Showing posts with label Paradise Fleet. Show all posts
Showing posts with label Paradise Fleet. Show all posts

Tuesday, May 2, 2017

PARADISE FLEET - THE LONG WAY HOME - Part V

After a bit of a hiatus we're back with a continuation of my Campaigns I Have Known recap series entitled Paradise Fleet - The Long Way Home. 

I highly recommend checking out the previous Paradise Fleet entries in order to get the full story. Essentially, Paradise Fleet is a Science Fiction/Space Opera Comedy focused on a fleet of starships, and crews formed by a special treaty between three separate, normally competing/antagonistic interstellar governments. 

The 1st Combined Operations Space Fleet (nicknamed 'Paradise Fleet') of my campaign had been hurled across the galaxy following contact with a mysterious spatial anomaly. Forced to work together in order to survive, the men, and women of the fleet fought against their own personal prejudices, and/or the bias of their companions in order to ensure the safety of the entire armada. 

The Main Story campaign featured a team of Mecha Pilots, and supporting characters doing just that, protecting the Paradise Fleet from threats within, and without, while exploring space in search of resources, allies, and a faster way home.

Then there was the Side Story...

Synopsis: Side Story

The Gaiden, or Side Story, is a common feature in the word of Japanese Manga, Anime, and video games. It features an anecdotal, or supplementary tale that runs roughly simultaneously with the events of the main story. In modern times this is often used to create a spin-off, with ancillary information that enhances the world building of the setting in addition to adding new characters, technology/magic, and happenings.

That was the idea behind this campaign-within-a-campaign. A number of my friends who heard about the Main Story wanted in, but the number of players, their schedules, and such made it infeasible to add them in. Instead, we ran a separate game occurring at the same time, with the same setting, and a connected plot.


An Older Model
Corporation Alliance Escort Corvette


Our Side Story begins sometime around the third, or fourth session of the Main Story. A High Nobel Nation Destroyer/Escort leaves the fleet, intent on blazing its own path in an effort to get home. A Corporation Alliance Escort Corvette (Slightly smaller and faster than the Escort/Destroyer, but carry less offensive power) gives chase. As the CA Corvette, and its squadron of (PC) Mecha Pilots draws nearer to the renegade vessel, the squad is informed that the Destroyer is carrying an experimental super-weapon. It can not be allowed to escape.

Things escalated very quickly. The HNN ship's Commanding Officer claimed the entire transportation of the Combined Operations Space Fleet across the galaxy was a set up. According to him, it was perpetrated by an alien entity, and that the Fleet's Upper Echelon Command knew it would happen. Rather, the Upper Echelon's of each interstellar nation's government knew it would happen. It was all planned...

To what end? Why go through all that trouble? It didn't make sense.

As the Corvette's squadron tussled with the HNN Destroyer, and its Mecha Pilots - in both physical and philosophical combat, a Corporation Alliance Light Cruiser scouting far ahead of the rest of the Fleet was alerted to the situation. Placed on stand-by in case the Corvette needed back up, the Corvette's Mecha Pilots were spurred on - none of them wanted to have to call for help from the Scouts. 

Meanwhile, there was a clear sense that the Mecha Pilots of the Corvette were considering what the Destroyer's commander had said. Was there a conspiracy here? Was the Combined Operations Space Fleet's predicament someone, or something's, conscious decision instead of an accident?

Eventually the Destroyer, and its Mecha were defeated, and captured. Unfortunately, the ship's commander escaped in a smaller craft, along with the super-weapon. The first session ended with the PC group in hot pursuit. 




Over time, various incidents turned the allegiance of the PC squadron from dedicated protectors of the Combined Operations Space Fleet to pursuers of the truth. Labelled Renegades by the COSF, the team strove to prove what had really happened to the Fleet, and why. They didn't have animosity towards the fleet, but rather a powerful desire to know what was really going on.

The campaign progressed with a hearty mix of action and intrigue [unlike the discovery/exploration theme of the Main Story]. The Renegades were sometimes seen as heroes, sometimes villains, which in all honesty confused the heck out of the the COSF's powers-that-be. Likewise, in crossovers with the Main Story characters, the two group were never sure whose side each was on.

At least twice the two teams joined forces - once to defeat the HNN Destroyer Commander, and eliminate his stolen super-weapon - another time to stop a group of alien Michians who were worshiping a negative energy being, the dark counterpart of the true architect of things - the spatial anomaly with good intentions who set the entire epic in motion.

Unlike the heroic efforts of the Main Story PCs, who in the finale of the their campaign fought to protect the Positive Entity from the Negative Entity, and its minions, the Renegades fought a small group within the COSF Upper Echelon Command who had plans to steal the power of the entities for their own purposes. 

Next...The Battle of Outer-Sight...Main Story Heroes versus Side Story Renegades.

Be There!

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Wednesday, April 5, 2017

PARADISE FLEET - THE LONG WAY HOME - Part IV

In Part I I gave the origins of the campaign, and the player characters of the Main Story.
In Part II I talked about the PCs of the Side Story.
In Part III I gave you some background, and pre-campaign history of the Paradise Fleet universe.

Now we can address the campaign itself...

