Showing posts with label The Orville. Show all posts
Showing posts with label The Orville. Show all posts

Tuesday, January 17, 2023

Future Unknown

I have a lot of things to talk about but I haven't had a lot of time to think and write to the level required, so please bare with me as I jump around a bit with the next few posts. 

I have my new mid-week RPG campaign Pokemon: Rise and Fall which I could not be more jazzed about. So looking forward to this one. Rules are largely finished, Character Concepts have been discussed, and I've been working on plots, subplots, NPCs, locations, and much more. Expanded rules on Inventory and of course the Runar Synch Moves are on the way.

I've also come up with my new Sunday campaign idea which I will discuss in more detail in an upcoming post very soon. After a discussion with some of my Sunday night players I have a much clearer idea of what I want to do and it's kind of mid-way between 'haven't really done it before' and 'back to basics' for me. Not unlike what I'll be talking about in this post.

That brings me to an idea that has been repeatedly gnawing at me for some time...




The Orville has become my favorite Science Fiction franchise. It's everything I want out of a Space Adventure/Science Fiction universe where the future is bright and Humanity's better nature wins out not only because of hope but because we put in the effort to make it happen. The promise of the Star Trek of my youth has been realized and reimagined as The Orville. 




Marrying science fiction, high adventure, action, exploration, character studies, interpersonal relationships, and humor in a fashion akin to my favorite blend of coffee*, this series is at once a 'pick me up' that rarely fails to get me going with inspiration and excitement, while simultaneously feeling warm and comfortable, like having a hot cup of joe with an old friend. 




I would very much like to run an Orville universe RPG campaign. 

The funny thing is that one of my goals this year coming off of last year's fourth quarter burn out is to run things I've never run before. I want to flex my personal creative muscles and do the ever elusive 'something different' TM.

Pokemon is a great example. I've always wanted to run a Pokemon RPG campaign but could never figure out exactly how to do so. Some element was always missing until now. My other campaign in the works is similarly something I've only done once or twice, a very long time ago, and never with the system I'll be using. 

The Orville would be quite the opposite of that in a way. It would be returning to do what I arguably do best and quite often - a Star Trek style Sci-Fi Space Opera campaign with a little more 'Slice of Life' atmosphere thrown in. It would be relatively easy, familiar, and not especially 'groundbreaking' or anything of that sort. Yet, at the same time, it would be a challenge to nail the right feel while also doing something that, like the show, evolves into more than just a Star Trek pastiche. 




I definitely want - no, NEED - to run some passion projects like Pokemon, whereas The Orville is more like a tried and true Blockbuster...or is it? I suppose it could be considered a passion project in its own right even if it isn't necessarily breaking new ground. It is just a thing a love and I love running the things I love. Makes sense doesn't it?

As for system, my brain is saying Modiphius' Star Trek Adventures is the smart way to go, though Last Unicorn's Icon System is definitely pulling at my heartstrings. I loved the game and I know it well enough to make the conversion from Star Trek to The Orville fairly easily. I even have the original playtest rules that feature some differences from the final release that I honestly really like. I also enjoy the irony of using a game by a company called Last Unicorn for a show that featured America's 'That's All I've Got To Say', a song associated with the animated classic based on Peter S. Beagle's Fantasy novel. 

Right now the major obstacle is finding a group for it. I would much prefer a large-ish group for The Orville, more like my classic campaigns, and I don't exactly have the players for it at this time I'm interested in. There aren't enough players in any of my current groups by themselves and scheduling prevents me from combining them in any way. Really, the best group for this project would be my amazing High School of Art & Design gang (Ghostbusters: The Home Office, Champions: Age of Chaos, Star Trek: Renown).

Not only are they an incredible band of brothers I've known for over 35 years but they are some of the most creative, pro-active, improvisational gamers I've ever had the fortune and pleasure of sitting down to play with. They get the balance between action and banter, serious and funny, sci-fi and slice of life that a lot of other gamers don't quite understand. 

