Showing posts with label UFO. Show all posts
Showing posts with label UFO. Show all posts

Tuesday, November 11, 2025

The Trouble with Aliens

Yet another Japanese TRPG I've been obsessed with for some time now (18 years to be exact) is the UFO Conspiracy RPG Trouble Aliens


Created by Akira Waguri and published by Hobby Japan TRPG in 2007, the game has had but a single expansion/supplement entitled Aliens Paradise, which was released in 2008.

In Trouble Aliens you play as an Extraterrestrial, in a Human guise called a Mask, who is trying to either Conquer Humanity, Eradicate Humanity, or Protect Humanity. You can play as a Human as well but you must also choose one of these motivations. I seem to recall additional drives added in either the game's expansion or Japanese TRPG magazine articles. One I remember quite clearly was Study Humanity, which had a particularly humorous twist.

There are twelve major Alien Species described in the game, designated 'The Majestic Twelve', though only 11 are defined. The mysterious '12th Species' is unknown at present and there are numerous theories and conspiracies as to who they are and why their identity isn't known. 

In addition to these twelve there are many other Aliens with lesser domains of power and influence and they too have visited Earth (GMs and players should work together to create new Extraterrestrials if a player has a particular type of being in mind).


Thanks to their Masks most Aliens look indistinguishable from normal Humans. Players do not reveal the Alien Species or goal of their Player Characters to the other players or their PCs, creating an atmosphere where no one knows who is really who and what they're up to. 

Trouble Aliens is therefore not a traditional cooperative RPG, though it can certainly be played that way (See below) . It's default style of play is more akin to Paranoia, with each PC having their own agenda that often runs counter to those of the other PCs. The Player Characters can form alliances, break them, and team up to thwart another PC's plans as needed.

One can also play Agents of The Organization, a secret group dedicated to defending the Earth from any and all invaders from beyond this world. Agents my be of several types as well, from Super Geniuses to Cyborgs to Psychics! If playing an Agents style game, all the Player Character would be on the same side with the same objective (or would they?). 

As a Science Fiction fan fascinated by the 'Aliens are among us' premise, this one goes hard and I absolutely love it. At the same time, what makes it even cooler is that is isn't tied to only that idea. Sure, you could run it as 'Will The Real Martian Please Stand Up?', the classic Twilight Zone episode, but you could play with themes from Alf, Mork and Mindy, People from Earth, Resident Alien, They Live, and so much more. 

The game contains obvious homages to Blade Runner, Men in Black, Superman, The Terminator, War of the Worlds, and so much more. This is ripe for adapting ideas from Anime and Manga like DanDaDan and even FLCL as easily as Hitchhiker's Guide to the Galaxy and Alien Earth! 

The blend of comedy and drama, action and romance, mystery and suspense makes this right up my alley. 


The Invasion Has Begun!
Wait...no...sorry...false alarm. They're just making a coffee run.
Anyone want anything?


The game has a somewhat unusual publication history. It came out in 2007 as noted and did fairly well in the Japanese TRPG market. As with many games that aren't Call of Cthulhu or Sword World, it was very popular with a small niche within the hobby. It did well enough to warrant a supplement/expansion a year later, Aliens Paradise, which is actually half rulebook and half Replay Mangacollection.

Sometime between 2013 and 2015 the game went out of print for a while but came back to renewed interest. This happened a couple of times. I am told it is because the publisher, Hobby Japan TRPG, produces so many titles that some of them get rotated. This unusal publishing schedule made it so it has been very difficult for me to get a hold of a copy. In addition, the 169 page book costs quite a bit in shipping, making getting a book I'd have to tear apart to scan for my translation software not at all cost effective.

Recently I noticed the book pop-up again on Conos, a Japanese webstore similar to our DriveThruRPG. There was a big announcement related its return; it was finally available on PDF for only $20 US. SOLD! I pick it up this weekend and I'm going through the process of translating it now. Aliens Paradise is also available for $11 I think. Will likely get that too very soon. 

I played a session of it at an Anime Convention back in 2007 or 2008 and absolutely loved it. In that game, the GM referred to it as 'The Trouble with Aliens' and to this day, even though I now know the correction translation, I still call it that from time to time.