Synopsis: Main Story


The Main Story PCs' home, and headquarters - A Corporation Alliance Light Cruiser.


Our campaign opened with the Player Character Mecha Squadron, accompanied by some NPC Mecha Pilots and support craft, flying at high speed through space on approach to an unexplored planet. 

Communications went back and forth between the squadron's command ship, a Corporation Alliance Light Cruiser, and the team letting them know what sensors had revealed about the planet they were heading for. The planet was terrestrial, but hot, with large expanses of rocky desert and dusty mesa. There were very few large, standing bodies of water; nothing like an ocean on Earth had been detected. Small seas, and lakes were scattered across the surface. There was a thin atmosphere, lighter than Earth gravity, some flora, and little fauna. 

The group banters about how sick they are of encountering useless balls of rock, and dust. "At least this one isn't frozen solid", says someone. "Or on fire", cracks another. The NPC commander tells them to quiet down and keep it together. There could be some much needed resources down there, and it was their job to make sure the survey team can land in a safe place.

There was a mood of mild tension at the unspoken implication that although they haven't yet encountered any intelligent life, there remained the possibility that they were not alone, and the others might not be friendly.

The mecha squadron rocketed towards the atmosphere as the support ships, mainly research, and mining survey craft, fell back and entered planetary orbit. Seconds later re-entry caused heat, and flames to lick across the heat shielding of the robots. They descended toward the planet's surface, 'skating' across a wide expense of desert with their foot mounted vernier thrusters. Up ahead, they could see a series of low, rocky hills. Many of these hills were covered with crystalline speleothem-like formations (such as stalactites, and stalagmites). 

Going in for a closer look, and hoping the crystals were similar to the type they needed for their energy weapons and force field generators, the pilots were startled, and their mecha damaged by a sudden, surprise attack! The crystal spines that had formed on the hills launched off, flew through the air at high speed, and pierced through the armor of some of the mechs.

As the team members scrambled to figure out what had happened, one of the hills 'unrolled' itself into a monstrous, Kaiju-sized creature with rock-like, armor plated skins. Then another did the same. Then another...

This was the gist of many of our sessions - the team of Mecha Pilots and their highly advanced humanoid machines would land on a mysterious planet and deal with whatever that world had going on. Maybe giant rock monsters were protecting important crystal deposits. Perhaps vital water, or food supplies were found on a planet about to be wrecked by a geological disaster, and the heroes had to race against time to get what they needed.
 



In addition to the aforementioned situations, the PCs heroes had to deal with a variety of other obstacles, and enemies. Key among these were dangers from planetary bodies, and other astrophysical issues, as well as renegade elements within the fleet. 

The latter became an issue around the third, or fourth session and continued throughout the campaign. Dissident groups within the Combined Operations Space Fleet periodically let their differences of opinion be known by attacking the PC group, the command ships, or disrupting various operations. 

At one point it seemed that a particular band of renegades was actually on the trail of the big secret, but their understanding of what was really going on seemed to differ (see the Side Story) from that of the main PC team..On a few occasions the Main Squadron PCs, and the Renegade Squadron PCs crossed paths. At least twice they teamed up. At least once they fought. 

Occasionally, the Main Mecha Squadron would encounter a sentient alien species, such as the iron age lizard-frog beings the team met on a dying swamp world, or the mid-20th century, um, things that captured them in an Area 51 type situation. Very Star Trek.

Before long the PCs uncovered a few major, reoccurring plot elements.

First, they met an intelligent alien species with technology slightly more advanced then their own called the Michians (a play on Michi No, Japanese for 'Unknown').

These cold yet curious, almost 'knowledge hungry' humanoids were like a cross between Vulcans, and capricious Fae. They were seeking information, and artifacts belonging to an ancient civilization of beings far more advanced then either Humans or Michians. The ancient ones, long since gone from our cosmos, may yet remain, albeit in a different form...

The big reveal - discovered only after piecing together numerous clues, hints, and some serious digging - was that the anomaly that transported Paradise Fleet across the galaxy was actually a gestalt consciousness of the ancients! Specifically, the anomaly was formed from all of the psychic energy connected to the species' positive emotions - compassion, hope, altruism, etc.

The gestalt entity had arranged the original cease fire between the three interstellar governments, and set up the formation of Paradise Fleet as a means of getting the peoples of the three nations to work together. When that didn't seem to be working, the entity transported the Combined Operations Space Fleet to the other end of the galaxy so that they would be forced to unite in order to survive.

There appeared to be an additional reason as well...

There existed a second entity, a dark reflection of the first one made of negative emotions, and out to ensure the destruction of the Paradise Fleet, and the positive natured anomaly. 

More still on the way...

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Friday, March 31, 2017

PARADISE FLEET - THE LONG WAY HOME - Part III

On to Part III of my Campaigns I Have Known series covering a campaign I ran in the late 1980s / early 1990s of Paradise Fleet, a Japanese Science Fiction/Space Opera Comedy RPG. 

As noted in my previous entries, my posting of this series was initiated by my friend Lord Blacksteel who asked if I had ever combined my love of Star Trek with my love of Japanese Giant Robot Anime. The answer is yes, though not directly.

