Showing posts with label Retrostar. Show all posts
Showing posts with label Retrostar. Show all posts

Tuesday, May 16, 2017

Slippin', Slippin', Slippin' Into The Future

Yesterday FOX Television released a trailer for a new Science Fiction Comedy-Drama created by, and starring Seth MacFarlane. It's called The Orville, named for the Planetary Union exploratory starship whose crew is the focus of the series.

Take a look.





Is it wrong that I'm already working out the game mechanics and adventure ideas for an 'Orville' campaign? 

No. No it is not. Before I get into that...




I'm pretty impressed with what I am seeing. Although I'm not a huge fan of MacFarlane's, I enjoyed the early seasons of Family Guy, and American Dad, and I found the humor in the trailer to work for him - and for me - even if it isn't lose-your-breath hilarious.

What was far more intriguing was the universe they are putting together - a definite parody/homage to Star Trek, but getting right a lot of the Space Opera tropes the recent efforts have gotten wrong.




This looks fun, features neat looking tech, cool spaceships, and interesting, genre appropriate aliens (including a gelatinous crewmember, and a weird, water dwelling, Muppet snake-worm-thing - haven't seen that in Star Trek). I like that the female alien security chief has seriously formidable super strength, and that the big alien Bortus is shown in command of the ship during a space battle at some point. Add in a robot crewmember who looks classic 60s-70s Sci-Fi robotic, and I'm totally sold.




Now back to gaming it...

My very first thoughts after seeing the trailer were, 'How best could I run this as a game?', and 'What system says, 'The Orville'?

Obviously I could simply adapt an existing game such as Starships & Spacemen (which this show basically is), the recently released Retrostar (that'd be neat), or even my old homebrew Galaxy Quest RPG.

At the same time, I'm getting a vibe off the show that a better approach might be a hybrid. It seems like it has funny characters, but a fairly serious premise. I am looking at something crunchier, and more serious than my Galaxy Quest rules, but at the same time lighter, and more - I don't know, 'wacky' maybe - than Starships & Spacemen.

I have some ideas rolling around in my head already. I'll develop them a little further, and see where it takes me. If anything pans out, I'll share them with you guys. If you have any ideas, please pass them on to me.

Looking forward to the adventures of the USS Orville, and whatever they inspire.

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