Showing posts with label Villains and Vigilantes. Show all posts
Showing posts with label Villains and Vigilantes. Show all posts

Saturday, January 3, 2026

31 Days / 31 Characters - CAPTAIN CONDOR

I thought I'd round out the opening trinity of characters with a Superhero. After Medieval Fantasy and Science Fiction, that would seem the logical follow-up genre to cover the major TRPG 'Food Groups', right?

I don't have time to do a Champions character right now (thinking about what kind of Super to make takes more time than the actual act of Character Creation for me at this point), so I thought I'd go old school with a random generation system. Inspired by a fellow fan of the game by the name of Tim Hartin, I chose my favorite game from way back when, Villains & Vigilantes!

Let's find out who's going to be out there fighting for truth and justice shall we? *Rolls*

Oh boy. This guy is...definitely a V&V Character. LOL




Character: Captain Condor

AKA: Alan Dale, The Winged Wonder

Player: Possibly me, possibly an NPC.

System: Villains and Vigilantes, 2nd Edition
 
Nature: Created for this Challenge. 

Gamemaster: None yet. Possibly me.

Circa: January 3rd, 2026

Origins: Random rolls inspired me to think of this guy as a cross between Captain America and a Superhero in the Public Domain named Airman, but then I realized I'd rolled on the 'Powers' list. This fellow doesn't use devices or special gear to fight crime. He has Bird Powers! Not only that but I actually rolled 'Animal/Plant Powers' twice. When you get this result you get to roll for an additional 1D6 powers based on your rolled or chosen animal type. I rolled Avian and decided to go with two times the Bird Powers! As you can see, this fellow's got a lot of powers related to his Condor-ness. 




Backstory: (I imagine this character as Silver Age, early 1960s or so) Inspired by the heroes of the Second World War and the recent return of both new and old ones to the world stage, down-on-his luck pilot Alan Dale volunteered for what he believed to be a secret government project to create Super Soldiers for the USA by combining ones DNA with that of a particular animal. Alan requested 'Avian' DNA as he thought 'Flight' and 'Eagle Eye Vision' would work well with his past experience and skill as a pilot.

He was right, though the process was extremely painful and resulted in physical mutations he was too naive and desperate to anticipate. Dale grew functional wings, retractable talons on his fingers and toes, as well as a developing a number of other changes. Just as he was preparing to test out his abilities, the facility he was in was raided by a number of established Superheroes and CHESS Agents. As it turned out, the Scientist that performed the operation was lying and had no connections to the government whatsoever. He intended to perfect his techniques and sell his proccess to Intercrime to create new Super-criminals. 

Alan aided the heroes in capturing the Mad Doctor and his minions and was not charged with any crimes himself. Instead, they offered him a job! Work as a Superpowered operative for the Central Headquarters of Extranormal Activities for the Secret Service (CHESS, get it?)*. Originally the CHESS head honchos wanted to refer to his new identity as 'The Winged Bishop' but Alan requested something more inspiring, like the Golden Age Superheroes of yore. He wanted to be called, 'CAPTAIN CONDOR'. They laughed...but they liked it. 

Overview: I remember back in the day playing V&V and rolling the same power twice. We initially re-rolled, an unspoken houserule. Then one day, for reasons I don't recall, we allowed someone to just have a double strong Superpower. Not long after I rolled up a fellow who had Animal/Plant Powers, Animal/Plant Powers again, Wings, and then Waterbreathing. Everyone thought I'd start over but instead I had an idea; I chose Avian and Fish as my Animal Power Sets and created a Native American character called, 'The Seahawk', a cross between DC's Aquaman and Marvel's Falcon.

He was perfect for the campaign we'd planned, a superteam made of heroes from states other than New York and California; 'The Heartland League'. Representing Seattle, the Washington local had magical powers letting him talk to birds and fish, fly, breathe underwater, and possessed incredible Strength, Endurance, and Agility. Sure, Captain Condor is similar but luckily I also rolled a Body Power and a Special Power, allowing him to possess two unique abilities. Capt. Condor has his paralyzing Condor Cry and the ability to lift things into the air with his feet.

Fun!

The Highlights: Definitely like his Flight speed, the Condor Cry, and the Taloned Feet. His Natural Weaponry makes up a bit for his having lower Strength than I'd have hoped for. 

Game Info:




A couple odd things:

I couldn't figure out how to determine his starting Inventing percentage and beginning Cash. It's been a long time since I've played and forgot how it works and where to find it in the rules.

I totally remembered that we changed the Security Clearance system 'cause it kind of ridiculous. The lower the number the better it is, so the President of the US would have a SC of 1 and a Rookie Beat Cop would probably have a 30 [maybe]. You start with the number 40, subtract your less, then you subtract your PC's Intelligence and Charisma. This means someone with Heightened abilities would have an incredibly good Security Clearance. Capt. Condor here ended up in the negatives! Much better than a US President. That just doesn't make sense, especially for a starting character. 

I'd probably just fudge it.

Notes: None as of now. Again, I like him but I haven't thought about it too deeply as of yet.

Legacy: I can see translating this fella into Champions with a few upgrades or modifications. Maybe I'd use him as a PC or NPC in another Supers game as well but with nothing in particular on my plate, Captain Condor gets filed away for now. 

UPDATE: Last night my buddy Mark used Captain Condor as an NPC in our City of Heroes setting Cypher Superheroes game! The good Captain helped the PCs escape an alien ship that had abducted a Superheroine NPC and my PC.




