Wednesday, January 11, 2017

Approaching on Impulse

I've been having a little difficulty progressing on this project. I'm definitely interested in doing so, but there are a few factors holding me back.

First, and foremost, I am not really in a 'Star Trek Mood' at the moment. I mean, I love Star Trek, and I'm always in a Star Trek frame of mind to some extent, but there hasn't been a lot lately to fire up the old mental warp drive. Instead...

I'm in a Star Wars mood. The Force Awakens, followed by Rogue One, and the steady flow of Rebels has me really interested in running that universe long term. Maybe more Star Wars Traveller? Flesh that one out some more, and give it another go? No sure. I really love the WEG D6 version of Star Wars so if the opportunity to run Star Wars comes up, why wouldn't I go with my favorite?

Lastly, and I can't believe I'm saying this, but I think I'm finally reaching that point where I'm as interested in learning, or even developing new systems. 

Learning new games was once something that defined my time in the hobby, and as a result I've played way more games than the average RPGer (or so it seems from conversations with my peers). Now, I really don't get as jazzed by new rules.

Part of it is that I'm old enough, and have enough experience to realize I have favorites that work really well for my personal style of play. I must have run and played a dozen Superhero RPGs this year, many of them relatively new, and still I end up going back to Champions 4th Edition again, and again. Fourth Edition. Why? It works, I've got the book and charts down to memory, and I enjoy it. Do I need ten more Supers games? Do I need to relearn Champions with a few dozen tiny tweaks? No. I really don't.

So what does this mean for Star Trek Traveller?

Well it means I'm working on it, but it isn't a priority right now.

At the top of my gaming To-Do List is developing my new Champions campaign, which begins with Dan's Group this Friday. Then, I need to work out the second half of my ongoing monthly D&D-But-Not/Ars Magica game. After that, I want to figure out what that group's (The Barking Alien Group) next ongoing will be.

It could be Star Trek Traveller, but it could just as easily be something else.

We'll see.

Barking Alien


  1. We're on parallel course BA - I spent a fair amount of time last year thinking through Trek scenarios but it's really faded as Star Wars has just taken over.

    I'm still interested in new games to a degree but like you my first question is "how does it compare to X?" Is it faster? Simpler? More detailed? Does it emphasize a playstyle that's different from my favorite. I asked that question with Marvel Heroic a few years ago and I liked it enough to keep it around as a separate thing. I asked it with D&D 5E and the answer so far is "not enough to get it going." I am still asking it with FFG's special dice Star Wars and I am undecided.

    I think part of the problem is that we've seen and played and run so many different systems that's it's hard to impress us. "New" isn't always "better. "Different" isn't always better. When it comes to RPG's I see a lot of surface "new" but not a lot of truly "different".

    I figure I will always be interested in what's new I just may be buying less of it.

  2. Hmm...hoping to see ST Traveller over Champs myself.