What you won't find here is mecha launching from the shuttlebays of Constitution Class starships. What you will find is an Anime/Manga style tale of action, intrigue, romance, and space exploration in the distant future.

Now, on to our story...

Synopsis: Preface

Following the collapse of the Great Galactic Empire, three new interstellar nations emerged. 

The Corporation Alliance is Cyberpunk-themed government ruled by cybernetic CEOs and bionic bureaucrats. It is the most scientifically and technological advanced of the three galactic nations, focused on commerce, and trade with numerous smaller governments and colonies scattered throughout our spiral arm. 

The Holy Noble Nation is the largest government in terms of volume, and the second most advanced. Based on a system of rule similar to medieval feudalism, the people of the HNN believe they are destined to rule all of space by 'Divine Right', and for the rest of the galaxy's benefit and best interest. They worship the 'Holy Spirit of the Cosmos'. Many members of the imperial bloodline possess supernatural powers.

The Golden Flourishing Wild Empire, or Jinhua Kinku Empire, is made up of genetically engineered half-Human, half-animal beings first created by the Great Galactic Empire over a millennia ago. Used as soldiers, workers, entertainers...essentially slaves...by the GGE for a thousand years, the Kinkujin (Wild People) are none too trusting of the other Human led governments. They're generally concerned with their own people, and the balance between developing an advanced society, and maintaining ecological well-being on their worlds. 


Representatives of the Combined Operations Space Fleet
(Left to Right)

A Corporation Alliance Flight Coordinator
A Holy Noble Nation Strategic Advisor
and
A Jinhua Kinku Empire Stealth Operative


After half a century of cold war conditions between the three powers, things escalated from a hot war to interstellar armageddon in short order. As the citizens of the galaxy prepared for the end, representatives of the three cosmic nations met in secret in hopes of finding a peaceful solution.

A the zero hour a cease fire was declared. A peace treaty was hammered out, and the people of all three space nations saved! 

As part of the treaty, the Combined Operations Space Fleet was formed. Consisting of personnel, and vessels for the trinity of governments, the COSF would explore the frontiers of space and share the knowledge, and resources they discovered with all countries equally.

Those in power touted it as a grand experiment, and a great opportunity. The citizenry were filled with hope. The officers, technicians, and other personnel assigned to it thought it was a crazy pipe dream, and within weeks they began sarcastically calling it, 'The Paradise Fleet'. Tensions on board the various ships were high, especially on the few that actually had mixed crews. 

Within weeks of the COSF's much celebrated launch, the Paradise Fleet came across a spatial anomaly it could not identify in an extremely wide orbit around the star Altair (Alpha Aquilae). The object appeared to be a star, pulsing rhythmically, and roughly the size of Earth's moon. As scout vessels, and mecha approached for a closer inspection, the star-like object flared with incredible brightness, releasing an energy wave that blinded the entire fleet's sensors. Systems went haywire. Navigational equipment failed. Chaos reigned.

Hours later the entire fleet, all 21 starships, and support craft, found themselves on the opposite side of the Milky Way galaxy. At best speed in optimal conditions, it would take approximately 50 years to get back home.

Paradise Fleet's Upper Echelon Command decided to focus all efforts on doing just that, getting home, with the secondary goal of maintaining their original mission - Explore the galaxy, together as a single unit, or die trying.

More to come...

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Friday, March 24, 2017

PARADISE FLEET - THE LONG WAY HOME - Part II

I was asked by my good buddy Lord Blacksteel whether or not I had ever run a campaign combining my love of Star Trek style space exploration with Anime style Giant Robot action. 

The answer was...er...is, yes. 

One such game came to mind, and I've decided to do a 'Campaigns I Have Known' series about it. You can find the first installment here:

PARADISE FLEET - THE LONG WAY HOME - Part I




As noted in that previous post, the campaign was run in a somewhat unusual way. It was actually split into two campaigns that ran roughly parallel and occasionally crossed over into each other. I've already covered the characters of the Main Story, a squad of Mecha Pilots serving as the scouts/forward observers of the Combined Operations Space Fleet, sarcastically nicknamed, 'Paradise Fleet'.


Art by Bohao Wong


Here now are the characters of the Side Story - A band of rebels, and renegades within the Fleet that believe Paradise Fleet's Upper Echelon Command is up to something sinister, and whatever it is, it is the reason for all the campaign's hardships. 


Characters: Side Story

Apollo 'Buzz' Byakko, Mercenary Mecha Pilot turned Renegade (played by Aldrin A.)

To supplement their security ranks, it was not unusual for the Corporation Alliance to hire mercenaries. Apollo Byakko was one such hired hand, a member of the White Tiger Mercenary Company. Apollo's homeworld was technically independent and neutral from the major interstellar powers. 

Sarcastic, cynical, and hard edged, Byakko nonetheless found a kindred spirit in Raiden Nekomata and when the latter jumped ship to help for a band of renegade freedom fighters, Apollo joined him. It was about the money any more. It was about finding the truth.

Byakko was a tall, handsome man of mixed Asian descent with black hair (worn somewhat long), and blue eyes. He was muscular, tough, and had numerous small scars from previous battles. He wore a powered armor Mecha Pilot Suit quite different from all the others. It gave him enhanced protection, strength, and stamina. The armor was mainly grey-green in color.

