Showing posts with label Delicious in Dungeon. Show all posts
Showing posts with label Delicious in Dungeon. Show all posts

Thursday, January 4, 2024

To Eat or Be Eaten

I'm so excited I dressed for the occasion...


Today, January 4th, 2024, is and shall forever be the release date of the Anime series Delicious in Dungeon on both Japanese TV and Netflix in the USA. (Did it air today in your country? If so, where? If not, when? Let us know!).

I am a big fan and want to spread the word of this awesome story so we can get the entire Manga - 14 volumes as of this post - adapted to animation. If you watch it and like it, spread the word! Humorous, heart felt, action and adventure in a Dungeons and Dragons type setting with awesome world-building. Just thinking about what's in store for newcomers to the series is making me hungry. 




Delicious in Dungeon (or Dungeon Meshi/Dungeon Meal in Japan) is my favorite Manga of the last...I don't know...maybe decade or more. I first learned about it when they were on Volume 3 or 4 I think but I started back with one and now own all the English translates editions from Yen Press. In addition to the regular Manga I own the Adventurer's Bible, a guide to the characters and world.

I've already addressed the title on the blog several times before though I'm not sure if I've ever talked about at length about the series itself. I know I've mentioned how much I like it, how it keeps inspiring me to run an Anime/Manga influenced Medieval Fantasy, yet I don't think I've gone into great detail about the world, monsters, characters, and so forth. Honestly, I think I'll hold off a little while longer as I want everyone to watch the Anime and get to know the series a little better before I discuss it and potentially ruin anything.

I will say that watching the first episode has reminded me how much I adore the setting here and how it's once again made me interested in a Dungeon Meshi-esque TPG campaign. Gah! This series is frustratingly loveable. 

Expect more discussion  about Anime/Manga style Western Fantasy very soon.

Please give the show a watch and let me know what you think.

Meshiagare!*

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Barking Alien

*Enjoy! The Japanese equivalent of Bon Appétit.




Friday, May 26, 2023

I Hope Your Hungry

Yesterday was a special day for fans of Delicious in Dungeon and I am very sorry for getting this out a day late.

What's that? What's Delicious in Dungeon?!?


Why, it's only the best Comedic Action/Adventure Manga about Fantasy heroes exploring a Dungeon in which the Adventuring Party cooks and eats the Monsters to survive! Duh. 

Also known by its Japanese title 'Dungeon Meshi' (literally translating to 'Dungeon Meal'), the now 12 volume Manga series was created, written, and illustrated by Ryoko Kui and published by Enterbrain in Japan and Yen Press in the United States. It was announced in August of last year that the Japanese Animation group Studio Trigger would be producing a television adaption and yesterday, May 25th, 2023, a trailer was released. 

Check it out!



I am incredibly excited! This is one of my most anticipated, well, ANYTHING for this year but it does come with a catch; it isn't actually coming out this year. The PAIN!!! Along with the trailer was got the release date, January of 2024. 

Yikes! I just finished reading Volume 12, the latest one released, and I was so hoping the show would come out for the 2023 Fall TV season. It's OK though, I believe I will manage. I think there is one additional Volume coming out later this year that might even be the finale. The Anime would debut after the series concludes in that case which is sad but likely to be awesome as well.

Man, I do NOT talk about this series enough. It's funny, warm, charming, and has some of the coolest Fantasy world building I've seen in a long time. I highly recommend checking it out. 

Oh yeah, speaking of animation...

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Barking Alien




May 25th was also the 46th Anniversary of the original release of Star Wars, the film that started the franchise way back in 1977. It also marked the 40th Anniversary of the third movie in the classic trilogy, Return of the Jedi, which came out in 1983. May the Celebration Be With You!




On a far more somber note: the Acid Queen, the Ruler of Bartertown, Private Dancer, The Queen of Rock n' Roll herself, Tina Turner (born Anna Mae Bullock) has passed away at the age of 83'. My Mom is a tremendous fan of Turner's and I grew up listening to her music and becoming a fan myself. My heart is heavy with her departure. She was, to quote one of her songs, 'Simply the Best'. Rest in Peace. 





Friday, December 30, 2022

A Dungeon Challenge for the Dungeon Challenged?

These past couple of years I've done the 31 Days / 31 Characters Challenge wherein I have posted a different PC or NPC, mine or someone else's, from the plethora of past campaigns, short series, and one-shots I've run or played over the past 45 years. I intended to do that again this year when I can across...the Dungeon 23 Challenge.

