Monday, August 3, 2026
RPGaDay 2026 - DAY 3 - POISE
Sunday, August 2, 2026
RPGaDay 2026 - DAY 2 - STATURE
Not long after arriving on the planet a terrible plague wiped out the Male population and only the Females survived. Now, over 300 years later, their society thrives as a Matriarchal Direct Democracy - One Woman, One Vote! The Astartians are much sought after as allies because of their martial prowess but are not yet members of the Galactic Federation, prefering their independant status.
Saturday, August 1, 2026
RPGaDay 2026 - DAY 1 - DISCIPLINE
DISCIPLINE
An appropriate first word, as that's exactly what I'll need and hope to have to get anywhere with this particular Challenge. My track record here isn't particularly good.
Introducing Captain Lacey Pepper, the Sector Commanding Officer of the Galaxy Police in my rapidly developing Space Opera Heroes campaign universe.
Wednesday, July 29, 2026
Space Opera Heroes - The Star of Life
I don't know about you but this is what I always do when I come across new RPGs that I'm interested in. I learn the system's base mechanic and then try to make up a PC. This is the approach that gives me the fastest and most efficient 'feel for the game'.
Pretty simple and straightforward design I think. Easy enough to read. I did very little alteration from the Japanese version; just a few adjustments to accomodate the translations. I like that you can fit everything on one sheet, at least at the start.
To assist me with this I have once again called upon my new friend Gidget Starseeker, an Alien Explorer currently venturing into the frontier sectors with her robot companion, GUS.
Tuesday, July 28, 2026
Space Opera Heroes - Operation Future
Saturday, July 25, 2026
HEROES IN SPAAACE!
- I don't have the money right now.
- I can't read Japanese (like that stopped me before or since - lame excuse!).
- I'll get it next time. They always have a copy.
- This other one is rarer/cooler/less expensive.
- It doesn't look all that great.
- Characters can be built quickly using one of 40+ Archetypes!
- It's rules-lite, with a simple Stat+Skill+1D6 vs. a Target Number base mechanic.
- PCs can use Hero Points to achieve various special actions or effects.
- There are NHP - Negative Hero Points for the Space Opera Master!
- The Heroes (PCs) can't die unless the player wants to allow for that. Wha?!?
- Missions are always successful but there can be serious consequences.
- Classic Space Opera tropes are not just encouraged but enforced.
- There is a recommended adventure structure to keep things feeling Space Opera.
Sunday, November 9, 2025
Cutthroat Planet
The game, and its failure to materialize, has quite an interesting history.
The game was the brainchild of Hayami Rasenjin, a prolific artist and writer who has worked in the fields of Manga, Anime, and Japanese TTRPGs for over three decades. Rasejin is a fan and advocate of Roleplaying Playing Games himself and has done a great many illustrations for the Japanese TRPG industry over the years. His works include being the main artist on SATASUPE, the 'Asian Punk' RPG that remains a favorite in Japan and of yours truly.
Honestly, I'm a big fan of Rasenjin and have been since before I really knew his name. I would see his artwork in various Japanese Roleplaying Games and Roleplaying Game related magazines and eventually started following him on Social Media. During my search for more projects he'd worked on, I came across the subject of this post, Cutthroat Planet.
Sometime around 2001, Hayami Rasejin came up with an idea for a Tabletop Roleplaying Game in which the players are freedom fighting Space Pirates flying between Earth and 'The Second Solar System' preying upon the unjust and overly bureacratic Terran Empire. Set in a Retro-Future Space Opera universe inspired by Flash Gordon and early Science Fiction Anime and Manga, the game had a wonderful setting but no rules.
He eventually tried using a few different systems, even testing them out at Sci-Fi and Gaming conventions but he wasn't satisfied with any of them. One magazine article suggested the game was going to be released as using the rules of SATASUPE, which I personally think would have been awesome. In the end, Rasenjin just couldn't find or create a set of mechanics that he felt were right for the idea and so it went on the backburner.
After writing began on the Cutthroat Planet game, a second Dice Fiction game went into development, Neighborhood Fairy Tale RPG Peek-a-Boo, sometimes referred to by the nickname Peek-a-Boo Horror (another game I really love). Peek-a-Boo was written and created by Toichiro Kawashima himself, with the help of illustrator (and later Kawashima's wife) Nagomi Ochiai, and the staff of APB. For unclear reasons, Cutthroat Planet was delayed, while Peek-a-Boo continued on at a solid pace.
When Peek-a-Boo was complete, Advanced Planning Bureau decided to release it first and it did very well. Eventually, the popularity of it lead other creators and designers to contact Kawashima and APB about using Dice Fiction for their ideas, creating a sort of 'universal system' and making APB the biggest of the smaller design studios.The company and its system now supports over a two dozen titles, including InSane, Kill Death Business, and Uncle Gap.
By late 2006, after announcements and magazine articles indicating Cutthroat Planet was scheduled for a June 30th release, the following statement was sent out by Adventure Planning Bureau to retailers:
We have announced that the release of 'Cutthroat Planet', which was scheduled for June 30th,
has been postponed.
We sincerely apologize for any inconvenience this may have caused.
The official release date has not yet been decided, but we are aiming for an early next year release.
The game itself is currently being produced under the direction of designer Hayami Rasenjin
but we are currently in the final stages of adjustment to further enhance the game's quality and are therefore unable to release it.
game may not be released after all but we are making every effort to ensure that as many users as possible can enjoy this wonderful title.
We will contact you as soon as the release date is finalized.
If you have any questions or concerns, please feel free to contact us.
We would like to once again apologize for any inconvenience caused.
We look forward to your continued support.
June 26, 2006
Kokusai Tsushinsha Co., Ltd.








































