Saturday, January 18, 2025
31 Days / 31 Characters - HE WHO GLISTENS IN THE AUTUMN TWILIGHT BENEATH THE THIRD AND SEVENTH MOONS
Monday, November 18, 2024
Command Crew to the Bridge
Commander Solok, our former First Officer and Chief Science Officer, published a number of papers on Precursor Science and Technology touted as ground-breaking by scientists across the UFP, particularly the Vulcan Science Academy. Mr. Solok has temporarily taken a leave of absense from Starfleet after marrying the Prosperity's Chief Medical Officer, Dr. Margaret 'Maggie' Hanover. The player now plays the up-and-coming young Helmsman Charlie Wilder, a natural born pilot (Solok and Wilder played by Leo).
Finally, last but not least, Lt. Commander Rhys Carr (played by Arthur) started out as our Chief Communications Officer, was transferred to Chief of Security, and finally promoted to Chief Science Officer. Earler in Carr's Starfleet career (prior to the start of the campaign) he served as a Crytanalyst and that played a big part in his role as Chief of Communications. He was able to decypher the iconographic language of the Precursors and developed an improved algorithm for Universal Translators that greatly enhanced First Contact operations for years to come.
Saturday, August 17, 2024
RPGaDay 2024 - Barking Alien Edition - Day 11
Tuesday, February 8, 2022
Let's Get This Party Started
Tuesday, September 14, 2021
Why Join The Party?
- Blades in the Dark PCs are a Crew, out to perform a heist or other criminal enterprise.
- Call of Cthulhu PCs may be from different walks of life but all are Investigators
- Star Trek PCs are all Starfleet Officers and the Crew of a Starfleet vessel on a mission.
- Star Wars PCs are often a Rebel cell, in the Grand Army of the Republic, or members of the Jedi Order
- Superheroes are all, well, Superheroes. Often they're part of a team or acting as one to fight evil.
Sunday, January 10, 2021
31 Days / 31 Characters - EMIL FUJIKAWA
This was the single most daring thing that I had done throughout the entire campaign and it held up the premise that I started the campaign with, that intelligence and caution with just a little bit of daring saved the day."
Species: Human – Solomani
Age: 34 years old. Born July 25, 1061
IC/5579 AD
Height: 5'10” Weight: 158 lbs Appearance: Blue Eyes, Brown Hair
Homeworld: Earth
UPP:77AAC6
Armor
Value: 7/0 Hits: 4/5
Scientist (Roboticist): 3 Terms / Scout 1 Term.
Special Assignment: every term
Skills:
Robotics 4, Robot Ops 2, Gravitics 2, Electronics
2, Computer 7, Sensor Ops 4, Mechanical 2, Navigation 2, Engineering 1,
Computer AI 2, Laser Weapons 2, Vacc Suit 2, Stealth 1, Grav Vehicle 2, Pilot
2, Forward Observer 1, Instruction 2, Jack of All Trades 2, Liason 3,
Demolitions (in training), Handgun (in training)
Special Items: “Maria”, an Android. “The Turing”, an Advanced Lab Ship.
Equipment:
Info Pad, Comm-Comp, Robotics Tools, Liquid Body
Armor, Laser Carbine, Personal Drone, Maps of Spica Sector, Heads-Up Display,
Wireless Download, Signal Jammer, Body Pistol, Knife, Coral Chunks,
Sub-Basement External HD
Credits: 55,140
Next up we travel to that galaxy long ago and far, far away to meet a tough Mandalorian mercenary with a rather droll origin. This is the way of FLEETO WOFF!
Monday, December 28, 2020
31 Days / 31 Characters - A Celebration!
Each day in the month of January I will post a different character from one of the many, many campaigns I have run or played in in the past. Some of these characters will be mine, some will be those of my players, and some will be memorable NPCs. I will indicate the Player or NPC nature of the character, list the system, setting, and campaign they were used in and give some background information on them as well.
This is a perfect excuse to do a blog series I've been thinking about doing for a very long time anyway, which is to celebrate some of the greatest characters in the greatest games I've been a part of, especially if they haven't gotten the proper love in other posts I've done previously. In a way it's a nice combination of Campaigns I Have Known/Played, Player Profiles, and a special thank you to everyone in my life who has made gaming my favorite pastime bar none.
Also, just FYI - February of 2021 marks 12 Years of Barking Alien! My blog will be 12 years old on Feb. the 23rd. It's going to be an Anniversary year!
