancholy, almost homesick.

When Jetto was captured and the group scattered, Shuuth felt he had personally failed his mentor/father figure and was at first reluctant to run. Forced to by Jo himself, Shuuth made haste to his homeworld of Uba IV. Unfortunately he found he didn't quite fit in among his own people any longer and for a time wondered the Outer Rim searching for a purpose. 

Ximet Phours, Human Mercenary Pilot - Force Sensitive (Played By Nelson)

Ximet Phours, who went by the brazen nickname Ximet 'Force', was a brash, young Starfighter Pilot who flew a custom T-65 X-Wing he inherited from his late Uncle.

Ximet earned his nickname from other pilots who thought him so good at such a young age that he must 'Have The Force or something'. In addition, there were some who claimed that while fighting planetside he wielded a Purple Lightsaber. With the Jedi long gone and purple an unfamiliar color for Lightsabers, most rational folks assumed those starting such rumors were spinning tall tales or getting into the Spice a bit too heavily. 

The truth was that Ximet did indeed own a Purple Lightsaber, one which had belonged to his Uncle, a very young Jedi Knight at the time of Order 66. Ximet found the saber and a note revealing the truth about his Uncle in a hidden compartment in the X-Wing's cockpit. His Uncle had escaped the Purge of the Jedi but was eventually tracked down and killed by one of Lord Vader's Inquisitors. 

Ximet himself had a deep connection to The Force but with no knowledge or training he could not make use of it in any way. He would occasionally have hunches showing remarkable foresight and exhibited almost unnaturally fast reflexes when piloting.

When the Empire attacked the Smiling Banthas and captured Jetto, TIE Fighters had damaged Ximet's X-Wing, forcing him to eject. The Empire impounded his fighter as well as R2 unit, R2-D0D. 




The back story of the group being around for a while before the Imperials caught Jo Jetto and forced the gang to split up and disband was established in the 'Opening Crawl'. The actual campaign began a decade later. The gang were therefore mostly in their late teens and early twenties while working for Jetto but were in their late twenties and early thirties when the campaign starts. 

Stay tuned for Part II...

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Wednesday, March 18, 2020

Whatever Became of Barking Alien?

It's been a while since you've heard from Barking Alien and that's largely because I, it's proprietor, creator, and content generator, haven't been able to drum up the enthusiasm to say anything. 

In my personal life, I am dating an amazing girl, business has been picking up with three new clients added this year, and a lot of gaming has been going on. 

Then...





My girl and I can't travel to see each other, everyone is working from home so my business is pretty much non-existent, and gaming is now a no-no unless we play online. That last bit is fine but it has delayed the in-person grand finale for our ALIEN FRONTIER campaign. 

Even before this whole situation, I just haven't been able to manifest the energy and interest needed to post here on the blog.

I started this blog in order to discuss, analyze, postulate, and otherwise put out into the universe my personal ideas and views about Role Playing Games. I would like to think that for the most part I have succeeded in achieving this goal. I have indeed talked about my concept of RPG gaming and had some fantastic interactions with all of you about how my ideas differ, work with, and/or can be adapted to those usually encountered during such discussions. 

Unfortunately, I also feel that one of the reasons I started this blog and these discourses - that being to improve my own games and regain some of the awesomeness I lost following my brief 2 year hiatus from gaming - hasn't fully worked. 

With the exception of a few sessions here and there and our ALIEN FRONTIER campaign (which just rocks), I still feel like my games are less WOW than they could be, then they should be. 

It isn't all me I know; I am playing with different people who've had different experiences. I am playing in different environments and the big games are monthly instead of weekly (though I do still run and play weekly and bi-weekly games).

At the same time, I feel, as I always will, that the buck stops with me. My issues originate and end with me. I had hoped that discussing my feelings and thoughts here on Barking Alien would help me alleviate my shortcomings and get back the magic I had pre-2000s. 

So far, that hasn't been the case.

I've seen some improvements here and there but honestly, it doesn't feel like I've made a lot of progress.

Furthermore, I don't get the impression the blog has had a major impact on those you've visited over the past year or so. Between 2011 and 2017 I think Barking Alien was at the height of not only its viewership but also its effectiveness, spreading the Gospel of Games Besides D&D to a largely D&D and Pathfinder inspired gaming blog-o-sphere. 