Wow, I finally have it after all these years and I'm really excited to dive into it. Expect to see more posts about this game as I figure out how to play.




Until next time...Watch the Skies...

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* 'Replays' or 'Replay Manga' are Japanese Comics depicting someone's game in Manga form, often with sidebars or notes explaining how what you're reading happened according to the game mechanics. It is a huge market in Japan and games that don't have Replays attached to them - such as many American imports - don't do very well. Replays are an easy way, at least for the Japanese, to learn a game's rules, what kind of characters are appropriate, what the setting and genre is, etc.




Tuesday, July 25, 2017

Spaceman, Spaceman

The 40th Anniversary of Traveller this past weekend is just one of the Science Fiction goings-on that are going on in my brain.

What? Um...OK, let me be more specific


I recently saw...Valerian and The City of a Thousand Planets





The movie is beautiful, with fantastic visuals from design, to execution. Not just 'special effects' in the modern, CGI sense, but the aesthetics of everything from the uniforms of the Earth military, to the planetary environments was absolutely breathtaking. 

The look of the film goes hand in hand with the world building of the setting. THIS is a universe I want to game in. I want to go to these planets, meet (or be) these aliens, and fight crime across the galaxy as a special agent of the Galaxity Council (OK, that's more from the graphic novels, but I like the name). 

The film opens >>MINOR SPOILER WARNING<< with the origin of the City of a Thousand Planets set to one of my all time favorite songs. That sequence is practically worth the price of admission to the movie. It was that good. I wanted a detailed breakdown of who each group was, and when they arrived so I could have the info available if/when I get the chance to run a Valerian and Laureline RPG.

The film isn't perfect by any means, and its weaknesses lie mainly with the main actors, and the characters they play. While not poorly acted per se, they were a tad flat. The dialogue doesn't give them much to work with, as much of it is shallow, and cartoonish. It actually reminded me of what a comic book from France, badly translated into English, and then read aloud would sound like. 

That's a shame, as that is not how the Valerian and Laureline comics read to me at all. Corny perhaps, and definitely molded from Space Opera clay, the dialogue of the graphic novels came off a bit more nuanced (especially Laureline), and complex. 

I thought the story was interesting, whereas many critics designated it a mess, and incomprehensible. I definitely have to disagree. While not necessarily fine literature, the story worked, and made perfect sense to me as a Space Opera plot. 

Overall I enjoyed it. I don't feel the need to see it again on the big screen, but I would definitely get it on DVD, or a similar format just to review the universe, and its curious inhabitants.

On a very different note...




People of Earth has returned for a second season!

I don't know if I've mentioned this little gem of a show before, but it's a very clever, oddball comedy, with a Sci-Fi twist that puts it right up my alley.

I find myself attracted to this show primarily because of its premise; A news magazine reporter decides to do a Human interest piece on a support group for people who believe they've been abducted by aliens, only to find out he may have been abducted himself. 

The premise is further expanded upon as we see the aliens' side of the story, something I didn't really expect going in. 

As some of you may know, UFOs and alien abductions are a favorite subject of mine dating back many years. I was a big fan of Project: UFO, and one of my all time favorite films is Close Encounters of the Third Kind. 

Having come out with my first professional RPG product, The Googly Eyed Primetime Puppet Show RPG, I am considering what my second one should be. An idea I've had on the back burner for a very long time is something called Visitors from Space, which definitely shares some similarities with People of Earth.


   


Well, off to my day job. I'll be back soon with some cool updates on my current gaming situation. 

Until then, Watch the Skies...

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Friday, September 16, 2016

Lights Over A Bowl of Dust

Wednesday evening I covered for our regular Kapow! GM Keith, who runs an excellent Superhero RPG campaign over Google Hangouts. Actually, he's been doing it a good two and change years now.

Periodically I run something with the same group, usually when Keith is unavailable for some reason as was the case this time. This past week and next he is moving and so I stepped in with a planned two-parter.

Originally I had intended on running my Ghost Story RPG, 'Unfinished Business', but I decided to wait. A suggestion on a setting time and place by one of the players (Thank You Carl!) gave me a moment of Gaming Epiphany and I switched gears to another long time game idea I've always wanted to try.