The idea behind the Dungeon 23 Challenge is simple: Each day of 2023, create a single room in a roleplaying game Dungeon. At the end of each month you'll have a Dungeon Level. At the end of the year you'll find yourself with a 365 room MegaDungeon that's 12 levels deep.

Sounds fun. And yet...


Dungeon Map from 'The Cursed Fane'
A Scenario for the Japanese Fantasy RPG
Double Moon.

Fan Translated by Claytonian JP


OK, I get that a 'Dungeon' for an RPG can basically be anything. I could do an abandoned castle with levels going up. I could make a Cyberpunk arcology complex. The caverns deep within the mountains of an alien planet could be a Dungeon. These are relatively tame examples. You can really go wild!

That's not what's holding me back.

Most of these internet Gaming or Writing Challenges are a month long and are often hard to complete with my real life schedule. This is A YEAR LONG? Are you insane? I know myself well enough to know I won't get anywhere near completing this and I will berate myself for my perceived failure. 

No one's harder on me than I am. 

Additionally, what am I - and I mean I, Adam 'Barking Alien' Dickstein - going to do with a 365 room MegaDungeon even if I complete it? I rarely use 'Dungeons', mixing indoor and outdoor terrains and events almost equally, often having the two intermingle in a single scenario.


Isometric Dungeon Layout from
'The Adventurer's Bible' Delicious in Dungeon World Guide
By Ryoko Kui

English Translation by Taylor Engel, Yen Press


When I do run an adventure inside a derelict starship or a Supervillain hideout it rarely lasts more than one or two sessions. I don't want to stay in any one place that long unless there is a REALLY good reason to do so. 

The biggest and best reason would be because my players want to but that is almost never the case. Those who game with me know I have a billion different environments to show them and they want to see them. Why hang out in a given location past having anything important to do there? Head onward to a brand new land and if we ever want to revisit the previous place, well, we will.*

Bottom line, why join a 365 day long challenge I am highly unlikely to be able to finish, whose purpose is to create a MegaDungeon I am very unlikely to use?

Hmmm. OK, hear me out on this...

What if I reduce it to one entry a week? A room every Friday. That would result in 52 entries in 2023. If it were still something with twelve levels that would mean only four or five rooms per level so I'd have to consider adjusting that. It might depend on what the 'Dungeon' is. It's also possible...ooh...let's say I am only detailing the rooms with some game relevant element.


Scenario Map of 'The Moonlit Manse'
A Scenario for the Japanese Horror RPG Ghost Hunter

By Gou Shirokawa, Fan Translated by Claytonian JP


Yeah...If there are five other rooms on the same level with nothing unusual in them they might not need their own entry. If it were living quarters for a castle guardsman I could say, "There are six rooms on this level that serve as the sleeping quarters for the castle guard. Each room holds the bunks for four Human sized individuals. Aside from minor personal items, which are few and far between, the rooms are essentially identical. That is, except for the third room as you walk down the hall from West to East. In the third barrack, Room #XX, there is..." and explain how it is different, interesting, and significant. 

Now, if I made the location the base of operations for the PCs in one of my games such as a space vessel, a seafaring galley, an orbital research station, a haunted house, or whathaveyou, I'd be making up a location I would also be using. Even if it weren't their headquarters, if it was something they were exploring each week, the creation would serve a purpose in real time as well as fulfilling the challenge. I love that. 

This is starting to sound really interesting and its giving me other ideas. Things are looking good going into 2023.

Stay tuned!

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Barking Alien

*One of the things about Modern and Future Era RPGs is that transportation is fast and safe relative to Fantasy. Cars, trains, planes, grav vehicles, starships, and even personal flight as a superpower makes it so travel to and from great distances is pretty easy. Not only does this allow you to be in a steamy jungle in one session and an arctic tundra the next (or even later on in the same session) but going back to a locale you've already been to is not big deal.

In Fantasy it takes so long to go to most places it feels like a huge undertaking to travel back 'home' and so the hobo portion of murderhobos is born. I suppose you could always mass teleport whole armies across the world like in Games of Thrones or Rings of Power but...ugh.

