Showing posts with label DC Heroes. Show all posts
Showing posts with label DC Heroes. Show all posts

Tuesday, February 23, 2016

DC HEROES - EARTH-AD

I think that after including my one long-term Marvel Super Heroes campaign amongst this Campaigns I Have Known series, it's only fair I write up one of my DC HEROES ones.

Yes? So glad we agree.

I've run a good number of DC Universe campaigns. Not all of them using the DC HEROES game by Mayfair Games however. No actually, only a scant few of my DC oriented RPG campaigns actually used that system strangely enough. While I did enjoy the game quite a lot, I started running games in the DC Universe before it came out, and long after it went out of print.

My first DC game was a Teen Titans related campaign using Villains & Vigilantes in which we played new teen heroes joining the established Wolfman/Perez era group. Another was an Earth-2 inspired game using Golden Heroes in which we were a kind of alternate All-Star Squadron (I think we called ourselves The All-Star Society, or The Justice Squadron, or something).

Remember that when DC HEROES came out in 1985, DC Comics was producing it's epic, continuity changing Crisis on Infinite Earths series. This meant that a lot of the material in the game, which focused heavily on DC's Silver Age, was now inaccurate, or incomplete to the Bronze Age comics fans of 1986, the comics they were reading at the time, and the post-Crisis status quos to come.

I ran a few games using the 1st edition of DC HEROES, but most were short, used as a break from one of our other, longer, ongoing campaigns. It wasn't until Crisis on Infinite Earths was over that inspiration struck me for a great DC HEROES campaign.

Please note that a number of elements in this campaign description would later appear in published DC Comics. My friends and I came up with these stories years before they would see print by professionals. We were about 17. 

How's that for perspective. A group of 17 year olds came up with characters, plots, and ideas it would take adult comic book pros years to duplicate.

Heheh. Great minds think alike I guess. Don't be surprised if, as a DC comic book reader, you find you remember some parts of this story. It's not deja vu, until later.

Or something.


***

Campaigns I Have Known
Proudly Presents...

DC HEROES -
EARTH AD


First there was a multiverse,
an infinite number of separate, but connected alternate, parallel universes,
and in each universe, an Earth.
Then...there came a Crisis...


When it had ended, the multiverse appeared to be no more. Only a single, combined Earth remained.

But that was not exactly the truth. Not the complete truth.

I shall not reveal the greater truth to you right away, but rather just as I revealed it to the players. I shall reveal it...at the end.

Title: DC HEROES - EARTH-AD

System: DC HEROES (Mayfair Games), 1st Edition.

Circa: 1986-1987. There were approximately two dozen sessions give or take a few.

Player Base: We started with five male players, 16-17 years of age. By the end of the campaign we had added one more regular male player, and one female player who appeared often, but not every session. All were in the same age range. Occasionally, additional players would pop in for a few sessions playing 'guest stars'.

The grand finale had something like nine, or ten players/PCs.

Characters: The characters were created at a slightly higher point base than was recommended by the rules. Our intention was to have a team of heroes whose power levels were between those of the Teen Titans, and The Justice League of America.

The basic premise we started with was that Superman first appeared on the scene in 1938 (Action Comics #1, cover date June, 1938), Batman in 1939 (Detective Comics #27, May, 1939), and The Flash (Jay Garrick that is) in 1940 (Flash Comics #1, January, 1940).

If the first time a hero appeared in public on Earth-AD' was the same as their first appearance in comics, if the universe never 'rebooted', and if linear time were constant and the characters aged normally, what does 1986 look like?

Sound familiar?

Our characters for the campaign are the Justice League Infinity, and consist of...



From Left to Right...
In the air: Kroo Pan, Green Lantern of Sector 2814
On the ground: Wonder Woman, Flash, Atom, The Atomic Man (in the back),
Superman, Batman, Robin, and Amazing Man.



Amazing Man

The son of the original Amazing Man who operated in the late Golden Age, Owen Everett was one of the oldest members of the team, but not the most experienced when compared to the former Teen Titans in the group. Still, Everett took on the roll as the soul of the team, and the voice of wisdom more often than not.

Like his father, Owen has the ability to transform his body into any material he touched, gaining its properties. For example, if he touched steel he would essentially turn into steel (like the Marvel Comics villain Crusher Creel, The Absorbing Man).

Amazing Man was not the team leader, but no matter who was acting as leader at the time, they paid close attention to his council.