We have discussed gaming together more...maybe this post can be my pitch.

Of course, we've had three amazing seasons but no confirmation on a fourth at this time, which is both frustrating and dumbfounding. Disney+ and Hulu don't realize the franchise IP potential they've got. Hopefully they will wake up to it soon and give us more Ed, Kelly, Bortus, Isaac, Claire, Talla, John, and the rest of the gang. 

On to the next post - Engage Quantum Drive!



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PS: Wishing a Happy Birthday and Remembrance of Dr. Martin Luther King, Jr. 




Saturday, August 20, 2022

RPGaDay Challenge 2022 - Day 15

 

I am going to assume this is open to things like fictional characters, celebrities, and the dead; otherwise why would this question even exist?

I generally and vastly prefer to be the GM, so this isn't a question that brings great excitement or interest in me. That said, I'm going to say Seth MacFarlane. 

Given what I've seen from The Orville (my current favorite Science Fiction anything) I think a Science Fiction campaign run by him would be right up my alley. I have no idea if he plays RPGs or ever has but if he was into it and gamemastered I'd really like to give a MacFarlane run game a go.

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Saturday, June 11, 2022

Definitely Worth The Wait

It's out and it's AWESOME!

It's also quite different from what many expected. Let's discuss that.

What I am referring to is...




The first episode of the third season of Seth MacFarlane's Science Fiction Action-Dramedy The Orville, titled 'New Horizons', has aired on the streaming service hulu.

Before we go any further I want to give everyone both a SPOILER and CONTENT WARNING. This episode discusses some serious subjects and goes to some dark places and some of that will be talked about here.  


You have been advised to proceed with caution.
As I am using the universal translation software and am incapable of stuttering, 
I must assume you understand me.

This discussion has concluded. 


Following a delay in the production of Season 3 due to both the COVID-19 Pandemic and the sale of Fox to Disney, the season was further delayed a bit by the reorganizing of the Fox properties Disney obtained. It has finally been released, starting on June 2nd, 2022 with the first episode, Electric Sheep.

Overview:

Following the events of the previous season's episodes Identity - Parts 1 and 2, the USS Orville is at the Earth orbital Dockyard undergoing a refit. The ship is being heavily upgraded in order to handle the potential threat of their new, highly advanced enemy, the Kaylon, a species of artificial beings. A member of the Kaylons, an individual called Isaac, has served on the Orville for approximately two years or so as its Chief Science Officer.

Isaac was originally on the ship as a supposed cultural exchange between the Kaylon and the Planetary Union. It was a hopeful precursor to the possibility of the Kaylon joining the Union. As noted, in the Season 2 episode Identity - Part 1, Isaac suddenly shut down and was brought to the Kaylon homeworld in order to repair him. It is revealed that his mission to the Planetary Union was a farce designed to amass knowledge on the Union's combat capabilities and weaknesses. The true end goal of the Kaylons being destroying the Planetary Union and all biological life in the universe (see the episodes for why - trying to keep this as brief as possible.). 

So here we are a year or so after the Kaylon-Union conflict, the battle at Earth that saw the Planetary Union Fleet team up with their enemy the Krill Empire, to defeat a genocidal attack by the robotic Kaylon.

[Actually, I don't know the exact time difference between the last season and this new one. I assume some time has passed since the USS Orville and other ships of the Union Fleet have under gone considerable refits and upgrades.]

Some members of the crew - including the newly added Chief Navigator Ensign Charly Burke (played very well by actress Ann Winters) - have grown to distrust Isaac and his presence on The Orville. Many blame him for the actions of his species and for the part he played in helping the Kaylon get through the Union's defenses. 

From there the episode explores the ramifications of these events, the actions taken, and the feelings they left behind. It looks into some philosophical and social themes related to anger, grief, trauma, and goes to some dark places. It is quite an impressive episode but I will finish my overview here so you can enjoy the show if you haven't watched it already. If you have, please continue reading. 

