At the end of summer,
the game we were looking for,
The Barking Alien gaming group's next campaign (attempt) will be...
Outside of our very successful Traveller campaign, other campaign attempts with my current group have generally fallen a tad short of awesome. When I say a tad, I am actually referring to something roughly the size of the Marianas Trench.
One thing I have been hankering to do for a while is a Fantasy game, although since I dislike traditional Western Fantasy so much, I kept trying to introduce some variant that got back to what I do like, the origin sources of Fantasy, namely European folklore and myth.
Unfortunately, the ideas I had for this approach, such Pendragon and Ars Magica, were sort of dependent on everyone at least having a general familiarity with the folklore and fairy tales the material was based on. This was sadly not going to happen. In addition, players in my group seemed instinctively against playing to the setting for some reason (especially in Pendragon).
While pondering this campaign conundrum yet again, I went about asking some friends and acquaintances what non-D&D/Pathfinder games they'd run across that they could recommend. Most suggested 13th Age, Dragon Age, The One Ring, and of course Ars Magica and Pendragon, which I had already ruled out trying again so soon.
One fellow suggested Chivalry & Sorcery, and while I knew that wasn't my thing, I did a search on it, and came across Land of the Rising Sun, the Lee Gold variant of C&S set in Fantasy Feudal Japan that I had actually played a bit as a kid. I liked it enough, but not as much as...
THUNDERSTRIKE OF INSPIRATION! Gaming Epiphany Moment!
My players love Japanese culture (actually, two of them are half-Japanese by coincidence), history, Anime/Manga, and mythology. I am a huge fan of Japanese folklore and ghost stories, not to mention being a Kurosawa film buff. A Japanese Medieval Fantasy game? Perfect fit!
Samurai illustrations for Osprey Books
by the incomparable Angus McBride
Now, no well planned engagement survives contact with the enemy, and I've come to learn no great campaign idea survives contact with my players (sigh), but this is definitely more promising than not.
I have high hopes. Wish us luck, and I will keep you posted.
Since I'm on the subject...
Bushido: Games I Like By Age of Ravens
Retrospective: Bushido By Grognardia
Asao Iwakuro, Shugenja By Dyson's Dodecahedron