Showing posts with label Skype. Show all posts
Showing posts with label Skype. Show all posts

Tuesday, December 6, 2011

A Little Holiday Magic

In a most unusual and dramatic twist, I find myself feeling unexpectedly more positive today, though for no good reason I assure you. Nothing has really changed. I'm simply tired of feeling like crap and I'm trying something else. That would be, feeling less like crap. So far, so good.

Along with this shift in mood is a shift in thought toward, dare I say it, Fantasy gaming.

Now, now, wait...please come back. I promise not to callously berate your much loved genre. As a matter of fact, I find myself missing it. Missing running it that is. I still abhor playing it for the most part. Now, where was I? Oh yes...Fantasy.

I've been thinking about trying my hand at Skype gaming again, partially because I feel I owe it to my friends, partially because I feel I owe it to myself to try once more and partially because I must have some unconscious, masochistic quality I was not previously aware of.

I believe a Fantasy game is the best way to go mainly because, let's face it, it is the most commonly understood and appreciated RPG genre we have. My personal feelings aside, it is the favorite.

Now, I am a little reluctant to use my D&D-But-Not setting. While I don't mind using the rule modifications for this new campaign, the setting is very near and dear to me. Too much so I'm afraid. Of all the world ideas I've come up with, my long running, homebrew D&D world is the one that numerous people over the year have repeatedly said, "You should publish that." I should. And some day I will. Until then...it's a secret.

Yes, I know I am being silly. Yes, I understand that no one is going to try and steal my ideas. Of course, not long ago I was talking with a good friend over Google IM and I mentioned one minor detail about my Dwarves and their exact words were, "I would steal that." So...yeah. I know they wouldn't but I simply adds to my already overdeveloped sense of creative paranoia.

(Adam covers his ideas in a blanket, hugs them tightly to him and sneaks into his deep hidey-hole).


So if I am not going to use my best concept, one I've taken over 25 years to develop and test, what am I going to run? That is, how do I make a new D&D-esque campaign world now after all these years with that one? I'm sure there are those of you who do it constantly but bare in mind, I don't actually like D&D or Fantasy all that much. My main world is specifically designed to fix all those things I don't like while appearing to have all the classic elements of D&D. That wasn't easy to do! What makes you think...er...me...what makes me think I can do it again?!

You'd normally assume this particular train of thought would make me sad again. Au contraire! This is a challenge and I do like a challenge.

Let the games to figure out the game begin!

To this end...tell me, have you ever had a long running or favorite milieu and stopped using it for whatever reason? How did you start the process of world-building your new/next setting.

AD
Barking Alien




Sunday, November 20, 2011

Empowered Powers Down


I regretfully announce that after only two sessions and much thought, I am discontinuing my Empowered inspired Mutants & Masterminds 3E campaign that I started over Skype.

This has been a very difficult decision, made all the more difficult by the players.

You see, the players liked it. Maybe not loved it but they were definitely having fun. I personally think they did a fantastic job of creating cool characters, getting into their PC's heads and making the game entertaining. It was a pleasure to listen to them and their laughter over my speakers.

Unfortunately, I hated the experience of GMing it.

For one thing, GMing over Skype have been plagued by poor sound quality and calls being dropped. Not sure why. I'm playing in
Erin Palette's Legend of the Five Rings game and I rarely have any problem at all.

When I talk to my girlfriend over Skype, no problems (or very few). When I try to GM over Skype? Absolutely terrible. Just terrible! I tried running a one-shot the other day with a friend to test some new ideas I had for how to make a Skype game work better (see the next paragraph) and it amounted to asking each other, "Can you hear me? Did I lose you?" over and over for about 30 minutes before we gave up.

I was concerned that gaming online with Skype would severely handicap my ability to GM in the style I am accustomed to. I was right to the third power. I feel like a blind man with no hands being asked to point to the red light. I need the visual cues I get from my players to know how things are going, when to add something into the scene or take something away, and many other elements that make me the damn fine GM I know I am or at least can be.

I also keep wanting to show what characters or things look like, create maps, and other graphic elements but couldn't figure out how to do so without slowing down gameplay (which was already too slow as it was and slow gameplay is anathema to me).

Finally, the above mentioned factors drained away my enthusiam for the setting and I couldn't seem to get a plot of any worth formulated in my head. The few times I did get ideas I found I wasn't implementing them well. It was like I suddenly lost all my Gamemastering powers. I blame Gold Kryptonite.