New Horizons

This episode may appear to those familiar with the previous seasons to be a 180 from the what we expect from The Orville. I can definitely understand that viewpoint and to some degree I even agree with this assessment. 'Electric Sheep' is quite serious and dark, missing the typical lighthearted approach that has become synonymous with the show up to this point.

To me this isn't a 180 but it isn't a straight line progression either. The Orville has definitely made a hard left into more mature and serious territory. In my opinion it could have used a bit more humor sprinkled through out in order to ease the audience into the deeper, graver elements so it didn't come off as so drastic a change in atmosphere.  

The show's identity thus far has been directly linked to the comedic tone it has had since the very beginning. It's a key element that separates The Orville from its Star Trek inspirations and makes it a unique outing in the Science Fiction TV/Streaming landscape. That said...

The Orville was initially sold as a comedy because that's how Seth MacFarlane was able to pitch it to Fox and get the funding to make the series happen. As the show has progressed through the first two seasons, the humor has been toned down more and more and the serious subjects have been brought closer to the forefront. The Orville has already generated some thought provoking stories and addressed numerous social topics. The Season 3 premiere isn't a new direction, though it is perhaps atypical of the balance between the earnest and the funny we've grown used to.

Season 3 Episode 2, Shadow Realms, brings the humor back in tiny trickles. There is some great lines and banter here the there but an overall horror tone in maintained for this very creepy installment into the franchise. Another excellent episode and highly recommended, definitely more 'fun' than the premiere. 

Conclusion:

We are only two episodes in so it is too soon to make a final assessment but so far I am loving it. The Orville is my kind of Science Fiction and it's definitely inspiring thoughts of another attempt at an Orville campaign. Interestingly, it impresses me and satisfies me in a way Star Trek's new series, Strange New Worlds, has not.

For some reason I can't quite put my finger on, Strange New Worlds is not connecting with me. I don't find the characters all that engaging (with a few exceptions) and their need to bring up TOS elements before (chronologically) the TOS crew first encountered them is irritating. It isn't a bad show, not poorly written or executed the way, say STD was in its first two seasons but it isn't WOWing me either. 

Anyway, that's all for now. More thoughts as they come to me.

The Orville airs on the Hulu streaming service in the USA, Disney+ in many parts of Europe, and on other services elsewhere. Check your local listings. New Horizons, Season 3, puts out new episodes every Thursday in the US.


Fan Poster by PZNSGAZ


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Sunday, May 15, 2022

New Horizons

A bold new chapter in one of my favorite Space Adventure franchises is about to begin...

Kenobi? Oh, right there's also Kenobi. I was thinking of...


Engage Quantum Drive and get some music for these elevators!


The third season of The Orville, entitled The Orville: New Horizons, begins on Thursday, June 2nd. In the United States it will air on the streaming service Hulu. There will be 11 episodes, two less than the previous season but each episode will be roughly 15 minutes longer. 

In addition, the make-up, sets, and effects - already incredibly impressive for television - looks  to have gotten a heck of a boost. A new bridge set, improved practical effects, new uniforms, and a brand new cast member! Ann Winters will be joining the crew as Ensign Charly Burke, the USS Orville's new Navigator.

Could I be more excited? Let me check...nope, I don't believe so. 

The first season was funny, fresh, and yet shimmered with the light of classic and Next Generation Star Trek. The characters were likeable, the stories and relationships engaging and clever, the ship designs were awesome, and I was definitely looking forward to the second season. 

Season 2 was almost a different beast. Everything except the humor was turned up to 11. The humor was actually turned down a bit, giving the series a more serious Science Fiction tone. The overarching plots running through the show over the two seasons really came to a head, some stories colliding with each other to create a new status quo. 

An incredible set up for season three!

And now, the future of the future is upon us. 




