Sunday, March 29, 2009

The Prime Directive

Gaming the Final Frontier Part I - General Order One - Know Star Trek

Before undertaking the project of running a Star Trek RPG campaign, there are a few things to consider first. Some of what I am about to say may seem obvious but it is always good to keep the important things fresh in your mind. In issue #150 of Dragon Magazine (October, 1989) there is an article by John J. Terra about running a Star Trek campaign using the FASA rules system. I read that article every time I am about to run a Star Trek campaign, which means I've probably read it about 50 times already, minimum. Not only does the article contain some excellent information and creative ideas but it reminds me to focus on what is important when playing this particular RPG.

OK, so the first thing to do when preparing to run a Star Trek game is get to know Star Trek. Now, this may be one of those 'duh' moments but hear me out. Don't just watch the show you like, your favorite film or re-read that one awesome Star Trek novel with that alien you really want to use in the game. Watch lots of different episodes from all the different series (yes, even Voyager*). Read a couple of novels set in different eras. Get the Star Trek Encyclopedia and start reading it like a book and not like you're looking up something specific.

One of the biggest complaints I hear is, "I like The Original Series but my players all grew up on The Next Generation" or "I want to run a classic Star Trek game so I'm focusing on Star Trek II: The Wrath of Kahn".

Star Trek is not one thing. It is not The Original Series or the Dominion War or the Vanguard novels or the films. It's a pop culture phenomenon over 40+ years old and still growing. It's produced 5 live-action TV series, 1 animated TV series, soon to be 11 movies, countless novels, comic books, video and computer games, action figures, a seemingly infinite number of fansites and now cologne. Cologne! To effectively run a Star Trek campaign you need to understand this, appreciate it and have a general knowledge of all facets of this modern mythological masterpiece.

Now I'm not asking you to know anything and everything in the Star Trek universe with pin-point accuracy. What I'm saying is that if you become an expert on one element, you're not going to be able to adapt when your players have no interest in that element. When two or three of the players really want to play species from Enterprise are you going to say, "Sorry, where playing in The Next Generation". The players will quickly point out that Enterprise is chronologically before TNG in the time line and just because Denobulans didn't appear on the TNG TV series doesn't mean they are not in Starfleet so many years later.

Another reason for this approach is that Star Trek is not all things to all people. I'll never forget suggesting to one group that we ran Star Trek and that I'd like to go for that classic feel. At that point one potential players said, "Awesome! I love the Next Generation!" Instead of beaming this individual into a bulkhead, I decided to say, "Great! Is that where you'd all like to set the game?" The vote eventually went to playing around the time of Star Trek: First Contact, with the Dominion War not far away. I ran the game with a distinctly TOS feel however, mixed with some TNG and DS9 moments. The players loved it because it was a good game and no matter how you sliced it, it was definitely Star Trek.

Star Trek campaigns should showcase elements of the best Star Trek has to offer, regardless of incarnation. Star Trek adventures and campaigns should be about action, intrigue, honor, romance, heroism, scientific speculation and an exploration of what makes us Human. This is true of any Star Trek game and any Star Trek series or product.

*You may, on occasion, notice I have a general dislike for Voyager. Well...this is true, however, it is still Star Trek. You don't have to love it, you can even think it stink,s but you have to except it as part of the family.

AD
Barking Alien





Friday, March 27, 2009

The Undiscovered Country - Gaming The Final Frontier

Periodically the online pen & paper RPG community comes alive with discussion of running Star Trek games and campaigns. Usually this is spurred on by some event in the popular entertainment media such as the upcoming Star Trek film and/or the announcment of a MMORPG.

Frequently, this is followed by numerous posts on how difficult it is to run a Star Trek game. The reasons, all legitimate in their cogitation, range from differences in favorite series and play styles, adherence to or avoidance of canon and not being able to find the right system or enough support.

While I am by no means an official authority on the subject, I have been running Star Trek RPG campaigns and pick up games for the better part of 25+ years. I was a playtester for the Star Trek: The Next Generation RPG by Last Unicorn Games and one of the supporting writers on LUG's Original Series supplement Among The Clans: The Andorian Sourcebook , getting to work with the minor deity of cool game concepts, S. John Ross. I have run more Star Trek games then any other RPG in my 30+ years in the hobby and it remains my favorite subject for a campaign.

Over the next week, I'm going to make several posts that I hope will serve as useful advice to anyone out there interested in running a Star Trek game. I will begin with an overview discussing how to set up for a Star Trek campaign and getting in the right mindset, followed by a few do's and don't's, character creation, adventure design and finally rewards and how to keep it going.

Please join me as I hope to not only help out some fellow Star Trek gaming fans but also show those who haven't tried it yet that it can be a ton of fun.

Live Long and Prosper,

AD
Barking Alien






Thursday, March 26, 2009

Happy Birthday Mr. Nimoy!


Today we celebrate the 78th Birthday of
Leonard Nimoy!

Best Wishes and Happy Returns!

AD
Barking Alien

Sunday, March 22, 2009

Happy Birthday Mr. Shatner!


William Shatner is 78 years young today.
Happy Birthday Mr. Shatner and many, many more.

AD
Barking Alien

Wednesday, March 18, 2009

The Art of Star Trek RPGs - Vol. I

Years of playing Star Trek RPGs means years of campaign artwork. As with many other gamers, I played most of my campaigns throughout high school and college. I happen to have attended the High School of Art and Design and the School of Visual Arts for college. The end result is that most of my friends over the last 25 years are awesome artists. For this first art dump, I've included mostly my own work with one piece drawn by my buddy Aris and inked and colored by me. I hope you like them...


This last one is a drawing of my first character in his civilian garb.
loves me some Andorians.

AD
Barking Alien