Amazing Man joined after session 10, and remained a regular from that point on.

The Atom

Sometimes referred to as 'Atom, The Atomic Man', Albert Rothstein is the grandson of the villain Cyclotron, godson to the Golden Age Atom Al Pratt, and a star pupil, and lab assistant to Ray Palmer, the former [Silver Age] Atom.

Rothstein possesses the ability to alter his mass, and atomic structure so as to become physically larger, or smaller, and more or less molecularly dense. He can, for example, become a super strong, four inch tall man, or a forty foot ghost by adjusting his density to pass through walls.

The Atom has a number of weaknesses, including being unable to attain his maximum, or minimum density, or size for more than a few minutes at a time. In addition, high level of radiation can destabilize his body.

Rothstein is the teams go to science expert, especially in the area of physics and nuclear energy.

The Atom/Atomic Man was a series regular.

Batman
 
Dick Grayson*, formerly the first Robin, becomes the second Batman, with Bruce Wayne, and Kathy Kane-Wayne's son Bob serving as the second Robin. All grown up, Bob Wayne is now Batman, often teaming up with his half-sister Helena, aka The Huntress.

Bob Wayne's personality, and style is more relaxed then that of his predecessors. He thoroughly enjoys being Batman, fighting crime, helping people, and being a member of the JLI. His gear is a little more advanced, but relatively the same as the traditional equipment familiar to Batman fans. He does possess a highly advanced, grav-car Batmobile, that is essentially a Batplane as well.

Around the 6th session he teams up with Miranda Harper, the daughter of Roy Harper/Speedy*, dressed in a Robin costume and equipped with Oliver Queen's/Green Arrow's old weaponry. She joins him officially soon after as the new Robin.

Batman was a series regular.

The Flash

Wallace West has taken over for the deceased Barry Allen, who perished during the recent 'Crisis' while saving the universe from certain doom. Wally has been a hero for years, operating as Barry's sidekick, and with the Teen Titans as 'Kid Flash'. Initially depressed over the death of his uncle, and mentor, Wally is given a pep talk by the Golden Age Flash Jay Garrick, and entrusted with Garrick's helmet.

Wally is romantically linked with Raven, but the feelings are not reciprocated due to her fear of releasing the inner demonic power she holds within her. When she departs this realm for worlds beyond, Flash is comforted by the heroine Green Flame (NPC), the daughter of Jade, and grand-daughter of the Golden Age Green Lantern Allan Scott. The two began a romantic relationship in the later part of the campaign.

Flash was a series regular.

Green Lantern 

Just as Abin Sur used his ring to find a worthy successor in Hal Jordan, Jordan used his ring to locate a worthy successor when he planned to retire and marry his long-time love, Carol Ferris. His ring chose a most surprising recipient - an alien of the  Klaramarian species, infamous to Earth's Superhero community due to their worst possible representative, the villainous 'Faceless Hunter of Saturn'.

The son of Klee Pan, the heroic Klaramarian who thwarted the evil Faceless Hunter Chun Yull on a number of occasions, Kroo Pan was initially greeted with some degree of mistrust by the other Justice Leaguers. Nonetheless, Kroo Pan proved himself time, and again a true hero, and a stalwart friend.

Green Lantern was series regular.

Robin

The daughter of Roy Harper/Speedy, who later became The Red Arrow, Harper was on a tour of the Hall of Justice, when it was attacked by the supervillain known as Ultimatum (secretly The Ultra-Humanite...and more! See below).

While attempting to find cover, she noticed several damaged display cases containing paraphernalia belonging to former Justice League members. Donning a Robin costume, and gear once belonging to Green Arrow, Harper joined the Leaguers on duty in the fight against the invader.

Impressing Batman (Bob Wayne), and Flash (Wally West) very much, Harper was offered additional training and a spot on the team as the new Robin.

Note that this makes Robin only five years or so younger than Batman. This proved a very interesting dynamic for the Dynamic Duo.

Robin didn't  really join until session 7. She appeared in about a dozen or so sessions total.

Superman

Grandson of Clark Kent, and Lois Lane, son of Jonathan James Kent, the current Superman of Earth-AD is Clark Kent Jr., sometimes nicknamed 'CJ'. He is initially shown to be less powerful than his predecessors, but later discovers he can temporary increase his abilities by prolonged exposure to increased levels of Yellow Sun Energy. He must be careful, as too much will harm him.

