Showing posts with label Thanksgiving. Show all posts
Showing posts with label Thanksgiving. Show all posts

Sunday, November 30, 2025

Blue Plate Special

HAPPY SMURFSGIVING WEEKEND EVERYONE!



To celebrate my favorite holiday1, I am smurfing up a four course meal of deliciously smurfy goodness. I am positively smurfing to smurf the Smurfs Roleplaying Game again, as I have had so much fun with it so far. It's to the point where I have a rather crazy2 thought but I'll smurf that for the end of the post.

First, why do I love this game so much? Seriously, what is wrong with me? lol Well, there are a number of factors actually:

  • The obsurdity of it. Someone made an official Smurfs RPG!
  • The rules system. I really like the mechanics a lot! 
  • It's a comedic cartoon game AND a Fantasy/Fairytale game!
  • It's fast and easy to run and play!
  • Tools! So many tools for creating Houses, Magic Items, Characters, and more!

So what am I thinking about today...

Expanded Magic

The rules for casting Magic Spells, crafting Magic Items, and making Potions found in the Smurf are just so flavorful and fun that you'll probably have a least one player who wants to create a magic-using Smurf3.




At the same time, it is explained in the rules that 'instant spells', the outright casting of a  magical incantation out of the blue (the blue! get it?) is very rare in the default Smurfs setting. Following the traditions of French and Belgian folklore, most magic manifests in the form of creatures, objects, and elixirs. 

That said, not only do we sometimes see 'Ritual Magic' and traditional spells being used by characters such as Papa Smurf and Gargamel but this is your campaign and there is nothing preventing you from creating a Smurf with a talent for prestidigitation.

To add even more of a Fairytale/Folklore mystique to your Smurf sorcery, any Player Character with the ability to cast Magic Spells should have a limitation/quirk/requirement that accompanies the act. The concept is common throughout the myths and legends of numerous countries across Europe [and beyond]. 

This is an opportunity for the players and the Storyteller to lean into both the comedy and 'Dark Ages'/Early Middle Ages feel of the Smurfs' world [as I run it]. PC Smurfs might require a wand waved in a specific way [without which they can't use magic], spell out the name of their hexes before casting, or they might forget a recent memory after their rote has been used.

I would apply this to Spellcasting only, as Magic Items and Potions already have perimeters and difficulties built into them. Additionally, I would say that no such limiations should apply to Papa Smurf, Gargamel, and other major league Magicans, Witches, and magical beings such as Fairies (beyond something story based)

Expanded Base-Building

One of the things I like most about the Smurfs game is of course the Base-Building element. The fact that the designers made the Mushroom Cottages a functional part of the game continues to impress me. The Smurf Houses serve to give the PCs a Safety Roll, which allows an unconscious and/or badly injured PC to wake-up in the comfort of their own home. Additionally, PCs begin with a single Room inside their house that gives them a bonus of +1 thanks to its particular design or a piece of equipment found within it

This got me thinking about various 'strategies' (for lack of a better term) for constructing one's personal abode. Imagine for example that my character Smurfcornflower, who started her first adventure with a Potions Room, essentially an indoor firepit with a cauldron mounted above it and some space to store her Ingredients. The Potion Room gives her a +1 (originally a +2) when making Potions in that room.

What if the next time I add a room, it's an Ingredients Pantry? If Cornflower needs to make a Potion with X, she can attempt a roll under her Mind Attribute +1 to see if she has any on hand. Next, maybe add a Recipe Library containing scrolls and books on hope to make a wide variety of Potions. You get what I am going for here.

Alternatively, a Smurf might want to diversify their portfolio, if you smurf my meaning. A Music Room for a Heart bonus, a Workout Area to benefit Brawn, etc. 