Another interesting note before I go...I wanted to use Dungeon Maps from Japanese Tabletop RPGs for the illustrations here because I'm on a JTRPG kick again lately. It was so hard finding any it was astounding. I couldn't find a single one in my own collection outside of the Delicious in Dungeon image above. The rest, small and kind of unimpressive as they are, are thanks to Claytonian JP, a real guru if you are interested in learning about the Japanese TRPG scene. You can find him on Twitter here. Great stuff! 

I guess the Japanese use Dungeon Maps about as often as I do. We have so much in common. ;)




Tuesday, December 27, 2022

What Would It Take?

I had a wonderful holiday weekend, spending quality time with my Mom (eating The BEST Dim Sum in all of New York's Chinatown) and got to see some of my old Art & Design High School buddies (whom long time readers of the blog will know from many of my Champions, Ghostbusters, and Star Trek posts).

Not only that but I found out I somehow missed an announcement I've literally been checking for every week for a while now...my favorite Manga, Dungeon Meshi, is finally going to be made into an Anime series and by none other than the amazing Studio Trigger! 

DUNGEON MESHI (aka Delicious in Dungeon)
The Animated Series!

Woohoo!

This news, combined with a conversation with my friend David, and some thoughts I have and initially ignored last week have lead me to ask myself a question...

What would it take for me to run a Medieval Fantasy game for my Sunday group?

No, no, I'm feeling fine. Thank you for your concern. No, I haven't been replaced by a Parallel Earth Doppleganger or been infected with Mind Control Parasites. I'm just wondering and asking a question here. What would I need to do and/or have in order to run a game of Dungeons and Dragons-esque Fantasy on a weekly basis for three players? 

It is quite the quandary. 

It's no secret that the Fantasy genre, especially of a D&D bent, is not really my thing. I actively dislike the kind of RPGs that are usually used to portray the genre as well; clunky things with Classes, Levels, and lots of crunch that rarely fits the setting and takes away any sense or feeling of magic. Still...

What if it wasn't like that? What if I ran a different sort of Medieval Fantasy with a different set of rules? Now I've technically already done that with my homebrew world of Aerth and The Order of The Winghorn Guard. There I am usually running a Fantasy game with the structure of a Superhero RPG, just applied to a High Fantasy setting. Here I want to run something more 'traditional'. Kinda. Sort of.

The conundrum in this instance could be looked at as, "How can I come as close as possible to running D&D, while making sure I am absolutely not running D&D?" Like a Medieval Fantasy RPG game of Blackjack. Somehow I need to get as close as I can to 21 without going over. 

So what is it I want and need? Hmmm... 

  • A Medieval Fantasy world that feels like it takes place in another place and time. 
  • I need an Open World where the players/PCs can go where they want and do what they want.
  • At the same time, I need people for them to meet, things for them to do, monsters for them to slay, etc. These guys don't self-motivate that often. 
  • Player Characters should each has their own specialty but also everyone should have the basic skills needed to be Medieval Fantasy adventurers.*
  • I want an interesting Magic System. Magic should be uncommon, powerful, dangerous, but also cinematic in an Anime/Manga sort of way. 
  • I need scary, mythic/folklore monsters, not piles of hit points and predictable abilities.**
  • I want dungeons but only if I can do something really interesting and different with them
  • I'd like day-in-the-life moments where not every second is an 'adventure'. 
  • I'd also like fast paced, exciting, dynamic, kinetic, and possibly brutal, in-your-face combat; not a take-our-time, large scale military tactical approach to a small group suddenly fighting another small group. That never made sense or felt right to me.***

*I've discussed this before. The idea is that every D&D character should start out as an 'Adventurer', a kind of Fighter/Thief hybrid. That way they have the basic skills needed to be a D&D character. Add any additional, more specialized skills or talents on top of that.

**This shouldn't be difficult. My monsters rarely feel like traditional Fantasy RPG monsters.

***As The Real John Wick recently noted in one of his Youtube videoes (paraphrasing), 'It feels like the people who design most RPG combat rules have never actually been in a fight.'

Inspired by my good friend Tim Knight from Heropress who was in turn inspired by me...so...inspired by myself?, here is my 'Inspiration Board' for this campaign at this time...




Although a bit of Mörk Borg and Elden Ring are creeping in at the corners of my mind's eye.

I am sure there is a lot more I could add but these are my initial thoughts. That thing is, so far I've searched around quite a bit and I have a 45 year history in the hobby. No game seems to exist in the Medieval Fantasy genre that does what I want in the want that I want it except for Ars Magica and I am trying to run something different from that, something new (new to me or to the group).