He is more resistant to Green Kryptonite, and Magic than his father, and grandfather, with the former causing him mild pain, and nausea only.

Superman is in an on again, off again relationship with Donna Troy/Wonder Woman. It's complicated.

Superman was a series regular.

Wonder Woman

The current Wonder Woman is Donna Troy, who recently took over the position from the original Wonder Woman's daughter Lyta Trevor, previously called Fury. Like Wally West, Donna Troy had grown up amongst the Superhero community as a sidekick to Princess Diana, and as a member of the Teen Titans.

Donna Troy's origin, a much convoluted, and retconned mess in the comics, was greatly simplified here, sticking close with the original tale, but making some key adjustments to reconcile with our timeline.

She is played as being in a rocky relationship with our version of Superman.

Wonder Woman is initially an NPC, and often called off on separate missions. She is taken over as a PC in session 12 (I think), and appears in the next dozen sessions give or take one, or two absences.

Guest Stars Included:

Aquaman - The son of Arthur Curry/Orin of Atlantis, Arthur Curry Jr. goes by the alias of Tom Waters when we first meet him. The undersea kingdom of Atlantis was under the rule of Black Manta, who had captured Garth, the second Aquaman (formerly Aqualad). The Justice League aided Tom, who revealed his true identity, took the throne, and took on the mantle of (the third) Aquaman.

Aquaman made three appearances.

Doctor Fate - Hector Hall, son of the Golden Age Hawkman, and Hawkwoman, and who previously had a career as a hero called The Silver Scarab. Kent Nelson, the original Doctor Fate, granted the Helm of Fate to Hall when he passed away.

Doctor Fate made two, or three appearances.

Hourman - Grandson of the original Hourman, Robert Tyler had vastly improved the compound that gave his grandpa his powers. Using minerals and chemicals extracted from a deteriorating Bizarro, Robert created 'Super-Miraclo', which essentially made him Superman for one hour every twenty-four hours.

Hourman made five, or six appearances.

Supergirl - The daughter of Clark Kent's cousin Kara Zor-El, aka Powergirl (later Powerwoman). In this reality, Powergirl first appears in the late Golden Age/early Silver Age. making her a contemporary of Jade, Fury, Hector Hall, and the like. Supergirl is therefore her daughter and a closer contemporary to the PC team. She is only a part-time Justice Leaguer as she spends a good deal of time in the future with the 30th Century Legion of Superheroes.

Supergirl made five, or six appearances.

Synopsis: Following a year long event known as 'The Crisis', the Justice League reorganizes to became Justice League Infinity, establishing a new, and improved Hall of Justice as their home base.

While the participants of the event recall that there was a 'Crisis', and remember certain key, dramatic moments during it (such as the death of Barry Allen, the Silver Age Flash), no one can seem to recollect exact details about it. There is some belief that their lack of memory about what transpired may be protecting them from allowing it to happen again (although they are not certain why they hold this belief).

That is all background however. Our story opens with the Justice League Infinity members in the middle of a battle against the forces of the evil villain Ultimatum! With the help of numerous other costumed criminals, and gimmick garbed goons, Ultimatum has been on a crime spree, stealing scientific equipment, and advanced technology from Wayne Enterprises, S.T.A.R. Labs, and others.

As the story progresses, the heroes discover that Ultimatum is not the only one stealing cutting edge tech. A mysterious female figure has been reported appearing out of nowhere at various sites, taking particular pieces of equipment, and then disappearing just as suddenly as she came.

Batman follows a hunch based on a clue at one of the crime scenes, and encounters an unknown individual with pale, purple hair, wearing a green, and white outfit at the site of the original Justice Society of America headquarters. The odd man warns him 'This world is coming apart...it is made of memories poorly reconciled...until now. Now there are no memories left..." After delivering his cryptic message, the fellow vanishes.

Several other villain plots, and hero/secret identity subplots follow, all the while regularly tying back into the overarching mystery. The man in green reappears with additional warnings, only to be drawn away again. As it turned out, this man was Kell Mossa, also known as Pariah, attempting to leave clues to help the Justice League against some coming apocalypse.

Finally the PCs discover that Ultimatum hasn't been stealing anything. Not exactly. The mysterious woman has been taking things, and Ultimatum is trying to stop her, even if it means taking, or destroying the item. The woman is found to be handing the items she steals over to her partner, who is assembling a Quantum Frequency Stabilizer. If he doesn't, reality itself will surely unravel!