No, I don't. I blame me. I just couldn't get it together and when I can't get it together to that degree I just start get disgusted with the whole process. It was probably the wrong setting and game for the medium. At the very least it was the wrong set up for my first attempt at this. I should gone simplier, easier or with something more familiar and focused.

Whatever. It just did not work for me.

It's very tough for me to accept defeat but in this case it's all I can do.

I apologize to my players. You deserved better. I endeavour to do better next time.

AD
Barking Alien







Saturday, November 5, 2011

Empowered...More or Less

Ran the first of my Empowered based M&M 3E sessions and I have to say I am really unsure about how I feel about it.

First, I want to say the players were amazing. No, you don't understand. A-MAZE-ING! Huge kudos go to
Erin Palette who all but stole the show as her character, party-hardy-goddess-of-having-a-good-time Debarchery.

Gwen, a new friend introduced through an old one (my good buddy, the often mentioned Dave) was excellent as Statuesque, a female, stone-skinned powerhouse.

Rounding out the group was Dave of course, whose character Grasshopper was played a bit too stiff and traditionally comic booky when compared to the other PCs and the setting. He certainly could have played it off as the straight man or focused on one of his character's key motivations (a strong disdain for the state of Superhero-as-celebrity that permeates the Empowered universe) but he didn't. I'll talk to Dave today and find out why.

In truth it was a ton of fun. So why as I feeling a bit bummed about it?

Well first, Skype sucked that night and we couldn't hear each other or the call was dropped for 75% of our session time. It was really annoying. It definitely slowed my pacing and threw off my GM mojo.

Second, I really, really missed not being there in front of the players. People in person rarely have any trouble hearing me. Also, I felt my energy level drain as I sat in my chair and looked at the computer screen. Boring. No watching people's reactions and expressions, no talking with my hands, no showing cool panels from the Empowered comic, no pointing to stuff to show distance. Bleh. I'll take playing at a table to playing online any day of the week.

Lastly, Dave put this bug in my head about getting back to my D&D-But-Not game world. I do love that world. I miss it periodically and now seems to be one of those times.

Anyway, a good game that could have been a great game. I will try to make it better each time.

Laters,

AD
Barking Alien






Tuesday, November 1, 2011

Fridays Are EMPOWERED!

Beginning this Friday, November 4th, I intend to run the first session of a new Mutants & Masterminds 3E RPG Campaign based in the universe (or one roughly parallel to it) of Adam Warren's sexy, superhero, action-packed comedic drama sitcom 'Empowered . 




For those unfamiliar with the Empowered 'American Manga' series from Dark Horse Comics, the book follows the adventures and very often misadventures of an aspiring young superheroine for whom the series is titled.

Empowered's superhuman abilities come from a 'hypermembrane' super suit that is tighter than skintight. We're talking 'painted on' in appearance. Unfortunately while the suit provides super strength, the ability to project energy blasts and a number of other minor abilities, it's ablative, with each hit that it takes protecting its wearer at the cost of it deteriorating. As it shreds, its power providing capacity diminishes. The end result is our spunky but highly self-conscious heroine bound and gagged by the villains or their minions and left for the rest of her team to find.

Despite the setbacks of her crappy super suit and it's unreliable abilities, major self-esteem issues and a lack of support from her teammates (who are largely a bunch of jerks), 'Emp' has triumphed on a number of occasions against major league villains. Also, her supporting cast, from her a-hole fellow 'Capes' to her female ninja best friend (Ninjette) and her former witless minion boyfriend (Thugboy), is absolutely awesome.

The key components of the series are it's humor, it's focus on realistic human emotions, failings and relationships and, IMHO, the world in which the Empowered stories take place.

Oddly, I would almost describe the Caped Community of the Empverse as being akin to the Wizarding World of Harry Potter. Sure, the Capes interact with the mundanes a bit more but they seem to have this whole other world that they run. Suprahumans are not answerable to anyone except other Suprahumans. In the past, this has caused some serious situations to unfold.

At the same time there is a Suprahuman cable news network with Suprahuman reporters, a Suprahuman Treatment Wing at the Purple Paladin Memorial Hospital with Super-Doctors and Uber-Nurses and a whole host of secrets only the other superheroes seem to know.

I highly recommend reading the series as both the art and the writing is superb. I love Empowered! Its currently my favorite superhero comic on the market today.

Over the next few days I will discuss my campaign concept, how it relates to the series and hopefully have a recap of the first adventure sometime Sunday evening.

