Thursday, January 4, 2024
To Eat or Be Eaten
Friday, May 26, 2023
I Hope Your Hungry
Friday, December 30, 2022
A Dungeon Challenge for the Dungeon Challenged?
Tuesday, December 27, 2022
What Would It Take?
- A Medieval Fantasy world that feels like it takes place in another place and time.
- I need an Open World where the players/PCs can go where they want and do what they want.
- At the same time, I need people for them to meet, things for them to do, monsters for them to slay, etc. These guys don't self-motivate that often.
- Player Characters should each has their own specialty but also everyone should have the basic skills needed to be Medieval Fantasy adventurers.*
- I want an interesting Magic System. Magic should be uncommon, powerful, dangerous, but also cinematic in an Anime/Manga sort of way.
- I need scary, mythic/folklore monsters, not piles of hit points and predictable abilities.**
- I want dungeons but only if I can do something really interesting and different with them
- I'd like day-in-the-life moments where not every second is an 'adventure'.
- I'd also like fast paced, exciting, dynamic, kinetic, and possibly brutal, in-your-face combat; not a take-our-time, large scale military tactical approach to a small group suddenly fighting another small group. That never made sense or felt right to me.***
Thursday, April 29, 2021
Leave Room for Dessert
I have decided that I am going to develop a homebrew 'Delicious in Dungeon' TRPG instead of a more general Anime/Manga Fantasy game. This is going to take some time so meanwhile the blog will move on from Anime and Manga to cover some other subjects.
Stay tuned,
Friday, April 23, 2021
The Dungeon Meal Guide for Adventurers
Sunday, April 11, 2021
Boredom Slayer
All this time I have been talking about my Medieval Fantasy game, I have yet to address what it would be about. Basically, what is the theme of this and why is it different from the majority of the other games out there.
Well...
One of the things that's always bugged me about the typical Medieval Fantasy RPG experience is the sameness of it when I feel the genre has more to offer.
Imagine a world where 'Dungeon Delving' and the 'Ecology of a Monster Ecosystem' are part of the every day life of a select few of very brave and dedicated professionals and/or those who want to be that someday. What cultural, social, economic, and political dynamics would develop over this type of addition to Fantasy Medieval societies?
Some possibilities that came to me include:
PCs set up and run a Supply Shop/Inn/Tavern inside the Dungeon. Instead of going back to town to resupply or rest up you just need to make it back to the third level of the Dungeon to get to the Player run business. This concept is actually seen in Delicious in Dungeon and it has all sorts of potential. Part of the campaign could see the PCs going into town or a near by waypoint to buy, sell, and trade what they need for their shop. There could be a rival shop run by the local Dungeon inhabitants! Maybe you need to go into the Dungeon to retrieve someone who owes big on their bar tab or had a big supply order come in.
PCs are or work for a well known Magical Component supplier - perhaps with a chain of stores - and go into the Dungeons and Fantastic Forests purely to gain such materials. It isn't their job to slay Monsters or Save the World but those who do depend on them.
A variant of this seen in Delicious in Dungeon (and further expanded with ideas of my own) is that the Dungeon might have the perfect conditions for growing certain crucial healing herbs and potion ingredients. Maybe it was even set up by the local Magic School or Wizard's Guild for that very purpose! Your party is really a group of Field Researchers seeing how the great Dungeon Experiment is doing. (In fact, if this was my campaign the Anime/Manga-themed title would be 'Dungeon Experiment' and then the name of the region or the project's creator or something).















