Showing posts with label Leonard Nimoy. Show all posts
Showing posts with label Leonard Nimoy. Show all posts

Saturday, February 28, 2015

Remember

"Of my friend I can say only this:
of all the souls I have encountered in my travels,
his was the most...Human."






Few figures in the world of fandom, and pop culture, have had the  presence, prominence, the iconic voice and image, and the pure respect given to the man who yesterday, at the age of 83, went boldly for the final time.

Leonard Nimoy, actor, director, photographer, poet, singer, songwriter, and humanitarian, passed away on February 27th, at his home in Los Angeles, CA.






Among his many achievements, he was a  'spirit animal' to the nerdy, the geeky, and the cerebral misfits of generations past, present, and hopefully future. He was a man of wisdom, compassion, and intelligence, and the world is lessened by his passing, and made greater by the legacy he has left behind.

His final message on twitter, posted repeatedly ad nauseam since confirmation of his death, shall none the less be shared here as well. Not because they are the last words he shared with his adoring public, but because they are beautiful.




Leonard Nimoy the man is as fascinating (if you will pardon the reference) as his character of Mr. Spock, and both, for a variety of reasons, are a major inspiration to me as a fan, as an artist, and as a person.

Good bye Mr. Nimoy, thank you for you.

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Monday, March 31, 2014

Always Be Prepared

My motto, like that of the Boy Scouts, is:
 
Always Be Prepared!
 
 
 
At least as for as gaming goes.
 
There has been some discussion this past month on what different people do to prep for their games, both singular adventures and on going campaigns.
 
The range of approaches taken intrigues me quite a bit. It would seem that this is one of the most personal elements of a Gamemaster's job, very particular to the individual and their style of play. I was amazed that much of the Play on Target podcast crew said they go over things only an hour or so before they run a given session, while my good buddy Lord Blacksteel lays out his 'Zero-Prep' Pathfinder game with what looked like the US military's preparations for coordinating the activities used during Desert Storm.
 
Obviously I am exaggerating (a little), but it's a matter of personal taste and of course perception (It was Blacksteel's posting of screenshots of his character generator and campaign management software that made his process appear so complex to someone like me). Add to this the fact that what can be extremely simple to do in practice may take two or three paragraphs of text to explain and describe to another person.
 
I am currently gearing up for a new campaign of Champions myself, and my free time is at an all time low. So how does one prepare to run a new campaign, particularly one with a system as crunchy on the back end as HERO System 4th Edition, and plot out the first adventure if one barely has the time to update their blog regularly (Ahem...yes, well).
 
Campaign Prep: In Advance of The Landing*

To begin with, I usually come up with campaign concepts long before I actually intend to run them.

The idea for this new Champions game started over a month ago when I ran a fill in game of it for my current group. That fill in was inspired by the fact that I'd been thinking about Supers gaming again for several months before that. My missing the Supers genre has largely been fueled by the fact that I've been playing Supers a lot as a player recently and I felt the end of our previous Champions campaign was a big disappointment.

There were numerous ideas and stories I had hoped to use in that prior campaign that I never got around to for one reason or another, not the least of which was its somewhat abrupt end. Having finished that campaign nearly three years ago hasn't stopped me from running the concepts I had over and over again in my mind, jotting them down on paper and doing maps, character illustrations and the like whenever I had a chance. 

So how long have I been preparing for this new game? I've been thinking about character ideas, reading comics, checking out old Champions products, talking to friends who game in the Superhero genre, drawing and collecting images before, during and since the last one.

Think about it for a moment. Whether I have a Champions game to run or not, I build Superhero characters, I design plots and scenarios that various Supervillains and other NPCs might engage in, and get myself ready to run a Supers campaign even if I am not running a Supers game at the present time.

When I decided I was ready to begin running a new Champions game, I was already prepared. I already have my NPCs. I have enough scenarios, plot hooks, stories and subplots to last me another year or two of gaming. Maybe more.

Did I spend a ton of time preparing to run this upcoming campaign. Yes, you could say that. Did it all happen at once? Was it some two to three week marathon creative jam where I slaved over a how desktop for hours and hours on end. No. Not in the least.

Ask me if I'd be ready to run Star Wars tomorrow. Star Trek? The Muppets? How about this upcoming campaign of Shadowrun I've been talked into for the kids over at the tutoring center where I work?

Yes. Of course I'm ready. I would love a little extra time to organize things and make them look pretty, but I could run a fairly large number of campaigns or single sessions for a fairly large number of genres tomorrow.

You see, I've already done the prep work.

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A few special notes:

I'm waaay behind on my blogging schedule, as such, I haven't had the chance to post a few things I want to acknowledge...

First, a very Happy Birthday to William Shatner and Leonard Nimoy.

Second, I want to thank everyone who helped me out this very difficult month. You know who you are. I will repay your kindness soon, or at least I'll try to. I will, but it's the soon part that is proving tricky. Please bare with me.