Coming up...Someone Else!

Stay tuned.

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*In Villains and Vigilantes canon CHESS stands for The Central Headquarters of Espionage for the Secret Service. I changed it back in the day as I wanted it to be thought of as a Superhero Support organization and not just a Spy agency.




Wednesday, January 1, 2025

31 Days / 31 Characters - AMERICAN DREAM

Happy New Year Everybody! Welcome to 2025!

Hitting the ground running I'm opening the 31 Characters in 31 Days Challenge with a Superhero, inspired by Tim Knight of Heropress and his current discussions and references to the classic 4-Color Comic Book RPG Villains and Vigilantes.




Character: American Dream

AKA: Constance Anne 'Connie Anne' Crawford 

Player: Don't recall her name. 

System:
 Villains and Vigilantes, 2nd Edition
 
Nature: Short-to-Mid Length Campaign. Approximately two dozen sessions, the first quarter and last quarter of which were widely spaced. Sessions ranged from 5 to 7 hours on average.
 
Gamemaster: Adam Dickstein
 
Circa: 1990-1992. 



 
Origins: I was working at the Forbidden Planet - a popular pop-culture store in NYC that carried books, toys, comic books, and other fandom products - when I got into a conversation with several customers about the fact that most Superheroes in comics seemed to live in New York. More specifically, we discussed how we don't see Superheroes in other states. "I mean, are there Costumed Crusaders in Des Moines, Iowa?"

The Supers RPG Villains and VIgilantes sort of addresses this, since you are supposed to be playing a superpowered version of yourself, living in your own hometown. This got us to thinking about how one would set a Superhero campaign in some small town in Nebraska or the like. One person in the discussion then suggested, "Wouldn't it be cool to run a Superhero featuring Superheroes from across the United States except for New York and LA?"

We all agreed that indeed, that would be very cool. The gang decided I would run it and everyone in the conversation would play, each choosing a state in the USA to represent. Actually, the way we did it was to randomly roll up a V&V character and then decide what state the player wanted their PC to represent ( American Dream is from and represents Oklahoma). Throughout the course of the campaign, entitled 'The Heartland League', a number of the players and PCs came in and out of the story. American Dream was there from the beginning and participated in most of it. 
 
Backstory: Connie Anne Crawford was the most popular girl at school, cheer captain, and well on her way to a college scholarship because she wasn't just beautiful but an A+ student as well. The perfect girl with the perfect life in . Happy family, great neighborhood, and a picture perfect existence. However...all was not as it seemed. 

As Crawford readies for the next phase of her life, she begins to see the cracks in the one she'd been living all these years. It was too perfect, too good to be true. Eventually she discovers her life was lie and that she was the key to a terrible legacy. A dozen children were genetically engineering to be super-soldiers for the US by an 'Evil SHIELD' black-ops project. They were given fake families with specific conditions to result in the type of individual they wanted to produce. 

Connie Anne ends up escaping, fighting her way through the opposition, and dealing a blow to the enemy both devasting and long lasting. The real 'SHIELD'-type organization, Villains and Vigilantes' C.H.E.S.S. (Central Headquarters of Espionage for the Secret Service) is made aware of the black-ops group's existence and the fact that is was a front for/backed by Intercrime.

The entire situation is covered up by CHESS on Crawford's request, the family supposedly tragically killed in a gas explosion that burned down their house. CHESS transferred the fake family's money and assets to Connie, thus enabling her to continue on with a normal life. She instead decided to lend CHESS her unique abilities as a superpowered agent. Enter: American Dream, Oklahoma's favorite daughter. 

Overview: American Dream was such as awesome character, played by an equally cool young woman. I wish I could remember her name. I've been trying for years but it just keeps eluding me. I distinctly recall that she brought  a sense of pure Americana and unwavering optimism to both the campaign and the character. 

The make-up of the group would regularly change in a fashion similar to the Justice League Unlimited animated series. A villain or situation would pop-up somewhere and whichever heroes were available to respond would show up. American Dream often took the lead but the Heartland League team never had an assigned leader. Her attitude and interactions with the eclectic and ever changing cast of Superheroes was always fun.
 
The Highlights: 

An investigation into a string of kidnappings by West Virginia's Mothman and a series of graverobberies being looked into by Pennsylvania's Freedom Ring crossover and reveal the mad schemes of a modern day Necromancer. Calling in fellow Heartland League members for back-up, American Dream of Oklahoma, The Apparition of Maryland, and Ohio's Buckeye respond. During the battle against the Shroud and Dr. Wraithman, American Dream leapt from one zombie minion to the next, royally kicking their butts, all the while giving a speech on the sanctity of Human life. (I've often wondered why a lot of gamers see scenes as being either RP scenes or Fighting scenes. We always did both things at the same time. lol). 

A favorite American Dream moment I recall was when she and several other members took on a team of supervillains trying to...er...do something...at the Grand Canyon. Each hero picked out a bad guy to oppose, sometimes teaming up two against one for the real tough hombres. American Dream teamed with The Visitor (New Mexico) and took down their target faster than expected. Visitor went to help another hero having difficulty with their fight as American Dream spun around to find another enemy to face off with. She is immediately caught by the throat and lifted into the air by a big robot dude. 