Nowadays it turns out there are a lot of blogs and other internet resources for non-D&D gaming. Barking Alien is no longer the lone or at least rare refuge for the Sci-Fi or Superhero gamer. It is barely a novelty. It's just yet another rarely updated blog. 

So what does this mean going forward? 

I remember reading posts by bloggers which announced them shutting down their sites, making a big deal about how their blog would no longer be active. Some removed them from the internet completely. I also found that foolish in the extreme. 

Why make such a fuss about no longer doing something? If you don't want to blog anymore, just say so long and go away. At the same time, it's the damn internet. If you never touch the blog again, at least it's there for people to enjoy and maybe get something out of, no skin off your nose. 

Is there the end of Barking Alien? No. Definitely not. 

That said, I am not going to promise a renewed effort to post, nor a heads up to watch for 'great new content in the future'. All I can say is I am not done. I will still post from time to time and maybe, just maybe, the thrill and enjoyment I had at doing so will come back to me. Maybe I will have an epiphany, some mad insight that I need to share. For the time being though, know that things will be quiet here, just as they've been for a while now. 

Switching to Auxiliary Power. 

All non-essential system on stand by. 

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Barking Alien









Tuesday, February 11, 2020

I Want to Believe

If you're a fan of Dungeons & Dragons and you aren't following Zee Bashew's YouTube Channel, your are cheating yourself out of a very fun experience. 

Zee produces a variety of short, animated episodes that discuss various aspects of D&D, such as how to spice up monsters, thoughtful analysis of spells, and alternate rule mechanics that even I - someone who has little interest in or affection for Dungeons & Dragons - find creative and interesting. The art and animation add to my enjoyment of his videos considerably, as his style is at once humorous, raw, and charming. 

In a recent post for his Animated Spellbook series, while in a discussion with Jim Davis from the channel 'Web DM', Zee brought up and even played a recording of a statement by Jerry Holkins, the writer of the comic strip Penny Arcade - Whew. That's a lot of name dropping! - that has shaken me to my core and explains so much of why I don't always see eye to eye with many of my gaming peers. 

Please check out the video to hear the statements and discussion in full (it's only a small portion of the larger discussion about Tenser's Floating Disc) as I am only going to paraphrase here. 

Basically, Holkins proposes and Bashew elaborates upon the idea that for many gamers it is the rule mechanics and their predictable method of determining outcomes that allows players and gamemasters to accept the fantastical world(s) they find themselves exploring

If I am understanding this correctly, the statements mean that gamers are able to suspend their disbelief and accept dragons, floating castles, and Elven Wizards because the foundation of the game, the expected, measurable, reliable, rules are there to give them a solid place on which to stand. 

WOW. A zillion times WOW. 

This, if true (and I feel it is for a great many people), explains so much that I previously had difficulty wrapping my head around. RPG players, such as those that enjoy D&D, arguably the worlds most popular game of its kind, prioritize a knowledge and understanding of the rules because that is what enables them to connect to the fictional world and its narrative. 

If this is why we see so many gamers focus on the rules so deeply I can kind of understand it. OK, not in a 'that makes sense to me' kind of way, but in a 'so that's why you do that'.

My personal viewpoint is diametrically opposed to this. 

In my mind it is the internally consistent depiction of the campaign universe that allows me to believe in the depiction of the campaign universe. Rules, of any kind, take me out of the game.

What I mean by that is that each time we address the rule mechanics in any way, it lessens the immersion I have in the game I'm running or playing. This is why I try so hard to never directly address the rules (rule questions, rule discussions or arguments) in great detail during a session. I greatly prefer waiting until the end of a session or even checking in between sessions, as the best time to clarify rules. 

Also confusing to me is the idea that comfort is found in the predictable nature of die result percentages. I have one friend who regularly brings up, during play, the chance of getting a success on whatever allotment of dice someone happens to be rolling. Based on the dialogue in Bashew's video, this could be because it makes the player feel like he has a firm grasp of the reality he/his character is in. 

To me this has the effect of being more than a little annoying and off-putting. Largely because of what I mentioned above, it taking me out of the universe, but also because I only go to the rules and dice rolls to randomly generate outcomes where the results aren't guaranteed.