As you can see, no spoilers here. If you want to know what happened in the first two seasons you'll have to watch this fantastic show for yourselves. I highly recommend it. Besides, you'll need to prep for Season 3! What are you waiting for? 

Now, this is primarily an RPG blog and yes, I have a strong inclination to run an Orville RPG campaign. I should say an inclination to try again. I've tried three times in fact, with the last one being the most effective overall. I can only imagine that after this new season, I will be all the more jazzed to give it another go. 

I can't wait to post all my thoughts and ideas on the subject and I don't even know what they're going to be yet! I just know I was really inspired by the previous seasons and I can only imagine what MacFarlane and his team have instore for us next. Expect to see some posts on converting Modiphius's Star Trek Adventures to The Orville universe sometime this Summer. 

Once again, we need not fear the banana,

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Tuesday, September 8, 2020

Pattern Recognition

I am currently at an RPG crossroads, having finished (for now) two online campaigns I was running and having another one I was in as a player sort of peter out. As I've not yet started any new games to replace the completed ones, I am faced with the draw of my 'Gaming Pattern' as mentioned in my previous post. 

This means I should be feeling the desire to run Star Trek and even getting some ideas for a campaign popping into my head. 

Well, it just so happens I am.

Of a kind. I'll explain...




I keep coming back to this idea of running a campaign based on Star Trek, or perhaps the TV series 'The Orville', using Star Trek Adventures with the premise of a ship and crew focused on Second Contact, as described in the new Star Trek animated series Star Trek: Lower Decks. 

Essentially the idea is that the PCs and their vessel are charged with the follow-up to the more glamorous job of First Contact; it's up to them to get an embassy or permanent research team set up, determine all the best places to eat, make sure all the documentation has the native species' name spelled correctly, and that sort of thing. 

In addition to the somewhat tongue-in-cheek atmosphere that the overall campaign would have, there will be an attempt to get to know a planet and its people better than we usually do in an episode of Space Adventure Science Fiction television. We might spend a little more time with 'mundane' things like studying the world's weather, creature migrations, or particulars of the native culture(s). 

To some extent this idea is one I've had for some time; seeking a way to treat a Starfleet (or Planetary Union Fleet) visit to an alien world more like one from the classic RPG Traveller (in fact I might get the chance to use ideas from Grand Census and The World Builder's Handbook). 

Two additional notes:

Adding more Science Fiction to the baseline of Star Trek style adventure feels like it would need a touch of levity to balance it out and prevent it from potentially becoming dry. This is one of the reasons I like developing the game with a 'dramady' approach. 

Also interesting to point out is the fact that I really miss running comedic games, something that my recent Red Dwarf / ALIEN RPG reminded me. That campaign went especially well and proved once again that combining serious Sci-Fi, quirky characters, and surreal, even absurd situations is an alchemy mixture that results in gaming gold. 

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PS: A very Happy 54th Birthday / Anniversary to my beloved Star Trek, which first aired on September 8th, 1966. 

Happy Star Trek Day to One and All across the universe!




Live Long and Prosper!










Saturday, August 15, 2020

RPGaDay Challenge 2020 - FRAME




Frame, huh?

Let me see...

















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Tuesday, March 31, 2020

Will There Be An Egg?

They say the third time is the charm. Unfortunately, it may take a while to get to a third time. With our current global health crisis, Season 3 of my new favorite Space Opera series - other than The Mandalorian of course - may well be delayed a bit. Hopefully not. I need to see more, know more, and get more material for gaming.

What I'm talking about of course is...wait...


"Hey, c'mon man! We're trying make a blog post over here."


Sorry everybody, where was I? Oh yeah...

Let me back track a little; if it hasn't been clear up to this point, I'm rather obsessed with Seth MacFarlane's Science Fiction Space Adventure Dramedy, The Orville




I loved the first season of the series and I was absolutely blown away by the second season, which aired its first episode, 'Ja'loja', on December 30th, 2018. The series continues to explore alien worlds, strange beings, amazing spacecraft, cool characters, and best of all, the relationships between them, all with a touch of often irreverent humor.

