Tuesday, August 26, 2025
THE RYUDE KNIGHTS ARE COMING!
Saturday, March 16, 2024
HOLY ORDER OF WARES!!!
Wednesday, January 24, 2024
You Have My Sword, My Bow, My Mecha
The plot revolves around motorcross cyclist Sho Zoma, who following an accident on his bike, ends up in the Medieval Europe-esque Fantasy Realm of Byston Well. It is a world of knights, castles, and the faery-like Ferario. The main draw of the series were the Aura Battlers, insect-like Giant Robots used by the kingdoms of Byston Well as weapons of war.
These six meter plus Mecha are powered a semi-spiritual energy called Aura. Certain people have especially strong Auras and are therefore able to function as power-supplies to these Mecha, making them Aura Warriors. As it turns out, beings from our world seem to have more powerful Auras on average than Byston Well natives, making visitors a much coveted resources for the armies of various nations.
There was a lot more to this series then this simple summary of course but suffice to say it was quite an involved tale. This show had quite an impact on me. The key to this series was its characters and said character drove the plot more so than anything else. Relationships, romances, enemies becoming lovers, lovers becoming enemies, dealing with war's effect on individuals, and what some people will do to have power over others were all explored throughout the shows 40 episodes.
Additionally the Mecha designs were quite distinct and
different, though I'll admit they didn't impress me that much at first. It
wasn't until I discovered that the original plan was for the Aura Battlers to
appear both more insectoid and more like knights. These first concepts were
deemed impractical if they wanted to be able to make reasonably priced toys,
models, and other merchandise with the robots so they were altered to more
practical configurations. Later animations were able to realize designer Kazutaka
Miyatake's original ideas, which were further developed by other creatives.
Friday, January 7, 2022
31 Days / 31 Characters - EVERYN WOLFSHADOW
One of my all time favorite Japanese Tabletop RPGs is Wares Blade.
Character: Everyn Wolfshadow
Monday, November 11, 2019
Initiate This
Saturday, March 23, 2019
Brain Purge
Every so often that persistent drizzle turns into a deluge. When this happens, the rivers that carry my creations from my head out to my hands (so that I may write, type, or illustrate the things I'm imagining) overflow. The thoughts flood through me and I become very frustrated, anxious, and even depressed knowing that little of this monsoon of gaming goodness is ever going to see the light of day.
It's too much, coming too fast, and usually the ideas flowing in these instances are too high concept, too odd to find an audience. The flooding rivers do not aid the drought plagued villages. They drown them.
I've been experiencing this phenomena for the past few weeks and it's getting to me. Even more so with recent gaming frustrations and opportunities that simply aren't helping.
This time is different from such phases in the past as I have an awesome girlfriend who gave me a bang-on suggestion. She said that when similar thoughts and feelings come to her she writes them down. All of them. Stream of consciousness style. She gets them out of her head and on to paper or screen where she can actually analyze their worth and they aren't taking up valuable mental real estate.
I love this idea.
So here are the [primary] campaign concepts that have come to me and won't leave me alone. I keep coming up with material for these while other thoughts for other games and other game ideas themselves (literally dozens upon dozens) come and go at break neck speed.
Idea #1. Monster Trainers in a Medieval Fantasy World
As I've mentioned before I'm not a big fan of traditional Dungeons and Dragons style RPGs or settings but I do like them a bit more when they contain a twist. My own D&D-But-Not setting seems like a Fantasy game but really it's not, being structured and styled more like a Superhero campaign.
The recent announcements of a new Pokemon game for the Nintendo Switch, Pokemon Sword and Pokemon Shield, a plethora of Western-Style Fantasy Anime and Manga, and the release of Creatures, an artbook of incredible imaginary beasts by Rei Yamamura has me imagining a setting in which Monsters are more than threats in a dungeon.
Imagine a Medieval Fantasy society were Monsters are EVERYTHING! They are sources of food, clothing, and magical ingredients, hazards in the wilderness and the dark places of the world, but also part of the family. They work on the farm, herd and protect livestock (which may or may not also be Monsters), and sleep at the foot of our beds at night.
It would be mixture of Dungeons & Dragons, Monster Hunter, and Pokemon. I am really loving this idea but I am pretty sure practically no one I currently game with would be into it.
