Last December I ran a series called '31 Questions for Barking Alien' in which readers of the blog sent inquiries on various subjects via Comment, Email, or social media (such as Facebook) to yours truly and I proceeded to answer in as effectively and entertainingly as I could.
BARKING ALIEN
THE YIPS, GROWLS AND HOWLING OF ADAM DICKSTEIN
Monday, November 17, 2025
You May Be Right, I May Be Crazy
Friday, November 14, 2025
Woe, Is Me - I Want to Run Fantasy
No, you read that right. No, this isn't a practical joke, I haven't gone mad, nor am I a Parallel Earth doppleganger of Adam from some twisted Mirror Universe. I just...let me explain..
- I haven't run an ongoing Fantasy campaign for a while and I’m feeling nostalgic.
- I've been inspired by a blog project I am working on to appear early next year.
- I've been inspired by other bloggers discussing Dungeons and Dragons and it makes me what to do something different.
- I've been inspired by various Fantasy Anime, Manga, and RPGs.
Tuesday, November 11, 2025
The Trouble with Aliens
Created by Akira Waguri and published by Hobby Japan TRPG in 2007, the game has had but a single expansion/supplement entitled Aliens Paradise, which was released in 2008.
In Trouble Aliens you play as an Extraterrestrial in Human guise, called a Mask, who is trying to either Conquer Humanity, Eradicate Humanity, or Protect Humanity. You can also play a Human but you must also choose one of these motivations. I seem to recall additional drives from either the game's expansion or Japanese TRPG magazine articles. One I remember ckearly was Study Humanity, which had a particularly humorous twist.
Trouble Aliens is therefore not a traditional cooperative RPG, though it can certainly be played that way (See below) . It's default style of play is more akin to Paranoia, with each PC having their own agenda that often runs counter to those of the other PCs. The Player Characters can form alliances, break them, and team up to thwart another PC's plans as needed.
One can also play Agents of The Organization, a secret group dedicated to defending the Earth from any and all invaders from beyond this world. Agents my be of several types as well, from Super Geniuses to Cyborgs to Psychics! If playing an Agents style game, all the Player Character would be on the same side with the same objective (or would they?).
As a Science Fiction fan fascinated by the 'Aliens are among us' premise, this one goes hard and I absolutely love it. At the same time, what makes it even cooler is that is isn't tied to only that idea. Sure, you could run it as 'Will The Real Martian Please Stand Up?', the classic Twilight Zone episode, but you could play with themes from Alf, Mork and Mindy, People from Earth, Resident Alien, They Live, and so much more.
Monday, November 10, 2025
My Bluebird of Happiness
Sunday, November 9, 2025
Cutthroat Planet
The game, and its failure to materialize, has quite an interesting history.
The game was the brainchild of Hayami Rasenjin, a prolific artist and writer who has worked in the fields of Manga, Anime, and Japanese TTRPGs for over three decades. Rasejin is a fan and advocate of Roleplaying Playing Games himself and has done a great many illustrations for the Japanese TRPG industry over the years. His works include being the main artist on SATASUPE, the 'Asian Punk' RPG that remains a favorite in Japan and of yours truly.
Honestly, I'm a big fan of Rasenjin and have been since before I really knew his name. I would see his artwork in various Japanese Roleplaying Games and Roleplaying Game related magazines and eventually started following him on Social Media. During my search to more project he'd worked on, I came across the the subject of this post, Cutthroat Planet.
Sometime around 2001, Hayami Rasejin came up with an idea for a Tabletop Roleplaying Game in which the players are freedom fighting Space Pirates flying between Earth and 'The Second Solar System' preying upon the unjust and overly bureacratic Terran Empire. Set in a Retro-Future Space Opera universe inspired by Flash Gordon and early Science Fiction Anime and Manga, the game had a wonderful setting but no rules.
He eventually tried using a few different systems, even testing them out at Sci-Fi and Gaming conventions but wasn't satisfied with any of them. One magazine article suggested the game was going to be released as using the rules of SATASUPE, which I personally think would have been awesome. In the end, Rasenjin just couldn't find or create a set of mechanics that he felt were right for the idea and so it went on the backburner.
After writing began on the Cutthroat Planet game, a second Dice Fiction game went into development, Neighborhood Fairy Tale RPG Peek-a-Boo, sometimes referred to by the nickname Peek-a-Boo Horror (another game I really love). Peek-a-Boo was written and created by Toichiro Kawashima himself, with the help of illustrator (and later Kawashima's wife) Nagomi Ochiai, and the staff of APB For unclear reasons, Cutthroat Planet was delayed, while Peek-a-Boo continued on at a solid pace.
When Peek-a-Boo was complete, Advanced Planning Bureau decided to release it first and it did very well. Eventually, the popularity of it lead other creators and designers to contact Kawashima and APD about using Dice Fiction for their ideas, creating a sort of 'universal system' and making APD the biggest of the smaller design studios.The company and its system now supports over a two dozen titles, including InSane, Kill Death Business, and Uncle Gap.
By late 2006, after announcements and magazine articles indicating Cutthroat Planet was scheduled for a June 30th release, the following statement was sent out by Adventure Planning Bureau to retailers:
We have announced that the release of 'Cutthroat Planet' which was scheduled for June 30th,
has been postponed.
We sincerely apologize for any inconvenience this may have caused.
The official release date has not yet been decided, but we are aiming for an early next year release.
The game itself is currently being produced under the direction of designer Hayami Rasenjin
but we are currently in the final stages of adjustment to further enhance the game's quality and are therefore unable to release it.
game may not be released after all but we are making every effort to ensure that as many users as possible can enjoy this wonderful title.
We will contact you as soon as the release date is finalized.
If you have any questions or concerns, please feel free to contact us.
We would like to once again apologize for any inconvenience caused.
We look forward to your continued support.
June 26, 2006
Kokusai Tsushinsha Co., Ltd.