Instead of a Ghost Story, I went with a UFO/Mystery/Period Piece set in the mid-1930s. The game had odd though overall effective pacing (I'll elaborate in an upcoming post) and generally went over very well. I am really happy with how it turned out.

Here's a session recap...


Act I


Oklahoma. The Dust Bowl. September 1936.

Years of drought, and dust storms have turned the great plains of America's heartland into a desert. Salt of the Earth farmers do the best they can to survive. Many abandon the state, and head west to California. President Roosevelt works to address the hardships of the struggling homesteaders as his New Deal plans seek to pull the United States out of the economic difficulties of the Great Depression.




On a lonely stretch of Route 66 between Oklahoma City, and Tulsa, Mr. and Mrs. Hildy and Archibald Dunkirk stop to fix a flat tire. Hailing from swank society Chicago, the married Reporter and Photojournalist duo have been covering the dust storms and the effect they've had on the fine people of the state of Oklahoma. Unfortunately, one such storm, a real doozy of a humdinger, is right on their heels.

Enter Deputy Sheriff Milton Stokes, out on the road looking for travelers stranded by the rough conditions. Getting reports of high winds, brush fires, and peculiar lights in the sky, Stokes comes upon the couple and tries to lend a hand.

Meanwhile, blues guitarist 'Albuquerque One-String' Simon comes upon the group. Taking the bus when he can afford a ticket, hitchhiking when he can't, he sees the people and cars ahead and tries to make a break for them before the devil of dust storm catches up to him (and them as well). He wants their aid and shelter in one of their vehicles, but he also wants to warn them just the same. Momma Simon taught her son right.

Simon is facing the storm and sees it a'coming clear as day, even though it is nearly dusk and the muted hues of land and sky make it all bleed together on the horizon.

Deputy Stokes and the Dunkirks realize trouble is truly brewing when the wind picks up out of nowhere, roaring to life, and drowning out all other sounds. Stokes runs to his car to report back on his location and that he's trying to aid some folks, but after a few moments he loses the conversation to static. The sky grows darker and the headlights of his car flicker. The Dunkirks' own car radio gets louder, then inaudible, then back to normal in a blink. At normal decibels it is completely drowned out in the din of the wind.

Albuquerque is getting close, so he shouts as loud as he can, but they just can't hear him. He waves his arms frantically and Hildy sees him in her car's rear view mirror. Taking off her reporter's hat, she dons a scarf, or kerchief, and long gloves, then rushes out to help the poor fellow. Archie sees her and knows he must go to his wife's aid (or he'll simply never hear the end of it)! Stokes focuses on finishing fixing the tire. When he's done he runs over to see the rest of them have formed a Human chain, attempting to pull Simon towards the police car.

Just then, a low flying plane, like a crop duster, sails just over Stokes' head. He can see some sort of light coming from underneath it. He can not hear it at all. Even with the rolling thunder of the wind, the plane seems quieter than a church mouse.

Stokes grabs the bumper of his car with one hand and Archie Dunkirk's arm with the other. Archie grabs Hildy. Hildy grabs Simon. Simon holds on to his guitar for dear, dear life! The Storm Arrives! Everyone is pelted in the back (Simon in the face) with sand, grit, dust, and debris. As the mysterious aircraft flies overhead, Stokes catches sight of another object some fifty feet up in the rapidly darkening evening. It looks like a ball of orange fire...

The storm is caught by a terrible cross wind and what seemed like it couldn't get worse, does. A wide tornado of gravel, dust, and dry grass forms around the group. For a brief moment - the blink of an eye - the beat of a heart - the group seems buffeted by wind, but relatively safe in the eye of the whirlwind.

Just as suddenly as it formed, the massive dust devil POPS! A thunderously loud explosion overhead breaks up the dust storm, slamming all the people on site to the ground, flat on their backs, with such force that they are all knocked unconscious...

End of Act I

Our players and characters are...




Hildegard 'Hildy' Dunkirk, Mrs. - Reporter, The Chicago Eagle - Chicago, IL (played by Melinda S.)

A spunky, good girl with a heart of gold and a bank account to match, Hildy Dunkirik has the epitome of both a 'high society debutante' and a spirited, big city reporter. 