Apollo was a skilled hand-to-hand combatant, with martial arts training, and a mean right hook. He mainly relied on his assault rifle, and vibro blade however. 

He is a decent mecha pilot, with a very impressive robot, but unfortunately the mecha is destroyed really early in the series. Its major weapon was a series of powerful missiles mounted in the chest. In one of the first few battles, an enemy laser melted the chest doors shut as the missiles began to launch. Apollo had to eject as the warheads either hit, or tore through their bay doors, blowing up the robot. He then became the pilot for Haruka Daisuki's Crimson Noble for the rest of the series.

At one point in the story it appeared Apollo might be a double agent, secretly working with the Paradise Fleet Upper Echelon Command to capture the renegades. It was all a set up, and Apollo, and Raiden were able to prove his true allegiance. 

In the last episode of the series Byakko is killed defending Haruka from a hostile alien who was somehow connected to the conspiracy the group was trying to uncover. 

Apollo is named for the Greek God of the Sun, Light, the Truth, and Music, among other things. It is also the name of the US space program that landed the first man on the Moon. Lastly, it is the name of one of the main heroes of the series Battlestar Galactica, from which this campaign took many inspirations. 

Buzz is a reference to the Apollo astronaut Buzz Aldrin. The player, Aldrin Aw, was named for this American hero, and space pioneer, and uses the name Buzz to this day in his profession as a comic book artist.

Byakko is a Japanese mythological beast based on a real animal. The origin of the name comes from the Bai Hu of China, which is a white tiger.

Haruka 'Hime' Daisuki, Renegade Holy Noble Nation Mecha Pilot and Engineer
(played by Elisa ?)

(I don't recall her last name. Gomen nasai.)

Haruka Daisuki was the adopted sister of Reign Daisuki, and an heir to the Duke and Duchess of a minor world in the Holy Noble Nation. Her parents were killed in a battle against the Corporation Alliance, and as such she holds a major grudge against that government. When given to the Duke and Duchess, she had a small charm attached to her ankle that read, 'Hime', which means 'princess'. It remains her nickname throughout the series.

Haruka was dignified, and calm to the point of eeriness. More than once she was accused of being an android. In truth it took massive amounts of effort to keep her emotions in check. She approached things with nearly Vulcan logic, and was the voice of reason in her group more often then not. When she did lose control it was pretty frightening to behold. 

Part of her backstory involved a secret relationship with a Knight of the Holy Noble Nation who did not come accompany the Combined Operations Space Fleet on its mission. Once the Paradise Fleet was lost, this meant she refused any romantic advances from other character (PC or NPC) in favor of waiting to be reunited with her true love. This became the primary motivator of her action during the campaign.

Unlike her 'brother' Reign, Haruka was pale-skinned, with silver gray hair, and gold eyes (It's Anime). She was slim, fit, but not overly muscular, and very pretty. She was not especially tall, being around 5' 5". She was usually garbed in an attractive, slightly revealing outfit of red with white piping, and a red jacket/coat. When she was in her mecha, the 'Crimson Noble' she wore one of the elaborately designed HNN Pilot Suits. 

Although good with a sword, her specialty was [surprisingly] her accuracy with firearms. She often carried a handgun, a carbine, and a long, gauss rifle - a railgun - that could double as a sniper weapon. She was also good at field modifications to her weapons, as well as those of her teammates. 

In her mecha, Hime Daisuki often sat in the Weapon Operators seat, leaving the piloting to her teammate Apollo 'Buzz' Byakko. In addition to her mecha's special capabilities, and weaponry (the 'Twin Noble Force Field' and 'Twin Noble Force Wave'), the Daisuki sister had equipped her robot with a 'Force Buster Cannon' - a hand held, long barreled rifle that used a kinetic energy beam to hurl projectiles with unimaginable strength and speed.

Haruka is a Japanese female name meaning 'distance'. Her last name is Japanese for 'I like you a lot', or 'I love you', hinting at her long distance love affair. Her nickname 'Princess' is a homage to the character Princess from G-Force/Battle of the Planets, known as Jun in the original Science Ninja Team Gatchaman.

Kasha Ailuros, Renegade Jinhua Kinku Empire Mecha Pilot (played by Ana P.)

A Kinkujin (Wild Person) with panther/tiger DNA, Kasha was the daughter of the closet thing the Empire had to nobility. The eldest daughter of a highly honored warrior tribe, she was considered a dishonor when she went rogue to prove the Upper Echelon Command might have been responsible for the fate that had befallen the Combined Operations Space Fleet (see Synopsis coming up).

Kasha was driven, serious, and had little time for your bs. She got along well with her teammates despite this, as the sarcastic Apollo, the headstrong Raiden, and far-too-relaxed Haruka often got on her nerves. Still, she proved her loyalty to them, and they to her, many times over.

Ailuros was a tall, slim, muscular woman standing about 6 ft tall. She was covered in fine, deep red-orange fur, had long black hair, bright blue-green eyes, and cat ears at the top of her head. Unlike many cat Kinkujin, Kasha did have a tail. Her hands had retractable claws that aided her in climbing, and combat. She wore a Mecha Pilot Suit that had a distinctly Egyptian design motif, though her weapons and equipment were distinctly Japanese influenced. Her colors were white, gold, and blue-green. 