She was waaay out powered by this mechanical menace, like Captain America going one-on-one against Ultron. She decided to try and talk it down, using a logical arguement with philosophical elements to get the robot to question its actions and its alliance with the other villains. It put her down and the two had a brief discussion that resulted in the robotic rogue deciding to sit out the fight. When one of the other villains saw it doing nothing the baddie yelled at the robot, who - prompted by American Dream, proceeded to beat the snot out of its former teammate. 

Game Info:

I don't have American Dream's original character sheet so I remade it from memory. She's first level here because that's the write-up I remember best. I believe we got to 5th level or so by the end of the campaign. I left off Cash and Training because honestly I have no idea what her data was in those categories. 




Notes: 

This was the first Superhero campaign I ran using the Justice League Unlimited approach, though we played it some 14 years before that show would go on the air. 

American Dream clearly resembles a female Captain America, many years before Captain Carter or other similar Marvel Comics characters would become well known. Costume and secret identity wise there is some similarity between American Dream and DC's Stargirl, whom she also pre-dates by a good 5 years or so.

Definitely an asset in battles against the forces of evil, it was the personality given to her and her wholesome, positive outlooks that really made American Dream special. She won as many fights with her wits and dialogue as she did her powerful punches.   

Interestingly, the player of this character wasn't a huge comic book fan. She was a casual reader but really liked the idea of 'Superheroes that don't live in New York'. Her decision to go with what she described as 'an all-American Good Girl' was in sharp contrast to her other RPG characters who were of the sneaky, back-stabbing, cloak of darkness sort. 
 
Legacy: I've had American Dream appear in one or two of my Mutants and Masterminds games but other than that, we haven't seen her in a very long time. That's a real shame. I would love to bring her back one of these days. 




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Saturday, August 3, 2024

RPGaDay 2024 - Barking Alien Edition - Day 2

I think I might have told this story before, long ago but what the heck...it's an excuse to post about one of my favorite old RPGs.




I didn't have enough money to purchase the first game I bought with my own money.

It was 1982, I was 13, and this was the first time I'd gone to New York City from Brooklyn without an adult. I was with a bunch of friends and we endeavoured to reach The Forbidden Planet, a Popculture/Sci-Fi/Fantasy super-store selling books, comics, toys, models, and of course RPGs. 

Reach it we did and there on the shelves, beside the Ampersand Game and its vast array of modules and supplements, was a box featuring a superhero and supervillain at odds. The bold colors and dynamic art was truly eyecatching.




As I do with all boxed set games, I turned the package over and over in my hands, reading the front, back, and every side. It was the back that go me really charged up. So charged up in fact, that I immediately ran over to my buddy Martin and showed him the box. I suggested we go 'halfsies', splitting the cost and sharing the contents. He was interested in it being a Superhero RPG but wasn't so sure...

I flipped the box over and in my best imitation of Ted Knight as narrator of the Superfriends cartoon voice, I did a dramatic reading of the image below.




After Martin stopped laughing, he said yes to picking up the game. We started playing it a week later and before long it became one of our most commonly played games. 

What made me buy it was pretty simple: It was the first Superhero game I ever came across at a time when I was really into DC and Marvel Comics. It was also the Golden Age of RPGs and any new game we discovered immediately inspired us. 

Up, up, and away!

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BONUS FEATURE: Day 2 of the official RPGaDay 2024 Prompts:




The game I played most recently was our homebrew Hogwarts/Wizarding World game, now in its 6th or 7th year. This asks nothing else about it but I'll say it was fun but I rolled terribly. 

Next!





Thursday, January 11, 2024

31 Days / 31 Characters - CRIMSON CYCLONE CYBERO

Crimson Cyclone Cybero was a character my buddy Aldrin originally created for a game we only ran a single session of and then couldn't seem to get around to scheduling. I think his original name was Crimson Hurricane and he was a homage to DC's Red Tornado. He was randomly rolled up for a Villains and Vigilantes game with the premise that the PCs were a team of international heroes. Crimson Hurricane represented Myanmar (Burma at the time) but it might also have been the Indochina region. Buzz really liked him and wanted to use him for this other game so I said sure, since I liked him too. 



Character: Crimson Cyclone Cybero

Cybero is pronounced sigh-BEH-row.

AKA: A Secret Identity (that I don't recall). 

Player: Aldrin 'Buzz' Aw

System: Mekton RPG, 1st Edition and Villains & Vigilantes, 2nd Edition kitbash.
 
Nature: Short Campaign: Super Savior Cybero

Gamemaster: Adam Dickstein

Circa: 1985-1986

Origins: I spent some time over one Summer with my Dad and where he lived he got foreign language TV stations if you messed with the antenna and channels a bit. I discovered and was able to watch Kamen Rider in Spanish and Ultraman in either Chinese or Japanese (depending on the day). I think I was also able to catch one of the Sentai programs as well. 

Sometime after running my first 'campaign' of Mekton (if you could really call it a campaign), I wondered if there was a way to take parts from R. Talsorian's Mecha game and glue them into the Superhero RPG that was 2nd Edition V&V in order to run a Tokusatsu RPG. It worked! OK, it worked 'cause I made it work and probably fudged some things. Maybe a lot of things. We got a good game out of it didn't we?



Backstory: When Doctor Simon Date invented the Cybero Circuit, a revolutionary Organic Computer far ahead of its time, he completely changed the field of cybernetics overnight! Unfortunately, the benefactor funding his research was secretly Catastrophe-X, leader of the would-be world conquering organization 'Armageddon Genesis'. 

