Showing posts with label Star Trek: Online. Show all posts
Showing posts with label Star Trek: Online. Show all posts

Friday, May 17, 2013

Into Trekness...Peak Performance

More Questions Have Arrived!

Alright, let's get this party started shall we?


 
"Cheers!"


From the recherché WQRobb:

Okay, so here's a question: how you do adjudicate command structures and a gaming group?

OK, you know how when you wake up in the morning, before you brush your teeth or put on your shoes, you think about it really deeply and consider all the particulars and ramifications your choices will have?

No? Me neither. And that's how we adjudicate command structures in our game group.

We don't really think about it too much except to see who wants to be Captain and maybe more importantly, who doesn't but the rest of us think will do a great job. That is the person you want as Captain.

There is an old naval saying, "Anyone who wants to be Captain isn't right for the job."

Captain means its your boat, your wins, and your loses. If the tribble hits the turbo fan, it's your fault and your head if you don't fix it. Welcome to being responsible for the lives of 3-7 PCs and 400+ NPCs, some of whom might be/have wives, girlfriends, brothers, cousins, best friends, etc.

As for First Officer, there is always that one guy in the group who's loyal to the team. A team player and a smart person who isn't necessarily the action-go-get'em person. I highly recommend that guy or gal for the First Officer position. For us it was always my buddy Allen or, going back further, our friend Anna, my buddy David F. (though his character eventually made Captain), and when playing, me.

Beyond that, almost everyone else on the crew should hover around the same rank. If you have a big group, following Captain, and either Commander or Lt. Commander, you should have another Lt. Commander who isn't usually someone who is on the bridge (Medical Officer or Engineer is good). This way they are important and have rank but they won't get in the First Officer's way. Make everyone else Lieutenant. If someone really wants to play a younger officer like an Ensign, let them. They gain youth and plot hooks and lose the ability to tell people what to do.

***

Next up, the truculent Lord Blacksteel:

You've run a fair amount of Trek. Forget systems for a moment - what kind of game would you like to run that you haven't before, beyond the one you mentioned? Maybe a particular era you haven't explored in play?

Hmmm. That's tough but if I had to choose a period I haven't covered I think it would be one of the missing eras, the transition periods between series.

I'd love to play in the period after Enterprise but before Pike, roughly somewhere inbetween the years 2165 to 2199. The true birth of the Federation, the Romulan War and all the stuff we might have seen if Enterprise had continued.

Also of interest is the period between Kirk's "death" during the shakedown cruise of the Enterprise-B and the beginning of the Next Generation. The Cardassian War, first contact and war with the Tzenkethi, first contact with many of the Next Generation and DS9 era species, etc. Could be a very intriguing setting if given it's due.

Have you ever run a non-federation campaign?

Yes. I once ran a campaign, in High School, featuring an experiment by the Romulan and Klingon empires to joint operate a starship. The idea originated with the Romulans and was proposed when they and the Klingons were negotiating weapons and technology trade agreements that resulted in the Klingon Bird of Prey (the D-12 version first seen in Star Trek III: The Search for Spock). Curious to see if a multiple species crew would do better against similarly crewed Starfleet vessels, it was also a convenient excuse for spying on their new 'allies'. The Klingons in turn said yes because they needed someone to teach them how to use the Cloaking Devices and figured, "Hey, we can counterspy on them".

As you can imagine it was a riot. Like Star Trek crossed with Top Secret and a little Paranoia for good measure. Hmmm. That description sounds familiar. I think I read that someone but for the life of me can't recall the reference. -Scratches head-

Anyhoo, next question...

Have you ever run a multi-captain campaign? One group, multiple ships, all in one area or squadron.

How quickly they forget.

In addition, the Romulan-Klingon campaign was actually being run while I was running a  standard Starfleet exploration game with an another group. The two eventually crossed and fought, with the Starfleet PCs being superior in space combat and the Romulan-Klingon party better planetside (just like PvP in Star Trek Online). It was the Starfleet Officers however you solved the mystery of the adventure/episode, causing the enemy ship to retreat back to the Romulan Neutral Zone.

How about instead of an officer exchange program there was a ship exchange program and you had, say, a Next-Gen era Klingon ship serving in Star Fleet? Interesting or too impractical to manage?

When you say 'serving in Starfleet' do you mean crewed by Starfleet Officers, a Klingon crew but the whole crew and the ship are considered Starfleet instead of Klingon Defense Force Officers or something else? I'm not entirely sure I'm clear on the question.

***

Lord Blacksteel also posted a question in the comments of my last post that reads...

"Hey, here's a question: Where did the rest of my Star Trek posts go, mister?"

Well Mister Smarty-Smart-Pants-With-Super-Smart-Pants, just you wait and see. A lot more to come.

So there. :P


"Aye, right back atcha my friend."
 

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Wednesday, May 1, 2013

Into Trekness

I am...into Trekness.