In a past post I discussed the idea of multiple Smurfs contributing Rooms to a single House. Since then I have come up with a host of other thoughts regarding the creation of non-standard Smurf homes. What if instead of a Mushroom Cottage your 'House' was an Inn, a Lighthouse, or even a Seagoing Ship4. An Inn would have rooms many Smurfs could use. A Lighthouse might give a bonus to sailing Smurfs so they could find they way safely home. A Ship gives you many advantages, from rooms on board to transportation to far off lands and maybe a canon for fighting off pirates! Such locations would serve a purpose beyond just being the home of a Smurf and may require, or simply benefit, from having additional rules added to the Base-Building mechanics. Maybe. I need to contemplate on this a bit further.

Expanded Folklore

I've mentioned before (many times - my apologies) that I didn't grow up reading or watching the type of Fantasy that inspired Dungeons & Dragons. I was a little too young and my preference was for Science Fiction and Superheroes. Television shows, movies, and comic books were my source material and few of those were of the Sword and Sorcery Fantasy type in 1977 (when I started gaming). I was far more well versed in things like Folklore, Mythology, and the works of L. Frank Baum and Lewis Carroll. 

When I run the Smurfs RPG, I lean heavily on the Legends and Fairy Tales of Western Europe, specially those from France, Belgium, Germany, and the Netherlands. Strong influences sneak in from England, Scandinavia, and elsewhere (to a lesser extent). How far beyond this can I expand? Obviously I can do anything I want in my games. How far beyond this do I want to go? That's a different story and one I've been thinking about quite a lot. 

I don't want to stray too far from Pseudo-Historical Medieval Legend Themed Fantasy Franco-Belgian Setting. The Smurfs themselves go beyond this from time to time, inventing the printing press, dreaming about being an astronaut, and even meeting an alien visitor and a Sci-Fi robot. There are tons of anachronisms in the stories that take place in their default fairytale forest milieu.

For me, I like to keep these instances to a minimum5. Perhaps 'a minimum' isn't quite the right phrase but please bare with me as I explain what I am going for. I think I get the most out of the Smurfs RPG by treating the setting as a Fantasy game, somewhere between Ars Magica and D&D2. Now that's one wide margin to be sure but having run and played Smurfs a number of times now, it really feels like our adventures have all have a very classic Fantasy feel with a humorous twist. A the same time, there is this vaguely dark, fairy folklore feel to them. By keeping the vibes of the original Peyo Comic Strip 'Johan and Peewit' and the legends of France and Belgium in mind, I believe I create a setting with a distinct character that stands out from other Fantasy games. 

Smurfing Solo

My exploration of Solo Roleplaying was rather interesting.

I had fun, I truly did, though I don't know that I ever shook the feeling that it was less a game and more an improvisational writing exercise. I still feel that way for the most part but again, it was fun. The biggest issue was, as always, time. With only so many hours in the day to devote to my hobbies, I couldn't/can't let a game no one will enjoy other than me eat into the time better used generating material for my friends and I to enjoy together.

That said, I have been feeling like getting back into it lately. It's not like I have more free time (I have less in fact!) but right now two of the three campaigns I run are on hold. Others are doing the GMing and that does avail me some room to try some more experiments in Solo gaming. One idea I've been very interested in is 'Solo Smurfs'. The tricky part though is that much like Ghostbusters (which was my previous Solo experience), Smurfs isn't a setting that focuses on the adventures of a single character. Friendship and a group of companions is what the Smurfs is all about. So would I be playing an entire village of 101 characters? Smurf me! It's 201 if you count Smurfy Grove's Smurf Girls (which I absolutely would 'cause they're really neat). 

Hmmm. OK...smurf this...

I would create a single Smurf who would serve as my Solo character and each adventure they would accompany a constantly changing group of NPC friends. Picture this: Solo Smurf goes on an adventure to find a rare medicinal plant. They are joined by Smurfstorm, Brainy, and Smurfcornflower. In the next scenario, Gargamel has smurfnapped Smurfette and Solo Smurf teams up with Hefty, Smurflily, and Champion Smurf to free her. Maybe I would roll randomly to determine who's in Solo Smurf's party and/or how many Smurfs will be involved. 