With the help of his assistant Sana and his daughter Sadako, Dr. Date had just enough time to complete his three Super Cybero Savior projects and escape with them before X's minions arrived. Now, protected by this trio of cybernetic superheroes, the group tries to take down Armageddon Genesis and defend all mankind!

Overview: The campaign was very episodic, with each session following a basic format; either Armageddon Genesis would send agents to capture or kill Dr. Date or his Daughter and the PC heroes would have to protect them - or - the heroes would hear reports of a peculiar crime or occurrence and go to investigate, uncovering some scheme by AG to take over the planet.

The villains would consist of a half dozen to a dozen faceless goons and 1-3 'lieutenants', more formidable opponents using Super Weapons and Armor or else being Super Cyborgs themselves. 

As far as the PC good guys we had:

Protector Cybero Paladin - Blue, White, Gold - A normal but skilled young man wearing an 'Iron Man' type Powered Armor. He had Super Strength, near Invulnerability, a multi-setting Raygun and a Power Sword that delivered stunning blasts. The Cybero Circuit gave him mental control over the suit - he can change the settings on his weapons with a thought for example. He was basically our Captain America/Superman boy scout.

Cybero Midnight Mask - Purple, Black, White, Gold - was a cyborg whose enhancements were undetectable until he donned his special mask. Midnight Mask's cybernetics gave him 3x the strength, speed, and agility of a normal Human. He was equipped with numerous crimefighting gadgets like a tricked out Motorcycle, Throwing Disks, Shock Tonfa, Smoke Bombs, and Power Inhibitor Handcuffs. The Cybero Circuit activated his cybernetics and let him remote control his motorcycle. Midnight Mask was our cynical and grim detective in the vein of Kamen Rider and Batman. 

and last but not least...

Crimson Cyclone Cybero - Red, Black, Gold - is a full android and he was built before Dr. Date realized his work was being funded by a Supervillain! The prototype designs were shown to Catastrophe-X in his secret identity and as such were copied by Armageddon Genesis to create some of their powered minions. However, the good Doctor kept tinkering and eventually created a unique sentient machine. His primary power is Super Speed, able to travel so fast he appears to be a blur of red light. He can also move quickly, not just run quickly, giving him the ability to perform multiple attacks and catch or deflect projectiles. Crimson Cyclone can also use his speed to build up wind, creating powerful gusts and striking like a 'living' tornado. His Cybero Circuit allows him to transform into a normal looking person and he does have emotions. His personality is split; in battle he is a cold, calculated, and no non-sense, though still heroic and honorable. Out of combat he is like a child, a Data-like Pinocchio learning to be Human. A little Silver Surfer is in there as well. 


Three of the major inspirations for Crimson Cyclone Cybero
(Left to Right) Android Kikaider, Joe from Cyborg 009, and The Red Tornado


The Highlights: 

It is difficult to recall many of the game's specific moments. It was so long ago, a campaign of no more than a dozen sessions, probably less, and there were so many other games going on at the time. Even so...

I recall one really good session where Sadako, Dr. Date's daughter, had been kidnapped by the bad guys and ransomed. Armageddon Genesis would return her if Date handed over the blueprints for the Cybero Circuit, otherwise she would be killed at dawn! The heroes discovered the location where Sadako was being held and went to rescue her but it turned out to be a trap! The real Sadako was hidden somewhere else and the one at the place the PCs went to was an android duplicate. Worse yet, one with Magnetic Powers! 

The battle was extremely difficult, as Crimson Cyclone and Protector Paladin fought the Iron Maiden (her code name) while Midnight Mask sneak into the place where the true Sadako was held. MM had to fight through a bunch of goons and traps all on his own before being confronted by a major lieutenant. Meanwhile, the other two PCs had a tough time being Metal Heroes against the Mistress of Magnetism. 

What turned the tide was when Crimson Cyclone started to ask her why she was doing this, fighting against another android such as himself. She replied that it was her programming and what she was designed and built to do. CC got all existential on us, discussing what it meant to be an Artificial Intelligence and whether the fight was logical if you were going to think like a robot or decent and compassionate if you were going to think like a true living being. As she starts to get second thoughts about her role in all this, the villains signal that they're going to blow up the base with Cyclone, Paladin, and Maiden inside it. Cyclone appeals to her better judgement once more and convinces her to work with them to get free.

Just as Midnight Mask and his opponent duel to a standstill, Crimson Cyclone, Protector Paladin, and Iron Maiden blast through the ceiling to come to MM's aid. The heroes, including Sadako, depart after defeating their enemy and Cyclone asks Maiden to come with them. She declines as she must discover who she is now and what her purpose is but she assures them they'll all meet again. 

Game Info:

After running a lot of Villains and Vigilantes and then a lot of Mekton, it just struck me that if you mixed these together you could cover those Metal Hero series style characters. Now, how did I do it? What did it look like? Beats me...

It was a long time ago and I don't think I ran any other games with this particular kitbash. If I remember correctly, it was mainly Mekton with the powers from V&V stapled on and adapted to work with the former. Somehow.

Notes:

This was one of many games I ran between the mid-80s to the mid-90s that was initiated because I just really wanted to run a game about whatever the heck I thought was cool that month. Most of the time this worked because I was playing with people who also thought those things were really cool. I also had a number of people who didn't care to know anything before being introduced to it during play. I miss those days. Everyone now needs a 10 page write-up on the world background and mechanics in order to even consider playing a suggested game. Seems our sense of adventure only extends to our characters in their settings and not to the players in the real world. Sigh.