'Roughing it' in the rural wastelands of depression era Oklahoma, she nonetheless strives to tell the honest, Human side of the the Dust Bowl's situation. 




Archibald 'Archie' Dunkirk, Mr. - Photographer/Photojournalist, The Chicago Eagle - Chicago, IL (played by Stephen H.)

Likewise born with a silver spoon in his mouth (but one not as shiny as Hildy's), Archie Dunkirk has been given the opportunity to pursue his interest in photography. With a brave demeanor and a talented eye, Archie has managed to become well known and respected back in Chicago for his gripping photos that powerfully depict the plight of the common folk.

Archie is bit of a klutz with any machinery or equipment other than his trusty camera and photography gear. Nobody's perfect.




Simon 'Albuquerque One-String' Simon - Blues/Jazz Musician - Albuquerque, NM
 (played by Carl E.)

Born and raised in Albuquerque, NM, Simon Simon (Momma was a good woman but none too creative) grew up poor and largely uneducated. A self-taught guitarist with a second hand guitar, One-String Simon made money doing odd jobs and playing in dive cafes and on the street. 

One day, Albuquerque received a letter from a famous musician in St. Louis asking him to join his band for a spell with the possibility of hiring Simon full time. The musician had heard Albuquerque play while passing through One-String's home town. The fellow was the leader of a blues band of some notoriety and Albuquerque knew this was the opportunity of a life time. 

Packing up all he had (which was basically his hat, his guitar, and his one good suit), Simon alternated between bus, train, and hitchhiking to get where he needed to go.




Milton Stokes - Deputy Sheriff - Oklahoma City, OK (played by Mark O.)

An Oklahoma native and life long resident, Milton Stokes is an honest man doing an honest job for honest folks. He can't stomach it when folks in need go without. That's why he does what he does I reckon.

Stokes native status means he knows the people around these parts like he knows his own shadow. He's on a first name basis with all the bus drivers, the milkmen, the mailmen, the farmers, and the old lady who runs the motor lodge up around Sand Creek way. 

When strange things start happening around the area, rest assured Deputy Stokes is on the case.

***

A storm, dead car batteries, a midnight rescue by a bus driver and his charges, an out of the way motor lodge, strange radio signals, and a series of lights in the sky later, and this eclectic group of strangers seem to have uncovered a mystery that grows stranger and stranger as the night wears on. The Dust Bowl is empty of water, but it might very possibly be full of...something out of this world.




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Monday, September 12, 2016

Stranger Games

I know I've mentioned this before but I do so love this analogy...

My friend Dave used to say, "Adam, you run two types of games, Blockbusters and Art Films. What [most] players want to play are your Blockbusters. What you really want to run, are your Art Films."

This is so true.

The urge to run something more than a little off the beaten path has been very powerful of late but I'm not sure I have the audience for it. The players in both my current in-person groups have certain preconceived notions and down right hang-ups that make running the ideas I am presently wrestling with a bit more problematic than I would like. 

Truth is, I don't want it to be problematic at all.

I can't help feeling that I have some awesome game ideas that may never get the chance to see the table. This is a phenomena I am not used to (well, I am getting more used to it). I don't like it. It irks me. That's right, irks. 

Maybe my online group? *

Did any of you see Stranger Things? It really inspired me. It reminded me of ideas I've shelved that were originally intended for my NJ group or an older variant of my NY group that I no longer have access to...exactly. More on that in a bit.

Basically, I am in the mood for...




A variety of recent TV shows, books, and other things have me chomping at the bit to run some oddball games that I know, I Just Know, would be awesome for the right group. I might be able to pull some of them off in one of my current groups, or the other, but I don't really feel confident that they'd go over well. Running a game just to run it has never been my thing. If everyone isn't going to buy into it, and love it as much as I do, well really, what's the point?

Here are some of my thoughts...

I have several subjects over which I routinely obsess. Among the ones at the forefront of my thinking right now are UFOs and Aliens, Ghosts, and Faerie FolkloreI.

UFOs and Aliens:

I'm envisioning a game that merges elements of Attack the Block, Close Encounters of the Third Kind, E.T., Men in Black, and Stranger Things.

