Showing posts with label The Secret Lives of Gingerbread Men. Show all posts
Showing posts with label The Secret Lives of Gingerbread Men. Show all posts

Wednesday, September 23, 2015

Twice As Thorough Thursdays : THE SECRET LIVES OF GINGERBREAD MEN

So, funny story...

I put this post together last Thursday, September 17th. It was meant to be a companion to the previous post, resulting in two Thorough Thursday entries on a single Thursday. Wow!

Then...I forgot to hit publish. I thought I did, but I guess I didn't.

So embarrassed.

As promised, here is your second helping of Thorough Thursdays for today, which I hope will fill you up until my next post.

It's a taste of something strange, and a bit different, designed to add a little spice to your holiday gaming. Normally I would've waited until December to serve this up, but I intend to focus on Science Fiction, and Space Adventure gaming in the last month of the year. Since this dish has a comedy flavor, I figured why not give it to you now while the thought of it is still piping hot in my mind.

Had enough of the food puns yet?

Several lines ago actually.

Ha! Well then, let's dig in...

Our next guest can be seen in a few places all year round, but is really a traditional holiday favorite. Here today with a somewhat non-traditional approach to fun, ladies and gentlemen, and other things please welcome...

The Secret Lives of Gingerbread Men



Prior to this post, I have only tagged The Secret Lives of Gingerbread Men, the 2004 independent Role Playing Game designed by Annie Rush, and published by Itesser Ink and Wicked Dead Brewing Company, one time before.

That's just wrong.

Not only is it wrong because it's a game I am quite fond of, but also because its become something of a holiday tradition for me at the tutoring center where I teach on Sundays.

Before I get into that however, a little background on the game, its origins, and because they are so damn delicious and fun, Gingerbread Men.

I would like to point out that although I will more often than not refer to them as Gingerbread Men, I am a strong advocate of Gingerbread Women, trans-Gingerbread People, and any other incarnation of sexuality, and/or gender in Gingerbread form.

The Gingerbread Man is believed to date back to 15th century, although they became popular in the 16th century. Queen Elizabeth I of England is noted as having used Gingerbread figures as decorations at a party. These early Gingerbread people resembled some of her more noteworthy guests, and were later given to those people as gifts.

The existence of this baking phenomenon inspired the fairy tale which is itself known as The Gingerbread Man, or alternatively The Gingerbread Boy, or Gingerbread Runner. It is also possible that this story was simply a modern (for the time) take on a classic folklore theme of talking, runaway food.

There are a number of variations of the story, though the most well known comes from the first time The Gingerbread Man folk tale was put into print. In 1875 it appeared in St. Nicholas Magazine, a popular American children's magazine of the late 19th century. The story has the newly baked bugger run from the oven of a childless old couple, all the while taunting them with its now well known refrain:


"Run, run as fast as you can!
You can't catch me. I'm the Gingerbread Man!"


Originally the words were different, but over time, and numerous reprints and retellings, it has become the famous lines above.
Now, let's look at the game shall we? On the surface, it is a relatively simple D6 dice pool system, easy to learn, and teach to others. It's the premise is what makes it special, as well as the unique, and dare I say charming nature of character creation. Add in some house rules by yours truly, and you've got a game that's fun for the whole family. And then some.




The key element that makes this game special is that, if played by the book (I'll explain what I mean a bit later), characters are generated by making Gingerbread cookies. I crap you not. You bake Gingerbread Men, and Women, and you decorate them in order to create your characters.

The various decorations you put on your cookie determine it's unique abilities, and gimmicks. Gumdrops, M&Ms, Icing, and all other manner of tasty, and colorful add-ons can give your Gingerbread Person powers ranging from Invisibility, to Floating on Water, to Frosting Melting Heat. Many sweets provide weaponry, or equipment, such as the various colors of M&Ms, black licorice for a ladder (or rope in my house rules), or flying around on pretzel rod broomsticks.

I established a different, and greatly expanded, set of guidelines as to what items did what. My original players, a group of students from my Sunday classes at the tutoring center in Brooklyn, demanded a larger, and somewhat more flexible array of items, and confections. For example, in my game the effects of M&Ms are categorized not by their color, but by the type of M&M (Plain/Milk Chocolate, Peanut, Almond, Mint, etc.). Icing and other such decorations provide direct bonuses to defense (like armor), speed, etc.

Combat consists of breaking, mostly in the form of limbs, and your head. While the head is kind of essential (and always the last part to break), limbs can be repaired, and 'healed' to some degree. I expanded on this a bit as well for my game, enabling the sessions to last a bit longer if needed. It's also greatly expanded our collective mythos. Icing, and eggs are a good bandage, but not a permanent fix. Finding batter and re-baking the injured area is the key, but it takes time.


Oh the Humanity!


One of the biggest differences between the games I've run with this RPG so far, and the game as written, is that I haven't used actual Gingerbread Men, as is suggested, and recommended in the rulebook. In all honesty, I would love to have done it that way, even preferred it to be sure! Unfortunately I didn't, and couldn't for very practical reasons.

As I've stated, I've mostly run the game with students at the tutoring center where I work part-time. Without access to a kitchen, kids with possible allergies (although I don't think we actually have any of those), and all that sort of thing, an alternative form of character creation was developed.