Thinking back, I wonder if the rules I stitched together actually worked or whether we all just agreed to pretend they did. It was an unholy mish-mash to be sure but it made sense to us at the time and I guess that's all that matters. 

Doctor Date's name is pronounced Dah-TEH. It is a Japanese family name that means Intelligent

I forgot to mention, one ability all three PCs got from their Cybero Circuits was to instantly change into their 'costumes'. Midnight Mask's Cybero Circuit was on his belt and activating it summoned his mask/helmet to him. Once putting it on he fully transformed. Protector Paladin's was on his wrist I think. Crimson Cyclone's was in the center of his chest a la Tony Stark's Arc Reactor. 

Legacy:

As mentioned under 'Origins', Crimson Cyclone was first created for a V&V campaign featuring international superheroes. He has since appeared or been mentioned in that capacity in various Supers games I've run over the years. More often than not its a name drop when discussing what Superheroes are around or available in the area of Southeast Asia. 

I've always liked this character and still do, though I haven't thought about him in a while. I am sure some version of him is out there in the Multiverse somewhere, defending Humanity while still trying desperately to fully understand it.

Not unlike myself I suppose.



From live action Superheroes to Space Opera Anime - tag along with dangerous DEE HOSHIYORU and face the Cregurian!

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Saturday, June 24, 2023

Among The Spider-Verse

As I think I've said before, while I've always liked Spider-Man, he's never been my favorite Comic Book Superhero. He's definitely cool - great costume, interesting and unusual power set - but Spidey's down-to-earth-everyman nature, the very thing that makes him so popular, just didn't excite me. I was always more attracted to the larger-than-life cosmic adventure type characters, with my favorite comic books being Green Lantern and The Legion of Superheroes.

This all changed with the creation of Miles Morales and the Spider-Verse. In both cases, I'm talking about the Marvel Comic Books here, with Miles' first appearance in 2011 and writer Dan Slott's Spider-verse storyline that ran in The Amazing Spider-Man and throughout several tie-ins in 2014 through 2015.

Something about the character of Miles grabbed me in a way Peter Parker never did and honestly, I can't really say exactly why that is. Maybe it was getting in on the 'ground floor'; I saw his character emerge just as the rest of comicdom did. He was Spider-Man, a Spider-Man I suppose you could say, that was instantly familiar yet very different and definitely his own character.

With the Spider-Verse, well my love of that concept is likely unsurprising to anyone whose been on this blog for any length of time. I am fascinated by the idea of a Multiverse and the possibilities of Alternate Realities. Making Spider-Man the key to a saga about Parallel Universes was really engaging to a classic DC Comics guy like myself. 

In between these new additions to the Marvel Comics milieu, Margaret Weis Productions published the Marvel Heroic Roleplaying Game. In a demo of the game run at my friendly local game store I actually got to play Spider-Man and it gave me a new appreciation for the character. He was a fun character to play, to be for a time. Maybe I thought, he's more fun to read about and explore than I'd thought.

Fast forward to 2018 and the groundbreaking Spider-Man: Into The Spider-Verse and my mind was blown. The movie was incredible, both narratively and visually. Absolutely incredible. With the recent release of the film's sequel, Spider-Man: Across The Spider-Verse, I was completely brought back to that moment of WOW I had seeing the first Spider-Verse movie. 

Over the decades, I have run and played a lot of Superhero RPGs and in a few of them we've had some variation of the character of Spider-Man. Now I'm not talking about someone simply playing Spidey in a game of, say, Marvel Super Heroes or Marvel Heroic. I'm talking about a PC designed to be an alternate version of the Spider-Man character. Between Alternate Earth one-shots and campaigns, a Champions campaign visiting a Parallel Marvel world, and a homage to the Spider-Verse films themselves, it turns out I've encountered quite a few Spider-Men. Spider-Mans? Spider-People?

Follow me on an RPG tour of the characters I've seen that dwell...Among The Spider-Verse.

Armored-Man (Peter Parker of Earth-GC82092)


Art by Midjourney AI and modified by me in Photostudio.


Secret Origin: Armored-Man was a pre-generated PC created by Villains & Vigilantes Gamemaster Mark Olsen for a two session run at the Gen Con Gaming Convention in 1992. The players chose their characters by blind pick and a young man got this one and ran with it. The Player created the character's backstory and I came up with the name when my own character, in-game, referred to him as 'The Amazing Armored-Man'. 

Peter Parker, a science prodigy and inventor, missed the infamous science exhibit where he would have been bitten by a Radioactive Spider when he was almost hit by a car! That car belonged to billionaire industrialist Tony Stark of Stark Industries. One thing led to another and Stark took on Parker as a intern, then an employee, and eventually a close confidant and friend. Parker helped perfect the 'Iron Man' Class Battlesuit that Stark was planning on selling to SHIELD. Unfortunately Stark never got the chance, as an attack of industrial sabotage left Tony Stark dead and destroyed the Iron Man Prototype. Only...it didn't. 

