Showing posts with label Lord Blacksteel. Show all posts
Showing posts with label Lord Blacksteel. Show all posts

Tuesday, September 29, 2015

All Joking Aside

Hello again everyone, this is Barkley speaking.

On Tuesday, September 15th, this station broadcast a post advocating the increased acceptance of humorous RPGs and identified one of the main reasons we don't already experience this.

It is the policy of this station to invite qualified spokespeople to speak in rebuttal. Here with a counter-opinion on the subject is Mister Floyd R. Turbo.

Mr. Turbo...




Hello! My name is Floyd R. Turbo. American.

What's all this hippie-dippie claptrap about Comedy RPGs?

If God wanted RPGs to be funny he wouldn't have created encumbrance rules, complicated initiative, or the drowning mechanics in D&D 3.0. Forget a sword. Bring a sleep spell and a few gallons of water and your enemies are done for.

This Nancy-Waist blog is talking about baking cookies for character creation and suggesting gaming the Peanuts comic strips. This place is more full of it than my Aunt Edna is full of rum spiked fruit cake during the holidays.

Humorous RPGs, huh? What's next? Games with no GM? Diceless RPGs? Save that for the commie pinko gamers. That's not for this red blooded American. Oh no. I like my books thick, my four-siders razor sharp, and hit location charts capable of targeting a spleen.

In conclusion, a wise man once said you have to be able to laugh at yourself. I don't agree. I get along just fine staying serious and laughing at others. I find it helps to point at them and slap your knee while doing it.

Thank you.

***

This post was originally intended to focus on what I believe to be the biggest hindrance to the popularity of comedic RPGs among the larger gaming population (myself, and my groups excluded of course).

However, I am going to table that topic for another post. Right now, I'd like to address a comment made by my good friend Blacksteel of Tower of Zenopus on my previous entry on the subject of why we (gamers) don't play, and run comedy games more often.

Lord Blacksteel wrote:

"I can say that for some of us, identifying a game as a "comedy" game has a similar set of issues to the "horror" game."

I can not disagree with the statement, although I may have a different outlook on what it means. Remember, I am a bit of a genre junkie. Please read on...

A) you can't "force" comedy in a group any more than you can frighten players in a horror game. You can create conditions favorable for one or the other but it's tricky to guarantee it.

Agreed. Sort of.

You can't 'force' certainly nor would you want to try, since it will only backfire on you.

However, what do you think is easier and more likely to occur: Actually scaring your players or actually making them laugh? Horror is often dependent on a feeling of PC powerlessness and desperation; feelings players don't always enjoy in relation to their characters. Comedy is dependent on the PC being inept, too good, in the wrong place at the wrong time, or being the cause or recipient of the absurd. These are conditions most players can get behind, like, or at the very least understand.

B) Describing something as a comedy game doesn't tell me much about it. That's much more tone than setting. Telling me it's a Supers game or a Star Trek game or a dungeon-crawling game gives me an idea of what we're going to be doing and whether I'd be interested in it or not. Comedy (to me) is a modifier to that description, not a description in and of itself. "Gritty" or "Horror" or "high-powered" work similarly.

While I agree, I also believe there are definitely Horror games and Comedy games regardless of what other genre the descriptor is attached to. Toon is not Sci-Fi. Nor is it Fantasy. Nor is it a Supers game. It could be any one or all of those things for a given campaign but it's most definitely a Comedy game, no? Likewise, what are Call of Cthuhlu, Dread, and Chill? What genre are they other than horror?

C) Comedy can happen in any game and typically does with my group. If the point of a game is to have fun people are probably going to laugh at some point. I'm not sure making comedy a focus of the game adds a whole lot more to it.

Ah! It does...or...it doesn't. It all depends on you and your group.

The Marvel Cinematic Universe, with movies such as the Avengers, Ant-Man, and Guardians of the Galaxy are full of humor; clever lines and light hearted moments abound. That said, they are not comedies. They are Superhero Action movies. We like them. The humor adds something to the total package.

We still go see comedies though, right?

I've read posts on the internet and heard people say that Galaxy Quest is the best Star Trek movie ever made. It's a joke of course but a popular one. Why? Because although there is often a bit of humor in the Star Trek films, there is a ton of great Sci-Fi Action in Galaxy Quest, a comedy.

Both types of films and both types of games serve a purpose.

I know this is a big topic for you BA and please do understand that I am not disagreeing with you on this. I am glad you're doing these posts as it has me thinking about it, sometimes out loud and on your page.

Well I'm glad. If I can get even one person to stop for a few moments and go 'Hmmm...how about that', I feel like it's all been worth the effort.

Yes, it is a subject near and dear to me. With any luck it will spawn others to talk about the topic. If not, well, at least I had fun.

One example and maybe something you can work into a future post: I think Spirit of '77 has a ton of potential for comedy but it is not really a "comedy" game. With people who "get it" though, I think the potential for humor is one of the biggest attractions. Would that make it a comedy game? Or is it just a good game?

My post on SATASUPE ReMix addresses this somewhat. The idea being that it is not really a comedic game but it was definitely written (and certainly illustrated) with a distinct sense of humor. I hope to have time this month to address this very element. If not, I will work it in next month when I discuss Ghostbusters and how I approach running that.