The show both homages and fully embraces the true spirit of Star Trek, something that Star Trek itself hasn't felt like doing in quite some time. The new Picard series comes close, and while enjoyable to watch, still doesn't feel as Star Trek as The Orville does.

At the same time, The Orville has it's own identity which grows and expands with each new episode. It is easy to dismiss the series as a parody or cheap copy of Gene Roddenberry's 'Wagon Train to the Stars', yet it is a lot more than that. It is love letter to that beloved franchise while at the same time saying, "If I had my way I'd keep all the good elements and add a few twists". 

Like all my favorite television, film, and other entertainment media IPs, The Orville possesses the key element I am always looking for - It is a universe I'd want to live in. 

If you know me you know that 'Universe I want to live in' translates to 'Universe I would like to run or play an RPG campaign in'. I mean, it just stands to reason. Right? 

OK, so now that you're caught up with where my thoughts are (more or less), you surely realize that my next big game project just has to be a fully fleshed out RPG set aboard a Planetary Union Fleet Starship exploring the unknown in the distant reaches of the galaxy.

I have already run three one-shots using the Orville setting and particulars, each with a different group, utilizing the Star Trek Adventures RPG by Modiphius Entertainment. The second one worked better than the first and provided some interesting insight into why and what to do next time. The third one went even better still, enhanced more than a little by the players involved, who were really into the idea that is wasn't a comedy with space stuff in it but a Science Fiction Action Adventure that also contained funny bits. 

It is my desire and hope that next time will be the first session of a ongoing campaign. To that end I am watching and re-watching the episodes, playing with different rule options, and analyzing the best way to get the feel and atmosphere right. 

One of my biggest hurdles is my good buddy Leo, who would make the absolute perfect Captain. He played a Smuggler a while back in a Star Wars game that was far from the Han Solo type. He wasn't particularly good at all the things you think of when you think Smuggler. He was a decent pilot, a lousy shot, and not the luckiest fella you'd ever meet. He was very likable however, a competent ship's captain, and an excellent negotiator. I just think that character ported over (with some tweaks) would fit right in as a commanding officer in the Planetary Union Fleet (say, as the Captain of a Mid-Level Explorer or something). 

The problem is, Leo isn't into The Orville. In fact, after watching about half the episodes of the first season, he stopped watching as he didn't like it. 



I feel you Alara. I feel you. 


I can totally respect his opinion and choice, even if I don't agree with it. Hopefully though, I can at least convince him to look past that enough to try it out as a game. While that doesn't necessarily create what I would call 'optimal conditions', I still believe in my heart of hearts (all five of them!) that he would be great for the part and it would make for a fantastic campaign. 

That's all for now. More to come as I think of things and luckily, I am doing that a lot recently.

Stay safe planet Earth,

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Tuesday, September 10, 2019

It's Time To Wash Your Mouth Out With Gordon!

Just two days after celebrating the anniversary of my other favorite Optimistic Science Fiction Space Adventure franchise, September 10th is The Orville Day!




Happy Two Year Birthday to The Orville!

Now, when does Season 3 start and when can I run a campaign?

Hello...?

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Monday, May 6, 2019

A Happy Refrain

It's no secret that I love The Orville




Now that the second season of the show is complete, I am even more excited and motivated to run an Orville RPG campaign. Before I discuss the specifics of that idea, I like to take a look at the why of it and how Season 2 really cemented my interest. 

Now some might say, "Here he goes again, taking someone else's creation and making a post about using it as a game setting instead of creating his own."

To those people I say, "It's OK with me if you are not interested. There are other blogs you can check out that may be more to your liking. You are always welcome to come back any time."