The players play Middle School aged kids who uncover and become mixed up in some kind of mass UFO siting situation that somehow involves what appears to be a shadowy government organization. 

I have some interesting ideas on how to make use of 70s and 80s Sci-Fi movie tropes and also how to flip some of them

No title for this yet, although I was considering 'Watch The Skies'. The system would have to be something really simple and flexible. Possibly Ghost/Echo, InSpectres, or Powered by the Apocalypse. Likely some kind of homebrew kitbash of these. 

Ghosts:

While I should probably wait until October (Halloween Season), I'm going to try and test drive my long labored upon Ghost Story RPG, Unfinished Business. I think I finally have a system that works. It's very simple, based on the free indie RPG Doom & Cookies. 

The premise, as noted in past posts on the subject, is that you play a ghost. You're dead. The object/goal of the adventure is to move on to whatever comes next. The problem is, for some reason you're stuck here on the mortal plane, though barely able to effect is. 

Through role-playing and resource management, you attempt to accomplish something that will let you go to your just reward. Maybe you need the new homeowners to find your comic book collection, and note on where to donate it that hidden in the basement. Perhaps the want your daughter to know you approve of her choice of husband after all. Whatever is holding you here, whatever tragedy, disappointment, concern, etc., needs to be rectified so you can properly shuffle off this mortal coil.

In addition to wanting to create a game where you get to play a ghost haunting the living, the game was inspired by the concept that in most games you create a character, and try to keep them alive so you can keep playing them. Unfinished Business starts with you being dead. The purpose of play to reach a point where you can stop playing your character, and remove them from the game.

*As it turns out, the opportunity to run Unfinished Business is here quicker than I expected. I will be filling in for our Wednesday night online game GM for two sessions, and I've decided to run my ghost story game. Wish me luck!

Faerie Folklore:

I'm currently using Ars Magica 3rd Edition to run a game set in my D&D-But-Not universe of Aerth. It's fun, but I find myself drifting away from the Superheroic angle of it, and more towards Ars Magica proper.

Why? Recent things I've read, and watched, including Jonathan Strange and Mr. Norrell on Netflix, a novel set in the world of Jim Henson's Dark Crystal, and other such flights of fancy (and fantasy) have me longing for magic, and myth the way I like it. That is to say, not like D&D.

More specifically I want to go back and revisit some of my sadly short lived ideas for campaigns I never quite got to work.  First, a heavily folklore influenced, Jim Henson's Storyteller inspired Ars Magica game. Next, a variation of what I once tried to do with Pendragon (probably not such a bright idea based on the last experience). Third, a tragically too short Faery's Tale Deluxe campaign I started, but never got to continue.

On a related note, I am going to write a post very soon about Magic in Fantasy that is going to hurt your head, and burn your eyes if you are of the Dungeons and Dragons/Pathfinder persuasion. Just a friendly warning. 

Do view it won't you. Heheheh.

Well, that's about that for now. I will probably be talking about some of these ideas again, and with any luck it will be because I am running on of them. 
Until next time,




Heh-heh. Got carried away,


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Thursday, January 22, 2015

Thorough Thursdays : CLOSE ENCOUNTERS of the THIRD KIND

Prior to this post, I have only mentioned Close Encounters of The Third Kind, the 1977 Colombia Pictures Science Fiction film directed by Steven Spielberg, in a blog entry twice before.

That's just wrong.






Few films have had a creative impact on me quite like this one.

Close Encounters of the Third Kind was the first, and last, film I ever saw with just my Dad.

I don't recall why, but it was only he and I in my Grandfather's theatre that day, with my Mom, and baby sister (only 3 years old at the time), elsewhere. Again, why this was,  I don't remember.

I wanted to see it because it featured UFOs, this cool looking mountain with a flat top, and it just looked spooky, and weird.

My Dad wanted to see it because Richard Dreyfuss was in it, and he liked Dreyfuss as an actor. He became of fan of Dreyfuss after seeing him Jaws, and remembered him for his role in American Graffiti.

While we didn't really have a ton of interests in common, he did see eye to eye on a few subjects. He liked fishing, we liked spicy food, and we loved good movies. It didn't matter if it was Science Fiction, a comedy, a mystery thriller, or a Disney musical. If it was quality, we could tell.