Kasha possessed heightened speed, and agility, as well as greater than normal strength compared to a normal Human woman of her size. She also had heightened hearing, and excellent night vision. Ailuros was an accomplished swordswoman, acrobatic, and good at a martial arts style that involved a lot of kicks (I can't recall the name of her style sadly). She carried a katana word, and a laser pistol taken from an opponent, though she rarely used it. 

Her mecha was the same make and model as the one used by Arges Bright (see Part I), a transformable robot that could switch modes between a starfigter, a humanoid, and a hybrid form. The mecha had low power, rapid fire laser guns in its head, and a laser rifle. Instead of the shoulder mounted beam cannons however, Kasha had a blazing plasma sword. She later got an upgrade that enabled her to surround her robot in a burning, sheath of plasma which would protect it somewhat as well as causing damage to anything that made contact with it. 

Kasha is the name of a Japanese cat demon, or spirit that gathers the souls of those who commit evil deeds. Its name means 'burning chariot', and is often depicted as a cat-like humanoid with a fiery tail. Ailuros is the Greek name for the Egyptian Goddess Bast.

Raiden Nekomata, Renegade Corporation Alliance Mecha Pilot (played by Nelson M.)

The son of a genetically engineered 'Big Cat' Kinkujin (Wild Person), and a Network Operator from the Corporation Alliance (Someone who coordinates operations inside the 'Net'), Raiden didn't fit perfectly into either world.

Raiden had a strong sense of personal honor, a very focused moral compass, and a serious issue with authority figures. When his service to the CA, and the Combined Operations Space Fleet ran counter to his personal views he became a renegade seeking to topple those who he believed had misused their positions of power.

Visually Raiden appeared to be a normal, very fit Human male of average height, and mixed Japanese and Latino descent. Closer inspection would reveal slightly pointed ears, and hazel-green cat eyes. His hair was dark brown, with areas of lighter brown, and a shock of auburn red in the front (sometimes falling over one eye - classic Anime). 

Raiden was usually garbed ih his Mecha Pilot Suit which looked virtually identical to the ones worn by Arges Bright, and Hiroto Theseus (see Part I). Nekomata's was mainly black, with fewer white sections, and more red markings.

Nekomata was very fast, and agile. While quite strong, his strength was no where near as impressive as his speed. He had excellent night vision, and a heightened sense of hearing. He was a skilled martial artist, a decent swordsman, and good with other traditional Asian martial melee weapons such as nunchaku, bo staves, and tonfas. He carried a handgun, a tanto blade, a collapsible billy club, and 'chucks'.

In his mecha he was a skilled pilot, good at both hand-to-hand, and melee, and decent with other armaments. His personal mecha had an unusual design, and some very unique weapons. It's overall look was that of a humanoid robot, but certain cat-like attributes adorned the design. In addition to a laser pistol, and shoulder mounted missile racks, he had a double bladed energy sword that could separate into two independent weapons (long before Darth Maul - this weapon was a favorite of the player. A number of his characters have had these over the years). 

Raiden is the name of the mythological Japanese God of Lightning and Thunder. It is also the name of a famous Mecha Anime series. Nekomata is one of the two most common Japanese mythological cat spirits, the other being the Bakeneko.

To be continued...

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Monday, March 20, 2017

PARADISE FLEET - THE LONG WAY HOME - Part I

In a comment on my previous post, Lord Blacksteel, King of The Tower of Zenopus (long may he reign) said:

"With all of your love for these things did you ever do any kind of Mekton - Trek crossover? I'm sure there's a way to do a Mecha-Trek game."


Oh there is. And I have...


It's been a while, both in terms of writing up one of my 'Campaigns I Have Known' entries, and thinking about this particular game. However, I think it's fitting that I put this entry up now, considering my current Anime RPG obsession. 


As is oft times the case, this needs a little set up...

In the early 1990's, the Iron Age of American comic books had fully set in, driving me away from the medium and fandom I'd loved all my life.

I moved toward my other interests, namely Anime, Manga, and of course tabletop RPGs. A few of my friends introduced me to other friends of theirs who shared a mutual interest in gaming, and Japanese pop culture. Before long I was gaming with a number of groups in a number of venues. One of the things all these games had in common [after a short while] was that they were all Anime influenced, inspired, or themed. 

One nerdy pursuit within my nerdy pursuits became Japanese tabletop RPGs, called TRPGs in Japan (in order to differentiate them from computer or video game based RPGs). I was fascinated (and still am) by RPGs made by Japanese creators for a Japanese audience. I put quite a bit of effort into finding, or ordering them, getting translations (as I did not speak, or read Japanese very well), as well as collecting Japanese gaming magazines.

At some point I found a Japanese book store in New York City that carried Fujimi Shobo's Dragon Magazine (nicknamed 'Doramaga', or just 'DM'). I started collecting it monthly. Much like it's American counterpart, the Japanese Dragon Magazine was ostensibly a gaming magazine, covering Japanese RPGs and card games. In truth however, most issues were more focused on short stories, and manga, some of which were game-related fiction. 