See you next month. Happy New Year to you and yours from me, mine, my dog Sketch, and of course Barkley.
Wednesday, June 17, 2020
Just Rewards
The question and conversation so intrigued me that I asked the question of the members of three different Facebook groups dedicated to RPGs; two of which were general and one consisted of only personal friends and those I actually game with.
This wasn't always my viewpoint, though I don't think I ever played BECAUSE of mechanical rewards.* It was certainly never the primary motivator.
I play to explore an idea, create a personality, and to follow my character's story. I want to see development, but development of the PC's personality, relationships, knowledge, and the fulfillment of their desires and goals. I am motivated to play because I love doing these things. I love seeing my PC and their tale form and evolve. Whether or not my Piloting Skill goes from 3 to 4 is a minor concern at best.
Now to be fair, I have mainly been a Gamemaster over the past 42 years of my time in the hobby so I'm sure I come at it from a different perspective then someone in it mostly as a player. In addition, I long ago turned away from reward focused games like Dungeons and Dragons and other titles that are focused on that sort of thinking.
For the majority of my gaming experiences I've run and played games with minimal or extremely slow [if any] progression such as Star Trek, Star Wars, classic Traveller, Superhero games**, Ghostbusters, Teenagers from Outer Space, Mekton, and others where the heroes are not known for obvious increases in their perspective stats, station, or abilities.
To make it clear, I am not saying that there is necessarily no progression at all but it may come slowly, may involve in game story improvements over mechanical ones, or manifest in very small increments.
Now...that's me.
As mentioned above, I asked the question of a large number of gamers across many different age groups, backgrounds, and interests and the results were quite interesting if not completely unexpected.
The larger percentage of responders, probably 60% more or less, are very much motivated by the idea of mechanical, rules related rewards for their characters, as well as in-game wealth, magic items (or superior gear), and other treasures. It is, essentially, why they play or at the very least, what they are playing for. Not surprisingly, most of these individuals are Old School gamers, people who have been playing over 20-30 years. Likewise, the majority of them mentioned D&D, Pathfinder, or some other game with the traditional format of raising levels, finding/stealing gold and enchanted items, and the dynamic of doing so by slaying enemies.
The remaining 40%, who were not principally motivated by the acquisition of money, power, and increases to their 'to hit' were a interestingly mixed group. While many fell in with my own views on the subject, some who advocated it as a genre conceit were largely of the Horror RPG persuasion. That is to say, a good number of those motivated to play in order to explore character, great stories, world build, solve mysteries, and the like were people who played Call of Cthulhu, the new Alien RPG, and other games where at best you hope to survive to make a rude gesture in the direction of death or madness for another day.
From friends I know personally I've received a number of interesting responses, one of which said that the mechanical rewards were important to him because, in his mind, RPGs are indeed games and games have winners. I don't exactly agree with that myself as earlier posts have made clear, but I understand where he's coming from. To him, as I'm sure it is to many, a game is an endeavor in which you score points and achieve some goal like finishing with the most hotels on the most properties or something.
Others noted their love of playing particular characters and how the very act of doing that is what brings them back to the table time and again. One of the fellows from my recent and current Red Dwarf / Yellow Sun game noted that his character is the most fun PC he's ever played. Experience points, new abilities, and such haven't even occurred to him. He just wants to play his character and continue having a ball doing it.
So now I pose the question to you.
Is improving your PC's skills and abilities, finding treasure, and other mechanical or in-game rewards your reason or at least motivation for playing? How important is it to you? If you got one minor raise or a new talent every two dozens sessions, who that be enough? Does it matter?
Tell me what you think.
AD
Barking Alien
*I once argued the Superheroes do indeed increase in ability and that rules for character improvement should be included in Superhero RPG. This was in counterpoint to the Marvel Heroic RPG by Cam Banks, which didn't really include a direct system for improving characters because, as he noted in interviews, it was his feeling that comic book Superheroes don't actually improve in a linear fashion.
While I think they do, and gave my reasons why in that post, I am not really chomping at the bit to improve my Superhero PCs in general. It's nice to get a bonus every once in a while, but not a major concern.
**This statement, which I've made before in some form or another has given me an idea for an upcoming series of posts. I want to detail to the best of my knowledge my first Dungeons & Dragons game ever. We're talking 43 years ago this August. It will explain a lot. LOL



