Her partner reveals himself to be...Alexander Luthor of Earth-3! Actually, he is a dimensional impression of Alex Luthor.  He, and his ally Harbinger state that the universe the game exists in is merely a pocket dimension within the body of Alex Luthor. If he can not stabilize his powers, Alexander Luthor (the real one, not the pocket universe shadow that is conversing with the PCs) will die, and their entire continuum with him.




Ultimatum, originally described as a clone of the Earth-AD Lex Luthor, infused with Brainiac's technology, powered by Metallo's Kryptonite Heart, and possessed by the consciousness of the Ultra-Humanite is actually a vessel for a far more dangerous evil...The Anti-Monitor!

Hiding within Alex Luthor's pocket dimension, the Anti-Monitor has been slowly, arduously trying to repair, and rebuild himself. If Alex Luthor dies, the Anti-Monitor would be able to absorb the dissipating dimensional, and cosmic energy, and reform himself in short order.

After a few more episodes, battling a deteriorating cosmos throughout the pocket dimension of Earth-AD's space/time, the PC heroes enter a final battle against Ultimatum/Anti-Monitor, while Alex Luthor-3 races to complete his machine. Harbinger reveals that if Luthor-3 is successful, he and Harbinger will live, but the universe of Earth-AD could very possibly be rebooted beyond recognition. Of course, there will be at least three other survivors, specially protected by the dimensional abilities Luthor-3 possesses...

The original 1938 Superman, the original Lois Lane, and the Superboy of Earth-Prime.

You see, at the end of Crisis on Infinite Earths, [From the Wikipedia entry] after defeating the Anti-Monitor (with the help of Kal-L, the Earth-Two Superman and the Earth-Prime Superboy), Alexander reveals that he has saved Kal-L's wife, the Earth-Two Lois Lane, from
being erased from existence when the multiverse was destroyed. The foursome, no longer having a place in the Post-Crisis universe, retreat to a "paradise dimension" (which Alexander accesses with the last of his dimensional powers).

Earth-AD is the 'paradise dimension'.

Unfortunately, the entire universe of Earth-AD was 'constructed' out of the memories of the Golden Age Superman, Lois Lane, and the DC comic book reading Superboy of Earth-Prime. Discrepancies in their recollections of various DC continuity elements caused the ripples in space/time that were 'corrected' as best they could be. This explains the divergent history, ages, and other aspects that separate Earth-AD from the Post-Crisis on Infinite Earths continuity most comic fans are familiar with.

Made aware of their situation, and the possibility that saving the multiverse from a reborn Anti-Monitor may cause everyone, and everything they've ever known to cease existing, the PCs decide to give it their all, and ensure the defeat of the Anti-Monitor.

The final battle was brutal, and heart-wrenching. Dr. Fate, Green Lantern, The Atom, and numerous NPC Superheroes are killed. The Flash manages to power-up, and focus Alex Luthor-3's device, in much the same heroic way Barry Allen destroyed the Anti-Monitor's device, and saved the Earth in Crisis on Infinite Earths. The very last moments before the machine kicks in involve Batman, and Superman side-by-side laying a serious smack-down on Anti-Monitor.

THOOM!

The universe...no...the multiverse is reborn. This time the continuity is more like DC as it was before Crisis. It is a DC where Crisis never occurred, and the continuity of an infinite number of Earths lived on...

Perhaps someday, I will get to run in that universe.

Appendix N: Easily 50 years of DC Comics history, Crisis on Infinite Earths #1-12.

Bonus Features:

Sadly, while I can recall the players, I honestly can't recall them all, and I don't remember who played who. It's terribly embarrassing.

A special shout out, and thanks to Alfonzo V., Andres D., Buzz, Cynthia R., David C., Pete H., Will C., and several others.

Several comic books from DC have come out since we played this campaign that have had similar characters, themes, events, and other remarkably coincidences. Most notable to me is Superman/Batman: Generations by John Byrne. Some of the supporting cast, and background characters are not unlike those from Kingdom Come.

The primary focus was to create a modern comics world (well, modern for 1986) that evolved out of the Golden Age, not the Silver Age. Remember that the Silver Age essentially rebooted many of the Golden Age characters, and by 1986 those original versions were living on an alternate Earth (Earth-2). Earth-AD assumes a Silver Age that grew out of/descended from the Golden Age more directly, and then continued on from there.