Idea #2. Wares Blade - Medieval Fantasy with Giant Robots
I've been wanting to run a new Wares Blade campaign ever since I first learned about the Reboot Project. Check out the webpage! Now, with the introduction of the awesome miniatures depicted above - incidentally called, 'WARES LEGION' - the desire has only doubled.
The thing is, I can't get those minis at this time and I have no interest in a tactical war game even if it's Wares Blade based. A tabletop (or 'tabletalk' in Japan) Role Playing Game though, yes, that is something I am definitely interested in and these minis just massively inspire me and give me added enthusiasm for a game concept I've liked for many years now.
Again, as I pointed out in Idea #1, I am intrigued by Wizard and Warrior Fantasy if you can put a good enough spin on it. Being the major Mecha fan that I am, adding them to Fantasy absolutely has me on board.
Idea #3. Space Battleship Yamato Universe
Based on the Manga and Anime classic by Reji Mastumoto and Yoshinobu Nishizaki, Space Battleship Yamato, better known in the US as 'Star Blazers', is the story of a war in the future between the United Nations of Earth and the Great Gamilas Empire. Gamilas initiated the conflict by launching radioactive meteor bombs at the Earth, the impact of which will result in the extinction of the Human race in one year's time unless the crew of the UNCF Yamato can find the radiation neutralizing Cosmo DNA on the distant planet of Iscandar.
My love of Space Battleship Yamato could easily be the subject of a future Thorough Thursdays entry (and probably will be). I loved coming home from school each day in time to catch the American translation (Star Blazers). At the end of every episode, the number of days the Earth had left before everyone was dead would appear on the bottom of the screen. Intense!
A campaign of this may at first seem like a more military focused Star Trek, but with it's World War II allegories, Metaphysical 70s Sci-Fi, and distinct visual design, it reminds me more of Space:1999 meets the original version of Battlestar Galactica.
I think this could be very cool.
Idea #4. Metal Head - Anime Outer Space Cyberpunk
Cyberpunk is a genre I haven't visited in a long time. At least, not directly. With my formative teen years of pop culture consumption and gaming having taken place in the 1980s, Cyberpunk is like salt and pepper, it gets added to everything out of habit.
While my Traveller games see a lot of Cyberpunk influence, they are not Cyberpunk; Traveller remains very much the Hard Science/Space Opera game of Traveller no matter how many megacorporations and cybernetic mercenaries I throw in.
What I am talking about here is closer to the Japanese TRPG Metal Head. Instead of a Space Adventure game with cyber-technology added in as a bit of spice, this is a Cyberpunk game that answers the question, "What the heck is up with Blade Runner's 'Off-World Colonies'. Where are Humanity's space programs at in the worlds of Ghost in the Shell or Cyberpunk 2077?
Set in 2150 (and later in future editions), Metal Head is a game where you can explore the classic themes of Cyberpunk - the effect of rampant technological advancement on Human society, the nature of what it means to be Human in the face of uploading your persona to an Artificial Intelligence, and so on - while also investigating how our curiosity and drive will forever push us to expand our understanding of the universe.
This is one case where the inspirational images I've chosen don't really do it justice. I have so many visions of what this would be that I had trouble distilling them into a single frame. It's Love, Death, and Robots, Blade Runner, Altered Carbon, Ghost in the Shell, Bubblegum Crisis, and so many other high tech dystopian genre greats crossbred with the limitless hope of space travel.
Idea #5. Middle School Kids vs. Things That Go Bump in The Night
One idea I have that comes and goes from time to time is a Comedic Horror game primarily based around the Japanese Tabletalk RPG (are you seeing a theme here? Me too) Peekaboo Horror. The basic premise is that you play pre-teen/elementary school kids fighting ghosts and supernaturals monsters in your neighborhood. The twist on this that makes the game unique is that each player plays two characters, an Innocent (the kid) and a Boo, or Spooky (a spirit or other paranormal entity).
In my few previous times running this game I had the players play each others Boos. In other words: John plays his Kid and Cindy's Boo. Ryan plays his Kid and John's Boo. Cindy plays her Kid and Ryan's Boo. That kind of thing.