The die mechanics of most if not all games use the rules to generate random numbers. True, they are not completely random; we are able to determine the possible results based on probability. However, we don't know the exact result before it happens. 

To focus on the math, on what the numbers might be based on likely, logical percentages of each possible result, means to me that you are not invested in the actual event. In a scene where I am rolling to see if I can catch a falling comrade before they fall off a cliff, I am not thinking, 'Well, based on these dice, I am likely to roll at least one success but unlikely to roll more than two'. Inside I am thinking, 'Holy crap! Hang on buddy I'm coming! I hope I catch him in time!'.

For me, the buy-in, the immersion into the fictional world, is made by committing my mind to that setting. It is strengthened by the GM having places and characters appear and reappear in a logical manner, act and speak in whatever way they have been established to, and in the fact that my character can explore this world and interact with it in a familiar way.

None of that has anything to do with rules. 

As I've stated before, to me the mechanics of an RPG are akin to the floor and beams of a house or other building. They are there, they give it a structure, and I am happy the floor is there so I don't fall into a hole in the ground. However, I don't think about the floor when I enter the building. I don't want to have to think about it or the internal structure of it. If I do, if I have to be aware of it, then I probably wouldn't want to walk into the building in the first place. The only time you should be concerned about a house's floor and beams is if they are flawed and could collapse. 

So all of those who think of the rules in order to believe in the milieu make me nervous. What is wrong with the universe that I need to be meta-aware of the structure behind and beneath it? Why doesn't the universe just run on its own? 

I like studying the science of our world but I am not thinking about the mechanics of weather when it rains. I am thinking of carrying an umbrella.

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Barking Alien


Happy Birthday to my good buddy Dave Cotton! Have a great one Dave!








Sunday, February 2, 2020

Hindsight 2020

Greetings to you all on this exceptional palindrome date, 02/02/2020.

It's also Groundhog Day!

At present, and I do mean right at this very moment, the United States is griped by Sportsball fever, and as such I am painting a model kit while I listen to various videos on Youtube related to Star Wars, Gaming, and the upcoming slate of Marvel films. 

I am taking a break as I write this to reflect on the year thus far, such as it is.

As a start to a new year, January was so-so for me. It had some good days, some bad days, and a lot of meh days. 

The new CBS Streaming Star Trek Series, Star Trek: Picard has begun and while not perfect, I like most of what I am seeing for far. It is vastly superior to STD and has the potential to be a highly entertaining journey through the 'current' Star Trek universe.

Star Wars: Resistance, the Disney Channel/Disney XD CGI animation series has ended with its final episode being pretty good but the series as a whole being sadly similar to the Sequel Trilogy. In the end, it didn't really matter. 

Arrow, the CW television series that began the entire universe of DC Superhero TV shows also came to a close with a whimper rather than a bang, but at least it tied up some loose ends and gave us some tantalizing possibilities for the future. Arrow was my least favorite of the CW DC programs, but it tried really hard to make the final season count. I think it succeeded right up to the Crisis on Infinite Earths crossover. Unfortunately, I feel as if the Crisis episodes let the character of Oliver Queen/The Green Arrow down and they just wasn't much left to say in the final two episodes that followed.


It's also Groundhog Day!

Aside from these pop culture entertainment events I ran a number of games, played a few games, and generally enjoyed my time doing both. I could have enjoyed myself even more if only I could overcome this feeling that aside from my ALIEN FRONTIER game (a campaign using Free League's excellent ALIEN RPG), my RPG outings are still not living up to their full potential. 

While I am not sure why that is, I did have a major revelation about why my outlook on table top RPGs differs from 'the norm' and I may finally understand the mindset of my fellow gamers more accutely. I will discuss this more in an upcoming post. 

I want to end with my largest disappoint of the year so far: My lack of posts and views.

These two things are as intertwined as Eddie Brock and the Venom Symbiont of course, with few posts practically guaranteeing few look-sees from the active and potential internet audience.

Even with that though, my views are lower than I would have expected. I have recently taken to putting together a twitter page and tweeting links to the blog, though it would see very few people are finding it through that venue. 

This is really neither here nor there in the grand scheme of things but it is something of a downer. In hindsight I should have made a much greater effort to post in January in order to start the year, the blog, and my own self-esteem out on a better foot. 

Hopefully this gets my ball rolling,


It's also Groundhog Day!

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