Nearly every single DC character you can think of made some kind of appearance in this campaign in some form. A six session arc in the later half of the campaign (towards the end actually) sent the PCs tumbling out of control through time, encountering the likes of Wild West Heroes Jonah Hex, World War II heroes like Sgt. Rock, and the Justice Society, and into the distant future of the 30th century and The Legion of Superheroes.

While this was not my first DC campaign, not my longest, and not my last, it does remain a favorite.

*Some of the ages of the characters may seem off, but consider:

Dick Grayson/Robin, and Roy Harper/Speedy are often associated with the Silver Age Teen Titans, but actually Robin first appeared in 1940 and Speedy in 1941. Wally West, usually depicted as their contemporary, didn't actually make his first appearance until 1959.

The players decided that while Wally would make a viable Player Character, Dick Grayson, and Roy Harper would be too old.

Now get ready for Star Trek, Star Wars, Paranoia, Toon, and much more!

See you again soon!

AD
Barking Alien







Thursday, January 29, 2015

Thorough Thursdays : DC HEROES

Prior to this post, I have only mentioned DC HEROES, Mayfair Games' officially licensed , 1985 role playing game of the DC comic books universe, in a single blog entry before this one, and it wasn't the focus of the entry. 

That's just wrong.


Cover of the 1st Edition Box Set
By George Perez.
I don't think you heard me. I said, "GEORGE F*^$ING PEREZ!"


Great minds think alike they say, and proof positive of this is the fact that WQRobb of Graph, Paper, and Games posted about this very game just a few days ago.

His post mentions how this game - which was well received by both critics, and fans when it came out, had numerous supplements, and three editions - receives so little love from bloggers who devote a considerable amount of their time to discussing, running, and playing Superhero RPGs.

 He asks the questions, which I hope to answer in this post of my own, and I quote:

"So what gives?  Is the game a dog with fleas when it comes to the rules?  Are DC-based games just cursed to be badly written (I'm looking at you, DC Universe...)  I need my RPG nabobs to fill me in here. "

First, I would like to point out that not all DC Comics based games are badly written. DC Adventures by Green Ronin, compatible with 3rd Edition Mutants & Masterminds, is excellent.

Second, a little background...

***

Imagine it's 1985, you're a 15 year old boy, and the only things you enjoy more than Star Trek are Role Playing Games, and DC Comics.

Low and behold, what should come out at your FLGS, but the box set pictured above.  The heavens open, sunlight shines down on the game, and an infinite number of angels in colorful, spandex tights dance before your eyes.

Having not yet encountered Champions*, DC HEROES was my first experience with a 'point-buy' system (or at least the first I can really recall). It may also have been the first game I played with Hero Points, but I am not certain. In addition, it had a very cool mechanic built into it for handling Subplots. While the main story is going on, each PCs would be subject to romantic entanglements, problems in dealing with their secret identities, and day jobs, your hero's relationship with the media, and normal citizens, and much more.

It was, in short, an excellent game. A streamlined, well thought out, well supported game with some truly innovative approaches for it's time.

I ran several campaigns with it of varying lengths, the longest, and best two were written up as pitches to DC Comics itself. One almost made it, but that sad tale is for another time.**

So what happened? Why don't I talk about this game more often? How come I'm not still running it now? Why did this great game, which featured my favorite comic book milieu, simply fall by the way side?

Well, unfortunately, there were several factors. Largely, it boils down to timing. And timing, as they say, is everything.

The boxed set for DC HEROES came out just before the series Crisis on Infinite Earths, but only by the slimmest of margins. Crisis would significantly alter the make up of the DC Universe, from continuity elements to power levels. This meant that as soon as DC HEROES really caught on, all it's information was basically wrong.




Other drawbacks, at least among the group I gamed with, included the fact that DC HEROES came out not long after Marvel Super Heroes, the original FASERIP game by TSR. Sadly, many of my friends were bigger Marvel fans than DC ones, and a lot of them were already playing the Marvel game. Not only was I more of a DC fan, but I really didn't care for the mechanics of Marvel Super Heroes. More often than not, the compromise when it was time to play a Superheroes game was Villains & Vigilantes, a tried and true favorite of all parties involved.