This...this was quality.

Some of Spielberg's best directing was on display in this film, and the effects were amazing for the time. Actually, they still hold up remarkably well. There were wonderful acting performances by Dreyfuss, and Francois Truffaut, not to mention Melinda Dillon, Teri Garr, and even three year old Cary Guffey, who played the young boy in the film. Combined with a very atmospheric score, incredible and diverse set locations, and a great story, Close Encounters remains one of my favorite films of all time.

My Dad liked it too, and it remains one of the few Science Fiction films that I recall him really taking a shine to. So much so that he took me to see the 'Special Edition' version, essentially a director's cut, when it came out in 1980, though that time we had my sister along as well.

Did I mention the film had a big impact on me? It did. Huge. Mothership sized.

Aside from the subject matter - Humanity making peaceful contact with an extraterrestrial intelligence - there are numerous, complex, and subtle themes going on that are not addressed directly, but are clearly present. There are religious, and psychological overtones, ideas on how we perceive the universe, how we communicate, and much more.






I am absolutely enamoured with the cinematography, and the direction of this film. Much of my early Gamemastering  success came from watching Spielberg's movies, this one especially. Watching it repeatedly in later years helped me develop a better sense of how to set a scene, how environment can become a character onto itself, and how to create a sense of mystery, and creepiness, without resorting to gore or being otherwise overly obvious.

Spielberg at that time was a master of mood, with an uncanny ability to mix just the right proportions of humorous and tense, heartwarming and terrifying. The elements of classic UFO sighting stories are clearly visible in the film, but presented in a very personal way in the motion picture.





If you haven't seen this movie, or haven't seen it in a long time, go watch it again. Trust me. You'll love it (possibly all over again).

***

How do you game Close Encounters of the Third Kind?
The film does not translate easily to a table top gaming scenario in a direct way. Not that it couldn't work, but it is a very tight narrative, with very open ended questions left unanswered by the film's end.




That doesn't mean UFO focused games can't work. On the contrary. I have been working on a UFO RPG pet project for some years now. While my personal idea is more of a Science Fiction/Comedy game, I am very much interested in doing something more serious as well. I've entertained several Close Encounters inspired ideas over the years, and continue to do so, although I've rarely gotten the chance to run any of them as of yet.

Imagine a 1950s/60s 'Project Blue Book' version of the X-Files, or a downplayed 'Men In Black' (that isn't as comedic, and over-the-top). What about a variant of Gerry Anderson's UFO that features the secret organization SHADO fighting a clandestine war against aliens that the world at large is not aware of.*

This is another one of those subjects I could talk about forever. I couldn't get enough of magazines, news articles, books, and TV shows about flying saucers. It was the mystery that drew me in, the unknown as much as the possibility of alien life. I grew up in the age of UFO sightings, Bigfoot, and the Loch Ness Monster being major pop culture components. Close Encounters was therefore not only fascinating and fun to me, but relevant.

In our modern world of satellite tracking, and digital photography, such mysteries as lake monsters, and giant man-beasts are hard to believe. Our technology would find some evidence, our science would locate some definitive clues.

UFOs on the other hand, by their very nature, still baffle us. Remember, UFO means Unidentified Flying Object, not 'Alien Spaceship'. We have not proof that aliens are visiting, but you can not deny that there are things people have seen, that they simply can not identify.

Imagining what those things are, and what a close encounter with them would be like, is where the magic happens.




Perhaps, hopefully...We are not alone.

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*There was a Manga at one point, published by the same company that produces the Japanese model magazine 'Model Graphix', that was set in what appeared to be an alternate universe take of Anderson's UFO. I used to get that Manga, and it was definitely be a major source of idea if I were to run a UFO based game.







Saturday, July 12, 2014

Inspired By Mediocrity

I am in one of my moods.

You know the one I'm talking about. I'm sure you get into it yourself. It's the one where ideas are coming at you like a Japanese Bullet Train. Dozens of them pulling into the same station at the same time, threatening to crash into those already there at any moment.


 
Seriously, they look like freakin' starships.


Right now my brain is a madhouse! A MADHOUSE!




