Showing posts with label Close Encounters of the Third Kind. Show all posts
Showing posts with label Close Encounters of the Third Kind. Show all posts

Thursday, January 22, 2015

Thorough Thursdays : CLOSE ENCOUNTERS of the THIRD KIND

Prior to this post, I have only mentioned Close Encounters of The Third Kind, the 1977 Colombia Pictures Science Fiction film directed by Steven Spielberg, in a blog entry twice before.

That's just wrong.






Few films have had a creative impact on me quite like this one.

Close Encounters of the Third Kind was the first, and last, film I ever saw with just my Dad.

I don't recall why, but it was only he and I in my Grandfather's theatre that day, with my Mom, and baby sister (only 3 years old at the time), elsewhere. Again, why this was,  I don't remember.

I wanted to see it because it featured UFOs, this cool looking mountain with a flat top, and it just looked spooky, and weird.

My Dad wanted to see it because Richard Dreyfuss was in it, and he liked Dreyfuss as an actor. He became of fan of Dreyfuss after seeing him Jaws, and remembered him for his role in American Graffiti.

While we didn't really have a ton of interests in common, he did see eye to eye on a few subjects. He liked fishing, we liked spicy food, and we loved good movies. It didn't matter if it was Science Fiction, a comedy, a mystery thriller, or a Disney musical. If it was quality, we could tell.

This...this was quality.

Some of Spielberg's best directing was on display in this film, and the effects were amazing for the time. Actually, they still hold up remarkably well. There were wonderful acting performances by Dreyfuss, and Francois Truffaut, not to mention Melinda Dillon, Teri Garr, and even three year old Cary Guffey, who played the young boy in the film. Combined with a very atmospheric score, incredible and diverse set locations, and a great story, Close Encounters remains one of my favorite films of all time.

My Dad liked it too, and it remains one of the few Science Fiction films that I recall him really taking a shine to. So much so that he took me to see the 'Special Edition' version, essentially a director's cut, when it came out in 1980, though that time we had my sister along as well.

Did I mention the film had a big impact on me? It did. Huge. Mothership sized.

Aside from the subject matter - Humanity making peaceful contact with an extraterrestrial intelligence - there are numerous, complex, and subtle themes going on that are not addressed directly, but are clearly present. There are religious, and psychological overtones, ideas on how we perceive the universe, how we communicate, and much more.






I am absolutely enamoured with the cinematography, and the direction of this film. Much of my early Gamemastering  success came from watching Spielberg's movies, this one especially. Watching it repeatedly in later years helped me develop a better sense of how to set a scene, how environment can become a character onto itself, and how to create a sense of mystery, and creepiness, without resorting to gore or being otherwise overly obvious.

Spielberg at that time was a master of mood, with an uncanny ability to mix just the right proportions of humorous and tense, heartwarming and terrifying. The elements of classic UFO sighting stories are clearly visible in the film, but presented in a very personal way in the motion picture.





If you haven't seen this movie, or haven't seen it in a long time, go watch it again. Trust me. You'll love it (possibly all over again).

***

How do you game Close Encounters of the Third Kind?
The film does not translate easily to a table top gaming scenario in a direct way. Not that it couldn't work, but it is a very tight narrative, with very open ended questions left unanswered by the film's end.




That doesn't mean UFO focused games can't work. On the contrary. I have been working on a UFO RPG pet project for some years now. While my personal idea is more of a Science Fiction/Comedy game, I am very much interested in doing something more serious as well. I've entertained several Close Encounters inspired ideas over the years, and continue to do so, although I've rarely gotten the chance to run any of them as of yet.

Imagine a 1950s/60s 'Project Blue Book' version of the X-Files, or a downplayed 'Men In Black' (that isn't as comedic, and over-the-top). What about a variant of Gerry Anderson's UFO that features the secret organization SHADO fighting a clandestine war against aliens that the world at large is not aware of.*

This is another one of those subjects I could talk about forever. I couldn't get enough of magazines, news articles, books, and TV shows about flying saucers. It was the mystery that drew me in, the unknown as much as the possibility of alien life. I grew up in the age of UFO sightings, Bigfoot, and the Loch Ness Monster being major pop culture components. Close Encounters was therefore not only fascinating and fun to me, but relevant.