While Stark was indeed murdered, Parker managed to escape the burning facility using the Battlesuit and proceeded to track down and defeat the saboteurs. He turned the criminals over to SHIELD but kept the survival of the Iron Man Armor out of the report. It would turn out that Tony's will left a large portion of the company to Peter and the younger man continued to work on the suit in a hidden workshop below Stark Industries Headquarters. Sometime later, Uatu the Watcher would assemble a team of secret superbeings on this Earth to thwart the threat of a malfunctioning artifact known as The Cosmic Sphere. Parker was among the chosen and used his most updated suit for the adventure. Never intending to become a 'superhero' Parker simply introduced himself to his fellow adventurers by his real name. He received the name 'Armored-Man' from fellow hero Superguard.

The armor had many impressive abilities such as Repulsor/Tractor Ray Emitters, Super Strength, Computer Enhanced Senses, and made the wearer nearly-invincible to physical harm. One of its most clever features were the repulsor jets in the boots that enabled the user to fly but could also be reversed so as to pull things to him or him to things. As a result, Armored-Man could 'attach' himself to surfaces by tractor beams and walk on walls! 

The Black Spider (King T'Challa of Wakanda of Earth-71966-M)


Illustration by Me based on illustrations by Frank Cho


Secret Origin: The Black Spider, along with The Golden Age Spider Man (see below), was a PC created for a Superhero One-Shot I ran soon after seeing Into The Spider-verse titled 'Spiderpocalypse!'. This particular character was the creation of my good friend Arthur, a member of 'Dan's Group' with whom I run Star Trek Adventures and play our Hogwarts homebrew. Arthur's idea was to pose and answer the question, 'What if Wakanda's founding was tied not to the Cat God/Goddess Bast but instead the Spider God Anansi?'

King T'Challa is the ruler of the highly advanced African nation of Wakanda, a hidden utopia gifted with the blessings of Anansi, the Akan Trickster God of knowledge, stories, and wisdom. These gifts manifest in the form of massive deposits of Vibranium and a Heart-Shaped Herb that grants T'Challa the powers of 'The Black Spider'. The mantle of The Black Spider is a hereditary position passed down from the first kings of Wakanda onward to T'Challa in the modern day. The Black Spider, through a potion made from the Heart-Shaped Herb and Spider Venom, possess powers such as Super Strength, Super Agility, Super Leaping, a Danger Sense, and a number of Trickster abilities such as Merging into Shadows, Moving Silently, and an amazing ability to Disguise his voice and appearance out of costume. 

Speaking of his costume, The Black Spider's suit is a wonder of Wakandan technology. Lightweight and as flexible as cloth, the costume has Vibranium mesh and is highly resistant to attacks by kinetic/concussive force. The suit allows The Black Spider to Cling to Surfaces, generate Webs, and gives him retractable Claws in the fingertips of his gloves. 

Captain Spider (Steven 'Steve' Parker of Earth-BL2001-M)


Like the Action Figure he is based on,
I made him out of cut and pasted images
and repainted parts.


Secret Origin: Sometime around 2005, maybe earlier, I lived in NYC's Chinatown and everyday I would pass a particular store on my way to work. It sold bootleg and knock-off products - bags, shoes, toys, etc.. One day I saw this Action Figure...it had Spider-Man's head, painted blue, atop the body of a Captain America figure in inverted colors. A white spider sticker was placed on his chest as well as the center of a miscolored shield. Every day I would look at it and wonder, 'Who is this supposed to be?"

In my minds-eye this wasn't a bootleg figure but a toy representing the most popular hero of some Parallel Earth. He was, um, Captain Spider! I told my then wife about it and said, "It's only $5. If it's still there Friday, I'm buying it."

Selina, in her typical psychic fashion replied, "It might be gone." Gone? Who would buy something like that other then me? Fast forward to Friday and as you probably guessed, it was no longer there. Never saw it again. I like to think it wasn't purchased but rather it shifted back to its own dimension. 

My idea is that on Earth-BL2001-M, during the Second World War, a young army man named Steve Parker volunteered for an experiment to create the USA's first Super Soldier. A secret serum and some vita-rays later and...nothing. Nothing happened. The project was a failure...or so they thought! Some days later Parker is bitten by a spider and its venom reacted strangly with the serum in his blood. He becomes Captain Spider, the American Arachnid! The Star-Spangled Spider-Man! Give those Ratzis hell Spidey!

I got the chance to play a version of Captain Spider in our ol' Kapow! campaign with a new secret identity and slightly different backstory. 

Interesting, this independently devised backstory is remarkably similar to the one for my friend Leo's Golden Age Spider Man. (See below). 

Creepy Crawler (Eugene Enfield of Earth-WC871-M / Challengers Earth-Mu WC1)


Based on a Spider-Man illustration by Dave Williams


Secret Origin: Creepy Crawler appeared as an NPC in my friend William Corpening's long running Champions campaign 'The Age of Champions'. My specific encounter with him was in our 'Age of Chaos' era of the campaign. During a multi-part adventure titled, 'The Dark Trinity Event' (or something like that), our Champions campaign world - Champions Earth-Wilcox Charlie-1 - encountered the heroes and villains of two Parallel Earths: The DC Comics world of Champion League Earth-Delta Ceti-WC1 and the Marvel themed Challengers Earth-Mu-WC1. During this adventure, the big bads of three different Earths tried to merge their worlds and absorb the life energy of all those killed in the process of doing so.

Will likely created Creepy Crawler as a background element, a touch of local color to remind the players the universe they were interacting with was a Marvel type of universe. After all, a Marvel-like setting absolutely needs a Spider-Man. Of course with Will Corpening, nothing is incidental. No character is just an extra. Everyone you meet has a story, personality, and a reason to be there. 