One very interesting, reoccurring title that caught my attention was a Science Fiction Space Opera Comedy novella, serialized over the course of numerous issues. The prose were in Japanese, and always accompanied by a few Manga style illustrations. Periodically it appeared to have game stats following the story, or in side bar boxes.

I eventually discovered that the story had started as a science fiction light novel, but fans of the series started submitting RPG rules, stat blocks, and such to the magazine using Fujimi Shobo's house system as a guide. The writer of the Paradise Fleet series, along with the editors of Dragon Magazine, eventually put all the rules together with background information, and published it as a full RPG.

Exactly when all this happened I am not entirely sure. That is to say, research and memory tell me that Paradise Fleet began sometime around 1988, but I don't think the first edition core rulebook was published until 1994. A second edition of the game, entitled 'Paradise Fleet Counterattack', came out in 2004. To my understanding, the game is currently out of print, but copies of 'Counterattack' can still be found in Japan.

I believe we played the game around 1990-1992. I know for a fact I did not have a rulebook. I never did. My friends and I were never able to get a hold of one. Instead, I used the rules and notes from Dragon Magazine, and fleshed out the missing mechanics with Mekton II, Cyberpunk 2013, and even a bit of MegaTraveller. 

The result...

***

Campaigns I Have Known
Proudly Presents...

PARADISE FLEET
THE LONG WAY HOME


Paradise Fleet RPG
Left - Core Rulebook 1988-1994
Right - Paradise Fleet Counterattack - 2nd Edition Core Rulebook, 2004


Title: PARADISE FLEET - THE LONG WAY HOME

System: Paradise Fleet (Fujimi Shobo - 1988-1994), Modified and Supplemented by Mekton II (R. Talsorian Games - 1987)

I was only able to obtain parts of the Paradise Fleet RPG rules due to the nature of their release at the time, and the other obstacles noted above. Like frog DNA added to missing dinosaur gene-sequences, I used Mekton II to fill in gaps, and construct the starships, starfighters, and mecha (the latter of which were not present in the official RPG).

Additional supplemental material was adapted, and added to the game from Cyberpunk 2013, and MegaTraveller.

Yeah, this one was a real Frankenstein's monster, but it worked.

Circa: Here's where things get really tricky...I seem to recall running this between 1990 and 1992, though I am not positive exactly when I ran it. I remember certain players being a part of it who couldn't have been in the game given those years. At the same time, I know I didn't play it in high school. It was definitely a campaign I ran during my college years. 

Let's say is was 1990-1991.

There were two campaigns, run side-by-side and periodically crossing over into each other. 

The first campaign, the Main Story if you will, was about 24 sessions in length, with each session only being about 4, or 5 hours long. Sometimes a bit more.

The second campaign, the Side Story, ran for about 12 sessions, but each session was 6-8 hours long.

Gamemaster: ME! I was about 20-21 years old.

Player Base: The Main Story had four regular players, and two players who dropped in and out fairly often. I would say that the two part-timers were there for more than half of the sessions though. 

All were male, around 20-21 years old, of mixed background, and ethnicity (as were/are most of my campaigns).

The side story featured four regulars players, two male, and two female, who were older, probably about 23-25. Likewise mixed backgrounds.

Characters: Main Story

All the Player Characters in the story was around 20-25 years of age, just like the players.

Arges Bright, Corporate Alliance Cyborg Mecha Pilot (played by Pete H.)

A member of the Corporation Alliance military, Arges was a hot shot pilot paying off an unpayable debt to the CA for saving his life after a combat sortie went terribly wrong. 

Now a cyborg with super-fast reflexes, and increased endurance, Lt. Commander Bright is one of the lead mecha pilots in the experimental First Combined Operations Space Fleet, aka the 'Paradise Fleet'. He begins the game as the second-in-command of his squadron, but soon replaces the commanding officer when the latter is killed in action against a group of Holy Noble Nation renegades.

Arges seemed to have had a split personality. Out of his mecha he was jovial, fun-loving, warm, and quite gregarious. Once in the pilot seat he became an unstoppable killing machine. At one point he swore vengeance upon an enemy pilot for killing his friend, only to meet that same enemy some time later in a drinking establishment on a planet. Arges bought the guy a drink, and basically told him no hard feelings. In the following episode the two pilots met in space, Giant Robot-to-Giant Robot, and Arges relentlessly hunted the dude through an asteroid field vowing to give him a painful death.

Hints were dropped that his cybernetic implants were either messing with his brain in some way, or his corporate overlords had placed some hidden programming in there on purpose.

Arges was a handsome, blonde haired male of average height, and a fit build. He usually wore either his Mecha Pilot Flight Suit (which was lightly armored), or what looked like a race car driver outfit with a flight jacket. Both sets of clothes had the same color scheme - Mostly black with smaller white areas, and red piping.

Commander Bright (after his promotion) was a decent hand-to-hand fighter, but an expert shot with his laser pistol. His cybernetic enhancements gave him an increased reaction time, a much better sense of spatial awareness, increased stamina, and inhuman endurance. He also had a cybernetic eye that could scan people, or objects for faults, or weaknesses.