After all, I totally understand that some people would rather read about adventures in a mind-blowing-ly original umpteenth pseudo-Europe with orcs, elves, and Conan-copies. Who wouldn't want to discuss initiative again? (And again, and again, and again...Zzzz)

This is what I like. I like Exploration themed Space Opera Sci-Fi. I like Social Commentary mixed with Starship Battles. I like Bright, Positive Futures. I like Humor. 

This is my jam. It need not be yours. If it is, cool. Let's chat.




Season 2 of The Orville was a very different animal from Season 1, though not so different as to be unrecognizable. It was clearly a continuation of the characters, setting, ideas, and style the show-runners developed from the beginning of the series but with the 'dials' adjusted to improve the overall product.

The second season turned the Science Fiction and Action/Adventures elements way up and the Comedy way down resulting in a balance that gave the show it's own unique identity and feel. More than a homage to Star Trek (and never a parody as some mistakenly assumed), The Orville Season 2 told episodic stories that nonetheless tied into several over-arching narratives introduced in the first season. 

WARNING: SPOILERS AHEAD!

Now let's engage the Quantum Drive!
It's time to wash your mouth out with Gordon!

Characters

The show's characters are perhaps it's strongest asset. Unlike another starship focused Space Exploration Sci-Fi show that shall go unnamed, this one actually spends time getting to know the ship's Captain and crew and letting us grow to like them. We even get to know the ancillary characters outside of the main crew, be they civilians, villains, or whathaveyou.

As the show progresses we understand each individual better and better and like or dislike them more. Yes, I said dislike. Not every character on the Orville is going to be your favorite character and some are actually going to piss you off sometimes. That said, by making you angry, the character in question still achieves the goal of making you want to see more of them. Will they go too far? Will they change their ways before it's too late?

Each character is different, flawed, and relatable because like us, they aren't perfect. 

Setting:

As a guy who loves World Building, I thoroughly applaud Season 2's efforts in that regard. Using what was introduced in Season 1 as a base, Season 2 expands upon practically every aspect of the Orville universe. 

The aggressive, antagonistic, religious zealot species, the Krill, are revealed to have enemies beyond just the Planetary Union. In a twist, a rudimentary treaty between the Union and Krill is established to deal with the even greater threat of the highly advanced, artificially intelligent Kaylon! Who are they? Well, one of their species, Isaac, has been serving aboard the Orville since the first episode. Whaa? That's not all! A further fleshing out of the Moclan culture reveals just how messed up it is and leads to them potentially seceding from the Union rather than recognizing and granting freedom to a portion of their populace. 

That's only the species we've already established. We're introduced to new species, how first contact works, how the Union deals with peace talks and times of war. New aliens enter the setting all the time, usually portrayed or at least voice but a notable guest star. 

We see more Union Fleet vessels (including Fighters!), the Union Council, new enemy ships, more alien worlds, time travel, new and ultra-cool uses of the Holographic Simulator, and so much more. 

Oh my gosh - I need them to confirm Season 3 so I can start preparing for an Orville campaign. Sorry. One track mind sometimes. 

Plots:

What impressed me most of all in The Orville's second season was how they kept making new episodes that reconnected with old ones from Season 1; they told new stories but simultaneously furthered long standing arcs. 

For example, the episode 'Primal Urges' deals with Moclan Second Officer Bortus experiencing a case of addiction to porn. It is revealed he developed the addiction after the Season 1 episode 'About A Girl'. When his mate Klyden wanted their newly born daughter changed into a male (as all Moclans are male except for rare 'defect' births) Bortus was angry and disappointed in Klyden and didn't want to be intimate with him (though clearly still felt the urge to be intimate). A later Season 2 episode, and one of my favorites, 'Sanctuary' stands completely separate from the previous episodes dealing with the issues between Klyden and Bortus and yet ties into them very strongly if not very directly. 

Basically there are some four or five episodes between the two seasons that deal with the Moclans and while each is it's own story, each is also part of the 'Moclan Plot Thread' as it were. 

