Sunday, July 26, 2026
The Smurfs and The Whispering Stones
Tuesday, July 21, 2026
On A Blue Note
Thursday, July 2, 2026
I'll Tell You What I Want, What I Really, Really Want
I am currently running three campaigns.
One is a bi-weekly game of Star Trek Adventures that my players and I have titled Star Trek: Prosperity. This campaign has been going on for nearly twelve years of real time. It features four players, plus myself as Gamemaster, and is set in a version of The Original Series Era that has run considerably longer than the first Star Trek TV series lasted on television.
I love this campaign. My players appear to love it. It just keeps going.
The other two are, as mentioned the other day, Superhero games;
One is My Hero Academia: Hero Helpline; basically the premise of the video game Dispatch set in the universe of My Hero Academia. I'm using a Japanese fan-made TRPG called 'Plus Ultra'.
The second is The Legion of Superheroes: Legion Outpost, a Champions 4th Edition campaign following an expansion team of DC Comics' 31st Century Superheroes, The Legion of Superheroes.
These two are fun. Definitely fun. There are ideas in both of them that I think are interesting to explore. That said...are these the games I really want to be running? Well...
Allow me to start by saying, I don't mean for this post to imply I'd rather be running one of the following campaign concepts instead of any of the ones I'm currently GMing.
OK...wait. No, that is kinda what I'm saying. The RPGs below are what I'd really love to be running if I could run anything I wanted and had people who wanted to play them. Except Star Trek: Prosperity. I would want to run one or more of the campaigns I'm about to discuss in addition to continuing with Star Trek: Prosperity. That doesn't mean I am unhappy with the games I'm currently running, just that these are my current 'dream campaigns'.
The problem is...I don't know that the games I want to run are ones my current groups of players want to play, especially for a prolonged period of time. They might say yes to a one-shot and truly have a great time with it but I don't think they see the ongoing potential of the ones I'm going to talk about.
Maybe some do. Hmm. OK. With that...
This is a game near and dear to my heart that I honestly haven't run in roughly 30 years. And to be clear, even back then I only ran 6 sessions. I'd never run it before that and I haven't had the opportunity to run it again since. どうしたの?
Not only do I love the premise, best described by my friend Ray as, 'Crazy Japanese High School - The Roleplaying Game', but I also feel it has simple, interesting rules that make it a breeze to run while maintaining a certain amount of mechanical depth. Not too much mechanical depth I suppose but just enough to keep me engaged and allow for the kinds of stories and actions the game intends to create.
Man, I have to do a dedicated post on this game. It's history and current incarnation are absolutely fascinating.
Anyway, I am once again in an Anime/Manga mood and this game would absolutely satisfy my craving for Japanese pop culture and fandom influenced gaming.
Sunday, May 10, 2026
All Alone and Blue
My regular Wednesday night group decided to skip this past week's get together, largely due to exhaustion and a couple players being away because of personal and/or work obligations.
As a result, the Smurfs RPG one-shot I had planned will have to wait for another time. It's OK. I'm cool with it. No worries on my end.
...Oh who am I smurfing? I want to play Smurfs! I'm smurfing at the bit! Chomping at the smurf? You smurf my meaning, right?
There are some rules on pages 30 and 31 of the Smurfs RPG Core Rulebook regarding playing a Smurf with a 'Sidekick' and I kind of extrapolated my Solo rules from there...at first.
The smurf of it is that a Smurf with a Sidekick isn't exactly what I had in mind for a Solo Smurfs RPG. I wanted the NPCs to have a little more to them. Less Sidekicks and more Supporting Characters I suppose.
For the star of this Solo smurfy outing, I went with my original character Smurfcornflower, first created for The Smurfs and The Palace of the Silver Princess. I just adore her and she makes an excellent central character thanks to her Potion Making talents; needing to make a Potion, having to find the right ingredients, having to cure the effects of a botched potion, and the like all make good catalysts for an adventure.
I rolled randomly off a table I created to determine which companion Smurfs would be joining her and then wrote them up as follows: Create the NPC as per Sidekicks. Then add/expand upon elements of the character that might be prudent to know for an adventure such as Best Stat, Worst Stat, their Advantage, a Signature Item of Equipment, and a short description of their personality and motivation.
Basically, a Smurf Companion is more than a Sidekick, less then a full Player Character write-up.
In practice, I made all of the choices for my 'Solo Smurf', while the other NPC Smurfs were guided by a mixture of my decisions and random rolls. I also generated the adventure randomly and used die rolls to determine a lot of the elements within the adventure.
Smurf you later!
Sunday, May 3, 2026
A Blue Dilemma
Sunday, January 11, 2026
31 Days / 31 Characters - GOSSIP SMURF
AKA: None
Player: Possibly me. Possibly an NPC. I hope me.
System: The Smurfs Roleplaying Game
Nature: Created for this Challenge
Gamemaster: None yet. Possibly me.
Circa: January 11th, 2025
Origins: It was a given that I'd be making a Smurfs character for this year's 31 Day Character Challenge (in fact I might make two). The real mystery, even for me, was 'what character should I make?'
Backstory: Not too long ago Gossip Smurf was just another Smurf, one of the many identifcal Smurfs who live and work in Smurf Village. That was until he overheard Papa Smurf telling Brainy Smurf that Gargamel was up to something and he passed on that information to his friend Reporter Smurf. Reporter ended up printing it in the Smurf Tattler. Papa Smurf was very angry at first as he didn't want to panic the Village before he had more information.
The Highlights: I decided to give Gossip Smurf a different sort of Advantage than I usually go with. Instead of using the type that lowers an Action's Difficulty Level, the type that adds a +2 to an Attribute, or the kind that awards you a Smurfberry, I went with the kind that Clumsy Smurf has:
Game Info:
Legacy: None yet - the ongoing drawback of this Challenge - but I hope he gets one. I can definitely see using him as an NPC with those friends I have who play Smurfs.
AD
Barking Alien
Thursday, December 25, 2025
The Nightmare Before Smurfmas! - Part I
Sunday, November 30, 2025
Blue Plate Special
- The obsurdity of it. Someone made an official Smurfs RPG!
- The rules system. I really like the mechanics a lot!
- It's a comedic cartoon game AND a Fantasy/Fairytale game!
- It's fast and easy to run and play!
- Tools! So many tools for creating Houses, Magic Items, Characters, and more!





