Funny enough, this has been the case every since I ran Dungeons & Dragons 5E on July 4th. Funnier still is that none of the ideas I'm having have anything to do with D&D 5E.

I found the game serviceable, and if I had to play a D&D game, I would prefer 5E over any of the others based on what I've seen so far. As one of my friends and players said today, "That's high praise from Adam."

Yes, tell the people that Barking Alien approves of this game. It makes him vomit least of all the versions. That's marketing, that is.

The only negative thing I have to say about it, so far as my experience with it goes, is that it is a tad bland. Not exactly dry, as it's probably a bit unnecessarily flowering in its prose, but just not exciting.

It doesn't stir me, or make me want to work up a campaign of it. Perhaps it would if I were predisposed to Dungeons and Dragons style gaming, but I'm not, so it left me with an uncontrollable urge to make something really interesting to compensate.

It would be like having a really boring lunch, and afterwards all you can think of is stirring up something really exotic and spicy for dinner to make up for it.

***

So What's On My Mind?

Attack The Block, The Role Playing Game

Awesome concept. Not letting this one go. Still developing some ideas for it on the side. No idea when I'll be able to run this, but if I can work out a holiday one-shot some time in the not-too-distant future I'd be really happy.

Fringeworthy/The Long Earth

I am currently reading the third novel in the Long Earth series by Terry Pratchett and Stephen Baxter, The Long Mars. The idea of parallel Earths, and the undertaking of reaching and exploring them, has long been a fascination of mine. Strangely underwhelmed by the various Stargate series, I have always wanted to run a game in an original, or at least more original, version of what you saw in the first of those programs (Stargate SG-1).

Fringeworthy, the first alternate world and alternate history RPG ever published, is a precursor to Stargate in many ways. I am pretty much convinced that Stargate was someone's Fringeworthy campaign. There are just too many similarities.

So basically my idea is a bit of Stargate-by-way-of-Fringeworthy, a bit of The Long Earth series. I'm still working it out in my head.

UFO, The RPG

Working title for my revamped, Sci-Fi, comedy game about blue collar flying saucer jockeys. Inspired by Attack The Block, I want to make it a little more creepy-weird, in that way documentaries on UFOs and other unexplained phenomena often are. I don't want to lose the comedic aspect, but I feel it needs to generate the same feeling you'd get if you actually saw odd lights in the night sky, and wondered, "What the *^%# is that?", immediately followed by, "That's pretty awesome!"

It is my hope to publish this game some day. Once I can really lock in on what it is.

Unfinished Business

Yeah, I'm back to thinking about my supernatural, ghost story game. Another game I want to publish in the not too distant future. I just can't seem to get past the awesome, initial idea to actually making it work as a game.

***

So these are some of the ideas rolling around in my mind. I have others. Many, many others.

What crazy things are you thinking of doing this summer?

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Tuesday, October 15, 2013

Period Peace

The next few posts are about some things that have been on my mind lately.

They are not meant to be deep or philosophical, although if you find them so be my guest. The posts are not necessarily my opinion, though some may be or my include my open.

More accurately, they contain things that have crossed my mind and which I felt would be fun or intriguing to consider, whether I agree with them or not.

Please feel free to discern for yourselves what you think on these subjects and what I think on the subjects if you so fancy such an exercise.

***
 
My maternal grandfather's birthday was today. Or possibly this past Sunday. He came to America from a small village in Prussia (the border of Russia and Poland) and as he told it, they really didn't keep good records.

My grandfather, who preferred we called him 'Poppy' or 'Pop', was a man, of a time.

He was there for the 'Golden Age of Radio' and it's death at the hands of television. He worked in vaudeville theatres before they were turned into movie theatres and then he worked for those. He eventually became a theatre manager, and opened many of the most well known movie theatres in Brooklyn, Queens, Manhattan and a few in the other boroughs.






He was a manager of theatres when that was a very different job. He did well because he understood people, he understood movies, and which people liked what films. I'll never forget when he ran the Nostrand Theatre on Nostrand Avenue in Brooklyn. The theatre wasn't far from a school, right near a Police Precinct and close to a lot of restaurants. Pop figured out the perfect trinity. He said...