Thanks everybody for tuning in. When we come back from commercial, musical guest Teenagers from Outer Space!

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BTW, this is my 950th post on Barking Alien.




Saturday, August 29, 2015

RPGaDay Challenge 2015 - Day 29

 


This one is tough, and for all the best reasons.

In the 7 years that my own blog has existed (Seven years? Holy Moley), I've come across some really excellent blogs, as well as helpful websites. I have also seen some fantastic blogs, and bloggers, come, and go.

I've made the acquaintance of a number of my fellow bloggers who I'd actually call friends, though we've never met in personal. Likewise, I have met a couple in person, and those were pretty great experiences.

When trying to identify a favorite however, that's when things get difficult. Choosing among my friends? That I simply won't do.

Instead, here is a list of favorites, alphabetically by author:


Charles Atkins' Dyvers Campaign

Lord Blacksteel's Tower of Zenopus

Lowell Francais' Age of Ravens

WQRobb's Graphs, Paper and Games

Zak Smith's Playing D&D with Porn Stars


In addition, here are a few that qualify more as websites than blogs, to me at least, but some of them have blog elements:


Plot Points - Resource for the Marvel Heroic RPG.

Rancor Pit - Forum for Star Wars D6 and general Star Wars RPG material.

TrekRPG.Net - Forum for all thing Star Trek RPG related.


Finally a special shout out to WQRobb of Graphs, Paper and Games. We seem to be of a kind he, and I. Although not identical in our preferences, it's nice to know there is someone out there who likes what you like. In our differences is where we learn from each other, and improve our craft.

I want to also say to those not listed up there in the top five, that not being listed doesn't mean I don't love you. Oh, no. I simply have a lot of favorites, and can't list them all, so I picked five.

It has to be said that I don't randomly add every gaming site I see to my blog roll. You might notice that compared to some blogs, my list of followed bloggers here on the right side is pretty small. If you're on there it's 'cause I think your blog, and your ideas, are something special.

Enjoy the rest of your weekend everybody!

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Barking Alien






Friday, June 7, 2013

Picked Up On Sensors

Captain's Log Stardate 66013.2

While continuing our survey of the Omega Omnicron Sector, our sensors detecting a tight beam subspace transmission from the Zenopus Star System. I am forwarding that message to you at Starfleet Command. I highly recommend you analyze it fully.


 
 
What I find really interesting about how my friend Blacksteel explains his approach (or rather a possible approach) to getting ideas for Star Trek RPG adventures is how plainly and simply he describes the process, what a Star Trek adventure can entail and how to break it up into the various acts that make it simultaneously a RPG adventure AND an episode of Star Trek.

All too often (as I look back on my own entries on the subject), I think I get a bit too philosphical and 'big picture' minded when giving advice on how to run games in the Star Trek universe. One could say I am discussing theory, the idea behind it, while Blacksteel is addressing practice, the actual 'doing' of it.

Now I know some of my posts have been useful or at the very least interesting, based on both the feedback I've gotten and the fact that I was there when I've run game sessions that utilized my theories and the adventures were well received. At the same time, reading Blacksteel's post made me take an objective and hard look at how I convey things to others. I have knowledge, skill and experience with the subject of running Star Trek RPGs but that doesn't mean I know how to teach those elements to someone else.

Perhaps teach isn't the right word. I basically want to help someone interested in running a Star Trek game to do so. I have done it many, many times myself. How can I impart what I know or have learned about running Star Trek to another?

How indeed. Maybe not the way I have been. Hmmm.

Replicated food for thought today at Barking Alien.

Have a great weekend folks!

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Monday, April 1, 2013

The A-to-Z of Super Villainy

This April I am going to participate in the ever fun but not always possible to attend 'Blogging A-to-Z Challenge'.




I found this one tricky the first time I did it as it took place right after my Muppet Madness Month and my brain wasn't exactly moving forward in a fashion so linear it could follow the alphabet consistently. I did eventually manage it but it was not as easy as I would have thought.

This time I am further challenging myself by sticking to a theme (I sincerely hope) and putting up a Super Villain of my own creation each day in alphabetical order.

I intend to include an image and a write-up and I would feel kind of funny if I didn't include Superhero RPG stats at this point. Unfortunately, I can't decide what system to use.

Champions is a favorite but it takes way too long to make a character and balance all its numbers. I have to make 26 characters in 30 days and I can't imagine being able to do that in Champions under the best of circumstances let alone with my work schedule.

Mutants & Masterminds, while simpler than Champions, similarly takes a while to get the character you are making just right.

Marvel Heroic? The other end of the spectrum to some degree but defining some of my weirder comic book style villains might prove difficult. That's a lot of SFX and Limits to write up.

Marvel Super Heroes/ICONS. I kind of see these two systems are very similar to each other and they share the distinction of my disliking them both. Are they easy to write up characters for? Damn skippy! You bet your Ultimate Nullifier they are. Hmmm. This might be my best option, regardless of my personal opinions on these systems for actual campaign use.

My good friend Lord Blacksteel at the Tower of Zenopus is doing the A-to-Z Challenge as well, with a focus on Superheroes. Can his brave and valiant Superheroes thwart the evil of my dastardly Supervillains? Only time (specifically the month April) will tell.

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