Comments and thoughts are always welcome.

AD
Barking Alien





Thursday, April 29, 2021

Leave Room for Dessert

 As I wrap up April and move on into May, I wanted to say thank you once again to everyone who came by this month and made it such a fun time. In addition to getting a record number of views for the blog's 12th anniversary year, I also received far more comments then usual. That really means a lot to me and I hope everyone continues this trend as I move into other territory.

Eat or be eaten in my homebrew 'Delicious in Dungeon' TRPG.
Coming soon...

I have decided that I am going to develop a homebrew 'Delicious in Dungeon' TRPG instead of a more general Anime/Manga Fantasy game. This is going to take some time so meanwhile the blog will move on from Anime and Manga to cover some other subjects. 

Subjects like...



Stay tuned,

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Barking Alien






Friday, April 23, 2021

The Dungeon Meal Guide for Adventurers

While working on the rules for what I hope will be an upcoming Anime/Manga themed Medieval Fantasy RPG campaign, I had a mini-epiphany; one that is making me question how best to proceed.

The more I work on The Dungeon Experiment, the more I realize how much it is being influenced by a single Manga series: Dungeon Meshi, known in the USA as 'Delicious in Dungeon'. 




Sure, a lot of ideas go into a project of this nature and some are conscious additions while others seep in over time and through fandom osmosis. While I am not actively adding anything into The Dungeon Experiment from say, Record of The Lodoss War or Ruin Explorers, those are definitely two Japanese titles in the same genre that I really enjoyed in the past and to say they have no effect on my approach to this game would be short-sighted. 

That said, Dungeon Meshi is really the template from which I am working. This begs the question - Considering who I am and how much I love IP/Franchise based gaming, does it make more sense to create The Dungeon Experiment or simply make a Delicious in Dungeon Tabletop RPG?




In the seven years that the Manga has been in print (first US edition produced by Yen Press was released in May of 2017), the series has generated excellent reviews and a sizeable and dedicated fan following.

Creator, writer, and artist Ryoko Kui, in addition to the main Manga, has produced a guide to the characters and setting (The Dungeon Meshi World Guide Adventurer's Bible),  Senshi's Diary - A Record of Life (a series of diary entries by the Dwarf Cook Senshi noting observations about his fellow party members and what they'd all eaten), several one-shots tangentially set in the same milieu (most notably the story, 'There Were Dragons in The West'), and three artbooks/sketchbooks entitled Daydream Hour that have additional notes on the world, its species and monsters, alternate and additional characters designs and costume variations, and more. 

Finally, the book shown above, 'The Dungeon Meal Guide for Adventurers', is both an in-universe book the character Laios Touden carries around with him and an unofficial fan-made  actual book containing original fan art and recipes (giving both monster ingredients and real world ingredients that can be substituted to make the dishes in your own kitchen). 

All this additional material [beyond the Manga chapters themselves] fleshes out the setting in a way that is perfect for world-building an RPG campaign. The additional art is an excellent way to visualize elements unique or specific to the game world (such as depictions of Dungeon Meshi's Orcs and Kobolds). 


Left: Female Orc
Right: Male Kobold

I love the doggo Kobolds!


I have a lot of reasons to love this idea and to want to make an unofficial fan-made Delicious in Dragon RPG. But...

Should I? Shouldn't I stick with a more original, widely accessible game with inspiration from Dungeon Meshi AND all the other series I've been discussing. Part of me thinks this makes the most sense. I don't need to introduce those unfamiliar to the world of the Manga if I am using a world I am developing as I go. It's definitely more flexible, more expansive, or at least that's how potential players would see it (as people always feel strange entering an established setting that they don't know...for some reason). 

Yet...I am the 'IP Guy'. I feel the pull; the challenge of making a game based on this series. The same reasons I love running DC Comics Superheroes, Ghostbusters, Red Dwarf, Star Trek, and Star Wars, are the reason I feel the desire, almost the need, to make a Delicious in Dungeon RPG. 

I'm torn. 

Curious to hear what others think. 

I guarantee you more to come soon...

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Barking Alien




Sunday, April 11, 2021

Boredom Slayer

Alright gang, here's where I lose you...

All this time I have been talking about my Medieval Fantasy game, I have yet to address what it would be about. Basically, what is the theme of this and why is it different from the majority of the other games out there.
 
Well...

