Showing posts with label Deadlands. Show all posts
Showing posts with label Deadlands. Show all posts

Thursday, April 9, 2015

B is for Boot Hil, Should The Young Men Go West?

Prior to this post, I have only tagged Boot Hill, the 1975 Wild West Role Playing Game created by Brian Blume, and Gary Gygax, and published by TSR, only once before on this blog.

I may have mentioned it briefly a few other times.

That's just wrong.

Hmmm. Wrong might be too strong a word. I'll explain...


Hold it right there partner.
I plum reckon there maybe some clarifications in order.


Before I get into this in depth, I want to note that this is both a Thorough Thursdays entry, and the second installment in the April A-to-Z Blogging Challenge. As you can tell, I'm batting a thousand. I am a week late for both entries, which should have been posted Thursday, April 2nd.


Oh well, life goes on.

On a positive note, the albatross around my neck has finally been removed. I can afford to see a movie once in a while, take a day off, that sort of thing. Not too often of course, but compared to the past several months, it's going to feel like a vacation.
 
***

Now, in addition to having only one post tagged with Boot Hill, only three have ever been tagged with the words 'Wild West'. You'll also notice that there is only one previous entry for Deadlands (even though I may have mentioned it more than once in passing).

Truth be told, I am not a huge fan of Westerns. It's not that I really dislike them per se, I just don't list them among my top five favorite genres. I guess I would put them above D&D, Sword & Sorcery, smorgasbord Fantasy, but below Medieval Folklore Fantasy.

It just ain't my thing, the way my things are my thing.

Still and all, there was that one time I ran a Boot Hill campaign and it was awesome. So awesome in fact that I never even tried to do it again. 

Boot Hill was perhaps the second or third RPG I ever played. It is also possibly the second or third game I ever laid eyes on. This was back in the day when you could count the number of RPGs in print on your fingers.

Unlike Dungeons & Dragons I had an immediate frame of reference for Boot Hill, having already seen many a Western film and TV program by the age of 10. My maternal grandfather (who we called Pop or Poppy) and my Dad were huge fans of the genre. I ended up absorbing the tropes and atmosphere by osmosis. Thanks to my Pop's love of cinema and my father's fascination for old things, I learned to love the generation of John Wayne pictures as much as those of Clint Eastwood.

Add to the mix Wild West tales in the form I understood best, comic books. From DC's Jonah Hex, Batlash, and Pow-Wow Smith to Marvel's Kid Colt and the Rawhide Kid, Western comics were a staple part of my early collection. Actually, they were a staple of my cousin's collection, but I tended to read his comic books far more than he did.

All this exposure pooled together and helped me create one rootin' tootin', sure an' shootin' Wild West 'Boot Hill' campaign back in 1979.

Thirty-six years is a long time to wait for a sequel.

In my mind that means one of two things. Either, if I haven't made one yet that I don't need to make one. Some epics just don't need a '2'. That, or it's about time. Maybe even long overdue.


Sketch by Alan Robinson
 

As I toy around in my head with ideas for a new secondary campaign for my primary, New York group, the idea of a successor to my original Boot Hill campaign has crossed my thoughts more than a few times.

What do you think? Worth assembling a posse for, or should I just let the stage coach be on its way?

B is for Boot Hill

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Thursday, November 15, 2012

Not In A House. Not With A Mouse.

Although the blog itself has been quiet the last day or so, I have not been.

That is to say, I have been working on a number of things, personal and professional and somewhere in between, which have occupied my time offline. Fear not gentle reader, for I have returned and new ideas are a-brewin'.

***

I have the opportunity to run a one-shot this weekend, a break from our regularly scheduled Ars Magica campaign, and I am trying to narrow down the possibilities.

I am pretty sure I want to do something Science Fiction-y. I am still a bit Superhero-ed out from our Champions game, and I am running Ars Magica with my group regularly and a kind of modern day mythical game with the kids at the learning center on Sunday (sort of Percy Jackson meets Al Shard) so I think my Fantasy quota is more than filled (once again, for a guy who doesn't care much for Fantasy I seem to run it alot).

What Sci-Fi to run? Well that's the hard part...

