So, Numenera.
With the exception of the Sci-Fi meets Fantasy angle leaning more toward Sci-Fi (at least in the visuals) being the opposite of my campaign world of Aerth, the description of game play and a number of other elements seem strangely familiar.
Nice. It only took 31 years for a professional game designer to finally create a D20 system and setting almost as cool as mine.
Imagine what I'll create in the next 31 years.
AD
Barking Alien