The idea has come back to me again and that is largely due to the announcement of Stranger Things Series 3, a new Ghostbusters film in 2020, and some recent discussions with friends of mine from high school about our old Ghostbusters RPG campaign.
Like Fantasy, Horror is not a genre I enjoy generally speaking but if mixed with Comedy and leaned more toward Quirk/Creepy and less toward Gore/Shock, I find it can be a really fun and rewarding gaming experience.
There are other ideas but these are the ones I keep coming back to.
Truth be told, I started this post days ago and my mind has calmed down quite a bit. As a result, I am able to think a bit more clearly and there may be one additional game concept that has occurred to me and may just be the one I will use for a new Gamemastering opportunity.
The idea is...
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Barking Alien
Wednesday, August 30, 2017
RPGaDay Challenge 2017 - Day 30
OK, I can answer this...but I'd first like to say that I really don't want to see 'genre-mashups'. Not when there are so few genres with a decent headline game.
If there a definitive Wild West game out there? A 60s Spy game? How about a Fantasy Folklore game, huh?
Yeah. Don't go putting your chocolate in my peanut butter until you can make really good chocolate.
That said...I wouldn't mind seeing a Medieval Fantasy/Mecha game that doesn't fall into the typical American default of making the mechs Steampunk contraptions, or regular Science Fiction robots. I want that mix of magical item, and fantasy engineering you see in Japanese TRPGs like Wares Blade, or Anime like Knights & Magic.
While I am not a big fan of traditional Fantasy settings, adding a giant robot makes anything better.
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Barking Alien
Monday, August 7, 2017
RPGaDay Challenge 2017 - Day 6
The end result is that I am a tad behind on my posts, but I will do my best to catch up.
A tale for another time.
What would I do now?
Hmmm.
Inspired by my recently rekindled interest in Anime, and Manga, and the idea of binge-watching shows on Netflix, or other similar streaming services, I would probably run a Giant Robot/Mecha RPG with a finite story designed to be told in seven 'episodes'.
Additional inspirations include Netflix's Voltron, The Legendary Defender, Japan's revival of the Japanese tabletop RPG Wares Blade (a personal favorite of mine), and the computer/video game franchise Monster Hunter.
The end result would be a Fantasy with Mecha tale of a small city-state plagued by attacks from monsters for so long that they've developed an entire way of life built around slaying these creatures, and using their parts for various purposes.
Clothing, food, armor, weapons, and even building materials from homes, and tools are made of monster parts. These are obtained by brave, volunteer citizens who use mechs to defeat the larger, and more dangerous of these mystic beasts.
I don't really have a story beyond that, but it's an idea I've been playing around with for sometime now that I'd really like to try. I'd probably use a modified version of first edition Mekton to run it, possibly merged with my homebrew Extended Mecha system. Maybe Mekton 1E + Ars Magica? Sword World? Not sure.
Well, that's what I'd do.
What would you do?
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Barking Alien
Wednesday, March 15, 2017
Wares Blade Beyond
I recently discovered that Japan has its own Kickstarter style crowdfunding site, called Campfire. How did I discover this? Why is it significant?
Well, it just so happens I was doing some research for a possible new Mecha Anime RPG campaign, and I came across a little something that may not mean much to the rest of you, but is of great importance to me...
So it would seem!
A company by the name of Shindosha, located outside of Tokyo proper, is trying to gather the fan backing necessary to bring back the epic 'Medieval Fantasy meets Giant Robot' classic in the form of games, replay comics, novels, and most especially an animated feature!
From what I've been able to gather, the main focus is on an animated film, or original video animated series and a series of setting guidebooks, and novels (or novels with a game information section in them - which is a neat idea) for a 'new' setting for the game called 'The Earth of the Sacred Texts', or 'Earth of the Sacred Land' (my translations may be off).
I put 'new' in quotes because if I am not mistaken, some of the previous Wares Blade prose novels do take place in this setting, though it is not the default setting of the game (think old school AD&D. The game itself is based on Greyhawk, but later there were novels set in the worlds of Dragonlance, and The Forgotten Realms).
A new Mecha campaign by yours truly is now a must.
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Barking Alien
Tuesday, March 8, 2016
In The Works
I'm not going to dump it all into this one post, but suffice to say there are some interesting games on my horizon. Let's cross our fingers, and hope they work out.
