Tuesday, January 18, 2011
I am currently contemplating running a campaign for my New Jersey crew based on my D&D-for-those-who-don't-like-D&D game.
The reason is that my good friend Dave has stated, repeatedly and rightly so, that my best group should get the chance to play in one of my best games (My best according to Dave). Also, I wanted to run something for that crew this year that I've never run with them before and this does indeed fit the bill. Yep, in the 15 years or so we've been gaming together, I've never run them through a campaign of D&D.
Well, you can't get away scott free forever, so it looks like its gonna be medieval fantasy. As you can probably tell, I'm elated. As you probably can't tell on account of its the internet, I'm being sarcastic.
So what can I do to jazz this baby up a bit and make it fun for them but not boring for me. I know! New world!
Most of my D&D But Not games take place on my 20-25 year old campaign world of Aerth, which is designed to resemble a parallel Earth. It looks like the Earth, though slightly altered and it has numerous places, peoples and myths that reflect those found on our own real planet. There is a Minotaur on an island near my Greco-Roman area, Tengu in the mountains of the Far East and Vikings in the icy, snow crested lands of the North.
For this new campaign, I'd like a new world. I want something a bit less superheroic and a bit more sword and sorcery-ish. At the same time, I'm not sure if I can pull off a Fritz Lieber/Michael Moorcock inspired world any longer. Its so far from my experience I don't know if I can truly relate to a creation like that.
So what than shall I do?