Within a year or two of DC HEROES' release, a number of games were published that would end up being among my all time favorites. In 1986, West End Games released Ghostbusters. In 1987, they would release Star Wars D6, while R. Talsorian put out both Mekton II, and Teenagers from Outer Space. That was also the same year that the first edition of Ars Magica came out, although I don't really recall playing it until its second edition in '89.

That's a lot of really strong competition for my attention, not to mention the attentions of my players. Add to the fact that I was graduating from Junior High to High School in '86, and the make up of my group was in a state of flux as well. DC HEROES ended up lost in the shuffle.

In 1986-87 (or thereabouts) I started playing Champions under the greatest GM I've ever had the pleasure to game with, my friend and HERO System mentor, William C.. It would be a year and a half of play before I knew the rules to the game, but I was pretty much hooked early on. After the two to three year stretch of campaign he ran that I was part of, Champions came out with it's 4th edition, and that became the go-to game system for all our Superhero games going forward (until Mutants & Masterminds came out that is).

As you can tell from previous posts to this blog, even after trying out, and enjoying, many other great systems such as M&M 3rd Edition, and Marvel Heroic, I still tend to fall back on Champions 4th.

There you have it. DC HEROES was very fun, but it just never beat out those games that were even more fun. It was like a competition where all the participants are talented, and skilled, but in the end, someone has to be in last place. That ended up being DC HEROES.

I've thought about trying her out again one of these days, just to see how the old girl has stood the test of time. Maybe I will, if I can get the gang to shelve their biased towards Champions for just a session, or two.

Truth and Justice Everybody, Truth and Justice,

AD
Barking Alien

*I had actually encountered Champions in my FLGS long before I played it. I took one look at the numbers, and the crunch, and put it down. Never gave it a second look. Amazing that I ended up loving it so much.

**One of these days I will tell the story of how I submitted a pitch to DC Comics for a 'Justice League Earth' story (one-shot, mini-series, or series), and how I almost got it through, and had my dreams horribly crushed by an unfeeling world. Ahem. OK, maybe not, but it sucked that it never happened. DC's loss.







Friday, April 5, 2013

Supervillainy A-To-Z: E is for Endgame

I almost regret using the following character as my 'E' entry. He is one of my greatest characters, let alone villains, and after him all others will pale in comparison from this point forward. At only five entries I'm already washed up.
 
Because this character is so special to me, his write up was hard. Very hard. This is another case of the system not doing him justice. If done correctly his power level would be ridiculous but, like DC's Mr. Mxyzptlk, he really isn't an opponent you fight directly. More often than not he is more of a plot device who sends opponents and obstacles in your way while he creates some multiverse twisting event that will retcon all of existence.
 
Your job? Stop that from happening. If you do, he appears, says he is impressed to the point where he now notices you and disappears.
 
You are in deep doo-doo now.
 
Ladies and Gentlemen...

 
***

 ENDGAME

 

True Identity: No other identity

Description/Appearance: The cosmic entity known as Endgame (or sometimes 'The End', as he is referred to by the other Universals) appears in the form of a humanoid male made of what might be opaque, white crystal or a type of marble. Numerous spider web fractures run across his surface, all culminating in a section in the center of his chest and on his face where the crystal covering is missing. In those regions, the endless void of space can be seen, often with a spiral galaxy or other astronomical scene displayed within him.

Identifying his height, weight, and other such things are meaningless. His appearance is never absolutely identical from one manifestation to another.

Origin and Background: Endgame is the last of a series of beings referred to as 'The Universals'. Only one Universal exists at a time and is, in essence, an avatar, protector, and steward of the multiverse itself and all that lies within it. A Universal is at once living, unliving, and dead. It is hot, cold, time, space, war, peace, and anything and everything else you can imagine (and some things you can not) in equal parts.

The purpose of Endgame, the last of these avatars, was to prepare the multiverse for its eventual destruction. He would watch reality in all its myriad quantum forms deteriorate, crumble, and fade once and for all. A nihilist by nature and obsessed with the endings of things (ideas, distances, the lives of stars), Endgame looked forward to his role.

As the suns of a thousand, thousand worlds began to flicker and go out, a number of cosmic beings gathered at the center of the universe (and its multiversal nexus point) to bear witness to the final days of the infinite cosmoses. Endgame was there as well but he was not enjoying himself as he expected. He was, he felt, dying himself.

One of those who had arrived was a being from a long dead world called Earth. She called herself 'The Oracle of Delphi' and had seen the future. Endgame would not get to see the multiverse end. Rather, it was the death of Endgame, not far off at this point, that would begin a 7-day cycle which would have as its grand finale, the end of time, space, and everything.