Coming down the pipeline we've got...
The Masked Age '66
Bell-Bottoms, Tie Dye, The Beatles, Vietnam, Gemni 8, Luna 10, Star Trek, The Monkees, Capes, Masks, and Superpowers!
Using a doujinshi (self-published small press) Japanese tabletop RPG about Western-style Superheroes, I am going to run a campaign for 'Dan's Group' set in New York City, NY with an in universe starting date of March 11, 1966!
The premise will start out as a classically Silver Age Superhero romp, with spandex clad villains and crazy capers, then slowly introduce the trials, tribulations, and turmoil of the late 60's.
I'm really looking forward to this and already think the [PC] characters are fantastic. They lend themselves easily to both action packed comic book adventures and the possibilities of deeper pathos.
Next...
I have two ideas for my next RPG project with my Barking Alien Gaming Group. Before I talk about them, I need to update you all a little on what's been going on with them.
As it stands, I haven't run anything for them or with them in over a month. I ran a one-shot/test game of Star Wars Traveller* and while it went over pretty well and I definitely felt the system worked, it didn't really inspire me the way I was hoping it would.
I could fall back on regular Traveller again and honestly a part of me is tempted to do so, another stronger part of me wants to do something different.
Different, as readers of this blog may know by now, is difficult with the Barking Alien Group. Everything is a little harder to run with this group than I feel it should be. Many, many times I've assumed that it's me but I know it's not only me. As a matter of fact, one of the players let me know quite clearly it definitely isn't just me.
Anyway...I've taken enough time off from the group and I really want to get back to a regular game with them so I've come up with two concepts...
Wares Blade
You want different from Traveller? I got different from Traveller!
Wares Blade, the Japanese TRPG set in a world of Medieval Fantasy and Giant Robots is a favorite of mine that I have not run in a long time. I'd love to get an ongoing campaign of Wares Blade going and I think the group is a good fit as many of them are into Anime/Manga (though not necessarily Mecha Anime/Manga)**.
Space Opera Adventure / Comedy
I have a really fun idea I'm having trouble locking down.
I am seeing a game heavily inspired by the French comic book krrpk, the Anime Space Dandy, and the games Hunter Planet, Star Frontiers, Starships and Spacemen, and Teenagers from Outer Space.
I'm thinking of a group of space adventurers who perform some sort of job (maybe explorers, maybe salvage, maybe they're Galactic Patrol) with a slight tongue-in-cheek nature to the whole thing. Kind of like my old Galaxy Quest game but not exactly.
I can see it clearly but I'm having a little trouble putting it into a pitch. I think once I can explain what the PCs will be doing I will have a better idea of how to 'sell it'.
OK, off to work. Expect to see more on these and other subjects very soon.
Ta-ta for now!
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Barking Alien
* More Star Wars Traveller posts are going to be dropping out of hyperspace in the very near future. I am also hoping to incorporate material from the upcoming Rogue One film when more information on it is released.
** Which in my opinion is un-Japanese the way not liking Superheroes is un-American. That's the most political any post of mine will ever be
Sunday, August 24, 2014
RPGaDay Challenge - Day 23
I'm a visual person.
While it's not hard for me to imagine strange aliens, frightening monsters, colossal starships and unearthly vistas, I do enjoy a good illustration, painting or other artistic depiction of these things. I am more easily and thoroughly inspired by artwork than I am by music or even the written word (though I do love a good written word).
IMO, the art in most American RPGs is, well, disappointing.
Not all, but a lot, and certainly that of the most mainstream of them. Now I am leaving out licensed RPGs here, as they usually have the benefit of using art from the comic books, computer games, TV shows, or films they're based on. I am talking about D&D, Pathfinder, Traveller, and many, many others. Their art just doesn't do much for me.
Especially not when, for example, Traveller can look like this:
This picture came out badly due to my crappy camera.
The following pages of this section list various Mecha of the setting, how powerful they are,
how much they cost to operate and maintain, and other details useful in game play.
Some pages, like this one above, show how the cockpit and control systems
of the various Machine Soldiers look.
Fret not, a post about the results will be forthcoming.





