I am a Star Trek fan. A 'Trekkie'. I like Star Trek and things having to do with Star Trek. I enjoy other TV shows, movies, comic books and related entertainment media of a Star Trek nature.

I am into Trekness.


My Andorian Engineering Officer, Lieutenant Ch'Theleth Thir,
aboard Earth Spacedock / Starbase One, in Star Trek Online.
It is an MMO, with Trekness.


While I have a fondness for Trekness, not everyone does.

I have come to some clear and rather bracing realizations about this.

First, Star Trek Into Darkness will be out this month and, while I am pretty sure it won't be a great movie, knowing that going in I bet I will enjoy it more than I did the first one, which I really thought was going to be awesome.

Second, as much as I love Star Trek and running and playing games in that universe, it may be a while before I get to do so again. I will expand this statement to say, "it may be a while before I get to do a campaign again". I do have high hopes for a one shot somewhere down the line and I intend to submit a Star Trek RPG event for the next RECESS (whenever that comes up).

Looking at the proclamations above, you would think that ol' Adam would be feeling pretty down about the lack of Star Trek gaming in his life. You'd be right of course, with a small caveat to consider.

I have this here blog.

My blog enables me to do something amazing that I can't always seem to do at my actual gaming table at this time. I can generate ideas and material for Star Trek RPG campaigns and have people see them, enjoy them and maybe, hopefully, find them useful.

To this end, every once in a while, I dedicate a large portion of one month's posts to my favorite RPG subject, Star Trek gaming. Response to these excursions into die-slinging where no one has gone before have been very positive so for May, I am doing it again.

Now, it may not be all Star Trek and nothing but Star Trek this month but the vast majority of it will. If Star Trek is not your thing, I apologize, hope you enjoyed last month's supervillains and thing you would do well to return next month to see what I've got cooking. Another thought is, well, come back and check it out anyway once in a while, just for craps and giggles. Maybe you'll see something you like that you can use elsewhere. Maybe you can adapt an idea to Traveller or Gamma World.

Or maybe, just maybe, you could give Star Trek a try and see how it goes.

Let in the Trekness.



 Fortune Class By John Byrne.


Course laid in Captain...

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Barking Alien






Wednesday, January 27, 2010

Star Trek Online...and Offline


Holy Horta in a Headlock! I've got 30 followers! Better say something interesting...

Well, my computer is finally working close to normal and I owe it all to the ability/skill 'Jury Rig'. If you are running any sort of modern to futuristic milieu and you don't have this talent available to the Player Characters and NPCs of your game...fix that oversight but soon.

The timing couldn't be better either, for in addition to the artwork and related things I really need to do, the ultimate fanboy, time-wasting, keep-my-sanity-so-I-don't-freak-from-the-pressures-of-life computer game is about to land on good ol' Terra Firma. On February 2nd, 2010, we mere mortals are to behold the pinnacle of PC gaming cool. I speak of none other than Star Trek Online.

So, after all that hype...is it any good? Y'know, it really is.

I was able to play through the open beta and found myself instantly drawn to it, less as a gamer and more as a Star Trek fan. I think fans of Trek that are not gamers by nature (I'm sure there are a fair number in that category) will find this game not only interesting from a story point of view and definitely visually intriguing but also incredibly easy to get into mechanically. Things are very intuitive and it actually helps if you know what a phaser is, what shields do or whether a quantum torpedo is better than a photon one. A good friend of mine had a tad more trouble getting used to the controls and functions because, while she is a better MMO player than I am, I am the bigger Trek fan. While this aspect of the game may not appeal to the hard core MMO fan, it definitely appeals to me.

In fact, I found the background story so interesting and the MMO so inspiring I switch gears and pulled the following magic rabbit out of my butt at the last second...

I decided to run a tabletop Star Trek RPG adventure set in the Star Trek Online universe. Star Trek Outbound - Online roughly follows the plot of the game with a few changes made to accommodate the fact that dice are involved and not all the players are familiar with the MMO. Also, I altered some of the visuals for consistency (in the MMO you can custom design your own uniform, I picked a uniform and made character portraits using the character designer.).

The game is not being run with my usual group but instead a bunch of other friends who were nice enough to show up when all I told them was, "I've got an idea for a new Sci-Fi campaign. Its a surprise!" The end result was awesome. We played for nearly eight hours and got to learn about Andorians with alternative lifestyles, catch up on paperwork, be playfully chided by our Vulcan Captain (a Vulcan with a dry sense of humor!), spy on Romulans, fight the Borg, loose our captain, save sixty fellow officers whose ship was virtually dead in space, destroy a Borg Cube and prepare ourselves to mount a boarding party to the downed Cube to retrieve our captain.

Whew.

All in all its been a good week to be a Star Trek fan. Hopefully with a fully functioning computer and new campaigns for 2010, I'll have a lot more to ramble about.

Live Long and Prosper...and kick ass,

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Barking Alien