He was an extremely skilled Giant Robot pilot, especially in the areas of maneuvering, and beam weapons. Only in hand-to-hand, or melee combat was he ever bested. His personal mecha was a modified transformable unit that could change from starfighter to humanoid robot, to a hybrid form similar to the Valkyries of Macross. It had low power, rapid fire lasers in the head, a beam rifle, and two powerful beam cannons on the shoulders that could only be used a few times before overheating.

Arges was the name of one of the cyclopes of Greek Mythology, a tip-of-the-hat to the character's artificial eye. His name means 'Bright'. In addition, the name is a homage to Bright Noah, a major character from the original Mobile Suit Gundam series.

Hiroto Theseus, Corporate Alliance Mecha Pilot (played by Dave C.)

Another officer and mecha pilot in the military of the Corporation Alliance, Hiroto Theseus was second-in-command under Arges Bright. He was both the less assuming of the two, and the more traditionally heroic in a Japanese cultural sense.

The consummate good guy with noble intentions, a serious demeanor, and a strong sense of personal honor, Hiroto was the perfect counterbalance to his friend Arges. Where as Arges was very friendly, and outgoing, Theseus was more subdued, stoic, even introverted to some extent. 

Hiroto developed a rivalry with another mecha pilot, the renegade Raiden Nekomata (a PC from the Side Story game). The two clashed on a number of occasions, and although they did not consider each other 'mortal enemies', their differing ideologies made for one of the more interesting subplots of the campaign.

Hiroto was a dark haired, dark skinned young man of medium build. He was normally outfitted in his Mecha Pilot Flight Suit, which was primarily Blue, with smaller white sections, and red piping. 

Lt. Commander Theseus was a decent hand-to-hand combatant, not bad with a firearm, but surprisingly good with a sword, and knife. He carried a Vibro-Blade, about the length of a Wakizashi

Although not as good a pilot as Arges Bright, Hiroto was the better fighter up close and personal. His mecha was a non-transformable humanoid robot, with two energy swords (lightsaber style), that could overcharge and become 'Nova Swords'. After a single attack on Nova Sword mode, the saber would burn out. His long range weapons were a beam pistol, and missile launchers. 

Hiroto is a Japanese male name that means 'to fly far' or 'to go far'. Theseus is of course the name of the Greek Mythology hero who defeated the Minotaur, and other monsters. Hiroto Theseus lived up to the name, going toe-to-toe with a number of gigantic, alien monsters during the series.

Reign Daisuki, Holy Noble Nation Mecha Pilot, and Ambassador (played by Robert I.)


The son of a Duke and Duchess of the Holy Noble Nation, Reign Daisuki (fifteenth in line to the throne I might add!) was the Ambassador of the HNN to the Combined Operations Space Fleet. When the Fleet's mission abruptly, and dramatically changed (see Synopsis), Ambassador Daisuki became our front man, negotiator, and first contact specialist.

Eccentric, egotistical, and overbearing at times, Reign was one of the most entertaining characters in the game, providing the comedic element that we might otherwise be lacking (but which was quite prevalent in the original Paradise Fleet stories). It was Reign who more often than not got us into thrilling adventures, and hot water, when the team wasn't in their mecha.

Reign was a very good looking if foppishly dressed man with a slim, though muscular build. He had black hair, dark skin, and red-brown eyes. He often wore an elaborate outfit that looked like Elizabethan meets futuristic fashion (largely inspired by the clothing of characters from the Manga Five Star Stories). Even his deep red Mecha Pilot Flight Suit was ostentatious. 

Reign was not a particularly skilled fighter, although he was quite good with a sword. He possessed the ability to focus his 'Holy Noble Spirit' to generate a bright, shimmering glow about his person that filled onlookers with awe. This usually caused lesser opponents to back away, or even run. 

Daisuki's mecha was very impressive. It was a huge, crimson colored humanoid robot with two shoulder mounted shields that together created a force field to protect the machine and its pilot. The robot could also project twin waves of force that would damage enemies, but more importantly knock them back and away a considerable distance. Its only weakness was that both the 'Twin Noble Force Field' and 'Twin Noble Force Wave' systems would put a heavy strain, and power drain on the mecha's powerplant. The 'Crimson Noble' was one of only two such mecha in existence, the pair having been custom made for his family as a gift (his younger sister - a Player Character in the Side Story - had the other one). 


What I imagine the Crimson Noble looked like,
along with Reign's sister Hime Daisuki - a PC in the Side Story

Image by Japanese artist 'Megamouth System'.


Reign is a play on words of sorts since he is a noble, but fairly far removed from his nation's 'God Emperor'. Daisuki is a Japanese term meaning 'I like you very much', but it can also mean 'I love you' in as close to a casual sense as Japanese culture would use. 

Skoll Okami, Warrior of the Jinhua Kinku Empire (played by Michael M.)


Skoll Okami is a representative of the Jinhua Kinku Empire (literally, 'Golden Flourishing Wild (or 'Kinky') Empire), an interstellar power founded by genetically engineered animal-Human hybrids. He himself has wolf attributes, though he appears to be mainly humanoid (not a human with a wolf head for example). 