In our modern world of satellite tracking, and digital photography, such mysteries as lake monsters, and giant man-beasts are hard to believe. Our technology would find some evidence, our science would locate some definitive clues.

UFOs on the other hand, by their very nature, still baffle us. Remember, UFO means Unidentified Flying Object, not 'Alien Spaceship'. We have not proof that aliens are visiting, but you can not deny that there are things people have seen, that they simply can not identify.

Imagining what those things are, and what a close encounter with them would be like, is where the magic happens.




Perhaps, hopefully...We are not alone.

AD
Barking Alien

*There was a Manga at one point, published by the same company that produces the Japanese model magazine 'Model Graphix', that was set in what appeared to be an alternate universe take of Anderson's UFO. I used to get that Manga, and it was definitely be a major source of idea if I were to run a UFO based game.







Monday, May 12, 2014

Champions: REBIRTH - Comics Digest

Greetings Supers Fans!

Here we are continuing my recap of the first session of our new Champions superhero RPG campaign, Champions: REBIRTH.




Previously...

As IMPACT and Master Builder prepare to leap through the air from atop one rapidly moving aircraft toward a second one they can not really see, Phalanx, Silent Justice and Equilibrium get all necessary parties up to speed on the situation.

Using Phalanx's leadership skills, Equilibrium's Cosmic Awareness, Silent Justice's Psychic Senses and Telepathy, and N*Gage's ability to tap into internet and satellite feeds, the Champions team has everyone pretty much on the same page as to what to do in case of a variety of scenarios.

The odd man out at first is The Grey Flame. He can not be contacted telepathically in his fully incorporeal state and he has no team communicator for the same reason. In order to stay informed, he uses his ability to read minds by touching a person (which only works were he is immaterial).

Learning the plans and contingencies, and wanting to help his new found allies, The Grey Flames floats towards the back of the shuttle, then stays in place allowing the shuttle to WOOSH past him. After passing through the craft and it's engine (the Gravity Module giving him an odd sensation for half a second), he finds himself floating high above the Earth. A heartbeat latter (Yikes! Sorry Grey Flame. That was insensitive), WOOSH, and Grey Flame is passing through the cockpit of the cloaked plane in pursuit of the shuttle.

Grey Flame allows the cloaked vehicle to rush through and around him as he takes in how many crewmembers it has, how they are armed, what they're wearing, etc. When he reaches the center of the craft (or it reaches him), he passes into another chamber with three occupants. While phasing through the arm of one of them, the individual turns and looks around, seemingly aware of Grey Flame somehow.Grey Flame notes this person is pale, with tough skin and blue-black veins in his exposed arms. He could be undead! Grey Flame flies back to the shuttle to give his team a description of what they were up against.

Meanwhile, IMPACT prepares to leap, when suddenly Master Builder turns to a near liquid form and tries to wrap around him. IMPACT is quick to stop him and warns him against doing that in the future (it came off as rude but in truth IMPACT may have saved MB's life! IMPACT has an invisible, damage dealing force field that has double knockback! Grabbing him in a bear hug will get you thrown away rather roughly).

Master Builder explains that he is only trying to help and has some ideas on how the two of them could, you know, no plummet to their deaths if they miss the plane. Reluctantly IMPACT agrees to carry him over but tells him to flow over the shield easily and smoothly, with a bit of space between the force field and Master Builder, as not to get blasted off. MB shapes himself over IMPACT forming medieval looking plate armor, and IMPACT launches himself through the sky toward the cloaked jet.

Leaping high above the aerial chase, IMPACT focuses his force field downward towards his feet. He goes in a corkscrew spin, intended to drill into the craft as it reaches him. Unfortunately...he misses. The pilot drops a bit and veers left, causing IMPACT and MB to miss their mark. At 35,000 feet.

Thinking fast, Master Builder forms part of himself into a long arm with a grappling hook like end to try and snag a wing as they fall past it. Sadly, he only grabs a maneuvering flap, which tears off from his momentum, weight and great strength.

