Monday, August 3, 2026
RPGaDay 2026 - DAY 3 - POISE
Sunday, August 2, 2026
RPGaDay 2026 - DAY 2 - STATURE
Not long after arriving on the planet a terrible plague wiped out the Male population and only the Females survived. Now, over 300 years later, their society thrives as a Matriarchal Direct Democracy - One Woman, One Vote! The Astartians are much sought after as allies because of their martial prowess but are not yet members of the Galactic Federation, prefering their independant status.
Saturday, August 1, 2026
RPGaDay 2026 - DAY 1 - DISCIPLINE
DISCIPLINE
An appropriate first word, as that's exactly what I'll need and hope to have to get anywhere with this particular Challenge. My track record here isn't particularly good.
Introducing Captain Lacey Pepper, the Sector Commanding Officer of the Galaxy Police in my rapidly developing Space Opera Heroes campaign universe.
Friday, July 31, 2026
Journey of A Fallen Star
Starting out as a One-on-One campaign with my childhood best friend Joe and expanding to include a small group of additional players, this game is one of my first full-on open world Exploration outings.
Journey of a Fallen Star
The campaign began with a falling star blazing through the sky and crash landing in a mountainous region in the North East hemisphere called. It exploded upon impact and the flash and billowing smoke could be viewed for several miles, if indeed there had been anyone to see it.
As it turned out, there was. A Dwarf Rogue, cast out by his kin and searching for Starmetal to get back into their good graces, just happened to see the meteor strike. 'STARMETAL!', he thought aloud and rushed to see what he could find.
The Elven Knight in enchanted armor spoke a language the Dwarf did not understand, his voice powerful and hollow...eerie. "See here Sir Knight! I do not understand you. Do you not speak the Common tongue?", the Dwarf shouted.
Strange quiet noises, like cricket chirps and flute playing, came from within the Knight's visor. "I do. Where am I? Who are you?", the Elf asked in that same disconcerting voice.
"You are in the Crystalrock Mountains. South of the Dwarven Halls of Crystalright. I am Enut Deepshadow, a...prospector of these parts. Who are you?", Enut said, feigning as much confidence as he could muster.
"I am...S...I am...", the Elf began, seemingly having trouble recalling his own name. "I am SR-1 of the Third Interstellar Legion. I...may be damaged."
So began the travels of 'Eserwun Starfal'l and Enut the Dwarf. The former searching for his missing memories, some lost weapons and gear, and out to slay the Six Demons of The Void. The latter serving as Eserwun's guide, his squire, and before long, his friend.
My favorite instance of this was when the two adventurers came upon highwaymen waylaying a trader and his family. They beat the brigands senseless! Afterwards, Eserwun held one over a cliff ledge and said, "Speak the truth and I will not drop you. Have you heard anything about 'Demons of The Void'?" The thug said there was someone calling themselves that in such-and-such city and gathering a small army of sellswords. Eserwun picked him up off the ground, thanked him, and let him run away.
The two characters almost came to blows but they put aside their differences to track down and defeat the 'Void Demon'. As it turned out, the villain had a nearly identical sword which shimmered red instead of blue. The Warrior gave Eserwun back his sword and took the red one as a trophy.
In addition to exploring to locate narrative related elements, sometimes the players just looked at the map and said 'what's over here'? Often it was, 'Let's pass through this area on our way to thing we need or want to do.'
They would also explore to find resources like food, water, or shelter. A player would look at the map and point to a body of water ahead and say, 'there's good fishing here' or to a nearby town and say 'if I recall correctly, this place has an excellent market for us to get provisions.' I would nod in agreement and say something like, "Well you're from here so you know best."
By the end the campaign ran for about a year or so (1980-81), playing roughly every other weekend. Sometimes we'd get an extra session in here and there or miss one because of holidays and family stuff. I remember we got to play a few times during the week because of school assembly or the like. Sessions were usually 6-8 hours. Joe was joined by two or three other regulars and two or three players that would pop in and out.
The idea for the campaign came from Joe, who wondered what would happen if a Futuristic, Sci-Fi Robot landed in Medieval Europe and started hunting Demons and Monster (in truth Alien Criminals). A major source of inspiration was the Marvel Comic Book 'ROM, The Spaceknight'. Looking back on it from 2026 and its a little like the upcoming RPG 'MedivAliens'.
Oh, in case you haven't caught on by now...
SR-1 was a Robot Soldier from some never specified starfaring society. He was rolled up and created as if he were an Elf Fighter/Magic-User (Advanced Dungeons and Dragons 1st Edition). His spells were made of 'Sci-Fi Energy' and the visual effects were always bright blue light (like his sword). When he would 'learn' new spells we framed it as if he was gaining access to more of his memories, programs, and capabilities.
While he didn't need to eat, SR-1 did sleep in order to recharge and self-repair. He could do both more rapidly by receiving an electrical discharge. This meant being struck by Lightning or hit by a Lightning Bolt Spell worked like a Cure Wounds Spell. :D
Several female NPCs made advances towards him but he would always raise his hand and calmly say, "I am sorry but I can not", which many took to be some sort of oath of celibacy but it was because he was a robot and not one designed for romance or intimacy.
Like the Mandalorian Din Djarin, Eserwun would never remove his helmet, even in front of his closest friend. This was on account of having no head or face beyond the visage of the helmet.
Not all of these items fell off of SR-1 during his drop. Some were from the Void Demons as mentioned above, while others had been on Ranul for hundreds of years.
Some of the weaponry, gear, and creatures were made by adapting Gamma World material to Advanced Dungeons and Dragons 1st Edition. Some were homebrew whole cloth.
Wednesday, July 29, 2026
Space Opera Heroes - The Star of Life
I don't know about you but this is what I always do when I come across new RPGs that I'm interested in. I learn the system's base mechanic and then try to make up a PC. This is the approach that gives me the fastest and most efficient 'feel for the game'.
Pretty simple and straightforward design I think. Easy enough to read. I did very little alteration from the Japanese version; just a few adjustments to accomodate the translations. I like that you can fit everything on one sheet, at least at the start.
To assist me with this I have once again called upon my new friend Gidget Starseeker, an Alien Explorer currently venturing into the frontier sectors with her robot companion, GUS.
Tuesday, July 28, 2026
Space Opera Heroes - Operation Future
Saturday, July 25, 2026
HEROES IN SPAAACE!
- I don't have the money right now.
- I can't read Japanese (like that stopped me before or since - lame excuse!).
- I'll get it next time. They always have a copy.
- This other one is rarer/cooler/less expensive.
- It doesn't look all that great.
- Characters can be built quickly using one of 40+ Archetypes!
- It's rules-lite, with a simple Stat+Skill+1D6 vs. a Target Number base mechanic.
- PCs can use Hero Points to achieve various special actions or effects.
- There are NHP - Negative Hero Points for the Space Opera Master!
- The Heroes (PCs) can't die unless the player wants to allow for that. Wha?!?
- Missions are always successful but there can be serious consequences.
- Classic Space Opera tropes are not just encouraged but enforced.
- There is a recommended adventure structure to keep things feeling Space Opera.
