Anyway, these are just some of my many thoughts on the Smurf RPG. I can't stop coming up with stuff for it! Help! lol Kidding. I'm having a blast. I am really looking forward to my next outing into the Cursed Lands and sharing it with all of you. 

Ta-ta for now! I hope you, your family, and your friends had a wonderful Thanksgiving!




Smurf you soon,

AD
Barking Alien

1. I love Thanksgiving for the holiday it is to me and my family. A chance to get together, be happy we are here, healthy, and happy to be in each others presence. I understand some people don't view Thanksgiving that way but it means a lot to me. 

2. I've been thinking about running a Fantasy RPG lately and I wrestle with finding a game that does what I want it to when it comes to making this genre work. Why, when I actually have a fantastic Fantasy game that I really like. Why not run a long term Smurfs game? Can I? I may just try...

3. At least one but likely many if the option is available. I would limit it to one in a party unless one is a Spellcaster and the other is a Potion Maker. I could totally see my buddy Ray's Spelly Smurf teaming up with my PC Smurfcornflower. That would be really awesome! 

4. My friend Will's first Smurfs character, Lookout Smurf, has a Sailing Ship of the 'pirate ship' variety and it appeared in my very first short Smurf RPG adventure. That's when I first came up with the idea of a ship as Smurf House. We played it pretty fast and loose and it worked quite well but I continue to ponder refining the concept. 

5. My very first original Smurfs character was Spacey Smurf, a Smurf obsessed with 'Outer Space', which in his mind meant the night sky, the stars, and the Moon. He wears a faux 'Space Suit' built for him by Hefty Smurf from notes in a book Brainy has and the imagination of both Dreamy Smurf and himself. He's funny, he's fun, and I love him. He is also the exception and not the rule. He is a rare instance of me choosing to put such a character in my games. There aren't, so far, other characters like him. 




Thursday, November 28, 2013

An Ode To Thanksgiving - BARKING ALIEN Style

To All Those Who Visit and Came to Say Hi,
I Wish A Happy Thanksgiving,
And I'll Tell You Why...
 

  
 
I'm Thankful For Family, Mine Is Small But The Best,
I'm Glad To Spend Time With Them, To Eat and To Rest,
To Joke and To Laugh, To Have Stories To Trade,
To Enjoy Our Group Viewing of the Parade Macys Made.
 
I'm Thankful They're Cool To Follow In Tow,
As I Watch My Favorite Creatures In The National Dog Show.
 
I Relinquish The TV, Done With It All,
So My Brother-In-Law Can Watch His Football.
 
I Play With My Nephew, The Least I Can Do,
Since I Love Him a Bunch and He Loves Me Too.
 
My Sister A Cook Like No Buddy's Biz,
Her Turkey Making Even My Mom Say, "GEE WHIZ!"
 
I Am Thankful For All This, My Friends and My Dog,
And That You've Indulged Me With This Post On My Blog.
 
Happy Thanksgiving Everyone!
 
 
AD
Barking Alien
 
PS: This is happening...Tonight!
 
  


I am not a Lady Gaga fan (at all) but she is a fan of the Muppets so she can't be all bad. Check it out Barkers! Peace!








Friday, November 1, 2013

The Return Of The NaGaDemon

Greetings all, and a very happy November to you!




November is one of my favorite months, for it contains Thanksgiving, one of my favorite Holidays. Thanksgiving is a big deal with the Barking Alien clan and well love when it rolls around.

 Another November festivity I've been looking for to is the tempestuous, biting and oh-so-challenging National Game Design Month event!

For those of you who don't know about it, National Game Design Month, or NaGaDeMon, is a challenge put forth by Nathan Russell who was riffing off November's annual National Novel Writing Month event.