This is awesome and reminds me very much of how I establish a narrative in my RPG adventures. There are different sessions with different encounters and goings on but many of these events tie into one or more greater 'meta-plots' developing in the background. 

All this just scratches the surface of how amazing this second season was. In addition to the more well developed characters, universe, and stories we got to see new alien Union Officers, incredible starship battles, fantastic VFX, great music, and so many guest appearances it blew my mind. F. Murray Abraham, Jason Alexander, Ted Danson, Marina Sirtis, Patrick Warburton, and Bruce Willis! Are you kidding me?! So cool. 

My desire to run an Orville game is stronger than ever, further aided by the announcement that WizKids is doing a set of The Orville HeroClix. What? You heard me. They are due out in September of this year. 

The only dark cloud as of this writing is that the series has not been officially picked up for a Season 3. There are many factors that may contribute this, most notably the Disney Fox Merger and the upcoming end of Seth MacFarlane's contract and the negotiations that go with that. 

Still and all, things look good. Clues, hints, and many a rumor point toward the series getting renewed. I have high hopes but like millions of other fans of the show, all I can do is wait.

I look forward to sharing good new with you all in the future.

UPDATE: First announced by an article on Entertainment Weekly's website and later confirmed by several sources including Deadline Hollywood, The Hollywood Reporter, and Variety, The Orville has been renewed for a 3rd Season! 

Congratulations to the creator, cast, and crew of The Orville and a deep, heartfelt thanks to the fans who kept the faith and spread the word. I look forward to seeing what comes next.

Ja'loja!

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*The post title comes from the 6th Episode of Season 2, another absolute favorite of mine.





Thursday, August 16, 2018

RPGaDay Challenge 2018 - Day 16

This one made me laugh...



Sure.

You want that from newest idea to oldest, alphabetical order, most developed to least, or how likely they are to get to the table based on compatibility percentages with each group?

Seriously, this is the Barking Alien blog kids. Anyone whose been around here before this post knows I'm usually working on at least half a dozen new campaign ideas at any given time. Most of these concepts never get beyond the initial 'hey, you know what would be cool' stage. A select few get nearly the attention of games I manage to run before they are shelved for one reason or another. Developing a Role Playing Game campaign is, for me, very much like pitching a motion picture in Hollywood, complete with concept art that's never used and going over budget on props. 

All kidding aside, the games I plan to run next are...




The Orville

I would really love to give the Orville another chance. I don't feel like my initial attempt truly captured the feel of the series and it certainly wasn't as challenging for the PCs as it could have been. Against my own better judgement, I tried to make it 'Star Trek Lite' instead of serious Space Adventure with more quirky characters. I missed the mark big time and want very much to make another go at it. 

I would use Modiphius Entertainment's Star Trek Adventures system as I like it a lot and of course it designed (or at the very least adapted) to emulate just such a setting. I want to more fully flesh out the Orville universe elements and to do that I may have to wait until after Season 2 of the series has gotten underway. 

Maybe my new campaign for 2019? We'll see.




Bitichin'.




Pioneer

A little secret side project I've been toying with for some time is a Wild West RPG based on the rules of classic Traveller. Right now it lives in a dusty corner of my computer under the title 'Pioneer'.

The idea first came to me about a year ago (maybe two) when I was trying to think of a system for running my very specific take on Westerns. I wanted something that had an air of realism about it but would still enable me to tell the kind of American Folklore, Wild West Ghost Story tales I used in my first and really only Western campaign up to this point. 

The project is currently a bit unfocused. I know what I want for the most part but I am not sure how to present it or where I am going with it. Yet. It is very much a work in progress, though progress does continue. 

Can I / Will I / Should I finish Pioneer in time to make it my next campaign? I haven't yet decided...

and getting honorable mention...

Sentai / Giant Robots




I have been powerfully inspired by Voltron, The Legendary Defender and haven't run a Giant Robot campaign in a very long time. I'd really love to do a game inspired by the Netflix animated series combined with more Sentai elements such as more individualized abilities and gear for the PCs and more Kaiju-of-the-Week enemies.