My players are very particular. I wonder, aren't most players? I mean, my old NJ group was not so particular in the way my new NY group is. I suppose as members of a fandom, any fandom, we all have our specific likes and dislikes and we can abhor one with all the passion with which we love another.

That said, I am not, generally speaking at least, so all or nothing with my likes and dislikes as I find some people to be. For example, I love Star Trek but I don't hate Star Wars. I like Star Wars. I like it a lot actually. I just like Star Trek a lot more. I am a huge fan of classic Silver Age DC Comics but I don't hate modern Marvel Comics. I do vehemently dislike DC's New 52 however. More on this in a few paragraphs.

What I get from many of my players nowadays (except Dave, he's pretty flexible)* is how few things they seem to like. Ray likes Anime and Manga, well mostly Manga, but he likes One Piece and Hunter X Hunter. None of my other guys like One Piece. Ray's not into Mecha/Giant Robots at all (which I personally think qualifies him to be designated mentally insane but he's my friend so I'll just have to deal with it). Lee didn't really see the big deal about Mecha either (the madness may be spreading). Ray also doesn't like Star Wars. I've never met anyone before who actually didn't like Star Wars. Ray has issues (ahhh, teasing. I love'ya man!)

Marcus, well, it's just hard getting Marcus interested in something new. He's a very Green Eggs and Ham type of a fellow. He'll say he doesn't like something he often hasn't really checked out and than when he checks it out, he likes it. He says he's not into Star Trek but I know for a fact he's never tried it in RPG form. He doesn't want to though because, circular logic, he doesn't like Star Trek.






This dynamic is really frustrating to me as a GM who likes to try new things. It's also frustrating because if it were me in their shoes (and it has been as noted below) I would say, "Your last three games were awesome. You want to try Pin The Tail On The Donkey The RPG? I am so there!"

Case in point; I am not a fan of My Little Pony, old or new. When Erin Palette created her game Unknown Ponies: Failure is Awesome, I wanted to play. Why? Because I trusted Erin as a GM, a fan passionate about the show and a friend.

A few years back a friend wanted me in on his homebrew D&D 3.x game which featured a number of rules changes and additions (with some Pathfinder elements thrown in) as well as his own world. I said yes. Why? Because even though I've played in dozens of D&D campaigns by dozens of Gamemasters and only about 5% were any good (I am being generous), that doesn't mean the next one won't rock. I trusted the GM.

Going some years back (a little more than some at this point), my good friend Keith, who had moved to California, came back to NY after a while. An incredible player, it turned out he now GMed. My group at the time said that whatever Keith wanted to run would be cool with us. He said Deadlands. We all said. "AWESOME!". Then my friend Jason pulled me to the side.

Jason said:

"Why did you agree to Deadlands? It's a Western with Horror elements. You don't like Westerns and you really don't like Horror. How are you excited to play this?"

I replied:

"'Cause it's Keith and whatever Keith is going to run is going to be fantastic."

Keith has never GMed for me before. Keith was simply put, a good friend, a creative fellow and this is what he wanted to run so it was (in my mind) a guarantee it was going to be great.

Sometimes I am right. Alas, not always.** But I'll be damned if I won't give it a shot.

That's what disappoints my the most with my group. It's like pulling teeth sometimes to get them to give something a shot. They all have their particular things they like and don't and they're both kind of narrow and kind of finicky about what they will try outside of their established likes.

Come on gang. Try a game, any game.
No guarantee it won't be lame but surely they're not all the same.
You do not like them but you won't play.
Try them. Try one. Try to play.
You might like one. Try one and you may I say.





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*Dave definitely has his particulars as well but I gotta give it up for the man. He is a lot more willing to try than most of the New York crew.

**Deadlands turned out to be awesome. Keith was a great GM and he altered the setting a bit making it much creepier and more ghost story-ish.

The D&D game I mentioned...well...it just wasn't for me.

Unknown Ponies was interesting. While I was completely lost with the story of the adventure and how to approach it and the rule mechanic made for a frustrating time, I saw the potential in it. I thought it really could be a cool game onced worked on a bit more.