(It's cool too by the way and you should check it out. Even if its initials don't spell out a mythological monster. Our contest is just cooler like that)

The challenge is to design, write, play and complete a workable, playable game in one month. It can be a board game, a card game, a role-playing game or anything else game related. There is no physical prize other than having a completed game of your own design in your hands but there are the accolades and cheers of your peers and fellow NaGaDeMon slayers.

Last year I failed to complete the challenge. Heck, I barely started it. I had a few good ideas and false beginnings but the timing was terrible. Hurricane Sandy and some personal sadness lead to me giving up early on. My heart just wasn't in it (actually my heart was a mess but that's another tale for another time).

This year, SCREW YOU YA CREEPY, DICE-TAILED SERPENT! I am going to best this challenge and the resulting work is going to be so beautiful you will look upon it and cry little snake tears.

Yeah!

So what am I doing? Right...

Unfinished Business, my Ghost Story Role Playing Game which I have been thinking about for forever and a day, will be completed by month's end. That is my goal. You can read a little about my obsession and ideas for it here and here.

It may be biting off more than I can chew, but I also intend to finish The StoryTeller, my Muppets RPG variant based on the Jim Henson series of the same name featuring John Hurt and Brian Henson (as the Dog). You can check out what I've mentioned about it so far here. I have decided not to focus on any elements from the latter Greek Myths series but may do it as a sort of expansion at some later date.




Wish me luck and please stop by for periodic updates on my progress.

See you soon!

AD
Barking Alien









Saturday, November 24, 2012

Double The Thanks And Twice The Giving

Thanksgiving this year was...not the best.

Initially.

Let me explain...





I've mentioned before that Thanksgiving is one of my favorite holidays if not the favorite. I love everything about it. My family has a tradition of watching the balloons getting blown up the night before and than getting together early Thanksgiving Day to watch the parade on TV over pancakes and bacon, than hanging out, talking, playing with my nephew, cooking and eventually eating an awesome early dinner made by two of the greatest cooks in the world, my Mom and my sister. Oh! How could I forget my other favorite part of the day? After the parade I get to watch the National Dog Show!

My family is small. Very small. It always has been. Even when it was larger with my grandparents around, I really only had my Mom's grandparents. It was still small. As a result, it is a very tight family unit. We have our falling outs like any other family but various factors have shown us that, well, we are all we got. So we enjoy this holiday a lot and are truly thankful for each other.

Anyway, for one reason or another, this year things started off great but ended on a sour note to some extent. The dinner was kind of a wash out. My brother-in-law wasn't feeling well. We had just the tiniest of fires in the oven. Don't worry, everyone is OK.

I have been down a lot recently and this should have really put me over the edge but it didn't. I am still thankful we got together, thankful everyone is fine and thankful that we saved enough food for leftovers.

There is always next year...if you're not Mayan I suppose.

Anyway...

Yesterday, my ex-wife invited some ol' friends and myself over for a sort of 'Retread Thanksgiving' that also involved my running a game. I can't really put into words how cool this was. It was good food (Selina, my ex-wife, is a great cook and makes a kick ass cheese cake. My friend Luke's Turkey is pretty damn good too), good people and I got to run a one-shot of my D&D-But-Not game at it's full potential.

What do I mean by its 'full potential'? Well, Selina is one of the greatest players I have ever met and she knows and gets my style. I don't have to pull punches. I can make complex plots that intertwine politics, culture, folklore and mystery and have her not only understand what's happening but extrapolate into directions I totally didn't expect. I lay out Legos on the table and she builds a vehicle that drives across the floor when I don't remember including movable wheels.

Not sure that analogy made perfect sense but yeah...she is awesome at adding to and guiding the story as a player as much as the GM does.

Luke is a role player with a good sense of humor and a knack for creating odd roles. He was in top form yesterday as an atypical typical Scottish sounding Dwarf who was part drunkard, part berserker and secretly pretty swift on the uptake. Throughout the session he accidentally succeeded at what he was doing again and again.