N*Gage manages to detects signals going to and from the cloaked plane and is able to tap into their communication array. He discovers the pilot and co-pilot of the craft called 'tech support' and reporting that they are having trouble controlling the plane do to the damaged wing. N*Gage manages to hijack their comm lines and tells the crew of the invisible aircraft to turn off their cloak and divert power to manuever thrusters. It works! Now the plane can be seen.

Tachyon and Vanish now reach the location of the incident, albeit far, far below the actual action. The two of them have arrived in Wyoming, and after quickly scanning his vicinity, Vanish comes up with an unorthodox (and damn cool) plan. Using his superspeed, he is going to run up the side of Devils Tower*, and then use his momentum to take a running leap skyward, at which point he will teleport into the plane. Tachyon looks him straight in the eyes and says, "Kid, that's nuts. I say...go for it."




All this time, the Champions are analyzing data -  reports from Grey Flames, telepathic scans from Silent Justice, info obtained by N*Gage while on the enemy comm channel - and they are able to determine that the attackers are Terror Incorporated!**

Master Builder, not all that desperate to see if his maximum level of density increase will enable him to survive a fall from this height at his present, incredible speed, turns himself into a thin, flexible, but very wide concrete hang glider to save himself and IMPACT. Success!

Vanish is likewise successful and appears in the cockpit of the Terror Incorporated plane as it attempts to pull up. He manages to injure three members of the crew and knock one flat on his back with his dimensional strike ability***. The pilot, after being punched by Vanish, hit the afterburners, causing the craft to streak toward the ground at full thrust! Working as fast as he can, the pilot pulls up hard and one of the engines tears loose from the wing assembly.

High above, IMPACT and Master Builder see what have happened and have a plan. MB transforms his shape into that of a disc, which IMPACT than throws at the plummeting jet. Applying the same idea he used to save IMPACT and himself moments ago, Master Builder turns into a hang glider again, angled and shaped slightly differently, to act as a parachute. A concrete parachute?

Oh boy...

More on the way true believers!

AD
Barking Alien


*Devils Tower
Have I mentioned before how obsessed I am with Devils Tower in Wyoming?

Since first seeing it in the 1977 film Close Encounters of the Third Kind, I was completely taken by its visual appearance. In 1981, or thereabouts, I saw the actual site in person, although at some distance, while passing through Wyoming on my way to California to visit my paternal grandfather.

Whenever possible, I try to come up with an excuse to have it appear at least once in an appropriate campaign (Superheroes, Horror, Wild West, etc.).


**Terror Incorporated




A well known staple of Champions canon, the Terror Incorporated of Champions Earth Alpha Delta-1 is not all that different, though some of its inner circle of villains are.

Basically, Terror Inc. is clandestine company that trains minions, equips them, loans technology and provides similar support services to various supervillains. In addition to training your goons or lending you their cloaked aircraft for instance, they can also provide already trained henchmen and even have a catalog of minor super-baddies you can hire for that very special, foolproof plan you've always dreamed about. Order two squadrons of highly skilled henchman today, and get a third squadron at half price!

What this tells the team is whoever hired Terror Inc. has big bucks, but doesn't want to get his or her hands dirty themselves.


***Vanish's Dimensional Strike
This is the ability mentioned in his write up on the team member profiles post as, "(an attack by sending a) punch or kick into interspace gates, causing the blows to land on targets in a radius up to two hundred feet away."




Wednesday, November 11, 2009

Mountains In My Mashed Potatos





I'm freaking out a little here.

All of my experience as a GM, combined with numerous analytical observations and applied logic is telling me that Traveller is the right game to play next year with my new group.

In addition, I love Traveller and haven't played it in a while. I look forward to trying to put another campaign together as awesome as some of my older ones if not better.

So Traveller it is...right?

Hunter Planet, at least my personal take on it, gnaws at the back on my mind. Its creative and bizarre idea eats its way through the logic of running an easier, more sensible game like the ear eels of Ceti Alpha V. My heart is there in that universe, pounding like thunder as I imagine unleashing it upon unsuspecting players.

No...relax...reign it in. They won't get it. Its too weird. It will be seen as too humorous and crazy. Traveller will be taken more seriously. Traveller is an institution, an enduring legacy.

Yes. I will run Traveller. Now I'll just finish my lunch and...

Hmmm...why does this plate of mashed potatos make me want to go to Wyoming?

AD
Barking Alien