"I show three kinds of films here. Crime dramas, Disney Movies and Romantic Comedies. The boys in blue come for Dirty Harry, the kids will come for Bedknobs and Broomsticks, and a dinner and a movie will end with Bananas."

In those days, if the film did well the theatre manager received a bonus, a big one, almost a cut of the proceeds. Why? They choose which films would end up in their theatres. My Pop had a sixth sense of what would work in the neighborhood he was in, and what wouldn't.

When 20th Century Fox came in to a meeting of various managers with a new Science Fiction film called 'Star Wars', most everyone in the room passed on it. Sci-Fi is dead they thought, the best of it now on television. Only my grandfather took the film by young upstart director George Lucas.

"I have two grandsons (myself and my cousin) and they love this kind of stuff. They'll tell their friends at school. It'll do alright."

Heh. Classic. Guess who got nearly ever major Star Wars figure, and toy that Hanukkah? You bet your sweet Menorah I did.
 
 
***

 
It was thanks to my grandfather that I developed a love of history, of the past, of the old and of 'period'. He fought in World War II. He was a tank driver in the Battle of the Bulge. He received the Purple Heart when injured by shrapnel to the leg as German forces disabled his tank, and then gunned down the crew as they abandoned it. He was thought killed, and left for dead.
 
When I watched films like Midway, The Guns of Navarone, or A Bridge Too Far, I understood them in a way kids my age could not. My Pop explained them. Not only from a soldier's point of view, but from a film point of view.
 
I was raised on comedy before my time, comic books that had long since past, and stories of a New York I had never seen.
 
He had seen it of course, first hand. He was, as I said, of a time.

 
***

 
I never realized how much I loved this Earth of ours as a setting for gaming until recently. Doing research for my most recent campaign helped me notice that the only two Fantasy RPGs I really like are Ars Magica, and Pendragon, two fantasies set in the mythic past of our real world.
 
It got me thinking of why, although I do like Star Wars a great deal, I actually prefer Traveller and Star Trek. Partially it's because the Earth is out there. The Earth may not be the focus, and they may be so far from the PCs' activities that they never visit the birthplace of Humanity, but it's there. The Humans of these settings are not arbitrary Humans from some made up place. They are us, in the future. I like to think of Traveller especially as a period piece set in a period that has yet to occur.
 
This, combined with memories of my Pop, has me contemplating my next campaign, and I can assure you, it will be set in a time and place that is indivisible from a genre. That is the key. To set the genre by setting the era, the age, the time period. A game where my approach is that the two things are one and the same.
 
What periods are like that? Let's think...
 
Westerns
Western style stories can be taken to other times and places but when you think Western you think American West/South West, late 19th Century. I can add fantastic elements as long as it doesn't stop being that time and place and atmosphere.
 
World War II
I have always wanted to run a Golden Age Superheroes game set during The Big One. A war story set in this period with a imaginative twist would be extremely fun as well. Imagine the Predator film as a period piece set in the jungles of Malaysia in 1942.
 
UFO Scare
My obsession with UFOs and aliens doesn't stop at wanting to create and run a game where the PCs are the E.T.s piloting the Flying Saucers. I wouldn't mind a sort of 1950s or 60s Project Blue Book meets Men In Black campaign. That would rock I think. MIB 3 had the right idea but the wrong delivery (though I didn't think it was as bad a movie as some people did).
 
Other eras and ideas:
 
Psychodelic/hippie superhero adventures using Champions or Mutants & Masterminds ala the 1966 Batman TV Series.
 
A Victorian era campaign set in a Dickensian London combining Oliver Twist and A Series of Unfortunate Events. Perhaps with a touch of Little Orphan Annie. See the free RPG Doom & Cookies.
 
A late 70's to early 80s style campaign set in the world of Smokey and The Bandit, Cannonball Run and other films and TV series of that era. Like if Clint Eastwood and Burt Reynolds starred in a 1979 The Fast and The Furious. With a chimpanzee sidekick. Use Cars Wars or something for this. That's a big 10-4 good buddy!
 
Anyone see those Ruffles commericals with Ruff McThickridge? Bomb Diffusing Sloth. Yeah.
 
Well, that's all the time I have for time.
 
Miss you Pop,
 
AD
Barking Alien