Lily is the new comer, less experienced as a table top gamer than the rest but she enjoys herself and loves the story and listening to the other two. She is often surprising effective when the fighting starts.

In the end, I feel very lucky. I got to have two Thanksgivings and for each I am thankful, if for slightly different reasons.

I hope this holiday has been good to all of you and even if it hasn't, look at it closely and try to find something positive in it that you can take with you into December.

All the best,

AD
Barking Alien



Wednesday, November 21, 2012

Happy Thanksgiving

Tomorrow is Thanksgiving.

Usually my favorite of all holidays, this year I am acknowleding that it is here and we'll leave it at that.

I am thankful for my family, my friends, my dog, my health, my jobs...etc.

I hope all of you out there in blogland have a safe, happy and tasty Thanksgiving.

See you back here soon,

AD
Barking Alien




Friday, November 25, 2011

Talking Turkey and Giving Thanks



I love Thanksgiving.

It is definitely my favorite holiday. So much so that I spent the entire day with my small but really awesome family, eat, laughed and didn't think about gaming one bit. OK, maybe one bit. Perhaps two. Ten times tops.

The point is, this holiday reminds of the things I consider myself lucky to have in this life, while all the while chowing down on my Mom's incredible turkey (never ever dry in any way - the best turkey anywhere!).

Things like...

My family. My Mom, Sister, Brother-in-Law, Nephew and close family friends who are so close you might as well just call'em family and be done with it.

My girl. I consider us both pretty smart and pretty lucky to have re-established contact and started seeing each other again.

My dog. I mean, she's my kid, ok? So cute, so smart, so well-behaved and she makes me smile every day.

My friends. I have quite a few and I am thankful for you all but I want to give a shout out to those who've been very close and special over the last year. Thanks Dave, Erin Palette and Selina. You guys have rocked above and beyond in 2011.

NerdNYC. It may seem weird to thank this entire group of people as I do not know them all and certainly few of them well, yet NerdNYC has given me a venue beyond this blog to try my Muppets RPG out on unsuspecting vic...I mean, open-minded players. Recently, on NerdNYC's RECESS facebook page, they said my Muppets game was in the Top 5 list of Most Wanted games at the event. Me. Muppets. TOP 5?! Wow. I am thankful for the ego boost if nothing else.

OK, enough of this sappy stuff. I need to get in gear and kick some Player Character butt. Champions again today. All gonna hit the fan.

Peace Out!

AD
Barking Alien


Oh yeah and the Muppets movie. Can't forget the Muppets movie.







Thursday, November 25, 2010

Happy Food-Comes-Out-Of-The-Wall-Day!

While researching Earth cultures in an attempt to better understand us (ok, he was doing an internet search for the favorite foods of various countries so he could program the replicator to produce a greater variety of meals), Ambassador Barkley came across the United States of America festival of food known as 'Thanksgivng'.

While he initially believed it to be and I quote, "A celebration of a bird so delicious it is only killed and eaten on special occasions", I tried to explain the true significance of the holiday. See, Thanksgiving is a favorite holiday of my family and I. While we are well aware of its less than stellar origins, we appreciate a single day a year where we can share a tradition of telling each other what we're thankful for and why.

This year, like many before it, I am especially thankful for my family (small group though it is), my friends (who are like family), my dog Delilah (who, let's face it, is my kid) and the health of body and mind to enjoy the presence of these people (and yes, Delilah is included as 'people'). I'm also thankful for gaming as even with its ups and downs, it allows me to release my creativity and keep my sanity.

Barkley looked at me thoughtfully for some length of time until he finally said, "So you cook the food in the box on that wall and than eat it while watching large, male humans chase each other and through a ball on a box on that wall."

Sigh.

"Yes", I said, "that's what we do."

He nodded in understanding and took a huge bite out of a turkey leg.

"Cool. I'm thankful you let me share this ritual with you."

Ya'know. I think he gets it.

AD
Barking Alien