Later,

AD
Barking Alien






Wednesday, September 14, 2011

Earth-N - National Agenda

It's been tough getting back to posting.

An increase in the busy-ness of my business and personal life has really taken a toll on me. Not just in the form of less time to blog and such but I've simply been really tired. Me. Tired. It is a very bizarre feeling. I can't say I like it.

Anyway...

I realize that in my last post on the subject of Earth-N, my homebrewed alternate Earth setting for my upcoming DC Adventures RPG over Skype, I ended with a somewhat incomplete thought.


"Lastly, I wanted to include the 'darkness behind the light' used to great effect in the graphic novel The Golden Age and in the landmark DC series' Kingdom Come and Watchmen. I have described this world to friends and potential players as 'Brighter on it's surface, dirtier below it" then what most people think of when they think of DC Comics (pre-the current reboot)."

I should probably clarify what I mean.

There is a general belief, especially among fans of Marvel and various independent comics, that DC is a squeaky clean universe of 'Darns' and 'Hecks', where the male and female married characters sleep in separate beds and the good guys never lose.

It would seem likely that part of the purpose of the recent relaunch of DC Comics is an attempt to alter that perception. Unfortunately, changing the universe to be just like Marvel's is not only a bit boring (now I have a choice between Vanilla and Chocolate or Chocolate and Vanilla! Wow! How will I decide? Indeed. Why bother?), but it also seems to me a disservice to the unique feel that DC does/did have.

In the DC Universe, the heroes are, by and large, good. They save lives, fight fires, try to stop hurricanes and earthquakes and cap off the day taking down a costumed crook or two.

The people of the DC Universe love their superheroes. This isn't the X-Men, protecting a world that hates and fears you. This is a world with a Flash Museum, a monument to Superman in Centennial Park, Metropolis and Wonder Woman being given a key to the city and such. Superheroes are celebrities in the DC Universe to a level not normally seen in the comic book universes of their competitor(s).

While it happens from time to time in Marvel comics, DC comics often shows bystanders wearing superhero symbol t-shirts and there is an in universe Hard Rock Cafe'/Planet Hollywood style theme restaurant called Planet Krypton.





So built into a DC Comics setting, at least one trying hard to keep a traditional and classic DC Comics feel, is indeed the idea that people are generally good, good generally triumphs over evil, the common citizen is thankful for the fact that good triumphs over evil and will likely show their appreciation in the form of some mild hero worship.

Of course, that's the common man.

Those in positions of powers would likely get tired of feeling ineffective in battling the dangers that threaten it's citizenry before long and look for a way to gain control over the situation. Superheroes would be viewed as either allies (classic DC), a resource under the command of government and big business (Wildstorm) or a potential danger that needs to be contained or even eliminated (various - Kingdom Come has elements of this).

When thinking about Earth-N, I wanted a world that embraced the wild and wooly stories of DC's interregnum era between the Golden and Silver Ages and then bring that world into modern times. As a result, I started to think that government agencies would see some elements of superhuman activity as useful, even necessary while other parts would need to be reigned in.

We can't have Superman bringing weird alien beasts to Earth for the Zoo in his Fortress of Solitude any time he wants. That's crazy! They could be dangerous, carry extraterrestrial diseases, etc. If Atlantis is a sovereign country, it needs a chair in the United Nations...or a tub or tank or whatever. You probably shouldn't be superheroing without a license.

This further lead me to some ideas about the
Department of Extranormal Operations and the Global Peace Agency as the well intentioned (for Earth and Humanity) United States and United Nations (respectively) metahuman law enforcement organizations trying very hard to hold closed the cartoon closet of superhuman activity that threatens to spill out into the hall way of reality and bury it in colorfully costumed boxes, sports equipment and other brik-a-brak.



While those are the well intentioned groups, there are those whose black ops approaches are far less savory and even these two have some skeletons hidden away (and I'm not referring to the D.E.O.'s Director Bones either).

The road to Earth-N gets a bit darker as we continue to drive it's less know backroads...

Next Time.

AD
Barking Alien







Thursday, September 8, 2011

The Old Switcheroo

Sorry gang, I'm having a tough time getting pumped regarding the idea of blogging about my D&D world.

I'm just not in a D&D frame of mind. I was. Now I'm not. I rarely stay in that frame of mind long. One more contributing factor to why I don't run the game very often. I probably will be again. Maybe soon.

Right now, I'm still on a major Superhero riff.

Sigh.

Anyone want to hear about my upcoming Skype DC Adventures Campaign?

AD
Barking Alien