Some sad news I still find it hard to wrap my head around...I think the gaming community as a whole will join me in mourning the passing of Daniel A. Trampier. While Mr. Trampier, or DAT as he was sometimes known, was responsible for such iconic RPG images as the cover of the original Advanced Dungeons & Dragons Player's Handbook and numerous illustrations in the original Monster Manual, it was his work on the comic strip Wormy in Dragon Magazine that had the biggest impact on me as a young artist. I loved that comic, it's unique look, odd humor and beautiful colors.




Goodbye Mr. Trampier and thank you for your inspiring work.

***

Stay tuned for a least one more post before April.

Laters.




Thursday, March 28, 2013

The Heroic Age...Of Around 11 - Part I

My computer is very near workable.

Just in time too, as I intend on doing something pretty cool and definitely fun for April's A-to-Z Challenge this year. A little more about that in the next post.

There are still a few kinks to work out but I should have them taken care of relatively soon. Besides, what is life without a few kinks? I have a good number of kinks myself. Hmmm. That did not come out quite as I intended.

Moving on...

A quick though regretfully belated Happy Birthday shout out to two fine gentlemen who are big heroes of mine - Happy Birthday William Shatner and Leonard Nimoy!

***

Last Sunday I started a new game with the kids at the study center in Brooklyn where I teach. The new game comes with a new lesson focus involving writing and story structure. The key this time is working on those elements that will be important in essay writing, a major part of the upcoming state wide tests.

What game did I decide to use to make my point?




Marvel Heroic! That's right Marvel Zombies, your favorite ol' diehard DC fanboy went over to the dark side once again, this time full force and ran a game featuring the Avengers, the Fantastic Four, Spider-man and a couple of X-Men for good measure.

While the roster of heroes we used closely resemble the modern incarnation of the Avengers (complete with Thing, Mr. Fantastic and Spider-man as members), I couldn't help but see them in their 80's outfits in my mind's eye. It's partly that that's when I was a really big Marvel fan (though I love DC too) and partly the way the kid's play Superheroes.

For the first session the story was fairly simple.

The heroes are hanging out at the Baxter Building (home of the Fantastic Four) or the Avengers Mansion (HQ of the mighty Avengers). Spider-man was visiting the FF while Wolverine and Storm were paying a visit to the Avengers at the time.

The full roster was Captain America, Human Torch, Invisible Woman, Iron Man, Mister Fantastic, Scarlet Witch, Spider-Man, Spider-Woman, Storm, The Thing, Thor and Wolverine.

All the male characters were played by males. All the female characters were played by females. The youngest player was in 4th grade. The oldest player is in 6th grade (should be 7th but the boy only moved here from China a year ago).

The plot, sorry, Event, began when the heroes all received a call from Nick Fury of SHIELD. Something terrible was happening just outside of Albuquerque, New Mexico. Something big. Something...
green.



Yes indeedy-do comic book crusaders, the one and only (well, relatively) incredible Hulk was on a rampage once more and SHIELD needed help taking him down. It is important to note that the players received a number of subtle clues that this was not the Hulk's normal wanton destruction but that he seemed even madder and crazier than usual. On the Rampage-O-Meter, with a scale from 1 to 10, Hulk had his HULK SMASH dial cranked up to 12. He only partially recognized heroes he had fought or teamed with before and didn't really use any thinking or tactics (Specialties). It was just "GRRRRAAAA!", lunge, tear-to-shreds.

As Mister Fantastic, Captain America and several other heroes set up a sort of base camp/defensive line near the opening of Mr. F's Transportation Portal (he teleported the teams to New Mexico by tracking Hulk's gamma radiation signature), several other team members went to look for Hulk's exact position, obscured as it was by smoke, flames and screaming civilians.

The players and PCs of Mister Fantastic and Iron Man quickly picked up on the Hulk's abnormal level of rage...you know, even for the Hulk.

Iron Man's sensors pinpointed the Hulk and he radioed back to the rest of the group.

The first to attempt to take down the green goliath was the man who's the best there is at what he does and what he does isn't nice...Wolverine! Unfortunately, Wolvie's roll stank and Hulk easily avoided the blow. Next up was the Human Torch, who got into the system pretty quickly and used his Fire Mastery to set up a Complication. Instead of blasting the Hulk with flames, he heated the dirt and sand beneath Hulk's feet, causing Hulk to begin sinking into molten ground.

The Scarlet Witch attempted to follow up that move with a Transmutation Hex. Her idea was to transform the lava like earth into solid granite or marble and trap the Hulk's feet. No dice. That is, she too rolled pretty poorly.

Actually, there were very few good rolls this past Sunday on the part of the kids. I would've slaughtered their team if it hadn't been for one really bad roll on my part toward the end of the session.

More on that after this ad for Hostess Fruit Pies and X-Ray Specs!

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Thursday, March 26, 2009

Happy Birthday Mr. Nimoy!


Today we celebrate the 78th Birthday of
Leonard Nimoy!

Best Wishes and Happy Returns!

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