At the start of the story Skoll is somewhat uncooperative, and aggressive towards the rest of the team, upset about how his people were treated in the past. Before long however, the other PCs form a tight relationship with him, proving that although the past was tragic, working together is the best way for them to survive now, and the only hope for the future.

Okami is nearly a head and a half taller than all the other PCs, broad shouldered, and muscular. His hair is long, resembles fur, and is light blue-gray in color, as are his eyes. Skoll's eyes are notably wolf-like, having 'too much iris'. At the top of his head are two wolf ears. His garb resembles pre-industrial Native American, and Pacific Islander clothing styles combined. He rarely wears anything on his feet. Towards the end of the campaign he gets his own, rather unique looking Mecha Pilot Suit.

Our greatest hand-to-hand fighter bar none, Skoll combines Muay Thai boxing, and wrestling moves to superb effect. He is very quick, and stronger than an average Human being. He also possesses heightened senses of smell, and hearing.

Skoll was the only character in the Main Story who did not begin the game as a Mecha Pilot. He usually remained on the command ship during mecha combat, or served as 'gunner' in Reign Daisuki's 'Crimson Noble' robot (which had a second seat for a weapons operator/passenger). Okami eventually gets one of the more unusual mechs in the entire campaign, a wolf shaped robot that could transform into a humanoid. 

The name Skoll is from Norse mythology, a child of Fenrir, or Fenris, who chased the Chariot of the Sun. Okami is the Japanese word for wolf. 

UPDATE: How could I forget our reoccurring guest stars/part-timers?

In order to get the feel of the campaign to be similar to the feel of the Dragon Magazine Paradise Fleet fiction, the game needed to include two important atmospheric, and thematic elements: Comedy, and Intrigue.

While Reign Daisuki provided some of the former, the latter was the domain of our two irregular regulars...

Masao Schedio, Corporation Alliance Cyborg Bureaucrat ( played by Will C.)

Director Schedio was a mid-to-upper level management bureaucrat in the Corporation Alliance government...um, company...same thing...who served as the liaison between the Combined Operations Space Fleet's command echelon, and our (PC) team of advanced scouts. It was Masao who provided us with our intel, interpreted orders where they were vague, and dealt with the results of the team's successes and failures.

Schedio was played expertly by my buddy Will, who imbued him with charm, dignity, and the put upon weariness of the classic Japanese salaryman. He wholeheartedly embraced the idea that he'd get little credit for the wins, and all the blame for the loses. 

At the same time, one major, 'meta-plot' of the campaign, was that Schedio was in on a grand conspiracy that tied in to everything the story dealt with. He was both a cog in the works, and possibly a master manipulator, helping to steer things towards a mysterious end goal.

Director Schedio was one of two 'older' PCs, being described as a tanned, and weathered Japanese man in his mid-to-late thirties. He had salt, and pepper hair, gray-green eyes, and dressed like a combination samurai, and business man. He was cybernetic, but only in that he had a computer dataport/link in his neck, and could 'chip in' data chips for skills, and such.

Masao is a Japanese male name making 'correct man'. Schedio is greek for 'plan'. He is after all, the man with the plan. 

Sir Aldebrand Carmichael Von Himmel, Holy Noble Nation Military Adviser
(played by ?)

(Although I can see the players face in my mind, I do not remember his name. I feel terrible. It's a fellow I haven't seen in over 25 years so, cut me some slack. ^_^; ).

Former Admiral of the Royal Holy Noble Fleet, Knight of the Holy Noble Nation Honor Guard, Heir of the House of Himmel, Sir Aldebrand Carmichael Von Himmel is the military adviser assigned to the PC unit. While Director Schedio would know the mission, its objectives, and how it fit into the big picture, he was not a combatant. If hostile engagement was expected, or discovered, Sir Aldebrand  was called in to give the team advise. 

Pompous, a tad pretentious, and constantly telling you about the time at the Battle of Altair, Sir Aldebrand Carmichael of the planet Himmel could easily be written off as nothing more than a self-important windbag, but that would be selling him short. First, he was extremely cultured, and knowledgeable self-important windbag. Second, his experience as a Mecha Pilot, a Naval Officer, and a commander of men was both impressive, and helpful on numerous occasions.

Like Masao, Aldebrand was involved in some beyond the scenes affair of great importance, and complexity. It was unclear at first whose 'side' he was on, and indeed the relationship between Aldebrand, and Masao seemed to imply they were at odds. Near the end of the campaign however, it was evident that they were working together, each concerned with a different aspect of the campaign's big secret.

Aldebrand was a red haired (graying at the temples), blue-eyed, Caucasian male of mixed European descent sporting a mustache, and beard. He was tall, fit for his age of nearly 40, and always wore a Holy Noble Nation Naval Uniform of excessive showiness. It has dozens of medals, epaulets, a cape, and touted a riding crop. He may have had a monocle. I can not confirm, nor deny that possibility.

Aldebrand is a Germanic name meaning 'flaming sword', or 'fire sword'. Carmichael refers to both the arch-angel Michael, and the old Scottish 'caer', or 'care' meaning fort. Von Himmel is German as well, and means 'For Heaven'. The player was going for 'Flaming Sword of Heaven', which was not coincidentally Sir Aldebrand's signature special attack in his younger days.

More to come...

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