At one point in the game my street level alternate character The New Yorker found himself on Challengers Earth-Mu-1 and saw a gaggle of six sinister supervillains beating up on one young hero. After falling about 20 feet onto the pavement from an aerial battle with one opponent, the black clad super-teen wasn't moving and New Yorker ran to his aid. Removing his mask, New Yorker found out he was 'just a kid', albeit one with some weird superpowers.

After a quick reassurance to the boy that everything would be alright, The New Yorker turned his attention to the six bad guys. By 'attention' I mean brass knuckles, a crow bar, hitting one with a car (driven not thrown) and a lot of face punching. I mean A LOT. Thanks to an upgrade/assist from a Champion League Earth-DC-1 hero named Fusion, the otherwise outclassed New Yorker unloaded a Yankee Stadium worth of payback on Creepy Crawler's assailants, forcing the still conscious ones to retreat. New Yorker than took the kid, who revealed his first name to be Eugene, to a nearby hospital. New Yorker waited while the doctors got to work even though Crisis on Three Earths was going on outside. The New Yorker was kind of a joke character but after this I, and the rest of the gaming group, starting treating him more seriously and with respect. 

Eugene Enfield was a sickly orphan kid from Staten Island who was raised by his Aunt and Uncle after his parents' mysterious disappearance. A genius fascinated by all things that crawled, skittered, slithered, and squirmed, Eugene collected and studied the biology of bugs, lizards, snakes, worms, and especially spiders. By the age of sixteen, Eugene was taking college courses in biochemistry, genetics, and hoped to develop a way to change his own medical conditions using the amazing advantages he'd found within the critters he loved that so many others considered icky. 

One night, while working in his home lab, a burglar broke into his family's house. His Aunt and Uncle confronted the crook who panicked and shot his Aunt. As she began to fade away right in his Uncle's arms, Eugene injected himself with an as yet untested serum that rapidly re-wrote his DNA, turning him into a hideous but powerful superbeing. While he managed to quickly and easily defeat the criminal, his appearance terrified his Uncle and Eugene was forced to run from the house with burglar in tow. Eventually he left the baddie webbed to a lamppost in a nearby town while he hid in a heavily wooded area where he tried to control his monstrous transformation. Eugene ended up passing out and waking the next morning seemingly back to normal. He returned home to discover his Aunt had gone to the hospital and his Uncle in dire straights. Believing Eugene had been kidnapped by either the burglar or the monster from the night before, his Uncle shed tears of joy upon seeing him. Then and there Eugene decided to use his new capabilities to protect the weak, defend the innocent, and scare the living crap out of the criminal element. 

Creepy Crawler is and very much isn't Spider-Man. His powers are similar: Super Strength, Super Agility, Wall Crawling, and Webs (which are biologically generated like Tobey Maguire's Spider-Man) but also near invisible Camouflage, Multi-Faceted Eyes, a Paralyzing Venomous Bite, Regeneration, and more. In some ways he's more like DC's Animal Man but limited to a group of thematic creatures. Changing abilities too quickly or too often under duress or stress causes Eugene to physically mutate, exhibiting such traits as insect eyes, lizard-like skin, and suction cup growths on his hands and feet for example. His largely black costume is designed to hide his appearance as much as possible.

That said, he sometimes purposely shows his lower face and mouth, takes off a glove, or something similar to reveal his frightening appearance when it manifests. In this way he is more akin to Batman, using fear to intimidate lesser opponents so he doesn't have to fight and hurt them. 

The Golden Age Spider Man (Benjamin 'Ben' Parker of Earth-82817)


Art by Kitbash and Modification n Photostudio 


Secret Origin: The Golden Age Spider Man, along with The Black Spider (see above), was a PC created for a Superhero One-Shot I ran soon after seeing Into The Spider-verse titled 'Spiderpocalypse!'. The character was created by my pal Leo, a member of both 'Dan's Group' and my Sunday Night Group. He plays First Officer and Chief Science Officer Mr. Solok in Star Trek Adventures, The Paladin in our Champions campaign, and as Arimus Bonaventure in our Hogwarts homebrew.

Daily Bugle reporter John Jonah Jameson and photographer Benjamin 'Ben' Parker were on assignment in Europe covering the activities of the Allies greatest heroes, none other than Captain America and The Invaders, during the height of the Second World War. A surprise attack on the Invaders left Jameson dead and Parker badly injured. In the instant an explosive device shattered their camp, Ben Parker flung himself to knock Captain America clear of danger, saving the First Avenger but at the cost of being fatally wounded and the loss of the life of Parker's long time friend J. Jonah Jameson. Captain America insisted on a blood transfusion to help save Parker, even though that might have unexpected consequences given the Super Soldier Serum in Cap's veins. Luckily, Parker lived and there were no unusual side effects. At least not right away...

Weeks later on a mission in a jungle environment, Parker was bitten by a venomous spider while tagging along with Capt. America and his team, continuing his role as wartime photographer. The spider bite reacted with the Super Soldier Serum giving Parker spectacular spider-like abilities! After a crash training course and the development of 'Web-Shooter' Pistols and a colorful costume, Ben joined the Invaders as Spider Man. 

[The Golden Age] Spider Man has the same suite of superpowers as the typical Spidey, though he seems physically stronger but slightly less agile. His pistol-like Web-Shooters can fire 'Web Bullets' that explode into a large web upon impact or he can hold the trigger to fire a long stream (for spraying or swinging for example). 

