Sunday, September 2, 2012
Superhuman Face Palm
My Champions game has ended and honestly I can't say I'm not happy it's over.
The final session was brutal, not just in the nature of the combat but in the excruciatingly slow time it took to get some of the players to DO SOMETHING! It reached a point where Dave and I just couldn't take it anymore and told the players slowing things down to either take real action or the two of us would be leaving. I of course am the GM, so if I leave, the game is over.
There was a point where three characters, one PC and two NPCs, each as powerful as Superman, snuck up on a villain while invisible and silent (all were using Flight to float into the room). When perfectly in place to deliver a powerful strike and potentially take out the villain with ease, the PC in the sequence went from stalling to indecisive to wanting to have one of the NPCs be dropped in front of the villain (which would make said NPC visible as the other two characters were generating the invisibility field).
The level of indecisiveness, overthinking and down right cowardice was rivaled only by the complete lack of heroics. Interestingly, only Dave acted like a hero, thought on his feet and was both the brave and the bold during the adventure. While Lee's character ended up killing one of the world's worst villains, it didn't feel superheroic to me in the least. Dave's defeat of two other villains were far more epic and comic book like. His Batman/Daredevil character should be commended for NOT killing his opponent and his technomagic, light based hero merged with a Firestorm analog NPC to destroy a cosmically powered, evil android resembling a bad Silver Surfer. That was an awesome moment I have to tell you.
While the session did have some fun moments, great one-liners and crazy cool maneuvers, in the end it was a little depressing, very frustrating and really makes me want to either add to or change the group's make up for the purposes of my own sanity.
Well, off to bed. I really needed to get that off my chest. It doesn't make me happy to feel this way, nor to have to complain about it to all of you but I feel better having written it down.
I did reach one interesting realization based on a comment made by one of the players about a previous game I ran and why he really liked it. I compared what he said to our experiences in this Champions campaign and, well, be on the look out for a post on the nature and number of NPCs and how I feel it can effect a game.
Good night Earth,