Using either paper, or the dry erase board at the tutoring center, we drew out the shape of Gingerbread Men, and Women, colored them in, and then drew on, glued, or otherwise attached the decorations. In our home version of the game, Chocolate Chip Cookies (the crunchy kind) are used as Shields, and Candy Canes serve as a hooked staff, useful as a tool for climbing, or pulling, as well as acting as a weapon when needed. If drawing your Gingerbread People on paper, consider attaching the items with removable double-sided tape, or simple weak tape folded over on itself. This makes the items easily removable if you should lose your Shield, or need to give your Staff to an ally.

Lastly (as I could really go on, and on with another post this size on cool ideas for this game), there is the matter of the 'Secrets'.

Yes, every Gingerbread Person has a secret, and they give the game a bit more depth, even if the secrets are often downright ridiculous. They could be anything.

You're secretly in love with the Angel at the top of the Christmas Tree. You must tell her before she, and the tree are taken down this year.

You panicked last time the Burnt Sugar Cookies attacked. We lost a lot of good Gingers that day. You seek to avenge them, but the Burnt Sugar Cookies scare the bejeebers out of you.

After the Holiday, one cookie is covered in a glaze, and can no longer be eaten. It has the honor of adorning the tree as a decoration the following year. You must be that cookie! No matter what...

So this is just a taste (HA!) of the awesome that is The Secret Lives of Gingerbread Men. I have a session of it planned for this coming December, and a second one with another group possible around the same time. If anyone is interested (or if it's so much fun I can't help myself) I'll post play reports afterward.

Check it out for yourself, and if you have kids, consider letting them in on the action.

AD
Barking Alien





Tuesday, January 1, 2013

The End of Days...Of 2012

Survival in the post apocalypse future that followed December 21st, 2012, the end of the ancient Mayan calender, hasn't been easy.

Nor has it been any different than it was before that particular Friday.


 

The end of 2012 did see the passing of some of my favorite actors however and for that I am sad. This past year took many actors, musicans and entertainers I practically grew up with. Among the most missed by yours truly will of course be Muppets performer and muscian Jerry Nelson. Walter Windom, famous for To Kill A Mockingbird and as Commodore Decker in the original series Star Trek episode The Doomsday Machine also passed.  As many of the great character actors leave us I tend to wonder who we will miss in thirty or forty years time. Are they any Charles Durnings or Jack Klugmans among the current crop of young Hollywood hipsters? Only time will tell.

In addition to actors, we recently lost Gerry Anderson, the brilliant, Sci-Fi TV creator behind Thunderbirds, Fireball XL-5 and my personal fave, Space: 1999.

Rest In Peace Charles, Jack, Michael Clarke Duncan, Gerry, Jerry, Walter and all those who took a little bit of themselves and added it to our collective conscious.

***

After a fond farewell to those who left us with the gift of good memories, it is time to say hello to the future. In my case, I do it doubly so.

I start my new, monthly
Traveller campaign in February and I am really looking forward to it. In addition to not having run a successful, long term Traveller game in some time, I am eager to put my Storybox concept in to high gear (or is it High Guard in the case of Traveller?). My goal, along side creating an entertaining and challenging Science Fiction RPG campaign, is to marry the concept of a full on Sandbox campaign setting with the idea that there are plots and stories going on in the foreground (as part of the specific star sector setting at the start of the game), midground (each PC's own personal tale) and background (overarching elements of the Traveller canon universe).

In addition to this, my classes are the Study Lab in Brooklyn are expanding. The Storytelling/Writing Game Class has been so popular we actually have more students then the size of the room can support. As such, we are now splitting it into two classes: There will be an early class for the younger grades and a later class for the older kids.

I have additionally begun assisting with English homework help and lessons and trying to brush up on my Math so I can teach that as well. Often I have to have it retaught to me before I can teach it to the kids. My math skills are very rusty and we never great. Bring on the English!

Oh! Speaking of the kids...


***

The Holiday vacation has pushed back our decision to start a new game campaign with the young ones but has afforded us all (the kids and myself) the opportunity to have a bit more fun trying out something different.

For the past two Sundays I ran a slightly modified version of The Secret Lives of Gingerbread Men (Sorry...Gingerbread People. One of the girls corrected me).

The kids were hilarious, going all Call of Duty on the Krampus, Goblins, and a Burnt Sugar Cookie Zombie Apocalypse. Some of the best lines...

***

Kid J: "I found car keys in the laundry basket. Let's start up the family car and run the Krampus over."

Kid D: "OK. Wait...you're a Gingerbread Man. Who taught you to drive."

Kid J: "Santa." (Gets into the car with D and a few other allies) "Hey. Where are the reins? How do you steer this thing?"

***

Me: "The holidays are a time of cheer, of giving, of..."

Kid T: "WAAARRRR!"

***

Kid J2: "I'm taking my M&M's and hiding in the Christmas Tree. I'll loose'em (the Goblins) in the dense foliage, than spring out from within the branches and attack from above "

Kid K: "What is this...Xmas in Vietnam?"

***

Kid A: ('Sees' Kid R's Gingerbread Woman nearly crushed when a sleeping adult rolls over onto her - takes R's Candy Cane and proceeds to beat on the adult's arm) "Get off my friend! Get off! We're trying to save your kid lazybones!"

Kid V: (Surveying the damage to Kid R's Gingerbread Woman) "My goodness. There are crumbs everywhere. Oh the humanity! Don't worry R, you're going to make it. Don't go to pieces on me R."

***

Best end of the year game ever.

Old days end, new days begin and the band plays ever on...

Happy New Year Everybody!

AD
Barking Alien