The Spider-Man (Eugene 'Flash' Thompson of Earth-AD6163-M)


Art by Midjourney AI and modified by Me in Photostudio


Secret Origin: This variant of Spidey was the creation of my friend Daniel Grant and myself as part of the backstory for his version of the Prowler [his PC in our 'What If?' Marvel Super Heroes campaign, The Sentinels.]. Dan knew he wanted to create a heroic Prowler and needed both an antagonist and a motivation for his character to become a costumed vigilante and fight crime. It only made sense, given the fact that Marvel Comics' Prowler is part of Spider-Man's rogue's gallery, to make Spider-Man the arch-enemy of Dan's character.

In the midst of bullying his classmate Peter Parker, high school jock Eugene 'Flash' Thompson was bitten by a radioactive spider on a field trip to a science exhibit, developing amazing superpowers such a Super Strength, Super Agility, a Danger Sense, and the ability to Cling to any surface. Flash intimidates Parker, a brilliant young scientist, forcing him to make Thompson a colorful costume and Web-shooters. With his new look and abilities, Thompson enters an Open Match Challenge to wrestle the Heavyweight Wrestling Champion. Not only does Flash win as 'The Spider-Man' but a TV producer offers to make him a star. Moments later The Spider-Man thwarts a criminal trying to steal the profits from the wrestling match. Within a very short time, The Spider-Man is a media sensation!

Never learning the great lesson of Uncle Ben, Flash Thompson thinks, 'With Great Power Comes No Responsibility'. Flash quickly becomes wealthy, popular, and even more of a jerk then he already was. His popularity is maintained through real and staged crime fighting, talk shows, and endorsing various products. One night, The Spider-Man decides he's 'too busy' to help the police stop a serial burglar in the Bronx who ends up robbing and killing the father of engineering student Hobart 'Hobie' Brown. Brown, a teenage inventor paying for Engineering School with a Window Washer job, decides to expose The Spider-Man for what he is, an attention whore and no hero. Brown creates a special suit and crime-fighting equipment and the ironic identity 'The Prowler'. 

The Prowler's encounter with The Spider-Man reveals the latter's true nature on live television. Additionally the public learns he's been continually blackmailing Peter Parker to keep Parker helping him and not going to the authorities. The fight between Prowler and The Spider-Man begins an ongoing feud between the two, with The Prowler repeatedly embarrassing and thwarting Thompson again and again. The Prowler's activities earn him the attention and respect of the superhero known as The Patriot and eventually a spot on the SHIELD sponsored superteam 'The Sentinels'.

Nowadays when I think about this character I think of a crooked version of DC's Booster Gold.

Spider-Woman (Patricia 'Patty' Parker of Earth-SC9509)


Art by Shunya Yamashita of Kotobukiya, modified by Me in Photostudio


Secret Origin: My criteria for this post was that each character had to be an intentional variant or version of Spider-Man. This one is therefore a special case. This Pre-Generated Player Character was created for a Marvel Super Heroes RPG one-shot at a gaming convention in the Fall of 1995 (If memory serves). It was not intended to be an Alternate Spider-Man but rather the traditional, classic, Earth-616 Peter Parker/Spider-Man you all know and love. Thanks to the jumbled memory of a very creative and entertaining young woman, we got this instead. 

I was hanging out with some friends between events and I happened to overhear a Marvel Super Heroes session occurring at a nearby table. Pre-generated characters were chosen or handed out and after some discussion with a friend of hers, one of the two female players said something like, "it's fine, I'll take Spider-Man. But I want to play a woman."

This confused the GM and he asked her if she wanted to change characters. He quickly looked through his notes and materials for another character but the player said, "No, no. I am playing Spider-Man. A female Spider-Man." At first this clearly irked the GM but he changed his tune after seeing the positive reactions from the other players.

Throughout the rest of the game the female player, let's call her Kate, established the personality of this PC and it was great! She had the character using wisecracking quips volleyed against the villains to hide a lack of assurance and a heap of self doubt. At the same, Kate had a weird view of Spidey's powers. She would pantomime shooting her webs with her hand out, palm down, more like a superhero blasting a ray than the typical way Spider-Man's web-shooting is depicted. She would often suggest her Spider-Woman could fly or glide. When corrected, 'Spider-Man can't fly', she would respond, "OK. Why the 'Web-Wings'?" There were other odds bits: references to her origin, background, and other elements that made me wonder, "Does this person know who Spider-Man is? Or...".

By the end of the game, Kate had made Spider-Woman, who she named Patty Parker, the MVP of the team. She also revealed that she'd never read a comic and really only knew about Spider-Man from the 1967 Animated Cartoon. It also became clear from her description that she was mixing the Spider-Man cartoon with that of Spider-Woman and Web-Woman. Her attempts to reconcile the different stories in her head resulting in this weird gestalt superheroine.

Weird, wild, and absolutely awesome. 

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Barking Alien




I hate to end on a sad note but I must acknowledge a massive loss to the Comic Book Community and particularly to Spider-Man; John Romita Sr., the legendary illustrator who took over drawing The Amazing Spider-Man in 1966 from original artist Steve Ditko, passed away at the age of 93 on June 12th according to his son, John Romita Jr. (who is also a well known and celebrated Comic Book artist). 

Rest in Peace.