Maybe. I kind of like how they held off throwing a 'robeast' at the Voltron team episode after episode, making the appearances of said monstrosities extra-special. 

Shelved in my mental archives for later.

Well, that's where I'm at.

Where are you?

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Wednesday, January 24, 2018

Opening Up A Jar of Pickles

This past Sunday, one of my gaming groups came over to play an RPG. In addition to the regular three players - Dave, Jeff, and Marcus - my girlfriend joined for what was only her second gaming session ever.*

What did we play?




As I noted in an earlier post, I'd decided I wanted to run a campaign set in the universe of the Seth MacFarlane TV series, 'The Orville', using the rules for Star Trek Adventures by Modiphius Games. I've talked about my love of this show, and my idea of gaming in its milieu before...

Slippin', Slippin', Slippin' Into The Future

We Need No Longer Fear The Banana
Hugging The Donkey

Now that I've actually run a session of it, I am rethinking my decision, but for some very specific and quite enlightening reasons. 

First and foremost, the game went well. The players made fun and interesting characters, they role played them excellently, and the system worked just fine for the most part. If someone else were curious about running an Orville game using Star Trek Adventures, I'd say go for it! The subject and mechanics fit very well together. I mean they should; it's not difficult adapting a game from one setting to another very much little it. 

In the end however, I noticed something about the players, how they interacted with the game, and vice versa. It was an eye-opener, and it is definitely going to inform what we do next. 

One of the issues we had that made the game less than perfect was that I was quite distracted by caring for my furry friend. As a result of my concern for her condition at the time, I a tad disorganized. The session ran a bit more like a Session Zero, wherein the players get used to the system and their PCs, but it's not the real first adventure of ones campaign. 

Another was that the players took things very seriously, Star Trek seriously, and as such, The Orville didn't feel any different than running Trek. Furthermore...

This group enjoys, and is really good at, the major elements that make up the kinds of games I like to run.

They buy into the genre and setting.
They are good at getting into character.
They are interested in the world around them. 
They are excellent problem solvers. 
They work well together.

This means they have teamwork, and that means I can up the challenge. 

Analyzing these factors, I came to the realization that these players are too good for this game. 

Now what I mean by that is that although an Orville campaign could be super fun, it would kind of be a waste of talent. I could run a more serious, more detailed game with a somewhat more 'you live in this universe' feel with players like these. Sure, I could go for a light-hearted Space Adventure romp, but given how limited time and scheduling is, why not go for the gold? Why not run the best possible game I can run, with challenges, opponents, and plots that my other groups aren't quite adept at? 

For the first time in many years I think I can run a deep, dangerous game. While I love the Orville, and I suppose I could make it deep and dangerous, I think my players and I would be better served with something with a little more meat.

The Orville Adventures are therefore on hold, placed on my shelf of interesting projects I will get back to at some later date. 

My focus now is a revisiting of my Dungeons & Dragons-But-Not setting of Aerth, and an idea for a Traveller campaign.

This is going to be a thing. A new, fun thing.

AD
Barking Alien

*My girlfriend played a Star Trek game I ran about 4, or 5 years back. She was in the first session only I believe, or maybe the first two, before scheduling became difficult. That first game was the first time we met. 

It wouldn't be until this past October of 2017 that we would see each other in person again, though we would talk on Facebook now and then. I'm so happy we reconnected.


My girlfriend spent the weekend with me, and after a fantastic Sunday, stayed over to Monday for what was perhaps the worst day, if not one of the worst days, of my entire life. My dog Delilah passed away while I was coming back from my first client. My girlfriend was alone in the apartment with her, and called me to return. I ran home, but it was too late.


Without my very special and absolutely amazing girl I would not have been able to function. She kept me focused and gave me unparalleled support. I am so very honored that someone so wonderful is sharing their life with me.


Later days my friends...