Endgame was enraged. He shook the Oracle until her bones rattled. He slew a dozen of the final witnesses, each powerful, near-god-like beings in their own right. He thought and planned and swore curses in the languages of a billion extinct peoples.

Endgame would see the universe end, even if he had to end it early to do so.

Powers and Abilities: Endgame is a Universal and as such is a cosmic being of practically immeasurable power. However he does have limitations. He must destroy and reorganize matter and energy rather carefully, based on a set of laws and rules we can not fathom but which are of great importance to him. If he does anything improper to the cosmic 'ways and means' he must adhere to, he will end up harming himself as well.

That said, he is still known to travel from parallel universe to parallel universe, jump through time, create and summon troops out of the cosmic ether to fight for him or retrieve items of power and perform many other amazing feats. He does not age, breathe, eat, sleep, or do any such mortal activities.

One interesting element to his power is that you never really (or very rarely) encounter the 'entire' Endgame but rather one of an infinite number of 'duplicate selves' that pursue plots and angles on how to boost his form or power so he can either survive to witness the end of the universe or destroy it himself.

Another odd bit is that his time travel power won't allow him to 'jump ahead to the end of the story', as it were. While he can go back in time, he can not go forward beyond the point of his predestined demise.

Personality and Motivations: At this point, Endgame's motivations are quite clear but his personality is a bit hard to describe. He has reached a point now, jumping back and forth through the ages, engaging in complex Machiavellian plan after plan, that he is beginning to find enjoyment with the activity itself and not just the 'end goal' (pun intended). He enjoys matching wits with heroes and is impressed and curious when the powered beings from that tiny blue orb all the way at the edge of the Milky Way galaxy manage to thwart his best efforts.

Still, he will destroy you. He can not do it now however. Not at this precise time, as the moment has past. The alignment of the galactic paths are such that to kill you at this junction would create a cascade event generating a far more powerful adversary in 975 years. Also, he is currently involved in 2,000,236 different plots on 1,176,522 alternate Earths and alien planets. Some other time then.

***

Endgame, originally named The End, is one of my oldest characters, having been created by me before I even discovered role playing game. Illustrations of him never do justice to the image of him I have in my mind.

I have created him for practically every Superhero RPG I've ever played including Villains & Vigilantes, Champions, Mutants and Masterminds, DC Heroes, Marvel Superheroes, Superworld, and more.

Endgame for ICONS:




 
 ***
 
I have been nominated for a Liebster Award! I am moved, flattered, and not entirely sure what that means even after looking at the site of the person who nominated me. This may be because I reviewed it very quickly so I could get this entry in on April 5th.
 
You have to answer some questions put forth by they-who-nominated-you. Here goes:

A)  Comedy, Reality TV, or Drama?

Yes. My life is all of these things.

B)  Cat or dog?

Barking Alien. Dog.

C)  Hilltop or valley bottom?

Hilltop. Easier to defend and closer to the sky.

D)  Coffee or tea?

Coffee. Looove coffee.

E)   Do you have an artistic routine?  Ie: do you create an outline or scratch illustration first?

Yes. When I can. Sometimes I can't (don't have time) and I just get right into it.

F)  How long have you been pursuing this artistic venue?

Drawing? All my life. Since I was a wee child. Writing almost as long.

As for writing, illustrating, and creating material for RPGs, well, I've been playing or 36 years.

G)  Is this your first Liebster Award?  If not when was the first?

Yes. At least I think so. I may have been nominated once before but I'm not certain.

H)  How many blogging sites do you typically participate with?

I read a good two dozen regularly, another dozen or so irregularly, and comment on at least one dozen fairly often.

I)   What was the impetus to pursue writing/photography/prose?

I have to. I would probably go crazy otherwise. There are constantly new ideas and stories and characters popping into my head. I need to let some out to relieve the pressure.

J)   Which artistic venue is your second choice?

I've reached a point where writing is first and art is second and that's tough to admit. I've spent a lot of years and a lot of money pursuing art as a passion and career and frankly, I'm just not that great at it. I am a much better writer than an artist. Sometimes I wish I could do all those years of school over again with this knowledge. But I can't. So forward march, onward and upward.

Good luck to all the nominees! Have a great weekend.

AD
Barking Alien