In addition to the obvious Anime/Manga elements of kinetic action, complicated romances, wacky humor, and the other tropes previously discussed, the medium is really good at taking a well worked concept and adding a distinctive twist to give it new flavor. 

On the surface, Neon Genesis Evangelion is just a Mecha/Alien Invasion series but it's not really that at all. My Hero Academia is basically just The X-Men or Avengers Academy but then it goes in its own direction with both its characters and world building. 

What I want is something similar for Dungeons and Dragons-style Fantasy. What appears to simply be another game of Mazes and Monstrosities turns into a world with a lot more options for the kind of games you can play and stories you can tell.

One of the things that's always bugged me about the typical Medieval Fantasy RPG experience is the sameness of it when I feel the genre has more to offer.

My current obsession - the Manga series 'Delicious in Dungeon' - prompted me to give more thought to what could be done with a Fantasy game other than 'Killing monsters and taking their stuff' and 'Saving the world from the evil /mad villain'.

Imagine a world where 'Dungeon Delving' and the 'Ecology of a Monster Ecosystem' are part of the every day life of a select few of very brave and dedicated professionals and/or those who want to be that someday. What cultural, social, economic, and political dynamics would develop over this type of addition to Fantasy Medieval societies? 

Some possibilities that came to me include:


The Delicious in Dungeon World Guide
The Adventurer's Bible

A Guide to the setting and character of the Manga
Delicious in Dungeon


PCs are Professors or Students at a School for Adventurers and Dungeon Explorers. It's like Harry Potter in Medieval Times or My Hero Academia meets D&D. I have actually run a one shot using this idea and it went over pretty well. Lessons cover telling various Monster or Flora apart, what attacks and defenses are most effective against which Monster, and how to disarm traps. Exams could have groups of Students compete to which one can reach a Mock Treasure first or defeat a Monster quickest with the least amount of injury. Then they need back out of the Dungeon an allotted amount of time.

PCs set up and run a Supply Shop/Inn/Tavern inside the Dungeon. Instead of going back to town to resupply or rest up you just need to make it back to the third level of the Dungeon to get to the Player run business. This concept is actually seen in Delicious in Dungeon and it has all sorts of potential. Part of the campaign could see the PCs going into town or a near by waypoint to buy, sell, and trade what they need for their shop. There could be a rival shop run by the local Dungeon inhabitants! Maybe you need to go into the Dungeon to retrieve someone who owes big on their bar tab or had a big supply order come in.

PCs are or work for a well known Magical Component supplier - perhaps with a chain of stores - and go into the Dungeons and Fantastic Forests purely to gain such materials. It isn't their job to slay Monsters or Save the World but those who do depend on them.

A variant of this seen in Delicious in Dungeon (and further expanded with ideas of my own) is that the Dungeon might have the perfect conditions for growing certain crucial healing herbs and potion ingredients. Maybe it was even set up by the local Magic School or Wizard's Guild for that very purpose! Your party is really a group of Field Researchers seeing how the great Dungeon Experiment is doing. (In fact, if this was my campaign the Anime/Manga-themed title would be 'Dungeon Experiment' and then the name of the region or the project's creator or something). 

Ooh, what if a friend of the PCs, a classmate or fellow researcher or what-have-you, went into the Dungeon for a 'Jane Goodall' type study of a Monster type and didn't report back when the study was supposed to conclude. Was she eaten by a Monster? Killed by the very Monsters she went to study? What if she spent to much time in there and was changed by a curse or foul magic? What if she just made friends and 'went native'?

And this is only if the game revolves around Dungeons! Seriously, these ideas are already twenty times more interesting to me than any of the Dungeon adventures I've ever been on. 

I have so many more ideas and would like to hear yours! No Murder Hoboing (unless you have a wildly different take on it) and no Fight Evil/Save the World stuff. What ELSE can be done with the genre? It can be angsty, humorous, espionage oriented, or anything else but it must be something we don't usually see applied to Medieval Fantasy. 

Now to work out a game system. I definitely have some thoughts...

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Barking Alien

PS: The way I know I'm really on to something here is that after three days of searching for images to go with this post I found nothing, NOT A THING, that came close to displaying the kind of 'Slice of Life' Fantasy Adventure I'm thinking about. I must therefore assume I am revolutionizing the very concept of the Fantasy RPG. 

Even though my ideas are largely borrowed from or inspired by Fantasy Anime and Manga. 

*Shrug*