RPGaDay Challenge 2020 - LEVER
Clockwork contraptions, trap doors in front of the villains chair, yadda yadda yadda. The lever is evocative enough I suppose, generating visions of pulp style masterminds and ancient tombs but what about it? What can I say that will elevate or innovate our understanding of them?
Nothing comes to mind. *Sigh*
I will say this, touch screen interfaces and holographic controls are not nearly as satisfying. Imaginary or not, nothing beats the tactile, physical concept of moving a lever.
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